- Long overdue update / New game announcement - 20 August 2024
Hey everyone! After many years I ashamedly release quadrant version 1.4 on Steam. This update mainly fixes compatibility issues with operating systems that happened over the years. Since the release of quadrant, the operating systems that quadrant was released on changed a lot, which had the effect that the game was not properly playable on various systems. The new update should fix that, and the game is now also playable on MacOS with ARM chips. It took me way too long to release this update, but fortunately the Steam Rhythm Fest motivated me to finally get this done! I'd also like to share with you that I've been working on a new game with increpare! The game is called Mask Quest and it will be released soon! We've been working on and off on that game since 2020 (yes, that year), and the theme is inspired by what happened that year 😅 – it is a somewhat stressful, but fun game... chec…
- Update to version 1.3 - 29 January 2017
Hey everyone and happy (Chinese) new year! Most of the changes have already been in the latest beta version. The changes include mainly: audio and visual latency calibration better main menu ♫ stability improvements on some systems many bugfixes Some things I've been working on but didn't make it into this version: a harder level touch controls translation to German, French and Japanese (even though there's not much to translate) So there's still more to come, but I don't know when. Huge thanks to everyone who reported bugs, and to those who have been patient with me fixing them! And I have to give my special thanks to Schmole, who reported and helped me fix several difficult bugs over the course of several weeks! Cheers! undef ◱◳◰◲
- Update to version 1.3 - 29 January 2017
Hey everyone and happy (Chinese) new year! Most of the changes have already been in the latest beta version. The changes include mainly: audio and visual latency calibration better main menu ♫ stability improvements on some systems many bugfixes Some things I've been working on but didn't make it into this version: a harder level touch controls translation to German, French and Japanese (even though there's not much to translate) So there's still more to come, but I don't know when. Huge thanks to everyone who reported bugs, and to those who have been patient with me fixing them! And I have to give my special thanks to Schmole, who reported and helped me fix several difficult bugs over the course of several weeks! Cheers! undef ◱◳◰◲
- What's going on? (New beta etc.) - 14 December 2016
Hey! It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant. When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds. At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successful) games. This year I worked very little on quadrant for mainly three reasons: I had to work on another yet unannounced game, which has a limited time budget. (Due to an NDA I can't say more) I have been in parental leave since October, which is also very time consuming I've been spending a lot of…
- What's going on? (New beta etc.) - 14 December 2016
Hey! It's been way too long since I haven't posted an update, so I guess it's about time to tell you what I have been up to, and why you still don't have more levels in quadrant. When I made quadrant I was hoping it would have many different levels - I reluctantly released it with three levels, because I ran out of funds. At this point I could have looked for a publisher, but I was very idealistic about being an independent video game developer for various reasons - besides, I also naively expected that the sales would allow me to sustain development further, as I've seen with other (successful) games. This year I worked very little on quadrant for mainly three reasons: I had to work on another yet unannounced game, which has a limited time budget. (Due to an NDA I can't say more) I have been in parental leave since October, which is also very time consuming I've been spending a lot of…
- Check Out The Games Made In Berlin Collection - 23 May 2016
Last week, I visited Berlin for the first time and, although only there for seven nights, I struggled to justify returning home. The culture, the history, the nightlife, the fact that there is a burger restaurant that was once a public toilet and maintains the old facade – every quirk about the city seemed to capture my heart. Coincidentally, BerlinGameScene.com have revamped their Games Made In Berlin Collection over on Itch, bringing us a lovely gathering of neat games created in the German capital, the majority of which are free. Is this a sign for me to return? I think this might be a sign. …
- Steam Workshop is live! - 7 August 2015
Hey everyone! You can now finally share your own levels on Steam Workshop! I can't wait to see what crazy stuff people can come up with... I always wanted to play a quadrant level that hasn't been made by me, so I'm really excited. Unfortunately Mac and Linux users still have to wait to be able to upload content, because the uploading tool doesn't work yet on these operating systems - but they will be added soon! Thanks for all the feedback this far and thanks to all of you who enabled me to keep on working on this game! A special thanks to ThoseAwesomeGuys, creators of Move Or Die who helped me a lot with the Workshop implementation! Enjoy your weekend! undef
- Steam Workshop is live! - 7 August 2015
