SPSTEAMPULSELIVE ANALYTICS
Lootfest

Lootfest Steam metadata

vikingfabian.com | May 14, 2015 | game

Released

0players observed · 23 September 2026 - 09:47:04 UTC

CasualIndieEarly AccessVoxelSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,980
  • Revenue (VGI)$5,539
  • Review score67% positive

Lootfest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,980
  • Revenue (VGI)$5,539
  • Review score67% positive
  • Total reviews69
  • Release dateMay 14, 2015
  • Developervikingfabian.com
  • Publishervikingfabian.com

Genres: Casual, Indie, Early Access

Company pages: Developer: vikingfabian.comPublisher: vikingfabian.com

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lootfest Steam metadata

Lootfest metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/367030/metadata
Steam Storehttps://store.steampowered.com/app/367030/
Steam Communityhttps://steamcommunity.com/app/367030
PCGamingWiki search
IGDB searchSearch IGDB for Lootfest

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 46 positive, 23 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Full controller support, Includes level editor

Achievements

3

Platform releases
  • Steam 14 May 2015

Latest Steam announcements

  • Post-Mortem - 26 June 2025

    Lootfest for Steam – Post-MortemLootfest is a failed Early Access project that I regret — a big, ugly stain on my developer career. So what went wrong?**Burnout** By the time I got the Steam license, the project had already been in development for seven years, and all I could see were the bugs and issues.**Massive Technical Debt** Lootfest was my learning project — my first fully 3D game, my first networked game, my first menu system, etc. Lootfest 2 became an impossible knot of broken beginner code, which made me want to start over from scratch.**Minecraft Clone Obsession** At the time, there was a huge surge in Minecraft clones, and I felt Lootfest was seen as just another one. As the issue grew, I kept changing the art direction in an effort to look unique.**Unhealthy Lifestyle** When I got the Steam license, it still felt like a ticket to guaranteed success. But as Steam opened up t…

  • Update - editor polish - 24 February 2018

    This update contains a lot of little improvements. The editor has been improved, specially the undo function. Movement, jumping and attacking is improved. Fixed the emotes and the first person camera. Fixed all reported crashes.

  • Update - editor polish - 24 February 2018

    This update contains a lot of little improvements. The editor has been improved, specially the undo function. Movement, jumping and attacking is improved. Fixed the emotes and the first person camera. Fixed all reported crashes.

  • Lootfest HD remake - 4 November 2017

    https://i.imgur.com/DyetCJi.png I remade the art style of the game. The blocks are now 6 times smaller and has a flat color instead of a texture. I was going for a 16bit pixel art style - in 3D. The current version has a creative mode only, which I will work on for a while before I add monsters and levels again. Each block uses a 16bit value that combines 4096 different colors with 15 material types. I am not currently using the materials, but they will used to set properties to the blocks - like making breakable glass and such. The game got 216 times more blocks and 432 times the amount of data. I broke the memory limit of XNA and had to port the game to MonoGame. You can access the old adventure version by selecting it from the list of Betas: https://i.imgur.com/t471yoB.jpg

  • Lootfest HD remake - 4 November 2017

    https://i.imgur.com/DyetCJi.png I remade the art style of the game. The blocks are now 6 times smaller and has a flat color instead of a texture. I was going for a 16bit pixel art style - in 3D. The current version has a creative mode only, which I will work on for a while before I add monsters and levels again. Each block uses a 16bit value that combines 4096 different colors with 15 material types. I am not currently using the materials, but they will used to set properties to the blocks - like making breakable glass and such. The game got 216 times more blocks and 432 times the amount of data. I broke the memory limit of XNA and had to port the game to MonoGame. You can access the old adventure version by selecting it from the list of Betas: https://i.imgur.com/t471yoB.jpg

  • Lootfest is a failure - 19 December 2016

    I've now been working on Lootfest for 8 years! The complexity of the game has grown and is now far too big, specially for a single person project. It is clear to me now that the game will never become what I initially planned. What mistakes has been made: Early access doesn't work for me. I get almost no feedback, people don't report bugs/crashes. People expect a almost complete game and just get a negative experience. My end goal has always been to make people happy, and this is the opposite. I started planning a full 16 hour experience. Should have started much smaller. By streamlining the game, removing crafting and collecting, I killed what many enjoyed about the original game. I thought more persons would play with a controller. It is too much of a console game. The person I hired did not work out, had to throw away most of the code, mainly for the level layout and start over from…

  • Lootfest is a failure - 19 December 2016

    I've now been working on Lootfest for 8 years! The complexity of the game has grown and is now far too big, specially for a single person project. It is clear to me now that the game will never become what I initially planned. What mistakes has been made: Early access doesn't work for me. I get almost no feedback, people don't report bugs/crashes. People expect a almost complete game and just get a negative experience. My end goal has always been to make people happy, and this is the opposite. I started planning a full 16 hour experience. Should have started much smaller. By streamlining the game, removing crafting and collecting, I killed what many enjoyed about the original game. I thought more persons would play with a controller. It is too much of a console game. The person I hired did not work out, had to throw away most of the code, mainly for the level layout and start over from…

  • Update: Open map, levels removed - 23 October 2016

    http://i.imgur.com/BonCvmk.jpg I thought the levels where boring so I made the game open world instead. The downside is that is easy to get lost, need to work on making each area differ more and set up some road signs.

