SPSTEAMPULSELIVE ANALYTICS
Colony Survival

Colony Survival Steam metadata

Pipliz | Jun 16, 2017 | game

Released

94players observed · 23 September 2026 - 01:00:20 UTC

ActionAdventureIndieStrategyEarly AccessSteam Store

  • Latest observed players94 · 23 September 2026 - 01:00:20 UTC
  • SteamPulse tracked peak1,488
  • Units sold (VGI)399,000
  • Revenue (VGI)$6,300,000
  • Review score92% positive

Colony Survival metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players94 · 23 September 2026 - 01:00:20 UTC
  • SteamPulse tracked peak1,488
  • Units sold (VGI)399,000
  • Revenue (VGI)$6,300,000
  • Review score92% positive
  • Total reviews8,869
  • Release dateJun 16, 2017
  • DeveloperPipliz
  • PublisherPipliz

Genres: Action, Adventure, Indie, Strategy, Early Access

Company pages: Developer: PiplizPublisher: Pipliz

Top Steam chartsTop 100 gamesGame directorySteam Store page

Colony Survival Steam metadata

Colony Survival metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/366090/metadata
Steam Storehttps://store.steampowered.com/app/366090/
Steam Communityhttps://steamcommunity.com/app/366090
PCGamingWiki search
IGDB searchSearch IGDB for Colony Survival

Reviews, pricing, and metadata

Review summary

Very Positive

92% positive, 8,170 positive, 699 negative

Price and discount

$24.95

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Shared/Split Screen PvP

Achievements

50

Platform releases
  • Steam 16 June 2017

Latest Steam announcements

  • Friday Blog 271 - Contest Winners and Double MKB Patch - 11 September 2026

    The release of 0.18 went well! In subsequent days, we released a bunch of small updates, bringing the current version number to 0.18.0.9. They’re mostly tiny fixes, but some are worth extra attention. The biggest one concerns Remote Play Together, which can be used to play Split Screen Colony Survival with friends on distant computers, even if they don’t own Colony Survival. We developed Split Screen for use on one machine, where mouse & keyboard + controller is the most common solution for multiple inputs. But when linking up two machines remotely, double mouse & keyboard suddenly becomes a much more obvious solution. That’s actually quite complicated to get functional, and we hadn’t developed that yet. But of course, it is technically possible - and 0.18.0.3 granted this ability to everybody! Then 0.18.0.6 introduced two new significant changes. NPC pathfinding was improved to better…

  • Friday Blog 270 - The Split Screen Update, 0.18.0, is Live Right Now! - 21 August 2026

    This update does exactly what it says on the cover. Plug in a controller, divide your monitor in two and play the game with a friend right next to you! Enabling Split Screen will generate a second character who has the same capabilities as the first. The second player can start their own colony, explore the world on their own, use the top-down view, or share a colony with the first player. There’s a new Split Screen menu that allows you to customize the feature. Which character should be on which side of the screen, and which keyboard or controller should control them? This can be fine-tuned in detail. Is your friend currently unable to come to your place? No worries - Colony Survival supports Remote Play Together. Your friend doesn’t even need to own Colony Survival to participate in remote Split Screen! There are minor tweaks to the rest of the game. The first is especially helpful in…

  • Friday Blog 269 - Blueprint Builders' Contest Ends in August + Splitscreen - 24 July 2026

    The Blueprint Builders' Contest ends next month, on Sunday August 23, at 23:59 Amsterdam time! All players are allowed to put one post in #Blueprint-Contest-Entries on our Discord. This post can contain a maximum of seven blueprints. This is meant to give you the opportunity to share a set of related buildings, like castle walls and gates and towers - you don’t need to develop seven different unrelated impressive buildings to have a chance of winning! We will rank and reward the best entries. We’re not merely judging “impressiveness”. We are looking for blueprints that are reusable by other players, that can coherently fit into another world. The best five entries will receive Steam keys for Colony Survival, to share with their friends. And the top three will get something else in addition to that. These people will likely be some of our most experienced users when it comes to Oddity Pr…

  • Update 0.17: “Quests & Counters” is Available Right Now! - 25 June 2026

    A big new update is live on Steam right now! It should make the game a lot more accessible to new players, and it should speed up some of the slowest days of starting a new colony. There is a new tab next to the stockpile: “Quests”. These are missions that should guide you through the core of the game. They contain a goal and instructions on how to achieve it. When you’ve fulfilled its requirements, you can claim the reward of the Quest. The rewards are items like food, resources and some unique decorative objects. None of the old content is locked behind Quests. If you know how the game works, you can fully ignore Quests. It’s not a slow, mandatory tutorial. 0.17 contains more noticeable changes. One of them concerns the Notifications menu. The old one was a work-in-progress disaster. It looks much better in 0.17, and it has been deeply connected to the regular first-person gameplay. W…

