Silk Roads II: Paths of Fortune news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews24
- Release dateAug 1, 2025
- DeveloperPriory Games
- PublisherPriory Games
Genres: Simulation
Company pages: Developer: Priory GamesPublisher: Priory Games
Silk Roads II: Paths of Fortune Steam news
Silk Roads II: Paths of Fortune news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Stability & Clarity - 29 October 2025
A small update today that should help with stability surrounding quests that included cities that are no longer included in the game, the game should now swap them out for alternate nearby cities and no longer recommend them in future quests.I've also enabled a setting in the engine which should make the Map appear much sharper than before, this seems to have had an effect on most assets in the game to my eye but some of the texture positions may have been slightly thrown off by this.
- Stability & Explorers - 28 October 2025
A quick update today to fix some issues caused by the changes to the map (this should prevent any random turn of the month crashes people may have been encountering on old save files).I've also changed the Explorer trait which used to give the ability to chart paths for free, it now unlocks the entire map regardless of whether you have visited a city or not. This probably takes it from the weakest overall trait to one of the strongest early game traits.Enjoy!
- The Mapa Mundi Update - 26 October 2025
Greetings fellow merchants!I'm pleased to announce that the much requested map feature has been added to Silk Roads II: Paths of Fortune!The history fans among us might recognise the inspiration for this map, namely the Mapa Mundi, the largest known surviving medieval map.The Mapa Mundi was made shortly after the game is set. For those of you who are unfamiliar with it, I'd recommend having a quick google, you may find it quite hard to read, namely because it has Jerusalem in the centre of the world and the distances all look a bit odd. While the map in the Silk Roads II is a bit more grounded, I did want to try to incorporate a bit more of that medieval exploration feeling in the game.As for the implementation, there are 3 primary maps in the game:Travel - When you enter the gatehouse in a city you will no longer be presented with a dry screen with a bunch of buttons on where you want…
- A first peak at a much requested feature - 15 October 2025
Greetings merchants!I wanted to make a quick post to show off a new feature in the works, I think it will come as a surprise to few after the rather consistent feedback on what I've been working on.This is just a first peak, i'll get into the reason for the unique design, how it'll function in game and more in a future update but I wanted you all to have a first peak now!
- Quick fix - 22 September 2025
Super small patch to fix an issue where party members would continue to starve while resting in a city.
- Quest Patch - 15 September 2025
A patch with some good reach today: Address issues where a quest offered by a max reputation culture used a placeholder reward amount instead of the real amount. Massively rebalanced quest rewards, boosting the base value of a quest reward significantly. Reputation will now do a better job of scaling your reward balance (better reputation means more cash, worse reputation means more reputation earned.) Quests were always meant to be a peripharal source of income but feedback has been generally negative on the quest rewards so I hope this rebalance puts them back in the spot they were meant to be in. If it's too much of a rebalance let me know in the forums!
- Quick Patch - 31 August 2025
A quick patch to fix more event related stability issues.
- Stability Patch - 29 August 2025
A small patch to: Fix some late game events that were causing crashes. Add a catch to the event master which should prevent similar crashes. Fixed an issue that would cause animals to continue to starve if they were strarving before arriving in the city.
- More bug fixes - 10 August 2025
Patch to fix crashes caused by party members or animals leaving the caravan during a journey through non-conventional means. Also changes to a few other snagging points such as UI not updating in real time. Please keep the feedback coming!
- Reputations Fix - 5 August 2025
A small patch to fix an issue with reputations not loading correctly.
- Trade Fixes - 3 August 2025
Some small changes to the way that markets are stored when you leave the town to ensure that they accurately reflect whatever you left behind when you return (markets will automatically refresh after 6 months). Also a quick fix to stop an exploit that allowed you to power level the player character beyond 5.
- More Fixes - 3 August 2025
Fixes include: Endlessly waiting at the city for travelling to end. Fixes and improvements to contract renegotiation across the board. Phantom popups with Morale and Health on the party tab. Fixes to the rations and cultures from events to prevent empty cells from being created.
- City Entry - 3 August 2025
Fixed an issue that was causing a freeze/crash when entering cities and an issue where a new culture was being added via events.
- Quick Hotfix - 3 August 2025
A small patch to fix an issue that would occasionally cause crashes when a party member left the caravan (via death or morale loss).
- Post Launch Stability Update - 2 August 2025
A quick patch that addresses issues caused by events, this should significantly impact random crashing during journeys, however, if you encounter more crashes, please reach out to me via the discussions page.
- August 1st Launch for Silk Roads II: Paths of Fortune - 18 July 2025
I'm finally ready to announce the launch date of Silk Roads II: Paths of Fortune of August 1st, 2025.It's been a wild few weeks since Steam Next Fest with a lot of feedback on mechanics, bugs and QoL features.In just the past few weeks I've added or changed:Over 150 new events, for a total of over 200 events in all, enough to never have an event repeat for over 4 trips from Venice to Cathay.Total rebalance, including a half year grace period with a bonus to health and morale for the player character and a boost to certain less useful skills, a change to camp jobs and more.Reworked quest system, with quests that now scale with player level.The addition of an acceleration button. Though I am fond of quite slow and methodical games, I understand not all gamers feel the same and therefore there is now a button to increase game speed by x2.Changes to the way events effect towns and being abl…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 October 2025 | Stability & Clarity | 1814942955099279 |
| 2 | 28 October 2025 | Stability & Explorers | 1814309641615933 |
| 3 | 22 September 2025 | Quick fix | 1811138915531207 |
| 4 | 15 September 2025 | Quest Patch | 1810503566557838 |
| 5 | 31 August 2025 | Quick Patch | 1809235871692575 |
| 6 | 29 August 2025 | Stability Patch | 1809235871625763 |
| 7 | 10 August 2025 | More bug fixes | 1807332909677474 |
| 8 | 5 August 2025 | Reputations Fix | 1807332909517772 |
| 9 | 3 August 2025 | Trade Fixes | 1806698490790620 |
| 10 | 3 August 2025 | More Fixes | 1806698490783146 |
| 11 | 3 August 2025 | City Entry | 1806698490780426 |
| 12 | 3 August 2025 | Quick Hotfix | 1806698490776434 |
| 13 | 2 August 2025 | Post Launch Stability Update | 1806698490744249 |
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