SPSTEAMPULSELIVE ANALYTICS
Guildrun

Guildrun Steam metadata

Leyline | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieStrategy

  • Steam app typegame
  • Steam App ID3669200
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperLeyline

Guildrun metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3669200
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperLeyline
  • PublisherLeyline
  • Parent gameNot available

Genres: Action, Indie, Strategy

Company pages: Developer: LeylinePublisher: Leyline

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Guildrun Steam metadata

Guildrun metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3669200/metadata
Steam Communityhttps://steamcommunity.com/app/3669200
PCGamingWiki search
IGDB searchSearch IGDB for Guildrun

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Custom Volume Controls, Adjustable Difficulty, Mouse Only Option, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Patch 0.5.9 - 15 September 2026

    Hello Guildmasters!Welcome to our weekly update. First of all, thank you to everyone who is playing our demo for the feedback and the kind words you keep sharing with us. We’re grateful for all of you.Now, a quick update on our work behind the scenes on the full game: we created new art pieces for a new biome and new heroes, and worked on a system for highlighting hexes affected by placement effects (e.g. adjacency, first row, last row, etc.). We're excited to share a beta version with you in the future, but we're still laying groundwork on the full game before that's ready to show.In the meantime, we have a demo update for you which also includes some balance changes. As always, changes marked by "⭐" were suggested by you. Let's jump into the changes:General ChangesTimer statuses (like Stealth, Stun and Damage Immunity) will now display on the health bars how much time is left Bug Fixe…

  • Patch 0.5.8 - 8 September 2026

    Hello Guildmasters,and welcome to our weekly update. While our work on the 1.0 version continues, we bring a new update to the demo with bug fixes. All issues were reported or suggested by you.Bug Fixes⭐ = Community Suggestion⭐ Acceleration Prism now properly activates on rush triggers instead of stall⭐ Fixed an issue where visual effects (like stealth transparency) were only applied to Hoyoung’s weapons; they now correctly apply to the character model as well⭐ Dead units no longer get damage from status effects and active statuses are now properly reset on revive⭐ Quests progress is now capped at the required value⭐ Fixed rush abilities lasting indefinitely while their owner was dead. Mainly noticeable for abilities that targeted other characters as well, like Dragomir's The Kingpin and Ming's The Tempered⭐ Fixed Nyx's not increasing its bonuses if the effect was refreshed before it ha…

  • Patch 0.5.7 - 1 September 2026

    Hello Guildmasters,Welcome to our weekly update. This week we worked internally on some of the pieces of the full release of Guildrun. For the demo, we have a small QoL change and a couple of bug fixes for issues you reported. Thank you so much for continuing to find bugs and things that are not interacting as intended. It helps us improve the demo and game enormously.As always, "⭐" marks changes suggested by our players, which at this point seems to have become the default. Let's jump into the changes in detail:General ChangesAdded a display of your highest win streak and total wins on the Red Rift screen Bug Fixes ⭐ Shard Maximizer will now account for shards generated during combat⭐ Hitting damage-immune characters will now trigger on crit events⭐ Pimenta's health regeneration bonus should now properly trigger against damage-immune enemies⭐ Game is now properly saved during initial h…

  • Patch 0.5.6 - 25 August 2026

    Hello Guildmasters,And welcome to our weekly update.We are slowly moving into a phase where we'll leave the demo's content as it is, and start focusing our work on the full version of the game. To make the full release as good as we can, we need to concentrate our effort, which will now shift more and more towards full release and away from the demo. We'll still keep an eye on bugs and balance in the meantime.Thank you all for playing Guildrun, giving feedback and chatting with us - it's an amazing experience developing Guildrun together with you. We'll let you know when there's a chance to play the beta and test content ahead of release.Now, moving onto today's update. With some team members taking a deserved break after the demo release, this week we have a slightly smaller patch for you, bringing:Buffs to Pollen and ZuriBug FixesRift Seal is now auto-equipped at the start of a run⭐ =…

  • Patch 0.5.5 - 18 August 2026

    Hello Guildmasters!Welcome to our most stunning update yet, in which we bring to you:Heroes now build up Stun Resistance against repeated enemy stuns5 Heroes now have Stun Immunity while casting their active abilitiesBuffs across the board to Class Modifiers (Ranks A and S) and Event Relic/Item decisionsHero updatesand of course, bug fixes - thank you all for reporting and helping us!As always,⭐ marks changes inspired by community suggestions.Now, let's jump into the changes. Visual Update The relic Rift Puppy's Cry now has an icon.Bug Fixes ⭐ Fixed a bug that would cause certain complex interactions between effects to sometimes stop midway of the executionE.g. Assassin’s Elevation Prism should properly generate shards now. ⭐ Revived characters are no longer losing their active effects⭐ Fixed Ratna’s The Fashionable specialization not accounting for all the equipped items⭐ Fixed charact…

  • Patch 0.5.4 - 11 August 2026

    Hello Guildmasters,And welcome to our weekly update, which brings youbalance updatessome visual tweaks and quality of life changes, andbug fixes. As always,⭐ marks changes inspired by community suggestions.As every week, we want to thank you all for playing Guildrun and talking to us about it. It’s a pleasure for us to have so much input from you and working with it. If you haven`t already, stop by our Discord and say hi!By the way: We also publish our patch notes on our youtube channel if you wanna check it out (always a bit after we publish them on Steam as we are still working on the video.Now, let's jump into the changes. Visual & Audio Changes⭐ Hide item slots over character's health bars when dragging other charactersTweaked Resurrection vfx on Emergency Rewind break⭐ Fixed Logan Ming and Sal not being desaturated at deathFixed Resurrection Vfx playing twiceFixed Aria move animati…

