- v0.21 - Capture The Flag! - 13 September 2026
v0.21 is now live! This brings a month's worth of new fixes and updates, but primarily:Capture The Flag!One of our most requested modes, CTF is here! There are some key changes to the mode that make it play very well in ShatterRush:No Movement AbilitiesCritically, when you pickup the flag, you lose access to your movement ability. This sounds quite counter-intuitive, but let us cook - we REALLY want this mode to encourage Destruction and team-play. If you could pop a stim and just sprint between your base and the enemy base, that isn't much fun to everyone else in the lobby.Instead, by forcing you to slow down, you now rely on your teammates much more to protect you. As well, you can make your own destruction route around the map before capturing the flag for optimal return performance.We're really excited to see how players will react to this restriction, and what kind of strategies wi…
- v0.20 - The most fluid FPS movement ever? And 2 new maps + modes! - 28 July 2026
One of the largest updates in ShatterRush history is coming this week: the "FreeFlow" update.FEATURE 1: "FreeFlow" Movement EngineThis update adds the "FreeFlow" parkour movement engine, designed to create the smoothest traversal available in a multiplayer FPS. Think of FreeFlow as a system that's purely designed to help you maintain flow-state movement.The goal of the system is to seamlessly transition you between states, with reworked wallrunning and mantling, plus the addition of wallclimbing. When you mantle, you will retain almost all momentum, and should you miss a ledge, your character will climb up and continue without interruption. You can also mantle sideways/backwards, allowing movement like this:This is one of those features that massively improve how the core gameplay works. The fluidity in movement you now get is just insane, I'm really excited to see how players use this…
- v0.19.0 - MASSIVE Stability/Lag Improvements, New Anti-Cheat, and so much more! - 9 July 2026
This update completely overhauls the back-end netcode of the game. In our testing, rubberbanding and desync have been DRASTICALLY reduced. The FPS limit has also been removed now. We've also spent some time squashing a ton of bugs - including year-old ones! Reworked ability system to be lag-resistant. Really, try it! Because this is such a massive change, there may be someFINALLY FIXED a year-old issue where the bolt-actions can get "stuck" on high-latency environmentsFixed mech weapons not firing when you first embark in themDestruction now made much more reliable - when using explosives, you should almost always expect destruction to occurWe are making lots of adjustments to the controller aim assist, we will be tweaking the values based on data - please be patient with us on this!Movement should be feel lower latency, and much more optimised in high-player lobbiesAnti Cheat Updates T…
- In-Person Event: Playtesting Secrets They Don't Tell You! - 21 June 2026
I'm giving a talk at the University of Technology Sydney this week about how we playtest ShatterRush, using learnings and data from our over 133k players.I know this event is very different from what you'd typically see on Steam, but if you're interested in game development or just curious as to how games get made, this is worth a look! Tickets are free as it's my way of giving back to an industry that has given so much to me (in-person only!).https://events.humanitix.com/secrets-to-playtesting-and-prototyping-uts-tech-festival-2026
- The "Big One" Update - 17 June 2026
This is an update you've waited (literally) a year for - team modes!That's right, you've waited for literally(!) a year for this, but it's finally here. This update is now live for all players! Have fun and let us know what you think!
- FIRST LOOK: "Fusion", our new AAA-designed map! - 16 June 2026
Bad News: I need to delay the next update to fix reliability and security issues, and more maintenance will be happening over the next few days. Good News: I can unveil our newest map, Fusion! Made by an ex-Call of Duty/Marvel Rivals mapper, this massive AAA-quality level is designed to be a sandbox for both movement expression and destruction.Note: These screenshots represent the very first versions of the level. Our priority, like with all aspects of ShatterRush, is to prove the layout and core philosophy of the map works first, then move to aesthetics after. DESIGN DEEP DIVE In designing the layout for this map, we really listened to your feedback about the current map selection in ShatterRush. You asked for: Larger maps, to allow more breathing room for movement and less spawn campingAn intentional map layout that allows you to chain movement much more easilyAllow destruction to cre…
- v0.17.0 - The Best Grapple Hook Ever? - 6 June 2026
One of the most common points of feedback we've received is making the grapple more "swing-like". This update overhauls the physics and logic of the grapple to be both excellent for gaining speed, repositioning, and maintaining momentum. It's honestly so much fun to just swing around now, and I'm really keen to get your feedback. And with our recent server maintenance, we've implemented drastic improvements to the ENFORCER Anti Cheat, as well as a new report feature, to help keep matches fair. PLUS: Controller aim assist has been reworked entirely, and should feel much more fair now.Major reliability improvements to the movement to stop desync/lag, even on bad serversA ton of general bug fixes and improvementsThanks for playing, have fun!
