- Minor patch to fix start-up issues - 27 June 2018
Version 1.2.1.106 should fix some bugs related to calls to an outdated SteamAPI resulting in rare cases in crashes on the title screen and after completing a level (which really sucks!). Patch Notes 1.2.1.106 Changed: Steam SDK updated to 1.42 Fixed: Minor bugs and performance improvements
- New buttons and minor fixes - 3 September 2017
This should fix the incorrect hitboxes in the game. If you're not sure, just hit F1 to display where the game thinks the current mouse is at. Patch Notes 1.2.1.104 Added: "Pause" button to top icons "Back to Main Menu" button to top icons Tooltips for all top row buttons Hit F1 at any time to display the coordinates of how the game sees the mouse position. Useful when checking for the "Hitbox Issue" (see below). Changed: Logo splash screen updated with current logo Fixed: Incorrect / missing linebreaks in all language files. Wrongly reported mouse positions over tiles and buttons a.k.a. "The Hitbox Issue" (please confirm!). Crash when changing languages and aborting a new game right after the start.
- New buttons and minor fixes - 3 September 2017
This should fix the incorrect hitboxes in the game. If you're not sure, just hit F1 to display where the game thinks the current mouse is at. Patch Notes 1.2.1.104 Added: "Pause" button to top icons "Back to Main Menu" button to top icons Tooltips for all top row buttons Hit F1 at any time to display the coordinates of how the game sees the mouse position. Useful when checking for the "Hitbox Issue" (see below). Changed: Logo splash screen updated with current logo Fixed: Incorrect / missing linebreaks in all language files. Wrongly reported mouse positions over tiles and buttons a.k.a. "The Hitbox Issue" (please confirm!). Crash when changing languages and aborting a new game right after the start.
- Important for your saved games! - 16 January 2017
The January update (1.2.1.102) is finally here and despite my best effort, I've already got a report that it ate a player's save game. So if you have a great run in progress, and you want to finish it before updating, here's what you can do: In your Steal library, right click on Fine Sweeper and select "Properties" Switch to the "betas" tab. Select the "legacy" branch. That's the old, DirectX9c version of the game Restart Steam. Once you've finished your game, please switch Fine Sweeper back to the "default" branch to receive the latest updates and enjoy the DirectX 11 version of the game. Sorry for the inconveniences.
- Important for your saved games! - 16 January 2017
The January update (1.2.1.102) is finally here and despite my best effort, I've already got a report that it ate a player's save game. So if you have a great run in progress, and you want to finish it before updating, here's what you can do: In your Steal library, right click on Fine Sweeper and select "Properties" Switch to the "betas" tab. Select the "legacy" branch. That's the old, DirectX9c version of the game Restart Steam. Once you've finished your game, please switch Fine Sweeper back to the "default" branch to receive the latest updates and enjoy the DirectX 11 version of the game. Sorry for the inconveniences.
- January Update is in Beta - 8 January 2017
The release candidate update of Fine Sweeper to DirectX 11 just hit beta and with it, there's a number of additions & fixes. Should you experience any issues, please head to the forums and let me know. Should everything run smoothly, expect the game in the main branch in the next 10 days or so. Here are the Patch Notes, see below for FAQ. Patch Notes 1.2.1.001 Added: Added "DirectX 11" to the version button. Option to switch theme colors off Option to turn off floating score pop-ups Option to turn off craters New background for non-colorful mode. Community translation support (see FAQ, below) for Afrikaans Albanian Belarusian Bosnian Bulgarian Croatian Czech Danish Dutch Estonian Finnish Greek Hungarian Latvian Lithuanian Macedonian Norwegian Polish Serbian Slovak Slovene Swedish Ukrainian Changed: Upgraded from DirectX9 to DirectX11! More performant time calculations Better looking exp…
- January Update is in Beta - 8 January 2017
The release candidate update of Fine Sweeper to DirectX 11 just hit beta and with it, there's a number of additions & fixes. Should you experience any issues, please head to the forums and let me know. Should everything run smoothly, expect the game in the main branch in the next 10 days or so. Here are the Patch Notes, see below for FAQ. Patch Notes 1.2.1.001 Added: Added "DirectX 11" to the version button. Option to switch theme colors off Option to turn off floating score pop-ups Option to turn off craters New background for non-colorful mode. Community translation support (see FAQ, below) for Afrikaans Albanian Belarusian Bosnian Bulgarian Croatian Czech Danish Dutch Estonian Finnish Greek Hungarian Latvian Lithuanian Macedonian Norwegian Polish Serbian Slovak Slovene Swedish Ukrainian Changed: Upgraded from DirectX9 to DirectX11! More performant time calculations Better looking exp…
