- v1.0.1 is Now Live! - 5 August 2025
Hi everyone! A small but important update just went live for 工廈 WarehouseWe’ve fine-tuned one of the puzzle sections to improve overall pacing and player experience:Puzzle flow has been optimized for better clarityRedundant searching steps have been shortenedAdditional dialogue added to provide more intuitive hintsThis should make progression feel smoother without compromising the tension and challenge. If you're curious about the journey so far, check out previous development posts on: 🔗 Instagram 🔗 X/Twitter 🔗TikTok ☕ You can also support the project here: 🔗 https://ko-fi.com/echostudiogames
- 工廈 Warehouse is Now Available! - 17 July 2025
Hi everyone! The full version of 工廈 Warehouse is finally here!Step into the decaying halls of an abandoned industrial complex, where a terrifying mystery lurks within. Explore, survive, and uncover the truth – now with new~ mechanics and a completely reworked experience.The demo has now been deactivated, and the level you played before has undergone major changes:- Core puzzles redesigned for a more immersive and challenging experience- Limited ammo system added – every shot matters now- Improved horror pacing, atmosphere, and player tension- Refined controls and smoother gameplay throughoutYour feedback during the demo phase was invaluable, and we’ve worked hard to evolve the experience. Now it’s time to face the full horror.Spotted a bug or technical issue? Please report it here: \[email protected]] If you're curious about the journey so far, check out previous development pos…
- Demo v0.1.4 is Now Live! - 28 June 2025
Hi everyone! We're excited to announce that our demo v0.1.4 is officially live! A huge thank you to everyone who's jumped in and shared feedback so far — your support means the world to us. This update includes: 🤖 Optimized AI pathfinding for more consistent enemy behavior 🖱️ Added mouse sensitivity and invert Y-axis options for improved control settings 🎮 Minor scene optimizations to improve experience If you're curious about the journey so far, check out previous development posts on: 🔗 Instagram 🔗 X/Twitter 🔗TikTok ☕ You can also support the project here: 🔗 https://ko-fi.com/echostudiogames
- Demo v0.1.3 is Now Live! - 15 June 2025
Hi everyone! A quick reminder: if you haven't already, please wishlist《工廈 Warehouse》on Steam — it really helps a lot for a solo indie developer like me! Wishlist here! 🔗 Warehouse 工廈We're excited to announce that our demo is officially live! A huge thank you to everyone who's jumped in and shared feedback so far — your support means the world to us.This update includes:🧱 Fixed a wall missing collision, preventing players from accidentally walking out of bounds✏️ Corrected a minor typo spotted in one of the control settings🗣️ Added a simple intro dialogue at the start of the entry level to give players better context about what’s happening, helping you step into the story from the very beginningIf you're curious about the journey so far, check out previous development posts on: 🔗 Instagram 🔗 X/Twitter 🔗TikTok ☕ You can also support the project here: 🔗 https://ko-fi.com/echostudiog…
- Demo v0.1.2 is Now Live! - 11 June 2025
Hi everyone! A quick reminder: if you haven't already, please wishlist《工廈 Warehouse》on Steam — it really helps a lot for a solo indie developer like me! Wishlist here! 🔗 Warehouse 工廈We're excited to announce that our demo is officially live! A huge thank you to everyone who's jumped in and shared feedback so far — your support means the world to us.During early playthroughs, we identified a bug related to the passcode puzzle that could affect progression. We've addressed this issue in our latest update, Demo v0.1.2, to ensure a smoother experience.This update also includes:🎨 Visual optimizations to the main menu for better aesthetics and clarity🔫 Pistol being available immediately in stage 2, allowing players to carry the weapon earlier for improved gameplay flowImportant Note: To successfully launch the game, please make sure to update to the new version of the demo. The install dir…
- Update: The Staircase Between Levels - 19 May 2025