- DEMO BACK ONLINE! - 25 May 2026
EDIT: Demo is back up, thanks for your patience!Hey everyone, we’re performing some critical server maintenance which allows us to make major changes to the game, particuarly around the Anti-Cheat systems. We're working around the clock to get the Pre-Alpha demo back online as soon as possible, I really appreciate your patience!You can join our Discord for more frequent updates:https://discord.gg/s7fGWMgDbX
- v0.16.1 - MAJOR Performance + Lag Improvements! - 9 May 2026
v0.16.1 is out! As promised from earlier this week, we've delivered MAJOR desync/lag fixes, performance improvements, and more! Expect gameplay to be buttery smooth, even on high-player count lobbies. Major CPU performance boost, especially during high-player lobbies. Expect a generally higher overall FPS now!Fixed servers over-filling during matches.Ping should now be much more accurately displayed.Slide speed down hills drastically increased.Double jump behaviour changed to redirect momentum better.Fixed hipfire behaviour to feel much more accurate.Lasers should now be more accurate on client machines to where the player is aiming.Mechs no longer can get Airstrikes stuck to themThunder Drop deployment time dropped from 3s->2.5s.Viper Strike deployment time dropped from 2.5s->1.5sGG, thanks for helping us improve the game!PS: If you've been enjoying the project, consider leaving a revi…
- v0.15.5 - Dedicated Server Support! - 1 May 2026
This update brings full support for you to host your own dedicated servers for ShatterRush!Use this link here to get started (just confirming with Valve on a Steam version!): https://tetrastudios.itch.io/sr-dedicated-serverFixes in this patch:Ember Vale has received a map layout overhaul, with Destruction 4.0 being added. A big focal point of this update is using debris to eliminate enemies, give it a try!Building collision is now fixed and completely smoothed out, thanks to @𝕮𝖍𝖆𝖔𝖙𝖎𝖈-𝕹𝖊𝖚𝖙𝖗𝖆𝖑 for pointing this out on-stream, which made it very easy to replicate and fix.Balancing fixes - the era of Jetpack and RPG OP combo is finally over Jetpack now lasts 3s, down from 4s.RPG Reload speed decreased by 15% Dash boost force increased by 20% (thanks @Crypted, Prophet of Dash!) Stim movement speed multiplier increased from 1.68x -> 1.8x (thanks @Crypted, Prophet of Dash!)Sniper…
- Tetra Studios @ GDC - 8 March 2026
We're at the Game Developer's Conference in San Francisco, send us a message on our LinkedIn page if you'd like to meet up!https://www.linkedin.com/company/tetrastudios
- We'll be showcasing at Buzzworks in San Francisco! - 8 March 2026
We'll be showcasing at Buzzworks on Tues 10th March in San Francisco, come say hi!https://www.eventbrite.com.au/e/australian-showcase-gdc-2026-presented-by-indie-machine-fmod-tickets-1982100934251
- We'll be at CourageXL in San Francisco! - 8 March 2026
We'll be showcasing ShatterRush in-person at CourageXL today at 7pm, come say hi!https://www.eventbrite.nl/e/courage-xl-2026-indie-showcase-gdc-pre-party-tickets-1781757096439?aff=oddtdtcreator
- Mechs are back, and more OP than ever! - 3 March 2026
The update you've waited for is now here! Mechs are back, and they're insanely overpowered!NEW ABILITY: SHIELD Now you can defend your mech from ALL incoming damage with the shield!NEW WEAPON: CHARGE RIFLE A charge-up bolt-action sniper that will level anything in your way!NEW ABILITY: SELF DESTRUCT If you're going down, take your enemies with you in a massive explosion!BUT WAIT, THERE'S MORE!Leaderboards 2.0 are in - now, ALL players can make their mark on global leaderboards, rather than only the top 2000.Changes to the Hi-Speed Launcher and Anti-Material Rifle - Both of these weapons are much more fair to fight against now, and lobbies should be less dominated by one-shot weapons.Lots, and lots of changes to the movement abilities - give them a try!A ton of bug fixes and stability improvementsAnd so much more!Update now for free and let us know your feedback.And if you enjoy the game…
- Gauntlet Mode, Rebuilt Movement, New Maps - jump back into ShatterRush! - 4 December 2025