- The future is DirectX 11! (with FAQ) - 16 December 2016
Today’s minor update laid the groundwork for upgrading Fine Sweeper to DirectX 11 in the near future. As you might know, currently Fine Sweeper requires at least a DirectX 9 compatible system since the game was built using the Game Maker: Studio engine. But, alas, DirectX 9 is anything but state of the art anymore, and while Fine Sweeper does not hinge on extensive 3D graphics or shader support, the game would benefit nonetheless from stepping up to DirectX 11 and should run smoother due to optimized 2D drawing routines, especially on lower end hardware. With the release of Game Maker Studio 2, this upgrade to Fine Sweeper’s underlying tech is now in reach. What will change? With the next patch due in January 2017, the default executable of Fine Sweeper will the DirectX 11 executable. This will be the main version of the game, meaning it will receive patches and updates. Perhaps I will…
- The future is DirectX 11! (with FAQ) - 16 December 2016
Today’s minor update laid the groundwork for upgrading Fine Sweeper to DirectX 11 in the near future. As you might know, currently Fine Sweeper requires at least a DirectX 9 compatible system since the game was built using the Game Maker: Studio engine. But, alas, DirectX 9 is anything but state of the art anymore, and while Fine Sweeper does not hinge on extensive 3D graphics or shader support, the game would benefit nonetheless from stepping up to DirectX 11 and should run smoother due to optimized 2D drawing routines, especially on lower end hardware. With the release of Game Maker Studio 2, this upgrade to Fine Sweeper’s underlying tech is now in reach. What will change? With the next patch due in January 2017, the default executable of Fine Sweeper will the DirectX 11 executable. This will be the main version of the game, meaning it will receive patches and updates. Perhaps I will…
- Some Bugfixes - 12 March 2016
Just a small update patching some very annoying title screen crashes for some players. Patch Notes 1.2.0.89 Fixed: Checking for possible leaderboard-reset dates would sometimes crash the game on title screen Logo screen animation Misc. little bugfixes under the hood
- Some Bugfixes - 12 March 2016
Just a small update patching some very annoying title screen crashes for some players. Patch Notes 1.2.0.89 Fixed: Checking for possible leaderboard-reset dates would sometimes crash the game on title screen Logo screen animation Misc. little bugfixes under the hood
- New Features in Version 1.2! - 4 March 2016
The biggest update to Fine Sweeper yet is here: Version 1.2 introduces an entirely overhauled scoring system as well as new gameplay mechanics. Competitive players can rank up their high-scores by beating the par-time in each level for additional score bonuses, casual players may enjoy the introduction of the new abilities which allows them to safely open tiles or even to automatically flag bombs. What’s new? On top of the board you will now find an hourglass indicating how much time you have left to beat the level. There’s no penalty if you don’t make it, but if you beat the par time, you get more points the faster you are. To the left is the new Bank of Hearts. Right-click a heart you find on the board to deposit it in the bank. The more hearts you save up, the better your reward will be, ranging from a simple extra life when you need it to safely opening a field of tiles with automat…
- New Features in Version 1.2! - 4 March 2016
The biggest update to Fine Sweeper yet is here: Version 1.2 introduces an entirely overhauled scoring system as well as new gameplay mechanics. Competitive players can rank up their high-scores by beating the par-time in each level for additional score bonuses, casual players may enjoy the introduction of the new abilities which allows them to safely open tiles or even to automatically flag bombs. What’s new? On top of the board you will now find an hourglass indicating how much time you have left to beat the level. There’s no penalty if you don’t make it, but if you beat the par time, you get more points the faster you are. To the left is the new Bank of Hearts. Right-click a heart you find on the board to deposit it in the bank. The more hearts you save up, the better your reward will be, ranging from a simple extra life when you need it to safely opening a field of tiles with automat…
- New Mechanics in Beta now (+ video!) - 18 February 2016