  • Friday Blog 268 - The Shape of the Next Update: QoL Improvements - 29 May 2026

    The next update is 0.16.1, not 0.17. This means: no major changes to content, but a whole bunch of improvements to Quality of Life. Tweaks that make playing the game more convenient. The ugliest menu in the game was the Notifications tab. It was a chaotic, work-in-progress UI. It’s a lot more functional and pleasing to look at now! And it even has a connection “outside of the menu”: major events in-game, like a colonist being killed or Siege Mode triggering, will now generate an alarm-icon in the top-right of the screen, warning you about the event and connecting it to the Notifications tab. Colonist deaths will also spawn an in-game marker of the place where it happened for 60 seconds. They can be made visible again afterwards by going to the death-notification. From the very first version of CS, we’ve always had ammo-counters visible in the UI, helping you keep track of the stockpile…

  • Friday Blog 267 - Oddity Press Update & Blueprint Builder’s Contest - 17 April 2026

    Update 0.16 is live right now! It adds the Oddity Press, a new automatic crafter that produces mainly decorative items, and new beds. Its content largely matches the content of the Beta, so we’ll refer you to that blog for those details. The Beta was useful, and we found all kinds of little glitches. They’ve all been patched now. We also added some new content. Chairs were missing, so we’ve added two kinds of chairs. A simple wooden one to match the large wooden table, and a more luxurious one that matches the desk. The new beds, the Luxury Bed and the Bunkbed, are now paintable! Use paint to change their colour, and use the paint stripper item to return the bed to its original state. Separate from the paint that was added years ago, 0.16 adds paintings, framed art that you can hang on the wall. The item picks a random painting to display every time you place it. There are currently sev…

  • Friday Blog 266 - The 0.16 Beta is Available! - 3 April 2026

    The Beta is live right now! Precise instructions on how to join it appear later in this blog. The main content addition is the Oddity Press. It’s an automated crafter, like the Mill. The Mill makes essential items for the start of the game, and the Oddity Press does the opposite - most of its items utterly lack functionality, and are purely meant for decorative purposes. There’s one exception: there are two new beds. The first is the Luxury Bed. All our colonists are tall and they do not fit properly in a bed where the entire bed frame has to fit within two voxels, or two meters. The Luxury Bed remedies this. It’s a bit longer than two meters, and the remainder of the third voxel is filled with a personal chest for the colonist. We’ve also added a Bunk Bed. It stacks two beds, and they can be used by two different colonists simultaneously. Quite the opposite of the Luxury Bed! All the o…

  • Friday Blog 265 - Long Beds, Bunk Beds and the Oddity Press - 27 February 2026

    All changes mentioned in this blog concern the internal dev build. Nothing has been released publicly yet. This month, work on the Oddity Press has continued. It works like the Mill: specific items will be produced there, over time, without a colonist present. But the Oddity Press will be unlocked later in the game, and it mainly produces decorative items. The Press is a moving object. The wheel rotates and the press itself goes up and down. All of that is currently functional in the dev build. And the actual production of decorative items is already happening as well! One of the new items is going to be a new, more decorated bed. This being a Dutch game, our colonists are tall. Current beds fit neatly within two voxels, but the colonists are squeezed into them, feet clipping through the bed frame. The new bed fixes this. It requires three voxels in length. The bed itself is significant…

  • Friday Blog 264 - The Culling Update, 0.15.1, is Live! - 23 January 2026

    Culling frozen right in front of Lagoon's castle - invisible terrain does not get rendered Colony Survival was a Daily Deal last Sunday. For an entire week, the game is 50% off! This is the moment to purchase the game for yourself, to recommend it to your friends - or to gift it to them! Until this update, the game rendered everything the camera pointed at. But of course, visually rendering things that are not visible is a waste of computing power and energy. So, if you can determine what is invisible to the player and skip that in the rendering process, you get serious optimization benefits. Except… that you kinda have to render the world to determine what is visible and what’s invisible. But, this “test render” doesn’t have to be as detailed as the render output you actually see as a player. You can skip textures and lighting, you can do it in a lower resolution, and you can even comb…