  • Patch 0.5.3 - 4 August 2026

    Hello Guildmasters,And welcome to our weekly update, which brings you another major balance pass, including dev notes explaining the thought process behind some of the changessome visual tweaks and optimizations, andbug fixes. As always,⭐ marks changes inspired by community suggestions.Thank you all for playing Guildrun, suggesting improvements, reporting issues, and sharing your feedback. It's a blast improving the game with you, and we appreciate every one of you.Now, let's jump into the changes. Visual ChangesBattle tweak: Fixed Gustav AoE vertical position to smoothen transition with loop ending⭐ Adjusted Rank up intro animation to also accommodate 16:10Swapped red rift leaderboard title order⭐ Updated frozen shop overlayRecalibrated on hit vfx renderMinor change on character death desaturationUpdated damage numbers animations and included icons and color coding for additional infor…

  • Patch 0.5.2 - 28 July 2026

    Hello Guildmasters,and welcome back to our weekly update, which brings youThe second balance update to Guildrun with another leaderboard resetNew event artwork and visual updatesBug fixes. ⭐ = Community Suggestions Visual & Audio ChangesNew Event imagesThe Three UrnsThe Well of TemptationsTutorial UpdateDrag and drop item to hero now highlights every hero's item slotTweaked darkened area when highlighting battle grid and crossroadEnvironment UpdateReduced redundant Vfx for optimizationTextures for more contrastVfx UpdatedUpdated burn effect to be more stylizedGeneric timing pass to accommodate highest battle speedUI update⭐ Event Effects panel can now be collapsed to prevent blocking the battleTweaked back button⭐ Fixed and updated comic speechbubble (thanks MondSemmel!)⭐ Fixed event images being cut off on 16:10Leaderboard visual polish and icon order to accommodate more digitsNew layo…

  • Patch 0.5.1.718 - 23 July 2026

    Hello Guildmasters, and welcome to our first update to the demo.Before I jump into the changes, I wanted to give a warm and enthusiastic thank you to each and everyone of you. By now, over 200,000 of you have played the demo and have made us the #1 demo on Steam one day after release. None of us at the studio expected remotely that something like this would happen, and we’re incredibly happy and very grateful at the same time. Another special thank you to our Discord community, who in the first week of the demo release put together a wiki, guides, teambuilders, fan art and even a website. You guys are the best.Now, onto this week’s patch notes. The first update to the demo brings youA big balance update to expand the number of playable strategies and to address some points of frustrations you expressedSmall quality of life improvements and bug fixes based on your feedback⭐ = Community S…

  • Guildrun revealed - Demo LIVE! - 15 July 2026

    Hey everyone! We’re so excited to announce Guildrun, a brand-new PvE roguelike autobattler. The playable demo launches tomorrow at 3pm CEST (9am EST / 6am PST) IS LIVE, allowing you to experience the rifts for yourself. We've been building it with our community since the first playable version, and today it's finally on Steam. Here's the reveal trailer: We’re super stoked to share Guildrun with you. Play it and show us your builds.Oh, and if Guildrun looks like your kind of game, please wishlist and follow, it really helps!Want to learn more about Guildrun or its development? Here is a link to a little FAQ around the game.I’m looking forward to sharing Guildrun with you. If you have any questions, reach out to us on Discord.Cheers.Jay @Leyline

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3669200
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperLeyline
PublisherLeyline
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Turn a simple team into an unstoppable force and crush waves of monsters in this PvE autobattler roguelike. No two runs feel the same as you bend heroes beyond their class roles and discover countless combinations and synergies. Seal the rifts at your own pace and uncover what tore them open.

About this game

Rifts have torn open in cities across the world, and no one knows what's driving them. You are tasked with building a guild of unique heroes, level them up to crazy power spikes and combine their abilities with items and relics to break the game and unveil the unknown cause of the rift crisis. Adapt each run as different things are offered to you. With infinite build freedom without a PvP meta that would force certain strategies, every run feels like a new puzzle. As you learn the depth of options available you’ll become an expert at pivoting mid-run, reshaping any makeshift team into an unstoppable force. Every hero has their starting class and ability, but you choose where they end. With over 500 unique ways to level up and shape each hero, get creative and turn a backline healer into a frontline tank or a ranged dps into a melee brawler. Or, pair two lovers on the battlefield for rapid scaling bonuses. Unlock Heroes, items and relics. Run-by-run, unlock new heroes, relics and items to discover 25 heroes, 180 specializations, 300+ relics and 100+ items in the demo alone. Play on your clock . No timer, no queue, no PvP. Think as long as you want, save mid-run, and come back when life lets you. Break every hero out of their class . 25 heroes across 75 spec paths, and a modifier pool that stacks across classes. Draft, level, respec, and build unfair comps. Progress through 8 difficulties . Every successful run unlocks a harder challenge for the next. Stack fresh modifiers to climb up the difficulty ladder, then hit Endless mode to chase the top of the global leaderboards. Weekly Patches and an active Community. Since we launched the alpha in January of this year, we have been updating and evolving the game every week. Join us along the ride and shape Guildrun with us!

Supported languages

English * , German, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain * languages with full audio support

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
78Adjustable Difficulty
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Guildrun's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Guildrun's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Guildrun at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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