SPSTEAMPULSELIVE ANALYTICS
Vektor Wars

Vektor Wars Steam news

Integer Overflow | Jun 4, 2015 | game

Released

0players observed ยท 25 September 2026 - 10:49:42 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive

Vektor Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive
  • Total reviews73
  • Release dateJun 4, 2015
  • DeveloperInteger Overflow
  • PublisherInteger Overflow

Genres: Action, Casual, Indie

Company pages: Developer: Integer OverflowPublisher: Integer Overflow

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Vektor Wars Steam news

Vektor Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 2.006 - 26 July 2019

    -Fix for map positioning on certain aspect ratios (hopefully haven't broken in for 3 monitor displays)

  • Version 2.004 - 15 July 2019

    -Fix on score screen so that exiting it quickly doesn't lose your score (also fixes issue of space hero achievement which is related to this). -Some tidying of score screen flow. -Show score on level selection screens. -made build 32bit to improve compatibility -possible slight performance improvement

  • Version 2.0 - 7 July 2019

    Build mainly just to bring inline with switch and ps4 version. At present just windows version -Improved GFX -added 2 additional achievements -Updated to use a much more recent version of Unity. -Added steam cloud save support

  • Version 1.4 - 2 March 2016

    -Health Pickup different colour on Radar -Message Status show on level select -RoboDude Status show on level select. -Lag added to enemy Leading. -Lag added to hitscan projectiles -Few seconds grace period on death. -More pickups spawned after death. -Health spawn frequency increased -Pickup Respawn time reduced -Pickups hang around even longer -Slight increase in shotgun range Note. the lag means that as long as keep moving and changing direction enemies will not hit you.

  • Version 1.4 - 2 March 2016

    -Health Pickup different colour on Radar -Message Status show on level select -RoboDude Status show on level select. -Lag added to enemy Leading. -Lag added to hitscan projectiles -Few seconds grace period on death. -More pickups spawned after death. -Health spawn frequency increased -Pickup Respawn time reduced -Pickups hang around even longer -Slight increase in shotgun range Note. the lag means that as long as keep moving and changing direction enemies will not hit you.

  • Groupees Vektor Wars Tournament - 23 February 2016

    https://groupees.com/tournaments/vw Still has 5 days less then a day to run Note: Vektor Wars should post the current score in most modes when you exit the game via the pause menu. A game mode posts the score if it shows the score screen when exiting. Check the Tournament rules about existing scores. It may be worth creating another steam account if you already have a very high score. Have Fun Steve

  • Groupees Vektor Wars Tournament - 23 February 2016

    https://groupees.com/tournaments/vw Still has 5 days less then a day to run Note: Vektor Wars should post the current score in most modes when you exit the game via the pause menu. A game mode posts the score if it shows the score screen when exiting. Check the Tournament rules about existing scores. It may be worth creating another steam account if you already have a very high score. Have Fun Steve

  • Version 1.3.7.1 - 23 February 2016

    -Pickups now hang around for a few seconds longer.

  • Version 1.3.7.1 - 23 February 2016

    -Pickups now hang around for a few seconds longer.

  • Version 1.3.7 - 21 February 2016

    -Pickups now on mini map.. (not sure if this makes it too easy though)

  • Version 1.3.7 - 21 February 2016

    -Pickups now on mini map.. (not sure if this makes it too easy though)

  • Version 1.3.6 - 20 February 2016

    -Pickups are now less random to make difficulty more consistent -Hidden start settings Dialog. Hold Shift or Alt while starting to make it appear. -Fixed issue where Robodudes wander off while the game was paused.

  • Version 1.3.6 - 20 February 2016

    -Pickups are now less random to make difficulty more consistent -Hidden start settings Dialog. Hold Shift or Alt while starting to make it appear. -Fixed issue where Robodudes wander off while the game was paused.

  • LEADERBOARD CHANGE - 20 February 2016

    Due to a limitation in the steam leaderboards, the current set of steam leaderboards have been replaced with a new set showing the score divided by 1000. Could you please run the game and wait a short while so that the new leaderboards can be updated. Ingame leaderboards remain unchanged.

  • LEADERBOARD CHANGE - 20 February 2016

    Due to a limitation in the steam leaderboards, the current set of steam leaderboards have been replaced with a new set showing the score divided by 1000. Could you please run the game and wait a short while so that the new leaderboards can be updated. Ingame leaderboards remain unchanged.

  • VERSION 1.3.5 - 20 February 2016

    -Steam high scores now reduced by 1000 times get around steam high score limitation.

  • VERSION 1.3.5 - 20 February 2016

    -Steam high scores now reduced by 1000 times get around steam high score limitation.

  • Steam High Score Broken By Papa J - 20 February 2016

    Papa J Managed to score 2,475,549,300 The Maximum score that steam can handle is 2,147,483,647 To get around this high scores on steam will now be divided by 1000 InGame Scores will remain unchanged. The Old steam boards will remain for a short while, but due to this limitation should only be regarded as of historical interest.

  • Steam High Score Broken By Papa J - 20 February 2016

    Papa J Managed to score 2,475,549,300 The Maximum score that steam can handle is 2,147,483,647 To get around this high scores on steam will now be divided by 1000 InGame Scores will remain unchanged. The Old steam boards will remain for a short while, but due to this limitation should only be regarded as of historical interest.

  • LINUX version now live - 17 February 2016

    Just a note to let those who are interested know that the long awaited Linux version is now live.

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2019Version 2.0063364670677181443653
215 July 2019Version 2.0042436927798963314219
37 July 2019Version 2.02436926440603535917
42 March 2016Version 1.44249665521682868496
523 February 2016Version 1.3.7.14249665521682868707
621 February 2016Version 1.3.74249665521682868822
720 February 2016VERSION 1.3.54249665521682869108
813 February 2016VERSION 1.3.44249665521682869412
912 February 2016VERSION 1.3.34249665521682869532
1011 February 2016VERSION 1.3.24249665521682869652
1111 February 2016VERSION 1.3.14249665521682869762
1210 February 2016VERSION 1.3.04249665521682869870
1324 October 2015VERSION 1.2.64249665521682870084
1411 October 2015VERSION 1.2.2 (NOW LIVE see comment)4249665521682870197
159 October 2015VERSION 1.2.14249665521682870319
1629 September 2015VERSION 1.2.04249665521682870426
1722 September 2015VERSION 1.1.34249665521682870533
1830 August 2015VERSION 1.1.04249665521682870872
1923 August 2015MINOR VERSION 1.0.44249665521682870977
2018 August 2015MINOR VERSION 1.0.24249665521682871087

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