  • Friday Blog 263 - Into the Future - 26 December 2025

    Colony Survival is currently 25% off until 5 January! Welcome to the last blog of 2025! We want to start out with a heartfelt thank you to all our readers. To everybody who bought the game and has made it possible for us to be dedicated to this project full-time. To everybody who left feedback, wrote a Steam Review, recommended the game to friends, shared a blueprint, uploaded a world, created a mod. We literally could not have done this without you! We wish you all a very Merry Christmas and an amazing 2026. https://www.youtube.com/watch?v=S9mLnbCWU18 2025 saw a lot of work on polish, quality-of-life, accessibility and scaffolding that we can continue to build on for years to come. The year opened with a new collaboration with Allcorrect, which helped us translate the entire game into a bunch of major languages. We released 0.13, which added explosives and rubble that's visible every t…

  • Friday Blog 262 - Update 0.15 Released - Top-Down View And Blueprints - 28 November 2025

    https://youtu.be/QgYrI0gWX3g For a quick and clear overview of all new features, read Blog 261 Ladies and gentlemen - welcome to a new era. After more than a decade of development, this first-person strategy game finally acquired an (optional!) new perspective, the traditional view for strategy games: top-down. This changes everything. Think about real life. What jobs match strategy games the best? Architects and generals. But their main design work doesn’t happen on the frontline or in the middle of a construction site. It happens at a headquarters or office, standing next to a big table filled with maps, or a desk full of blueprints. This helps them to get an overview and see the whole picture, to make adjustments in a dozen different spots without physically travelling to a dozen different spots. Colony Survival faced a bottleneck. We couldn’t make the game much more complex without…

  • Friday Blog 261 - 0.15.0 Beta is Live! - 24 October 2025

    Update 0.15 is available for a public test right now! The core new feature is the top-down perspective. Unlock the Overseer’s Desk in the tech tree, place it in your colony, and click on it to switch to this perspective. From the top-down view, you get access to the new Blueprints feature. There is a “Scanner” which allows you to select and save parts of your world. Right next to it is a “Placer” that opens a list of all saved blueprints that you can place back into your colony. A placed blueprint will start a construction project, and you need to assign construction workers to build the project. Blueprints can also be exported to codes, or imported from them. This allows you to easily share buildings between worlds, with friends or with strangers. To help navigate indoor and underground spaces from this new perspective, we’ve also added X-Ray vision as a toggleable option. When activat…

  • Friday Blog 260 - Movable World Slicing, Mesh Replacement, UI Refactor - 25 September 2025

    All the progress talked about in this blog concerns the unreleased development branch and is not publicly available yet In the last blog we announced “world slicing”, the ability to “cut the roof off” and see inside of buildings at the level of the “top-down trigger”. It’s a fun experiment, but because it’s just on one level, it’s not very practical. Many buildings have floors on wildly different levels, and it also makes it hard to see into underground spaces. Zun has added a major improvement to this feature: you can now determine the height at which the world is “sliced open”! It’s a radical new way of looking at your colony. Previously invisible things become very visible. I’m certain this will affect how players build their worlds and I’m looking forward to seeing that impact. Screenshots in this blog should give you an idea of how it currently looks in-game. And as you can see in…

  • Friday Blog 259 - World Slicing, Sharable Blueprints, New Look For Old Blocks - 28 August 2025

    These new features are still in development and not yet released. The world in the screenshots was built by Lagoon. In the past month, we continued our work on the top-down view feature. We added a “worldslicing” feature, where everything above the height of the “topdown trigger” turns invisible. It's practical to be able see inside houses, but it's essential if you want to use the topdown view in underground situations! Last month’s blog and video caused some confusion, because buildings were copy-pasted instantly. Of course, that was not the intention. Since then, that has been fixed as well: blueprinted buildings are built gradually by colonists, like all other construction projects they can work on. Blueprint saving was quite wonky at the time of the last blog. The blueprint was gone after reloading the world, and stuff like texts on signs or crafting configurations on jobblocks wer…

  • Friday Blog 258 - First Video of the Top-Down View - 25 July 2025

    We made good progress with the top-down view this month! This short video shows what it currently looks like in the internal development build. Watch it here: https://youtu.be/OCcjfFNz_ZM It's all work-in-progress, so it will look different when it's publicly released. The interface is very basic. And when you place a blueprint of a building, it's constructed instantly. Of course, that's not the intention. The video demonstrates the new features, currently called the "scanner" and "placer". The scanner allows you to select a part of the world and save it as a blueprint. The placer allows you to select a blueprint and place it in the world. The core of the feature is currently working, but there's still a lot to do before we can release it. For example, at the moment blueprints disappear when you return to the main menu and then reload the world. The video mentions the orthographic persp…

  • Friday Blog 257 - Blueprint Builder, Top-down View and Eight Years of EA - 26 June 2025