Good news, everyone! The new enhanced version of Fine Sweeper is now live for everybody who subscribed to the game’s beta channel! (See this post if you want to get into the beta as well). There’s quite a bit of polish missing but I wanted you gals and guys to test the new stuff before the scoreboard reset happens. Here’s a little video I made just for you in case you don’t feel like reading the next few paragraphs. https://www.youtube.com/watch?v=1mdo8c1tg-c What’s new? Version 1.2.0.830 introduces a new scoring system (see this announcement for details) where the time it takes you to solve a board factors into your score. In short: The faster you are at finishing a level, the more points you get. Additionally, there’s also a score reward for not placing any flags if you are looking for a challenge. The other new mechanic is the Bank of Hearts™ (as outlined here). Now you can choose wh…
- New Mechanics in Beta now (+ video!) - 18 February 2016
Good news, everyone! The new enhanced version of Fine Sweeper is now live for everybody who subscribed to the game’s beta channel! (See this post if you want to get into the beta as well). There’s quite a bit of polish missing but I wanted you gals and guys to test the new stuff before the scoreboard reset happens. Here’s a little video I made just for you in case you don’t feel like reading the next few paragraphs. https://www.youtube.com/watch?v=1mdo8c1tg-c What’s new? Version 1.2.0.830 introduces a new scoring system (see this announcement for details) where the time it takes you to solve a board factors into your score. In short: The faster you are at finishing a level, the more points you get. Additionally, there’s also a score reward for not placing any flags if you are looking for a challenge. The other new mechanic is the Bank of Hearts™ (as outlined here). Now you can choose wh…
- Minor patch - 22 January 2016
Just laying the groundwork for the new scoring system, so there's not much new with this update. Patch Notes 1.1.3.75 Added: Countdown on title screen that informs players of any impeding scoreboard resets starting 14 days before it happens. Ability to read title screen notification from online source
- Minor patch - 22 January 2016
Just laying the groundwork for the new scoring system, so there's not much new with this update. Patch Notes 1.1.3.75 Added: Countdown on title screen that informs players of any impeding scoreboard resets starting 14 days before it happens. Ability to read title screen notification from online source
- Big Announcement: New Scorekeeping System & Stuff - 20 January 2016
Dear Fine Sweepers, when I first released the game on Steam on May 25th last year, I never would’ve dreamed that Fine Sweeper would one day have more than 30,000 players! Thanks to everyone for playing and for your feedback and support. You gals & guys rock and I couldn’t be happier! During its lifetime the game had some downs as well, such as a long-standing exploit that would allow players to progress quickly without effort among other little cracks cheaters would squeeze through. As of version 1.1.3.74 this exploit has been fixed but over the months some questionably obtained hi-scores polluting the leader boards have accumulated. Time for operation “Clean Sweep” and start with a tabula rasa, a clean slate for everyone. If you have any questions about when and how this happen, please see the FAQ at the end of this announcement. Some players also suggested to reset the scoreboards and…
- Big Announcement: New Scorekeeping System & Stuff - 20 January 2016
Dear Fine Sweepers, when I first released the game on Steam on May 25th last year, I never would’ve dreamed that Fine Sweeper would one day have more than 30,000 players! Thanks to everyone for playing and for your feedback and support. You gals & guys rock and I couldn’t be happier! During its lifetime the game had some downs as well, such as a long-standing exploit that would allow players to progress quickly without effort among other little cracks cheaters would squeeze through. As of version 1.1.3.74 this exploit has been fixed but over the months some questionably obtained hi-scores polluting the leader boards have accumulated. Time for operation “Clean Sweep” and start with a tabula rasa, a clean slate for everyone. If you have any questions about when and how this happen, please see the FAQ at the end of this announcement. Some players also suggested to reset the scoreboards and…
- Beta goes Mainstream - 14 January 2016
Good news, everyone! The beta didn't tear open any new bugs or glitches and I re-activated the Steam Stats tracking. With this version (1.1.3.73) Beta and Default branch have caught up and everybody can enjoy the bugfixes, changes and new features: Patch Notes 1.1.3.73 Implemented: All changes & fixes from the previous betas: ADD: More particle effects ADD: Full Game Soundtrack by Seph Carissa CHANGE: Data structure management improvement of tile maps CHANGE: Minor save-game storage improvements CHANGE: Performance improvements on lower-end and integrated GPUs CHANGE: Language decoding algorithm improvements CHANGE: Tile drawing changes under the hood CHANGE: Internal handling of the game quitting FIX: Bomb count would display incorrect number of remaining bombs on savegame load when some had already been detonated in the previous session FIX: Score display would flicker for some player…