  • Update: Open map, levels removed - 23 October 2016

    http://i.imgur.com/BonCvmk.jpg I thought the levels where boring so I made the game open world instead. The downside is that is easy to get lost, need to work on making each area differ more and set up some road signs.

  • Dev blog video - September - 23 September 2016

    See video: https://www.youtube.com/watch?v=4hpK2dq-Xes

  • Dev blog video - September - 23 September 2016

    See video: https://www.youtube.com/watch?v=4hpK2dq-Xes

  • Update: Emotes - 18 September 2016

    http://i.imgur.com/1Z9LDXl.jpg -The emotes now work properly and are easily accessible in the pause menu. -Added 25 new appearance options. -Created inter-level teleport, and in-level mixed terrain types (see spider level)

  • Update: Emotes - 18 September 2016

    http://i.imgur.com/1Z9LDXl.jpg -The emotes now work properly and are easily accessible in the pause menu. -Added 25 new appearance options. -Created inter-level teleport, and in-level mixed terrain types (see spider level)

  • Update: New Spider and Orc Level - 30 August 2016

    http://i.imgur.com/yFsTCQX.jpg Fixed about 15 game crashing bugs for network play Spider and Orc Level has been improved slightly Removed half of the temp-levels to reduce the repetitiveness My focus now will be to make about 6 really great levels before I add any more.

  • Update: New Spider and Orc Level - 30 August 2016

    http://i.imgur.com/yFsTCQX.jpg Fixed about 15 game crashing bugs for network play Spider and Orc Level has been improved slightly Removed half of the temp-levels to reduce the repetitiveness My focus now will be to make about 6 really great levels before I add any more.

  • Small Patch: Bug fixes, Horse level - 26 August 2016

    http://i.imgur.com/MggZbaW.jpg Fixed bugs with the fullscreen and model editor Slighty improved horse level Squigs added to the game Youtube recording setup options

  • Small Patch: Bug fixes, Horse level - 26 August 2016

    http://i.imgur.com/MggZbaW.jpg Fixed bugs with the fullscreen and model editor Slighty improved horse level Squigs added to the game Youtube recording setup options

  • Update: Inproved chat & Goblin Level - 21 August 2016

    http://i.imgur.com/ZPg1nkn.jpg Extended character support including German, Russia, Common Chinese/Japanese and Thailand letters. Removed fullscreen, uses borderless instead. Cleaned up the model loading, hopefully removing loading bugs. Restored the Goblin level. http://i.imgur.com/zCpwoF8.jpg

  • Update: Inproved chat & Goblin Level - 21 August 2016

    http://i.imgur.com/ZPg1nkn.jpg Extended character support including German, Russia, Common Chinese/Japanese and Thailand letters. Removed fullscreen, uses borderless instead. Cleaned up the model loading, hopefully removing loading bugs. Restored the Goblin level. http://i.imgur.com/zCpwoF8.jpg

  • Dev blog video - 10 August 2016

    https://www.youtube.com/watch?v=a9hxANSuRqI

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID367030
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 14, 2015
Developervikingfabian.com
Publishervikingfabian.com
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent67%
Positive reviews46
Negative reviews23
Total reviews69
Steam recommendationsNot available
Achievements3
Average playtime forever505 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/367030/

Short description

Powelful voxel editor, create a world with friends online.

About this game

--I failed to complete the game in time, I can't work on it full time anymore, it will probably never leave Early Access-- The game has a creative area with powerful voxel editor tools. You can join friends online and build together. (I am currently reworking the adventure part of the game, it will accessible again in the future) current Early Access Features: Copy, paste and save templates. Tool shapes like cube, sphere and cone. 2-4 online multiplayer. technical Facts Input: Keyboard, Mouse & Keyboard and Xbox 360-, Xbox One-, PS4 Gamepad Big picture mode: Yes Rebindable keys: No Multiplayer limit: 1 local splitscreen, 4 online Supported resolutions: All Multiple monitors: Yes Max framerate: 144 Max Field of View: 120 Anti aliasing: No SSAO: No Offline gameplay: yes Engine: MonoGame/C#/OpenGL Development team size: 1

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
28Full controller support
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Lootfest's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Lootfest's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Lootfest at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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