- Patch 0.5.9 - 15 September 2026
Hello Guildmasters!Welcome to our weekly update. First of all, thank you to everyone who is playing our demo for the feedback and the kind words you keep sharing with us. We’re grateful for all of you.Now, a quick update on our work behind the scenes on the full game: we created new art pieces for a new biome and new heroes, and worked on a system for highlighting hexes affected by placement effects (e.g. adjacency, first row, last row, etc.). We're excited to share a beta version with you in the future, but we're still laying groundwork on the full game before that's ready to show.In the meantime, we have a demo update for you which also includes some balance changes. As always, changes marked by "⭐" were suggested by you. Let's jump into the changes:General ChangesTimer statuses (like Stealth, Stun and Damage Immunity) will now display on the health bars how much time is left Bug Fixe…
- Patch 0.5.8 - 8 September 2026
Hello Guildmasters,and welcome to our weekly update. While our work on the 1.0 version continues, we bring a new update to the demo with bug fixes. All issues were reported or suggested by you.Bug Fixes⭐ = Community Suggestion⭐ Acceleration Prism now properly activates on rush triggers instead of stall⭐ Fixed an issue where visual effects (like stealth transparency) were only applied to Hoyoung’s weapons; they now correctly apply to the character model as well⭐ Dead units no longer get damage from status effects and active statuses are now properly reset on revive⭐ Quests progress is now capped at the required value⭐ Fixed rush abilities lasting indefinitely while their owner was dead. Mainly noticeable for abilities that targeted other characters as well, like Dragomir's The Kingpin and Ming's The Tempered⭐ Fixed Nyx's not increasing its bonuses if the effect was refreshed before it ha…
- Patch 0.5.7 - 1 September 2026
Hello Guildmasters,Welcome to our weekly update. This week we worked internally on some of the pieces of the full release of Guildrun. For the demo, we have a small QoL change and a couple of bug fixes for issues you reported. Thank you so much for continuing to find bugs and things that are not interacting as intended. It helps us improve the demo and game enormously.As always, "⭐" marks changes suggested by our players, which at this point seems to have become the default. Let's jump into the changes in detail:General ChangesAdded a display of your highest win streak and total wins on the Red Rift screen Bug Fixes ⭐ Shard Maximizer will now account for shards generated during combat⭐ Hitting damage-immune characters will now trigger on crit events⭐ Pimenta's health regeneration bonus should now properly trigger against damage-immune enemies⭐ Game is now properly saved during initial h…
- Patch 0.5.6 - 25 August 2026
Hello Guildmasters,And welcome to our weekly update.We are slowly moving into a phase where we'll leave the demo's content as it is, and start focusing our work on the full version of the game. To make the full release as good as we can, we need to concentrate our effort, which will now shift more and more towards full release and away from the demo. We'll still keep an eye on bugs and balance in the meantime.Thank you all for playing Guildrun, giving feedback and chatting with us - it's an amazing experience developing Guildrun together with you. We'll let you know when there's a chance to play the beta and test content ahead of release.Now, moving onto today's update. With some team members taking a deserved break after the demo release, this week we have a slightly smaller patch for you, bringing:Buffs to Pollen and ZuriBug FixesRift Seal is now auto-equipped at the start of a run⭐ =…
- Patch 0.5.5 - 18 August 2026
Hello Guildmasters!Welcome to our most stunning update yet, in which we bring to you:Heroes now build up Stun Resistance against repeated enemy stuns5 Heroes now have Stun Immunity while casting their active abilitiesBuffs across the board to Class Modifiers (Ranks A and S) and Event Relic/Item decisionsHero updatesand of course, bug fixes - thank you all for reporting and helping us!As always,⭐ marks changes inspired by community suggestions.Now, let's jump into the changes. Visual Update The relic Rift Puppy's Cry now has an icon.Bug Fixes ⭐ Fixed a bug that would cause certain complex interactions between effects to sometimes stop midway of the executionE.g. Assassin’s Elevation Prism should properly generate shards now. ⭐ Revived characters are no longer losing their active effects⭐ Fixed Ratna’s The Fashionable specialization not accounting for all the equipped items⭐ Fixed charact…
