- New game announcement - 5 June 2026
Hello,I have a totally great, amazing, fabulous, and simultaneously spectacular announcement to make! I am releasing a short companion piece for MAGEYE called:CORVIDTALISM: Win at LifeDoes this sound interesting?! Well go on and wishlist it now! By now, I mean NOW!The game:CORVIDTALISM: Win at Life on SteamHelp a lazy low life get back up on his feet. Make him work, use persuasion, ignore his cries, and make choices for him. "Don't say you don't want to win at life."Note: Corporate friendly language has been used in the discussion of this game because Dead Zeros is actually a massive SELLOUT. This is not an indication of any artistic intent and you should despise them indefinitely.There is zero sarcasm in this statement. (I think?)Continued development of MAGEYE:MAGEYE will still be receiving updates during the development of this new game and for the future ahead, as I am still not sat…
- Build 5 (Update) + A Thank You - 2 June 2026
Hello, Before I get into discussing today's update, I would like to give a big thank you to everyone who played the game!Thank YouI didn't expect anyone to touch this project due to its dark themes, but I was surprised to see the attention it managed to garner, even if it's been through a very small, tight niche.To anyone who touched this game, interacted with it, or engaged with it in any form... thank you, thank you, and thank you.ManlyBadassHero & Other CreatorsI would also like to give a massive thank you to ManlyBadassHero for covering the game. I was extremely shocked when I saw the video he put up on his channel, and it's because of him that a lot of you guys were even able to find this game.I've been an avid watcher of his for years, so it's been really surreal for me to see that he covered it. February was a weird, but interesting month for me.I would also like to give a big th…
- Build 4 (Update) - 5 February 2026
Hello, I am developer person. I like to update things. Today, I updated things.What's been fixed:Fixed typos - (specifically removed implications of "buttflies" being an animal in-game.)Fixed some dialogue segments moving too fast to make them more comfortable to read.Fixed walking being faster than running in some levels.Fixed sprite flip issue for human level.Fixed cats being able to give attack dialogue based on player's momentum.What's been changed:Loading time to city level has been slightly shortened and now uses a cleaner system.Fullscreen functionality has been vastly improved, and is far less janky.What's been added:Parts of basis for future localization update have been added, and players will now find a languages folder in the game's files. (This is still non-functional.)Added short little dialogue for when cats are attacked.Should there be any glitches or issues you find, yo…
- MAGEYE's Future - 19 January 2026
Hello sightseers,First off, the game is on a limited time offer of 25% off right now, so if you're wanting to purchase the game now's the time!EDIT: The game's January sale is now over.Future plansThough the game itself is essentially finished where it stands... I have several future plans for this game. Some of which include:Future releases on other platforms (Mac, Linux)Localization (A localization tool is being worked on so that anyone can translate the game; I will post the news when it's ready.)Controller supportOptimization improvementsBug fixesOther stuff... (More menus for ease of access, holiday themed events, and more.)Other newsSome other news... is that I am already working on a new game and some other art projects, I'll be posting an announcement here as well as on my YouTube channel to show off those when they're ready.MAGEYE's very small in popularity right now though it…
- Updated Demo Now Available - 6 January 2026
Hello sightseers,The MAGEYE Demo is back and updated. Previously, the demo had been taken down due to it being outdated, however it has now been updated and uploaded again. It now accurately portrays the game in its released state, and gives you the option to continue your progress in the full game.This will give those interested a clearer idea of what the full game is like. After all, it's better not to throw ourselves into situations sightlessly.Anyhow... happy new year everyone!Should there be any glitches or issues you find, you can post them here:https://steamcommunity.com/app/3658230/discussions/1/
- Build 3 (Hotfix) - 26 December 2025
Hello, I am developer person. I like to change things. Today, I changed things.What's been changed:Disclaimer has been updated.Main menu was improved.Should there be any glitches or issues you find, you can post them here:https://steamcommunity.com/app/3658230/discussions/1/
- Build 2 (Hotfix) - 15 December 2025
Hello, I am developer person. I like to fix things. Today, I fixed things.What's been fixed:Bebe appearing on wrong side.Minor UI glitches.Pause menu freezing falling light cutscene.Richie's greed factor was too low and has been increased by 1000x for realism purposes.Should there be any glitches or issues you find, you can post them here:https://steamcommunity.com/app/3658230/discussions/1/
- MAGEYE Released - 13 December 2025
The title summarises it pretty well, doesn't it?Buy it, or don't.Excuse me while I puke.Here's the trailer:
- Final Devlog - 5 November 2025
This is my final devlog before release.The game is undergoing its final polish phase and I will be announcing when this will be released soon. EDIT: THE DEMO IS NOW BACK UP AND UPDATED.The demo I made is total ass compared to what I have now at it's current state, and I will be taking it down exactly one week from today - but I will be keeping it up on itch.io and it can be found here if for some reason you wish to play it still when it is gone.I am slightly tired, but this worn skeletal mech of flesh and wires demands I continue. I'm not posting any videos or screenshots. Just wait for the trailer.IT WAITS.
- Delay - 8 October 2025
Hello,As you can most obviously and probably tell the game is being delayed. Life has been a bit of a bore and a sore lately, and this stuff just happens I guess. My month of nightmares and existential spirals caused by this creation may be a factor. The new release date is January 2026.I am delaying it so far into January because I don't trust myself and want to have enough time to finish this. There's also the fact I am awful with dead lines hence why the game doesn't even have a specific release date in the first place. There's a high chance the game will be out before January however, and I'll make an announcement on here if that happens.If you want to know how much is left, I need to make two more levels, then add some more fun bubbly things to the game, do other boring game dev things, then it'll be out. It doesn't sound like much work for it to create such a delay, but again, I d…
- NEXT FEST + Release Date - 26 May 2025
Hello sightseers, I am here to announce MAGEYE will be entering this year's Next Fest in June. If you happen to know any lacklustre sightseers within your vicinity, it may be worth traumatising them and letting them catch a glimpse of the glory of MAGEYE in time for the event. As for a release date... Don't expect anything exact as things may shift, but currently I am predicting an October release. If you want to get a better idea of whatever this ambiguous nonsense means, it took just over two months for me to produce the demo, and the final game should be around 1-2 hours long. Development is currently going smoothly, and you can all expect a more polished experience that doesn't lose any of its raw value, that substantially beats the demo in terms of how messed up it is. I think I will stop writing here, as I have no more ideas to babble, nor say.
- MAGEYE Demo Smol Update - 17 May 2025
Hello, fellow sightseers. I have updated the game a little, fixed some bugs, and tweaked the demo again a bit. Nothing big. :P Nothing else to say other than I hope you're doing well.
- MAGEYE Demo Update 1 - 10 May 2025
Hello, fellow sightseers! I've made an update that adds a few a tweaks, some bug fixes, and an options menu that is now available when paused, which includes a much needed volume control. I send my deepest condolences to anyone who had their ears blasted off during your nefarious eye stealing. As for the future, I have plans to add the option for other languages, and to release the game on Linux at some point. I am however currently prioritising completing the game right now, so don't expect this anytime soon until after the game is released. As for a release date, hell even I don't know when it'll be out. It's too early to say. I would like to thank anyone that has played my demo, wishlisted the game, or just noticed my game in some form (even if it is severely fucked in places). Your choice to meddle within my monstrosities is equally flattering as well as disturbing. Anyway... I need…