- Gold and Graves 1.8.1.0 Update - 6 April 2026
New Content Multiple command cards that can trigger mercenary actions have been added. Ascension 8, 9, and 10 have been added.System Improvements Relics that have already been registered in advance are now displayed in the UI when selecting a relic after elite battles. A delay has been added before the button can be pressed again after turn transition to prevent the issue where rapidly pressing the battle start button would immediately end the turn. The capacity of low-tier mercenaries at 6 stars has been reduced.Bug Fixes Fixed an issue where the relic Murky Crystal did not activate. Fixed an issue where the relic Eye would instead decrease Strength, Arcane, and Sturdy.
- Gold and Graves 1.8.0.8 Update - 13 February 2026
System Changes The speed of some effects — including card alignment effects, buff relic activation effects, and overall combat progression — has been increased by approximately 1.5× to 2×. The speed of event animations and card enhancement animations has also been increased by approximately 1.5× to 2×.Bug Fixes Fixed a bug where the relic Essence of Blood could gain an abnormally high number of stacks.Fixed an issue where random attacks would incorrectly trigger on the selected target when using a targeting card.
- Gold and Graves 1.8.0.6 Update - 1 February 2026
Update NoticeThis update includes a new class, class-specific exclusive cards, improvements to many high-tier cards that were rarely used, UI improvements, as well as new cards and relics.Black MageA class specialized in sacrificing Health to summon minions and weaken enemies by applying curses.New Class-Exclusive CardsEach class now has exclusive X Cards that can only be obtained inside dungeons.X Cards have a higher appearance rate than normal cards. (They are especially more likely to appear in the first shop before rerolling.)X Cards cannot be taken outside the dungeon.X Cards are designed to synergize strongly with their respective class and are more powerful than normal cards.X Cards are visually distinguished from normal cards in the UI.Card AdjustmentsSome high-tier cards have been improved to make them more usable.Heaven’s Wrath: Deals damage to a target area. (Added) Arcane ef…
- Gold and Graves 1.7.9.08 Update - 10 December 2025
■ Balance AdjustmentsRandomly generated “Cast on Draw” cards that grant Arcane, Strength, or Fortify now apply their effects to all allies.“Frostbite” (deal damage equal to each enemy’s Frozen stacks) has been added to the random generation pool.All generated cards now scale more strongly when upgraded, and can be enhanced up to +99.Base cards now gain higher bonus values after +1, except Chant and Devotion, which no longer scale further.Additional effects added to base cards now scale more significantly with upgrade levels.■ New CardsForge: Upgrade all cards in your hand. (Cost 3/2)Temper: Return all cards in your graveyard to your deck, then upgrade every card in your deck. (Cost 2/1)■ New RelicsSaw: At the end of your turn, upgrade all cards in your deck.Plank: Every time you play 7 cards, upgrade all cards in your deck.■ Bug FixesFixed an issue where card names would stop displaying…
- Gold and Graves 1.7.9.03 Update - 6 December 2025
Hello. In this update, as previously announced, we are introducing the new Permanent Growth system, the 6-Star tier that makes low-tier mercenaries viable, and several additional changes and improvements.■ Permanent Growth Currency: Silver CoinsSilver Coins can now be obtained after battles, after boss fights, or through certain events. (In general, clearing up to the 3rd-floor boss will yield at least 50+ coins.)Silver Coins can be used to permanently increase max HP, gold, capacity, and other stats.You can unlock each hero’s base abilities and unique relic using Silver Coins.Before entering a dungeon, you can add customized effects to your starting cards using Silver Coins.Starting cards can now be upgraded up to level 99.Cards and relics you have previously obtained can be recreated in town by spending Silver Coins.■ 6-Star MercenariesMercenaries can now be upgraded to 6-Star.6-Star…
- Gold and Graves 1.7.8.36 Update - 16 October 2025
\Fixed an issue where exiting the game or using the “Save and Quit” function before finishing the starting event after entering a dungeon would cause the adventure not to be saved and reset. → The game now saves automatically right after starting.Fixed an issue where, if a loading bug or crash occurred during dungeon entry, forcing the game to close and reopening it would result in lost resources without a saved adventure. → Now, town resources will only be consumed after successfully entering the dungeon.Fixed several incorrect or awkward Chinese translations.Fixed an issue where “Honor Medal” was being granted on Very Hard difficulty and “Conqueror’s Emblem” on Nightmare or above. → The correct behavior is: “Conqueror’s Emblem” is granted on Very Hard, and both “Honor Medal” and “Conqueror’s Emblem” are granted on Nightmare or higher difficulties.Fixed inconsistencies between some too…
- Unity Security Update Applied - 3 October 2025
Our game has been updated today to the latest Unity version that addresses the recently raised security vulnerability. Along with this update, several recently reported bugs have also been fixed.Thank you!
