Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3669980 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Seven leaves |
| Publisher | Little Game |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Dive into a surreal dream where sanity blurs. Armed with only a gun and fragmented memories, face indescribable horrors in this infinite Roguelite nightmare. When you pull the trigger, are you killing monsters or memories? Find the 'exit'—if it even exists.......
About this game
THE MOON HAS SPLIT OPEN A dimensional rift has torn a remote lunar station out of its familiar order. Corridors no longer lead where they should. Sealed rooms return in unfamiliar places, abandoned systems wake without warning, and every route bends toward the wound in the lunar sky. Whatever is waiting beyond the next bulkhead, the station is no longer empty. ENTER. ARM. ADAPT. Lunarift is a first-person roguelite shooter in early development, built around high-pressure ranged combat and compact, room-by-room exploration. Enter a sector with limited certainty, read the threats in front of you, and keep moving before the station can close around you. Each expedition is a chain of decisions. Clear hostile rooms, search for useful technology, choose which route to risk, and turn whatever survives the encounter into a stronger combat plan. A weapon is only the beginning: upgrades, modifiers, and recovered systems are meant to change how it behaves and how you approach the next fight. BUILD FROM WHAT YOU FIND You will not begin every expedition with the answer. One run may reward precision and distance; another may push you toward rapid pressure, volatile effects, or tools that keep you alive long enough to reach the next chamber. Combine weapons and recovered technology into a build that answers the station you actually found—not the one you hoped to find. Strong combinations should feel powerful, but no setup is permanent. New rooms can expose a weakness, an unexpected reward can change your direction, and a risky choice can turn an ordinary weapon into the core of the run. Adaptation is part of the build. GO DEEPER—OR LEAVE ALIVE The farther you descend, the deadlier the opposition and the harder the rewards are to ignore. Push forward for rarer resources and more chances to complete your build, or extract before the station takes everything back. Greed can create the run you remember. It can also end it one door too late. The decision to continue is never only about health. It is about what you are carrying, what you still need, and how much uncertainty you are willing to accept. Lunarift is designed to make retreat a tactical decision rather than a failu…
Supported languages
English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish, Greek, Norwegian, Czech, Japanese, Polish, Thai, Swedish, Simplified Chinese, Traditional Chinese, Romanian, Finnish, Dutch, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Vietnamese, Arabic, Korean, Malay
