Seal of Magic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateApr 27, 2026
- DeveloperCatalion
- PublisherCatalion
Genres: Casual, Indie, Strategy
Company pages: Developer: CatalionPublisher: Catalion
Seal of Magic Steam news
Seal of Magic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hotfix v1.0.1 – Achievement Fix - 1 August 2026
Fixed an issue that prevented the CircuiTortoise Steam achievement from unlocking. Players who have already unlocked CircuiTortoise in their save data will receive the achievement automatically after launching the updated game.
- Seal of Magic Now Available! - 28 April 2026
We’ve released Seal of Magic today.We’ve also published an updated demo (v0.6.0) reflecting the latest game specifications.The game is now playable with a controller.For those who played the previous demo:In the latest version, some mechanics have been changed, and the abilities of seals and spirits have been completely revamped.
- Demo Update (Ver 0.5.1) Now Available! - 2 March 2026
Here is the list of fixes:Fixed an issue where the element resource tooltips were not displaying correctly.Fixed an issue where the enemy "Worm" ability effect differed from the description in the guide.
- Seal of Magic – December 2025 Development Update - 1 January 2026
Development Update After extensive trial and error, the core gameplay has finally taken shape. Although development has continued into the new year, the overall design is now stable. From here on, I plan to pick up the pace and focus on bringing the game to completion. Shift to a Pure Auto-Battle System While experimenting with various ideas, the game naturally evolved into an auto-battler. At the start of a run, players choose two allies (Spirits) and strengthen them using Seals obtained after each battle to progress through encounters. Originally, players were meant to place Seals every turn during combat. However, this felt slow-paced and led to repetitive actions rather than meaningful decision-making. Consequently, I’ve shifted player decisions to a pre-battle preparation phase, making the battles themselves fully automated. Enemies Scale with Seals In this game, enemies are enhanc…
- シールオブマジック 開発進捗20250510 - 9 May 2025
ゲームのコア部分に関わる仕様の見直しを進めていました。 デッキ構築要素からパラメータ強化型に 当初はバトル中に新しいシールをピックしてデッキを構築するシステムを入れる予定でしたが、実際に試してみるとテンポが悪く、戦略的な面白さとも噛み合いませんでした。 そのため、思い切ってデッキ構築要素は外し、代わりに永続的な強化パラメータによるビルド要素を重視する方向にします。 シール解放の戦略性を拡張 敵に与えるダメージは、グリッド上に貼ったシールが溜めた「パワー」を解放することで発生します。シールはターンごとに自動で攻撃するのではなく、手動で解放してダメージを狙う設計に変更しました。 解放にはするためには専用カウントを溜め、いつ解放するかが戦略の鍵になります。 今後は、複数シールを同時に解放してコンボボーナスを得るなど、さらに奥行きのある仕組みも追加予定です。 引き続き、戦闘テンポと戦略性のバランスを取るために調整を進めていきます。
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 August 2026 | Hotfix v1.0.1 – Achievement Fix | 1839676055890787 |
| 2 | 2 March 2026 | Demo Update (Ver 0.5.1) Now Available! | 1825727806716857 |
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