- Gold and Graves 1.7.8.1 Update - 28 September 2025
Hello everyone, In this update, we’ve implemented system changes, a new difficulty mode, mercenary enhancements, card and relic rebalancing, and several new content additions based on your feedback. The introduction of Ascension Mode, the new star-rank system for monsters, and major adjustments to cards and relics will give you more strategic choices and a refreshed gameplay experience.Difficulty(New) Ascension Mode is now available after clearing Nightmare difficulty! Ascension has 5 levels in total, with stronger enemies and additional penalties applied to players.Players who have already cleared Nightmare and possess the “Medal of Honor” relic will automatically unlock Ascension 1 upon logging in.MercenariesSleep debuff has been adjusted:High-tier monsters (appearing from floor 3 onward, e.g., Earthshaker Giant, Court Knight, Fire Dragon) now start with 1 stack of Sleep from floor 1.…
- Gold and Graves 1.7.6.0 Update - 15 September 2025
Hello!In this update, we aimed to ease the difficulty in the early stages of the game, especially when players don’t yet have access to Capacity Relics. We have also added many new positive events for players, and adjusted the balance of underused cards (Burn, Wind, and Freeze attributes).Balance ChangesCapacity RelicsMost Capacity Relics were previously distributed between tiers 4–6, which meant that early players often didn’t even know of their existence. We have redistributed some of them into lower tiers (1–3) so that players can encounter them earlier.In addition, the relic Bloodstone became a factor that guaranteed profit for skilled players who already had enough relics, no matter how long they stayed in the dungeon—especially when they could stack multiple Bloodstones. To address this, its tier has been increased so it will appear less often inside the dungeon.Some Capacity Reli…
- Gold and Graves 1.7.5.8 Update - 11 September 2025
Hello everyone,In this update, we have added new features based on the UI-related feedback we’ve been receiving.NewIn the town, duplicate relics and cards are now displayed as a single icon, with the quantity shown at the bottom of the icon (e.g., 5/5).You can now use the search function in the town to quickly find the relics or cards you need.Bug FixesFixed an issue where relic effects were triggered even if the mercenary equipped with the relic had not been deployed in battle.Fixed an issue where, if a mercenary equipped with a relic was removed from the team by means other than being defeated, the relic would remain and be inherited by newly hired mercenaries.Fixed an issue where the game would no longer progress when using the storage.We will continue working to incorporate more of your feedback as quickly as possible. Thank you always for your interest and support!
- Gold and Graves 1.7.5.7 Update - 10 September 2025
Hello everyone,In this update, we addressed frequent feedback such as: “It’s impossible to know what traits a mercenary has, either in-game or in town.” We have now added a feature that allows you to check mercenary information.NewMercenary Information FeatureIn the Museum, clicking on a mercenary will now show their action patterns and order.Inside dungeons, clicking on a mercenary in the upper-right mercenary panel will display their action patterns, order, HP, attributes, passives, equipped relics, and their effects.Bug FixesBlood Bowl: Fixed an issue where it granted 25 mana instead of 1 after conditions were met.Certain Cards: Fixed an issue where the text before and after upgrading appeared identical.Dark Blessing: Fixed an issue where it did not apply Decay at all.UpcomingOriginally, we also planned to add a feature allowing players to rearrange monster action orders, but since w…
- Gold and Graves 1.7.5.3 Update - 8 September 2025
Hello everyone!It’s been about 25 hours since launch. Even though it’s only the first day, over 330 copies have already been sold, and I sincerely thank you for that. I have also been carefully reviewing all of the feedback you’ve shared so far.Major Balance AdjustmentsMercenary Capacity The most urgent issue has been mercenary capacity. All Tier 5 or higher mercenaries (which begin appearing from Stage 2) will now have their total capacity reduced by 60%. Previously, values ranged from 40–90, but they have now been adjusted to 20–50.Permanent Relics for Mercenaries When you engrave a relic onto a mercenary, it will now remain permanently even if you bring that mercenary out upon escape. Engraving a relic will never increase the mercenary’s capacity. From the player’s perspective, this will always result in a permanent benefit.Card Capacity The capacity of all cards has been reduced: 3/…
- Early Feedback Reflected in Upcoming Patch - 8 September 2025
Hello!We have been carefully reviewing all the feedback shared through reviews and various channels since launch.In particular, regarding the issue where the mercenaries’ capacity is excessively high, forcing repetitive gameplay in the early stages, we plan to release a fix in an upcoming update soon.We are also taking all other feedback seriously and will actively reflect it in future balance adjustments and improvements.We sincerely thank everyone who has played the game and shared valuable feedback. Please continue to share your thoughts—we are always listening.