    Colony Survival is part of the Summer Sale and currently 30% off! For years, players have been asking for a blueprint builder or “copy-paste builder”. A way to select an area of the world - a building, a palace, a tower - and to let your colonists build a copy of it in some other place of the world. One of the very first mods actually contained such functionality. I totally understood the appeal, but I worried deeply about the implementation. Designing proper interfaces to intuitively handle complex RTS-functions from a first-person perspective is a hard task. How do you make sure to select exactly your structure, but nothing extra? And how do you place it in the world? How do you visualize to players that it’s rotated in the right direction? How do you align it to the ground, how do you determine the exact height? How do you deal with clipping through the terrain, how do you prevent th…

  • Friday Blog 256 - 0.14.0 is Live Right Now! Off the Grid, on the Path - 23 May 2025

    The newest update is live right now and contains a massive overhaul of NPC movement and pathfinding. In all previous versions, NPCs were rigidly constrained to the voxel grid. They could only move in straight lines to the blocks directly next to theirs. 0.14.0 changes that. NPCs are now able to move diagonally! This is true for both colonists and monsters. Before 0.14.0, NPCs didn’t really care where they walked. Grass or an actual floor, dry land or water - they were equally quick on all terrains, and had zero preferences. This has changed too! All NPCs now strive to avoid water. Colonists prefer walking on proper paths and get a minor speed boost there, while they are slightly slower on blocks like grass and sand. Monsters can’t open doors anymore - but have learned to destroy them. They have a bit of a dislike for doing that, making colonists behind doors safer in a lot of situations…

  • Friday Blog 255 - The Explosive Update - 0.13.0 Is Live Right Now! - 4 April 2025

    The new update is live on Steam! The biggest changes are “rubble” and bombs. When you or a colonist destroys a block, small chunks of rubble will appear and fall to the ground. Bombs take advantage of this new system by instantly removing large amounts of blocks and blasting the rubble away. There’s also a complex fuse system that allows you to detonate the bombs remotely. The fuse system supports junctions, “elevators” to go up a level and special fuse blocks that introduce a delay to the system. https://www.youtube.com/watch?v=S9mLnbCWU18 You don’t have to wait until you’ve unlocked and produced gunpowder to try the new system. Fairly early in the game, you can unlock them in the merchant, where they can be purchased for Colony Points. (Which is the currency you earn in-game, not some microtransaction nonsense) The rubble system automatically limits the amount of rubble generated when…

  • Friday Blog 254 - Explosives and Sale! - 28 March 2025

    We’re participating in the City Builder & Colony Sim Fest which means Colony Survival is currently 30% off! This is a great moment to purchase the game if you don’t own it yet. As promised in the previous blog, we made a video showing the new systems! Here it is: https://www.youtube.com/watch?v=S9mLnbCWU18 We didn’t merely work on the rubble-effect. We also added explosives! There are currently three types. (In the internal development build that will be released publicly quite soon) Firstly, there are regular bombs, which destroy blocks all around them. Need a building gone rapidly? These are for you! Secondly, there are shaped charges. They blast away a 3x3 area in front of them. They’re very useful if you need to make a tunnel. Last but not least, there are shaped charges that target downwards diagonally. This leaves a stair-like shape standing. Very practical when you’re digging a m…

  • Friday Blog 253 - Destruction, the Deal and the Future - 28 February 2025

    At the end of 2024, when testing the addition of the mill, I did another cheat-free playthrough of the game. I made a mistake in my planning and had to remove a fairly large wall that I had accidentally placed two blocks to the right of where it had to go. Destroying it was a bit of a tedious, repetitive task. I could’ve let my colonists do the work but I couldn’t be bothered setting up a construction area. It made me vividly realize that currently, destroying blocks is pretty…. boring. A bar fills up, a block disappears, repeat. But in real life, smashing a brick wall is actually pretty exciting. Chunks fly off, rubble rolls and falls everywhere. Why shouldn’t Colony Survival be like that? I instantly thought that I wanted to make the direction of destroying the block matter. Make it more interactive, less repetitive. Give players the choice to direct all the rubble into a specific dir…

Patch notes and updates

S.noRelease datePatch nameGID number
114 March 2024Friday Blog 243 - 0.10.3 is Live; Controller Support, Sale & Updated Storepage7309977427435540398

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID366090
Live current players94
SteamPulse tracked peak1,488
Live count (today's peak floor)94
Price$24.95
Free to playNo
Discount0%
Original price USD$24.95
Current price USD$24.95
Release dateJun 16, 2017
DeveloperPipliz
PublisherPipliz
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeVery Positive
Positive review percent92%
Positive reviews8,170
Negative reviews699
Total reviews8,869
Steam recommendations8,267
Achievements50
Average playtime forever12,101 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/366090/

Short description

Colony Survival is a unique first-person strategy game developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attacks every night!