Now's the time to get back into ShatterRush: Multiplayer Gauntlet Mode, a Full Movement Rework, Matchmaking - v0.9.8 is now live! If you haven't tried the game in a while, now's the perfect time to jump in. We've really listened to your feedback, with nearly every aspect of the game modified since our Steam demo launch. I'm keen to know what you think!Here's ALL 94 PATCH NOTES since we launched the Steam Demo 2 months ago:v0.9.8 (4 Dec)Learn Menu added - Press Tab/Menu in the Gauntlet, which opens a menu filled with videos and info on how to learn ShatterRush's movement system.Marked Mode added - this is a modifier that if a player gets too far ahead, they'll be marked for everyone in the match, but they also get a bonus for every elimination. This is designed to give newer players a better chance in multiplayer, but also provide extra challenge to top-tier players who are far ahead of…
- Gauntlet Time Trials + Advanced Movement Overhaul! (v0.9.2.6) - 22 November 2025
A massive update for movement lovers is now here! Try out our multiplayer gauntlet mode (complete with global leaderboards!) and utilised the reworked movement system to unleash movement bliss! ⏳Gauntlet Mode: Compete on global online leaderboards for the top spot! This mode also fully supports multiplayer, so grab some friends and try to get the best time! I'm at 31.561s at the time of writing, see if you can beat my time!🏃♀️➡️Advanced Movement: Air Acceleration, Lurching, Jumping, Sliding, Wallrunning, Bunnyhopping have all been overhauled! Please let me know what you think! (You can modify the values of these in the pause menu as a host of a non-gauntlet match, so tell us what you think is the best set of values!)Other fixes:Login Reliability: I know this has been super annoying, so I've spent some time fixing this:Game now force-launches through Steam, preventing weird issues whe…
- Major Gameplay Update v0.9.2 is out! - 14 November 2025
Key Changes:New movement ability added for both mechs and operators: Jetpack! Use it to maintain high movement speed and gain vertical height quickly.,Dropship has been entirely redesigned! Explore the interior of the ship in tight close-quarters combat, then step outside to the expanded combat zone.You can now reload and sprint at the same time for most weapons! And don't forget, many weapons have recently had their stats modified, so expect the meta to shift drastically!, And of course the usual bug fixes and performance improvements you've come to expect. Update now and let us know what you think!
- Patreon Community + Dev Playtest - 13 November 2025
Patreon Tier 2/3 members can join us on Discord tomorrow (14 Nov 2pm AEDT) to playtest the new version and give feedback before anyone else!This is a major gameplay update - re-designed maps (including a full revamp of Dropship), a new movement ability, tons of bug fixes and QoL improvements and more!More details on Discord: https://discord.gg/XYaAcpm5f7?event=1438285055209242665Not a member? Join today and get access to this event, exclusive skins and so much more! https://www.patreon.com/cw/TetraStudios
- ShatterRush is heading to PAX Aus! - 30 September 2025
WE'RE HEADING TO PAX!Tetra Studios has been invited to PAX Aus to showcase ShatterRush! Come chat to us at Booth 33 during PAX Aus between 10-12 October at the Melbourne Convention Centre. We're in the PAX Rising section, so it's on the right as you enter the convention. We can't wait to meet you all!PS: We have some awesome merch to give away too!
- v0.8.2 - Huge performance fixes and balancing changes! - 21 September 2025
The response from you all has been nothing short of incredible so far. We've been working overtime to make sure the game is stable and even more fun, here's our changes:v0.8.2 ChangelogMajor performance improvements made to CPU usage. Expect high-player lobbies to be much smoother now! I now get over 300 FPS on my machine when battling with 4 players.The server crashing issue should be fixed, but let me know if it isn't.Fixed visual glitch where some objects were not cell shaded.,Server browser is formatted properly, and now displays player count too (thanks @Lightning McQueen @Koneko Kaito VT!),You can invite friends to matches using Steam's friend system.,The game will now auto-install updates if it's out of date. No need to verify integrity anymore!,Mech Health increased from 3000->3500hp. Should give it a bit more survivability,You can now limit the amount of players in a lobby (tha…