- Patch 0.5.4 - 11 August 2026
Hello Guildmasters,And welcome to our weekly update, which brings youbalance updatessome visual tweaks and quality of life changes, andbug fixes. As always,⭐ marks changes inspired by community suggestions.As every week, we want to thank you all for playing Guildrun and talking to us about it. It’s a pleasure for us to have so much input from you and working with it. If you haven`t already, stop by our Discord and say hi!By the way: We also publish our patch notes on our youtube channel if you wanna check it out (always a bit after we publish them on Steam as we are still working on the video.Now, let's jump into the changes. Visual & Audio Changes⭐ Hide item slots over character's health bars when dragging other charactersTweaked Resurrection vfx on Emergency Rewind break⭐ Fixed Logan Ming and Sal not being desaturated at deathFixed Resurrection Vfx playing twiceFixed Aria move animati…
- Patch 0.5.3 - 4 August 2026
Hello Guildmasters,And welcome to our weekly update, which brings you another major balance pass, including dev notes explaining the thought process behind some of the changessome visual tweaks and optimizations, andbug fixes. As always,⭐ marks changes inspired by community suggestions.Thank you all for playing Guildrun, suggesting improvements, reporting issues, and sharing your feedback. It's a blast improving the game with you, and we appreciate every one of you.Now, let's jump into the changes. Visual ChangesBattle tweak: Fixed Gustav AoE vertical position to smoothen transition with loop ending⭐ Adjusted Rank up intro animation to also accommodate 16:10Swapped red rift leaderboard title order⭐ Updated frozen shop overlayRecalibrated on hit vfx renderMinor change on character death desaturationUpdated damage numbers animations and included icons and color coding for additional infor…
- Patch 0.5.2 - 28 July 2026
Hello Guildmasters,and welcome back to our weekly update, which brings youThe second balance update to Guildrun with another leaderboard resetNew event artwork and visual updatesBug fixes. ⭐ = Community Suggestions Visual & Audio ChangesNew Event imagesThe Three UrnsThe Well of TemptationsTutorial UpdateDrag and drop item to hero now highlights every hero's item slotTweaked darkened area when highlighting battle grid and crossroadEnvironment UpdateReduced redundant Vfx for optimizationTextures for more contrastVfx UpdatedUpdated burn effect to be more stylizedGeneric timing pass to accommodate highest battle speedUI update⭐ Event Effects panel can now be collapsed to prevent blocking the battleTweaked back button⭐ Fixed and updated comic speechbubble (thanks MondSemmel!)⭐ Fixed event images being cut off on 16:10Leaderboard visual polish and icon order to accommodate more digitsNew layo…
- Patch 0.5.1.718 - 23 July 2026
Hello Guildmasters, and welcome to our first update to the demo.Before I jump into the changes, I wanted to give a warm and enthusiastic thank you to each and everyone of you. By now, over 200,000 of you have played the demo and have made us the #1 demo on Steam one day after release. None of us at the studio expected remotely that something like this would happen, and we’re incredibly happy and very grateful at the same time. Another special thank you to our Discord community, who in the first week of the demo release put together a wiki, guides, teambuilders, fan art and even a website. You guys are the best.Now, onto this week’s patch notes. The first update to the demo brings youA big balance update to expand the number of playable strategies and to address some points of frustrations you expressedSmall quality of life improvements and bug fixes based on your feedback⭐ = Community S…
- Guildrun revealed - Demo LIVE! - 15 July 2026
Hey everyone! We’re so excited to announce Guildrun, a brand-new PvE roguelike autobattler. The playable demo launches tomorrow at 3pm CEST (9am EST / 6am PST) IS LIVE, allowing you to experience the rifts for yourself. We've been building it with our community since the first playable version, and today it's finally on Steam. Here's the reveal trailer: We’re super stoked to share Guildrun with you. Play it and show us your builds.Oh, and if Guildrun looks like your kind of game, please wishlist and follow, it really helps!Want to learn more about Guildrun or its development? Here is a link to a little FAQ around the game.I’m looking forward to sharing Guildrun with you. If you have any questions, reach out to us on Discord.Cheers.Jay @Leyline