Hi everyone! A quick reminder: if you haven't already, please wishlist《工廈 Warehouse》on Steam — it really helps a lot for a solo indie developer like me! Wishlist here! 🔗 Warehouse 工廈 This week’s update: Hey everyone! If you haven’t already, don’t forget to wishlist《工廈 Warehouse》on Steam — your support is everything for this solo indie horror journey through the underbelly of Hong Kong’s industrial buildings 🖤 This week, I’ve designed the transition level between Level 2 and Level 3: The staircase. In this video, you’ll see how the layout started as a basic prototype, and then transformed with textures, lighting, and post-process effects. 🕳️ Though this stairwell is a shorter level and didn’t take as long to finish, the atmosphere is key — and just like in real-life industrial buildings in Hong Kong, some corners of these staircases are so dark you don’t know what's in there. These pl…
- Devlog – Level 2 fully furnished, gameplay logic incoming - 12 May 2025
Hi everyone! A quick reminder: if you haven't already, please wishlist《工廈 Warehouse》on Steam — it really helps a lot for a solo indie developer like me! Wishlist here! 🔗 Warehouse 工廈 This week’s update: Hi everyone! This week marks a major milestone — Level 2 is now fully furnished and I’ve started implementing core gameplay logic to bring the horror to life. 🧩 In this update: After picking up a key item, players will hear a strange baby crying echoing through the corridor. But as you approach the source of the sound… it suddenly stops. Just one of many eerie mechanics planned to make this level feel alive (and very wrong). This isn’t the final version of the logic yet — more interaction and refinement will follow. Next up in Devlog: I’ll begin working on the stairwell transition between Level 2 and 3. Something unsettling is planned for that narrow, echoing space. Stay tuned... 🔔 Do…
- Devlog – What’s Lurking in the Server Room? - 6 May 2025
Hi everyone! A quick reminder: if you haven't already, please wishlist《工廈 Warehouse》on Steam — it really helps a lot for a solo indie developer like me! Wishlist here! 🔗 Warehouse 工廈 This week’s update: IHey everyone! Quick update on the development of《工廈 Warehouse》— and a warm welcome to anyone new landing on this page. The final two units for this level are now fully blocked out: One is a small office, the kind you’d often find tucked inside an old Hong Kong industrial building. These re-used spaces are everywhere — people set up tiny businesses in them because of the cheaper rent. The other is a large server room, filled with humming machines and tight aisles. It’s the kind of place you’re not sure anyone really has permission to be in... These are now visually complete and fully explorable in-game. As always, I’m building this world with strong Hong Kong industrial vibes in mind —…
- Devlog update: Offices in the Shadows - 28 April 2025
Hi everyone! A quick reminder: if you haven't already, please wishlist《工廈 Warehouse》on Steam — it really helps a lot for a solo indie developer like me! Wishlist here! 🔗 Warehouse 工廈 This week’s update: I've finished blocking out two new units for Level 2 — office-style rooms hidden inside the industrial building. In real-life Hong Kong, many old factory spaces are turned into messy, eclectic offices because of cheaper rent. I wanted to capture that atmosphere: worn-out desks, scattered paperwork, and a lingering feeling that the people here left... but not everything did. You’ll notice three of the office rooms share similar, slightly varied decorations — a glimpse into the strange normalcy that existed before everything fell apart. Only two more units left to decorate for this level. After that, I’ll start building out the overall level flow and gameplay structure! If you're curious…
- Now Sharing Devlogs on Steam – Follow the Journey! - 25 April 2025
📢 Development update from now on: I’ll be posting regular devlogs right here on Steam! 🧟♂️ Wishlist Warehouse 工廈 to stay updated and help indie horror thrive: 🔗 Warehouse 工廈 The intro level is DONE—now it’s time to step inside. The protagonist has finally arrived at Floor 5, but what’s lurking in the dimly lit hallways? 🏢🔦 Hong Kong industrial buildings are a maze of possibilities—offices, storage units, server rooms, logistics hubs. But this one? Feels... different. Empty. Too quiet. Like something is just out of sight, waiting. 🚧 What's New This Week? The world’s getting bigger — and we’re diving deeper into the haunted mess that is the second floor. Two new storage areas—filled with cardboard, cabinets, and the second area with oddly placed cribs—are now fully blocked out and radiate the right eerie vibe. 🧭 What’s Next? Up next, I’ll be working on the remaining half of the se…