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Wavecrashers

Wavecrashers Steam news

Eightfold Interactive | Sep 25, 2026 | game

Coming Soon

GameSteam Store content

ActionRPGStrategyEarly Access

  • Steam app typegame
  • Steam App ID3664090
  • PriceNo longer available on Steam Store
  • Release dateSep 25, 2026
  • DeveloperEightfold Interactive

Wavecrashers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3664090
  • PriceNo longer available on Steam Store
  • Release dateSep 25, 2026
  • DeveloperEightfold Interactive
  • PublisherEightfold Interactive
  • Parent gameNot available

Genres: Action, RPG, Strategy, Early Access

Company pages: Developer: Eightfold InteractivePublisher: Eightfold Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Wavecrashers Steam news

Wavecrashers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Wavecrashers Demo - Update Notes #5 - 14 September 2026

    Greetings, Wavecrashers!One update ago, we told you it would be the final demo update. Apparently, another Tide had other plans. So here we are.We have continued expanding progression, improving combat encounters, refining the interface, polishing presentation, and addressing performance and stability as we move closer to release.Here is what has changed:TalentsThe Talent system has received one of its largest updates yet.Talent trees across the entire hero roster have been expanded, reworked, reorganized, and rebalanced. Several talents have received new effects or mechanical changes, while numerous interactions and individual issues have been addressed.And now, you can upgrade your Talents!Talent progression is also much easier to understand and manage. Talent entries now provide clearer upgrade and level requirement information, point allocation is faster, and your active Talents are…

  • Wavecrashers Demo - Update Notes #4 - 1 August 2026

    Greetings, Wavecrashers!This is the final major update before the game launches on September 25 this year.Combat, balance, visuals, performance, stability, UI, onboarding, and overall game feel have all received improvements. Whether you are returning for another run or defending the Core for the first time, the game should now feel smoother, clearer, and more satisfying to play.We don’t want to spoil everything that’s new, but let’s take a look at the major systems now available in the demo.TidesTake on increasingly difficult Tide levels, each introducing new challenges that push your strategies, builds, and teamwork further. As you climb through the Tides, you will face Ordeals -special difficulty modifiers that make each run more demanding. Their effects will force you to reconsider familiar strategies, adapt your builds, and find new ways to survive. Progress through the Tides to ea…

  • Wavecrashers Demo - Update Notes #3 - 12 May 2026

    Greetings, Wavecrashers!This update is focused mostly on visuals and gameplay stability. Let’s dive into the notes!List of changes:Health and mana bars now have shaders and look betterStatus effects are now separated with green and red borders to indicate whether they are beneficial or harmful. Borderless ones are neutral effects that both give and take resourcesBosses are now immune to crowd control effects, the way they are meant to beStatus effects now display their durations correctlyEnemies now have their own status effect panelsSelected teammate characters’ item rarities are now displayedFixed certain enemy telegraphs and special abilitiesAdded a vote-based break once every four wavesThe minimap can now be scaled up and downAdded more graphics options to the settings menuImproved performance through shader, texture, and baked lighting optimizationsArcher’s Twinshot Dash (Q) is now…

  • Wavecrashers Demo - Update Notes #2 - 11 April 2026

    Greetings, Wavecrashers!A new update has arrived with improvements across gameplay, visuals, and performance.Here are the changes:Improved reconnection systemAttack Speed now scales correctlyAnimation mask improvementsItem balance adjustmentsMinor performance optimizationsAdded a Ping Menu (accessible in-game via ALT)Ping Menu also contains Bot Player commandsAdded telegraphs to enemy abilitiesImproved VFX scaling for certain player abilitiesCamera improvementsAnd many invisible changes that help keep everything running smoothly.Stay tuned for upcoming news!-She is coming.Where she walks, none remain.

  • Wavecrashers Demo - Update Notes #1 - 17 March 2026

    Greetings, Wavecrashers!The tide brings good news to all who stand against it.This is our first patch for the demo, bringing several improvements and fixes.Here are the changes:Improved bot player behavior. Bots no longer get stuck after shopping.Performance improvements and fixes for possible memory leaks.Added a new menu button that directs you to Eightfold Interactive’s website, where you can browse in-game items. (Important note: We do not collect cookies or personal information.)Network improvements for better performance when playing with poor connections.Fixed enemy movement disruptions. Some enemies would occasionally stop moving during fights. This should no longer occur.Improved scaling for some background images and UI elements.Improved the Reflector item. It now nullifies incoming abilities and redirects their power back as a pure damage bolt.Improved reconnection and party…

  • Wavecrashers - First Development Update - 10 February 2026

    This is our first official development update for Wavecrashers, and we’re excited to finally start sharing progress with you.Wavecrashers is built around one core idea: holding the line together while the pressure keeps rising. Over the past months, our focus has been on locking in that experience and making sure every run feels intense, readable, and rewarding when teamwork clicks.What we’ve been working onCore GameplayEnemy waves now escalate with clearer spikes that demand coordination instead of passive play.For example, in some waves enemy basic attacks shift from physical to magical, forcing even the sturdiest tanks to fall back if the they haven’t invested in enough Magic Resistance.Ordeals (Hard Mode Between-Wave Choices)Every three waves, players are presented with an Ordeal -a deliberate choice that they control, increasing the game’s difficulty in exchange for greater long-te…

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