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hate.net

hate.net Steam news

bonitāka | Jun 2, 2025 | game

Released

0players observed · 25 September 2026 - 21:55:27 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

hate.net news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews112
  • Release dateJun 2, 2025
  • Developerbonitāka
  • Publisherbonitāka

Genres: Action, Indie

Company pages: Developer: bonitākaPublisher: bonitāka

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hate.net Steam news

hate.net news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • hate.net is 1 year old!!! - 5 June 2026

    hello hate.netters!!THIS GAME TURNED 1 YEAR OLD TWO DAYS AGO!!!!It feels like yesterday and forever ago at the same time. I learned so much from this game, and from everyone who played it... I am incredibly grateful that it found an audience in the first place, no matter how small or big. The fact that this game means anything to someone besides myself is invigorating and gives me the will to keep making cool things!!So... a couple of things:Soundtrack + B-sides!!For the first anniversary of this game, I decided to release some previously unshared tracks from the game, including some special versions and tracks unused in the final game. There's a version of the gameplay theme that some players will recognize... but might not know that I recorded acoustic drums for! On video! You can watch it below, it's the second track of the B-sides!!You can find the official soundtrack and the b-side…

  • bonitāka's hate.net development notebook! - 3 September 2025

    hey hate.netters!If you've ever wondered how a game like this gets made, I scanned all 94 pages (or 47 spreads) of the notebook I used for making this game! Playtesting notes, art direction, feature design, scope - you can get a bit of a look inside my process... There's some cut stuff as well, but I'll leave it to you to find it :)P.S. I really like using black notebooks with white ink, I think they look really cool ːespressoːget the notebook scan on itch.io (

  • Update patch (Settings & Achievements) - 30 July 2025

    Hello again, hate.netters! I wanted to apologize for the update breaking some settings again, this should be fixed now. The achievements should also work correctly now, I hope you can forgive this. Patch notes: Fixed settings not recognizing saved settings \restore settings in settings menu!]Fixed game starting up with post-processing disabledMade top of regular level have thicker ceiling so that enemy attacks do not pass through if standing on topSpoiler Patch notes: (for some reason the spoiler boxes don't work for me) Fixed Endless achievement not triggering correctlyIncreased trigger box for Free Solo achievementFixed Admin room not loading in any player data if user internet connection is too slowThank you for all the cool competition I get to see on the leaderboards :)

  • Achievement Fix - 26 July 2025

    hi! quick patch-post update, as one of the achievements added didn't trigger correctly.The achievement is for playing endless mode for the first time . As always, let me know if you find any bugs or issues in the dedicated discussion board, and I'll get right to it ːespressoː

  • Leaderboard + Achievements! - 26 July 2025

    Hello hate.netters!!I have a new update for you. It has a few things you have been asking for, as well as a couple bug fixes I could fit in. I want to thank those of you who have stuck around and are still playing and interacting with it! I always like it when you reach out, make discussion posts, or leave reviews. I read all of it and it brings me a lot of joy and thought.The Update:Leaderboard! - One of my favorite parts of online games is the ability to compete with others for high scores, and it was a feature that I've wanted to add ever since release.Achievements! - Key milestones, secrets... There's a couple of things I've hidden in the game, though I won't reveal much more... NOTE: Due to how Steam handles adding achievements, I cannot test them until I set them to public. You will have to bear with the possibility that they might require an emergency patch later.Some smaller bug…

  • The Endless Cycle Update + Discord Server! - 17 June 2025

    Hello hate.netters! (haters? not sure what way I would address you all, let me know if you really love/hate this nickname)... I hope you've been having fun playing my game so far.The Update:Endless mode! Some of you had a really quick time with the regular game, so here's a mode for all of you that like to put a podcast on in the background and tune out...Tutorial Level! I want to properly introduce players to the base mechanics, since some feedback showed that I didn't communicate it properly (that's on me! sorry!)Bug and exploit fixes! I can't promise I got all of them, but always be sure to let me know! Here's the current list of fixes:Kill floor no longer carries into a restart if the player dies right before it begins to rise;High ground exploits should now be a little more curbed, as the upper layer of the level syncs up for when the kill floor begins to rise;Moderator enemies now…

  • Update progress + a brief thank you - 8 June 2025

    Hello hate.netters!!!First off - I'm really grateful for the reception this project of mine has gotten so far! Seeing your screenshots and comments and thoughts has really motivated me and brought a huge smile on my face :) So, I've been working away at the update for the past few days, and it's been coming together quite well, I think. The current scope of the content update is as follows:Endless mode! (for anybody looking for a longer experience that slowly ramps up in difficulty)Tutorial level (for a more clear outline of the player's movement and combat mechanics!)Slight tweaks to combat (details in the patch notes when the update comes out, of course)Bug / exploit (I've been able to fix some of the more crucial bugs that break the game/player experience)Of course, this isn't the last you'll see new stuff pop up here and there for hate (dot) net (I do not own the domain for hate. ne…

  • Day 1 patch (+ FUTURE UPDATE PLANS!) - 3 June 2025

    Hello everyone! Thank you for playing the game so far, and sharing your thoughts and impressions. I'm glad to hear some parts of the game have been pleasant to play and experience :) As for the weaknesses, bugs, and points of improvement - I want to make this game better, and your input and patience is very important to me! More on that addressed later. I want to first get some initial bugs brought up out of the way, so see the patch notes below: fixed mouse sensitivity setting not saving correctly fixed screenshake settings not saving properly refactored the way settings get applied internally added FPS limit setting Future improvements So - on the topic of improving the game - I have read your reviews and comments so far, and I agree that there is a lack of content, especially in scaling difficulty and an endless mode setting. Without promising too much, I do intend to make an endless…

  • hate.net is OUT NOW!!!!! - 2 June 2025

    My first Steam release!!! Welcome... I hope you enjoy my little world... I had a really fun time making it, and I hope it carries through this game to you when you play it. It was a weird and fun journey, and I'd like to thank the following people (while preserving their privacy, you know who you are) for making my lone undertaking easier: Adam for being there since day 1 (and for that one piece of code (you know the one)) Tural for being there since day 1 too, real as hell for that Seth for the level design advice Santiago for the key art!!! the art you see for all the promo artwork!!! so cool... Vittorio for the rigorous playtesting and song while I pressed the release button Stez for buying the first copy of the game in person with cash Edden for the enthusiasm when I showed the initial prototype Jayden for being there the entire time to support me pragmatically and emotionally Selki…

Patch notes and updates

S.noRelease datePatch nameGID number
130 July 2025Update patch (Settings & Achievements)1806698490640950
226 July 2025Achievement Fix1806064758672369
33 June 2025Day 1 patch (+ FUTURE UPDATE PLANS!)1801617199338139

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