Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3670570 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $9.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.99 |
| Current price USD | $9.99 |
| Release date | Q2 2026 |
| Developer | Digital Joy Games |
| Publisher | Digital Joy |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | 16 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3670570/ |
Short description
Bounce 2, the 1v1 Physics Based Digital Sport built with the warmth and comfort of 2D analog graphics, and the cold precision of modern computing and networking. Challenge your friends, together or online, in the Bounce Arena.
About this game
Released for the Atari 2600 in 1983, Bounce attempted to dethrone the ball based gameplay king PONG , but due to releasing during the Video Game Crash, the game saw so few copies made, it never got the chance to properly combat its nemesis. Now we finish the fight together, with Bounce 2 . The Bounce 2 Physics systems all work perfectly in sync together to create the ultimate playground, both locally and online. Simply jump into the ball for a simple and intuitive strategy, or go for a more precise approach using the right thumbstick. This marriage of physics and open ended player control just feels great to play. Play with up to 4 Players locally, in all game modes. Will you prioritize Defence, Offence, or Player Elimination? Find your team, perfect your strategy, and take down your opponents! Bounce 2 uses Photon Quantum , a bleeding edge deterministic networking solution that delivers frame perfect gameplay across all player clients. Every Jump, Kick, Dash, and Goal is perfectly synchronized , whether your playing a friend down the hall, or halfway around the world. Designed to test each players skill level, this mode is the true proving ground. In Classic Mode , there is no numerical score. Instead, with each goal, the slider at the top of the screen in pushed toward the opposing side. This Tug of War style scoring means the more evenly the matched opponents, the longer the match. Inspired by Brick Breaker, Brick Mode has each player breaking through a wall of bricks in order to score a goal. If the ball goes past your wall, your opponent scores, but your wall will be regenerated. Each round lasts 2 and half minutes, so works well if you want a quick competitive round. Inspired by mini-game centred titles like Mario Party and Wario Ware , Party Mode is a mixed bag of 9 different modified rounds, randomly selected after each goal. Race your opponent down corridors in RUN, swim and dive in WATER mode, prove your skill in MULTI-BALL, or create your own custom mixture of your favourite modifiers in a custom playlist. Inspired by the graphics and limitations of Bounce (1983), and perfected by years of experience with analog monitors and television, Bo…
Supported languages
English * * languages with full audio support