- Gold and Graves is Now Released! - 7 September 2025
Hello everyone!At long last, Gold and Graves has officially launched today.This game is the result of a full year of trials and iteration, and it has finally come together as a roguelike deckbuilding game. Explore dungeons, collect cards, gather relics, and even bribe enemies to fight as mercenaries. Your choices will completely change how you survive and how you fight — this is the core of the game.Release InfoRelease Time: Sunday, September 7, 2025 – 10:00 AM PDTPrice: $5.99 (launch discount available)Supported Languages: Korean, English, Japanese, Simplified ChineseThank YouWe are deeply grateful for all the feedback and reviews you shared during the demo period. Special thanks to the community members who reported bugs and shared strategies along the way.Differences from the DemoNew in the Full ReleaseAll cards and relics can now be unlocked.You can challenge the deepest parts of th…
- Gold and Graves Release Date Announcement and Demo Update - 26 August 2025
Hello everyone! The official release date for Gold and Graves has been confirmed!Release DatePacific Daylight Time (PDT): September 7, 2025, 10:00 AMThe original release date was August 29, but due to overlapping festival participation and discount scheduling, the launch has been delayed by one week. This extra time will be used to improve stability, balance, and bug fixes so that we can deliver a more polished version at release.Demo Update Included with This AnnouncementYou can now skip card rewards without picking one. Instead, the cost of card removal has been greatly increased, and if your deck has 6 cards or fewer, card removal options in shops and events are disabled. (Certain events remain an exception.)You can now hire up to 8 mercenaries. Deployment in battle is still limited to 6.Clicking on a distant node now automatically moves along the shortest path through adjacent nodes…
- Bug Fixes in 1.7.3.4 - 5 August 2025
Hello,We've fixed a freezing issue that occurred when entering an elite monster battle after today's patch.
- Gold and Graves 1.7.3.4Demo Update - 5 August 2025
Hello!This update reflects feedback received from previous players and includes the following changes:Events have been added that allow players to sacrifice allied mercenaries for benefits, or to enhance mercenaries through various means.A new event, the Engraving Chamber, has been added, allowing mercenaries to equip relics. Equipped relics grant their effects to the mercenary for the duration of the game, but the relic is consumed in the process.Relics are now categorized by tier, making it easier to distinguish their rarity and strength.New relics that can permanently enhance mercenaries have been added.Visual effects related to blurring and buffs have been added and improved.With this update, development on the demo version will be paused. The next update will be the official release, currently planned for August 29!
- Gold and Graves 1.7.3.3 Demo Update - 18 July 2025
Hello, This update includes the following changes:Relic duplication rule adjusted Some relics, including capacity-increasing relics, can now be acquired multiple times.New relics added Several new relics have been added that synergize with mercenaries.Healing event improvements Certain healing events now apply to all allies, not just the player.Elite mercenary hiring added Elite mercenaries can now be hired in their elite state. Their cost is more than double that of normal mercenaries, and the hire chance can be boosted up to 100%. The higher the chance, the higher the cost. Elite mercenaries' HP and buff stacking have also been adjusted.Bug fixesFixed an issue where enhanced cards lost their upgrade levels when brought outside the dungeon.Fixed an issue where the Fruit Basket relic did not actually restore HP.
- Gold and Graves 1.7.3.1 Demo Update - 12 July 2025
Hello, This update introduces several major changes aimed at improving late-game balance, including the addition of a difficulty selection system, a complete rework of gold income and the bank node, adjustments to relic mechanics, and more. Please see the details below.Difficulty Selection System You can now select a difficulty when entering a dungeon. Carry-out capacity after escape varies depending on the chosen difficulty, ranging from 75% to 200%. Higher difficulties increase the rate at which enemies scale and reduce the amount of base gold gained per battle. (11/10/9/8/7/6) Gold gained from danger level increases is not affected by difficulty. Existing save files will be automatically set to "Very Easy."Gold System Rework Base interest is now capped per difficulty level at 20/18/16/14/12/10 gold. The old system where players could deposit gold into banks and receive compound inter…
- Gold and Graves 1.7.3.0 Demo Update - 4 July 2025
Node Generation System OverhaulThis update brings a complete overhaul of the map’s node generation system.Maps now generate with a higher probability of including loop-shaped paths. Previously, fully random generation often created inefficient branches that forced players to step through multiple empty tiles just to return, increasing risk without meaningful choices.With this change, nodes are more likely to be placed inside structured loops, reducing unnecessary backtracking. This adjustment reflects feedback we received such as: "It feels unfair that I have to retrace my steps and still gain risk."However, we are aware that this change may unintentionally increase or decrease overall difficulty, or result in large variations depending on map layout. We will be monitoring these effects carefully and continue to improve the system over time.Closed loops are not guaranteed every time. We…