Hey everyone! You can now finally share your own levels on Steam Workshop! I can't wait to see what crazy stuff people can come up with... I always wanted to play a quadrant level that hasn't been made by me, so I'm really excited. Unfortunately Mac and Linux users still have to wait to be able to upload content, because the uploading tool doesn't work yet on these operating systems - but they will be added soon! Thanks for all the feedback this far and thanks to all of you who enabled me to keep on working on this game! A special thanks to ThoseAwesomeGuys, creators of Move Or Die who helped me a lot with the Workshop implementation! Enjoy your weekend! undef
- quadrant updated to 1.15! New level-making guide! - 8 July 2015
Hi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany. Unfortunately I still haven't gotten uploading of workshop items working... :/ I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain. So what's new in 1.15? Non-widescreen aspect ratios look far better now! (No black bars anymore) Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B) Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...) Made credits easier to read. Lots of small tweaks and fixes. Ok, so maybe these updates don't matter to most of you, but that's not all! I wrote a guide which should…
- quadrant updated to 1.15! New level-making guide! - 8 July 2015
Hi everyone! Sorry it's been such a long time since I last released something, it's been an exciting month for me. I got married and showed quadrant on a huge music festival (fusion) in Germany. Unfortunately I still haven't gotten uploading of workshop items working... :/ I'll spare you with the technical details, but I can tell you that implementing Steam stuff is a pain. So what's new in 1.15? Non-widescreen aspect ratios look far better now! (No black bars anymore) Lots of optimizations - The game should run smoothly on pretty old computers now. (Got it running at 60fps on a Raspberry Pi 2B) Fixed annoying bug repeatedly congratulating Sonic Boom achievers. (Some people now almost always stay under 6s in speed mode...) Made credits easier to read. Lots of small tweaks and fixes. Ok, so maybe these updates don't matter to most of you, but that's not all! I wrote a guide which should…
- quadrant 1.1 released! - 4 June 2015
Hi everyone! There's just been an important update for quadrant! Most of you won't notice a difference yet, except if you experienced some bugs or tried making levels. So what's new? everything is set up for the workshop on the code side of things modding is now more convenient than before stats menu now shows stats for deleted mods rank S is now prettier in the stage menu people who played the beta demo don't have to use a tool to delete their save files anymore - it now happens automatically lots of small fixes and tweaks How is modding more convenient now? You can now make "level packages" or add levels to certain packages. That way you can switch between a set of levels in the level menu by pressing the up or the down key! To do that you just have to change the name of the folder your level is in. (The example I posted in the last announcement is in the folder "base", just like the…
- quadrant 1.1 released! - 4 June 2015
Hi everyone! There's just been an important update for quadrant! Most of you won't notice a difference yet, except if you experienced some bugs or tried making levels. So what's new? everything is set up for the workshop on the code side of things modding is now more convenient than before stats menu now shows stats for deleted mods rank S is now prettier in the stage menu people who played the beta demo don't have to use a tool to delete their save files anymore - it now happens automatically lots of small fixes and tweaks How is modding more convenient now? You can now make "level packages" or add levels to certain packages. That way you can switch between a set of levels in the level menu by pressing the up or the down key! To do that you just have to change the name of the folder your level is in. (The example I posted in the last announcement is in the folder "base", just like the…
- Steam Workshop support coming soon! - 15 May 2015
Hey everyone, quadrant has been out for two weeks now! Some of you have even gotten rank S in all levels, which makes me quite happy. That being said, three levels are very few and I'd love to make more of them, especially more difficult ones. But as I'm working on this game on my own, I can't make a lot of levels very quickly, so I thought it would be a great idea to give modders the opportunity to make and share their own levels! I'd really love to play levels that have not been made by me :). So for the next update the biggest thing on my list is Steam Workshop support! Few of you know that quadrant is already entirely open source, so technically it's not too difficult to make your own levels already! I made a simple (and very boring) example level to help you get started: https://mega.co.nz/#!QgMSWabI!bgbzmlhJv7D8eGGvXUePWFjz4Fl83FiaAG2VIHqUphM Careful! If you delete this level agai…
- Steam Workshop support coming soon! - 15 May 2015
Hey everyone, quadrant has been out for two weeks now! Some of you have even gotten rank S in all levels, which makes me quite happy. That being said, three levels are very few and I'd love to make more of them, especially more difficult ones. But as I'm working on this game on my own, I can't make a lot of levels very quickly, so I thought it would be a great idea to give modders the opportunity to make and share their own levels! I'd really love to play levels that have not been made by me :). So for the next update the biggest thing on my list is Steam Workshop support! Few of you know that quadrant is already entirely open source, so technically it's not too difficult to make your own levels already! I made a simple (and very boring) example level to help you get started: https://mega.co.nz/#!QgMSWabI!bgbzmlhJv7D8eGGvXUePWFjz4Fl83FiaAG2VIHqUphM Careful! If you delete this level agai…