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Catch Flex

Catch Flex Steam news

Catch Flex | Q3 2026 | game

Coming Soon

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ActionCasualIndieSportsEarly AccessSteam Store

  • Steam app typegame
  • Steam App ID3670810
  • Price$9.99
  • Release dateQ3 2026
  • Developer Catch Flex

Catch Flex news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3670810
  • Price$9.99
  • Release dateQ3 2026
  • Developer Catch Flex
  • Publisher Catch Flex
  • Parent gameNot available

Genres: Action, Casual, Indie, Sports, Early Access

Company pages: Developer: Catch FlexPublisher: Catch Flex

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Catch Flex Steam news

Catch Flex news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Jump, and everybody else's charts - 7 September 2026

    Jumping is real now, and it is on by defaultFloor obstacles are something you jump over, not just something you edge around, and two stomps on one beat land on both feet instead of splitting into rings. The detector was rebuilt from the ground up. It reads the push off the floor, checks the physics of where your body is heading, and waits for both feet to leave before the avatar goes anywhere. Walking toward the camera and standing up out of a crouch stopped counting as jumps. Want it the way it was? Settings > Body Tracking > Jump Detection, off, and obstacles go back to opening a gap for you. Bring the charts you already haveCatch Flex now reads the level formats other rhythm communities author in, old versions and new alike. Hand them over and they are converted on the way in, arriving as ordinary Catch Flex levels that play and score like anything else in your library. And no, you d…

  • 1.1 is live: ranks reworked, audio offset added, tutorial fixed on Steam Deck - 7 September 2026

    Play SSS is in. A new top rank sits above SS, and every line under it moved down, so runs that used to flatten out at S finally show what they were worth. Nothing you already earned moves backwards: every saved result keeps its letter or gets a better one, and the same run scores more than it used to. Your old bests are sitting there, beatable. Go take them. Songs start when you are ready. A level opens on a loading screen instead of a frozen first beat, and the count-in is five seconds instead of ten, so the wait is you getting into position rather than you watching nothing. A gesture you half caught keeps your streak. A line of rings counts as one thing and a slide stops breaking in the middle, so the combo you feel is the combo you get. Sound and tracking Sound lines up. AUDIO OFFSET in settings dials out the delay your TV or speakers add, and "+" on TIMING OFFSET means later again,…

  • Catch Flex is out now — your body is the controller - 30 August 2026

    Catch Flex is out! It's a rhythm game where your whole body is the controller: an ordinary camera reads your arms and legs. No VR headset, no gamepad, no wearables. After a long development run the game skips Early Access and launches with every planned feature in: Vol. 1: ten hand-charted tracks — house, electro and techno, 96–150 BPM. Split-screen Versus — go head-to-head with a friend on one screen for the best score. One copy covers both players. The second player only needs their own camera or phone. Global leaderboards — one per track. Ten achievements — and not all of them will come easy. Tracking through a webcam or your phone. https://controller.catchflex.com — the free controller app turns your phone into the camera over Wi-Fi with the lowest possible latency. Make sure you have enough room to move, good lighting, and your full body visible in frame. Custom level loading — the…

  • Tutorial & Fixes - 25 February 2026

    New Video Tutorial Added A new tutorial covering stomps and slides has been added. It will automatically play once before the level selector on your first launch after the update.Improved Motion Control Navigation Menu navigation using motion controls is now smoother and more responsive for a better overall experience.macOS Fix Resolved an issue where tutorial videos were not playing properly on macOS.

  • Leaderboards, Motion Controls & Visuals - 23 February 2026

    Steam LeaderboardsCompete globally! Every level now has its own Steam Leaderboard. See where you stand right after completing a song. Motion Controls ReworkThanks to early testers from Reddit — motion UI control was completely reworked! Your hands are now a D-pad:Right hand — move in any direction to navigate menus (up/down/left/right)Left hand up — confirm / selectLeft hand left — back / cancelNo more aiming a cursor — just move naturally. The system auto-calibrates to your arm length and only activates when your full body is visible in the camera. Scoring & MultiplierHits are more forgiving and scoring is more rewarding:Friendlier hits — speed limits removed, but faster hits earn more pointsSofter penalty — a miss only drops your multiplier by 1 level instead of resetting to x1. You can recover!Health bonus — finish with health remaining for bonus points, multiplied by your current mu…

  • Slides, New Levels & Scoring Rework - 20 February 2026

    Slide Actions A brand new mechanic — slides for your feet! Glide through rhythm patterns in a whole new way. Arrow Ring Bonuses Step on arrow rings to earn bonus points. Match the direction for maximum score! New Levels Two new levels added: an Easy level for beginners and a challenging Hard Foot level for those ready to push their limits. Scoring & Multiplier Rework The scoring system has been completely reworked — new multipliers, rebalanced points, and more rewarding gameplay. Other Improvements Hitzone display setting Auto-pause when the game loses focus

  • New Demo Level & Demo Improvements - 9 February 2026

    New Demo Level For fans of foot-focused dance games — we've added a brand new demo level: Foot Jazz! Show off your footwork and feel the rhythm. Jumps You can now jump over obstacles! If jumping isn't your thing, you can disable it in Settings. Motion UI Navigation Gesture-based UI navigation has been completely reworked. Your hand now acts as a virtual joystick — the further it moves from center (your shoulder), the faster the cursor moves in that direction. You can now navigate settings and menus entirely with gestures. Controller Support Full controller support for UI navigation has been added for those who prefer a more traditional input method. Other Improvements Improved foot tracking responsiveness Adaptive hand alignment UI and localization fixes Various bug fixes and performance improvements

  • Steam Deck & SteamOS Devices – Required Network Setup - 25 January 2026

    Hey Steam Deck players 👋 Thanks for your interest in the game! The game runs great on Steam Deck and currently supports phone-based tracking. However, SteamOS uses Wi-Fi power management by default. This feature groups network packets together, which causes noticeable latency for real-time body tracking. To ensure smooth and accurate tracking, Wi-Fi power saving must be disabled. You can do this in one of the two ways below. Option 1 — Recommended (Steam Deck Settings) Press the Steam button and open Settings Go to System Enable Developer Mode Open the new Developer tab at the bottom Disable "Enable Wi-Fi Power Management" Restart your Steam Deck Option 2 — Advanced (Desktop Mode) Switch to Desktop Mode Open the Konsole app Enter the following command: sudo iw dev wlan0 set power_save off If you don't have a sudo password, you will need to set one first.

  • New Demo — Complete Project Overhaul - 22 January 2026

    CatchFlex is a rhythm game where the character is controlled by your body. No controllers, no VR headset. Just a camera and you.Catch rings with your hands and feet, dodge obstacles, slice blocks in the right direction, kick balls. The character mirrors every movement — arms, legs, leans. Requirements:Webcam or phone (Android/iOS apps available)2-3 meters of free spaceGood lighting A phone is convenient if space is limited — the rear wide-angle camera lets you stand closer. Honestly: the game is in development, bugs are possible. But it's worth trying — this kind of gameplay on PC without VR is rare. Download the demo, share your thoughts.

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 20261.1 is live: ranks reworked, audio offset added, tutorial fixed on Steam Deck1842846814453286
225 February 2026Tutorial & Fixes1825727806703381

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