- Mindscape: a meditation-inspired tower defense is released now! - 7 August 2026
Have fun!
- Dreams' demo is now available to play on Steam and web - 21 March 2026
The Dream's demo has been just released is available on the game's main page for Win, Linux and Steam Deck.There is a web version for other systems, including mobiles: https://fourda.itch.io/dreams-demoFeedback is much appreciated on Steam forums or Discord. Happy dreaming :)
- Introducing Dreams - the next game - 5 December 2025
Dreams is a meditative incremental experience where you interact with dreams in four phases: discover, expand, enjoy, and release. Each phase offers unique mechanics that go beyond simple clicking, requiring concentration, engagement, and optimization.DiscoverTouch the lights in the darkness to discover dreams.ExpandIlluminate dark areas to expand dreams.EnjoyEnjoy complete dreams and find hidden objects while energy is recovering.ReleaseRelease current dream by tracing along its edge; then move to a new one. ProgressUpgrade your home and masteries using earned experience. Dozens of choices offer customization and strategic gameplay.Embody dreams to their final form using memories, and receive additional bonuses.How many dreams can you weave before dawn?You can helpAs with the Four Divine Abidings, the Dreams will be very much shaped by player feedback. There will be a free demo, you ca…
- Game's art expo and new project - 30 September 2025
Some time ago, Natali, the Four Divine Abidings' artist, got invited to host a game's art exhibition. We are happy that this event took place, in a small cozy gallery in Budva, Montenegro.During the event dozens of people got acquainted with the art and the artist.I think Natali's works are apt to at least one more game. Postprocessed and stylized to a dreams theme, along with her new art, they will be featured in a new incremental/idle visual experience I'm working on.See you next game :)
- Update 07.09.2025 Library - 7 September 2025
⬖ Added Library that features a new Timeflow mechanic and unites all lore and art in one place:❯ After the first Rebirth, use Insight to activate Timeflow and skip time forward, collecting all the rewards.❯ Use Merit to upgrade the length of Timeflow. ❯ Discover new setups that considerably speed the end game, especially getting those last Milestones.❯ View all unlocked lore and art in one place any time; enjoy new full window mode to view the art without distractions.⬖ Added new Path tasks that introduce Library and it's mechanics.⬖ UI/UX improvements.⬖ Save compatibility: your existing game will be automatically upgraded to include new features.Have fun :)
- Update 25082025 - 25 August 2025
⬖ Display of large numbers increased by 1 digit for a smoother late game precision: 1.23m -> 1.234m, 12.3m -> 12.34m, etc. ⬖ UI polishing for Chapter VI.
- Update 22082025 Custom Home Image - 22 August 2025
Steam build:⬖ You can set a custom home image.⬖ Press the "⮝" button when you are at the last Home image (press "❯" in the bottom right of the Home panel to get to it).Share yours on Discord or reddit :)
- Update 19082025 - 19 August 2025
⬖ Added additional save data backup restore to specifically mitigate a very rare Steam cloud data loss. If your game save data was lost, you can restore it: Main Menu -> 💾 -> RESTORE 1 or RESTORE 2 (you can safely try both options in any order).
- Update 18082025 - 18 August 2025
⬖ Display requirements and progress for the Milestones that have been unlocked but got locked again due to Rebirth.⬖ Added Tier locks display to Tools' level progress info.
- One month into release: summary - 11 August 2025
It's been one month since the Four Divine Abidings Steam release. I'd like to thank everyone for playing, providing feedback and posting reviews. It really helps to polish the game and inform more players.Highlights⬖ 37 reviews with 89% being positive. There is a known visibility bump on Steam after 50 reviews. You can help :)⬖ 279 average daily unique players.⬖ 125 Supporters.Updates⬖ MacOS is now fully supported.⬖ Toned down areas of the game that were perceived as progress walls.⬖ 100% idle playstyle support achieved: all game mechanics can now be automated through different upgrades.⬖ Increased active playstyle support: added hot keys.⬖ New Steam achievements for a total of 35.⬖ Many UI/UX improvements.⬖ Increased Steam Deck compatibility.What's nextI'm working on a bigger Library update which will provide access to all lore and paintings in one place. It will also serve as an addit…
- Update 08082025 Mindful Moments automation - 8 August 2025
⬖ Added a new level to the Journal tool that automates embracing Mindful Moments with a 25% chance. Mindful Moments that will be auto-embraced are spawned a little bigger and in a different color. Note: as Mindful Moments don't spawn offline, this feature only works when the game is running.⬖ Added Mindful Moments embracing animation.⬖ Minor UI improvements.
- Update 04082025 - 4 August 2025
⬖ Added MacOS support.
- Update 01082025 - 1 August 2025
⬖ UI/UX fine tuning. ⬖ Fixed a bug with the last Milestone sometimes not displayed properly.
- Update 31072025 - 31 July 2025
⬖ Reduced Seclusion milestone requirements across most levels, total reduction ~26%. This shouldn't be a late game roadblock for idle builds anymore. ⬖ Reduced Tier 3 Progress milestone requirements by 50% for a smoother experience.
- Podcast about making Four Divine Abidings, gaming and meditation - 29 July 2025
I was invited to a podcast by a fellow game developer Lucas Molina where we discussed a range of topics connected to our personalities, gaming, meditation, and the creation story behind Four Divine Abidings. I'm happy to share our talk.YouTube: YouTube Music: Spotify: https://open.spotify.com/episode/7Dzz9HPsxI3N15uGl48ud6
- Update 25072025 - 25 July 2025
⬖ Minor UI improvements.⬖ Hot keys: E ncounter, H ome, P ath, S kills, T ools, M ilestones, Skill sets: 1, 2.Accessible from Gems of Advice near the Main Menu:
- About the Art and the Artist - 23 July 2025
Art is an aspect of the Four Divine Abidings that frequently receives compliments. It draws initial attention, supports a calm atmosphere, and communicates meaning for the game's Encounters. It is all hand-painted in watercolor, which creates quite a unique look for a digital product.I was very fortunate to meet Natali Arsenova through a friend's recommendation. She created all the hand-painted artwork for the game over the course of several months. Today we'd like to share her story."My name is Natasha Arsenova. I am 34 years old and live in Podgorica, Montenegro. I am a drawing teacher, a creative person, and I love to go hiking.I am an artist-painter-teacher by education. I studied for 5 years at college and 3 years as a book illustrator at an institute. I loved drawing so much that I could draw after classes and on weekends! I drew everywhere: at the station when waiting for the tra…
- Update 23072025 - 22 July 2025
⬖ Minor UI improvements for Skills and Insights.
- Update 19072025 - 19 July 2025
⬖ Tier 1 Level 3 where many players experienced a progress wall is now 60% easier. This will apply to new Encounters.⬖ Fixed game import/restore during offline time calculations.
- Launch week recap and what's next - 18 July 2025
Launch weekFor me as a developer of a free game, the key performance indicator (KPI) is player engagement and enjoyment with Four Divine Abidings. It tells me if it makes sense in further development or is it better to move on. For the first week, this KPI can be summarized in the following numbers:⬖ 418 daily active players.⬖ 10h 5m median play time.⬖ 79 Supporters.⬖ 21, 90% positive reviews.⬖ Ongoing engagement:I'm thankful for the feedback and suggestions provided, which have already resulted in game updates improving the players' experience (1, 2). I'd like to specifically thank people who provided this feedback as well as those who wrote extensive reviews covering different aspects of the game, including the theme - I experienced appreciative joy reading them (Mudita :) ).I've recently added Beginner Insights which cover some of the early game basics to make first steps smoother.Wh…