About this game

Dynamic 3D Pathfinding Both colonists and monsters can find their way in your world. Build bridges, tunnels, stairs, overpasses and underpasses to make sure your colonists get where they want to go, and monsters don't! Plant a banner to start your colony. As you recruit more colonists, more monsters will try to invade your colony! Build walls, dig moats and construct forts to deal with the increasing threat. Advance from Slingers to Grenade Launchers Use an extensive science system to unlock jobs, blocks, upgrades and new weapons! Your colony will start in the Stone Age with just a handful of primitive jobs. Produce new materials, study clay tablets and scrolls, sell luxury items and advance throughout the timeline. Ultimately, you will be able to unlock gunpowder weapons, gliders, printing presses, rails and much more! Explore and Settle a Large, Diverse world Advancing the tech tree requires resources that are only present in special locations. Purchase the resources in the marketplace for a high price, or find those locations using the astrolabe and build your own outposts on mountaintops, in swamps and other places. Use gliders and rails to move quickly from one location to another. Co-op: Play with Friends without Problems Easily launch a co-op server from the main menu, and invite friends to join your world. Share ownership of a single colony with multiple friends, or build your own colonies and trade items and science. It's also possible to use our advanced server tool to set up a more complex system. Extensive mod support allows players to customize their experience exactly as they want. Regular Updates We regularly release fixes, improvements, tweaks and content updates. Here a couple of highlights from many, many changelogs: June 16, 2017: 0.1.15. Public release. Contained a handful of jobs and items. October 31, 2017: 0.4.0. Lots of new items, new guards and new monsters. March 23, 2018: 0.6.0. New builder and digger jobs, increased view range, crouching, big performance improvements. July 26, 2019: 0.7.0. Co-op, new world generation, multiple colonies, trading, the glider and lots of bug fixes and performance improvements. May 11, 2020…

Supported languages

English * , French * , German * , Spanish - Spain * , Czech * , Japanese * , Korean * , Polish * , Russian * , Simplified Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
37Shared/Split Screen PvP
9Co-op
38Online Co-op
48LAN Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
27Cross-Platform Multiplayer
22Steam Achievements
28Full controller support
29Steam Trading Cards
30Steam Workshop
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
15Stats
43Remote Play on TV
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $24.95
  • Highest observed: $24.95

Colony Survival's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.95, the highest is $24.95, and the first visible tracked price is $24.95. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Colony Survival's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.95, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.95. The latest run records $24.95 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.95
  • Current list price: $24.95
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Colony Survival at $24.95 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.95$24.950%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.95.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.95$24.95No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.95.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$24.95$24.95No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2434,46923 September 2026 - 01:31:55 UTC1,818,368
2Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
3Dota 2345,08523 September 2026 - 01:33:44 UTC1,291,328
4Escape From Duckov70522 September 2026 - 23:14:46 UTC301,322
5Ved: Recure46722 September 2026 - 23:01:08 UTC1,255
6Total Football Online10123 September 2026 - 00:50:55 UTC932
7Hero's Land39122 September 2026 - 21:36:44 UTC28,133
8Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,271
9Never BreakUp022 September 2026 - 18:36:52 UTC3

Related Steam games by tag and genre

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat133,20323 September 2026 - 01:34:35 UTC193,859108,446Marcel Zurawka, Julius Krüger
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Rust54,01423 September 2026 - 01:12:57 UTC259,6461,359,516Facepunch Studios
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Diablo® IV27,05422 September 2026 - 22:50:51 UTC64,51869,242Blizzard Entertainment, Inc.
DayZ26,30323 September 2026 - 00:09:44 UTC78,739460,377Bohemia Interactive
PUBG: BATTLEGROUNDS24,70623 September 2026 - 01:34:57 UTC3,236,0272,744,193PUBG Corporation
FINAL FANTASY XIV Online21,65922 September 2026 - 21:49:25 UTC95,10284,685Square Enix

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2345,08523 September 2026 - 01:34:55 UTC1,291,3282,758,031Valve
Slay the Spire 251,04023 September 2026 - 01:12:27 UTC574,638199,438Mega Crit
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Hearts of Iron IV21,11622 September 2026 - 23:34:35 UTC93,196366,107Paradox Development Studio
RimWorld21,09023 September 2026 - 00:36:01 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss
Once Human18,86522 September 2026 - 23:19:23 UTC231,343179,110Starry Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

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