- 1.0.2.2 - Minor tweaks - 20 January 2016
This update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork. Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood option! Cheers! ːidentitycrisisː Full changelog (1.0.2.2): Baton's knockback explosive knockback multiplier reduced from 2 to 1 with all the basic attacks; 2 to 1.5 with special Teleglove's special attack's time between attacks increased from 2 to 2.2 seconds Teleglove's attacks now have particle effects (projectiles are now visible) Rapier's area-of-hit widened (easier to hit with) Pitchfork's area-of-hit made bigger (easier to hit with) Grenade's movement speed penalty increased from 2% to 6% Grenade's all attacks' damage decreased from 45 to 40 Knockback in the "Knock, knock" game mode is now 175% instead of…
- 1.0.2.2 - Minor tweaks - 20 January 2016
This update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork. Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood option! Cheers! :identitycrisis: Full changelog (1.0.2.2): Baton's knockback explosive knockback multiplier reduced from 2 to 1 with all the basic attacks; 2 to 1.5 with special Teleglove's special attack's time between attacks increased from 2 to 2.2 seconds Teleglove's attacks now have particle effects (projectiles are now visible) Rapier's area-of-hit widened (easier to hit with) Pitchfork's area-of-hit made bigger (easier to hit with) Grenade's movement speed penalty increased from 2% to 6% Grenade's all attacks' damage decreased from 45 to 40 Knockback in the "Knock, knock" game mode is now 175% instead of…
- 1.0.2.1 - Weapon balancing & Family Arsenal (Happy Hour) mode added - 30 December 2015
This minor update fixes a few melee weapon balance issues, mainly nerfing Sword and making Rapier and War Hammer more usable. Happy Hour version of the Family Arsenal mode was also (finally) added, meaning that same weapons for everyone with only special attacks game mode is now present. Some other tweaks and fixes were included as well. Check the changelog below for all the patch notes. Have a great New Year! Cheers! ːdorfː ːidentitycrisisː Full changelog (1.0.2.1): New game mode: Family Arsenal (Happy Hour) - a combination of Family Arsenal and Happy Hour modes Rapier's "ground only" limitation removed Sword's main attack's time between attacks increased from 0.48 to 0.5 seconds Sword's all basic attack's critical hit (backstab) multiplier reduced from 1.5 to 1.25 Sword's special attack's horizontal knockback increased from 400 to 500 War Hammer's movement speed penalty reduced from 1…
- 1.0.2.1 - Weapon balancing & Family Arsenal (Happy Hour) mode added - 30 December 2015
This minor update fixes a few melee weapon balance issues, mainly nerfing Sword and making Rapier and War Hammer more usable. Happy Hour version of the Family Arsenal mode was also (finally) added, meaning that same weapons for everyone with only special attacks game mode is now present. Some other tweaks and fixes were included as well. Check the changelog below for all the patch notes. Have a great New Year! Cheers! :dorf: :identitycrisis: Full changelog (1.0.2.1): New game mode: Family Arsenal (Happy Hour) - a combination of Family Arsenal and Happy Hour modes Rapier's "ground only" limitation removed Sword's main attack's time between attacks increased from 0.48 to 0.5 seconds Sword's all basic attack's critical hit (backstab) multiplier reduced from 1.5 to 1.25 Sword's special attack's horizontal knockback increased from 400 to 500 War Hammer's movement speed penalty reduced from 1…
- 1.0.2 - Content update II - Seemingly single target weapons - 17 November 2015
When swinging an axe just doesn't quite cut it. ːdorfː 1.0.2 - Content update II - Seemingly single target weapons This content update adds three new weapons, balances many existing weapons, and adds several playability tweaks. Weapons! There are now 31 weapons (and 124 different attacks) in DBB! Introducing the newest additions: Rapier Rapier is a high-damage melee weapon and similar to the spear, but has much less area-of-hit and can't be used in the air. It is highly effective against single even-level targets, less so against a group of enemies. Sniper Rifle Sniper Rifle is similar to its little brother Repeater, but has much higher damage per round and doesn't apply self-knockback to its user. Its biggest disadvantage is its lack of target penetration - making its bullet stop when reaching the first target - and slower rate of fire. It's the perfect firearm for hunting single remot…
- 1.0.2 - Content update II - Seemingly single target weapons - 17 November 2015
When swinging an axe just doesn't quite cut it. :dorf: 1.0.2 - Content update II - Seemingly single target weapons This content update adds three new weapons, balances many existing weapons, and adds several playability tweaks. Weapons! There are now 31 weapons (and 124 different attacks) in DBB! Introducing the newest additions: Rapier Rapier is a high-damage melee weapon and similar to the spear, but has much less area-of-hit and can't be used in the air. It is highly effective against single even-level targets, less so against a group of enemies. Sniper Rifle Sniper Rifle is similar to its little brother Repeater, but has much higher damage per round and doesn't apply self-knockback to its user. Its biggest disadvantage is its lack of target penetration - making its bullet stop when reaching the first target - and slower rate of fire. It's the perfect firearm for hunting single remot…
- 1.0.1.4 - Control options, minor weapon balancing - 14 September 2015
This minor update adds a few options that allow tweaking player controls. The mini jumping can now be disabled altogether, as well as continuous jumping/attacking when the corresponding button/key is held down. Currently, these settings affect all the players. As marginal gameplay changes, both Autostabber's main attack's and Throwing Axe's special attack's damages were increased by 5. Full changelog: Added an option for enabling/disabling continuous attacking when the button/key is held down Added an option for enabling/disabling continuous jumping when the button/key is held down Added an option for enabling/disabling minijumping when down is pressed with jump button/key Autostabber's main attack's damage increased from 20 to 25 Throwing Axe's special attack's damage increased from 30 to 35
- 1.0.1.4 - Control options, minor weapon balancing - 14 September 2015
This minor update adds a few options that allow tweaking player controls. The mini jumping can now be disabled altogether, as well as continuous jumping/attacking when the corresponding button/key is held down. Currently, these settings affect all the players. As marginal gameplay changes, both Autostabber's main attack's and Throwing Axe's special attack's damages were increased by 5. Full changelog: Added an option for enabling/disabling continuous attacking when the button/key is held down Added an option for enabling/disabling continuous jumping when the button/key is held down Added an option for enabling/disabling minijumping when down is pressed with jump button/key Autostabber's main attack's damage increased from 20 to 25 Throwing Axe's special attack's damage increased from 30 to 35
- A few free keys still available for 4-6-player gameplay video makers! (Happy Hour) - 1 September 2015
We still have a few keys reserved for the players making 4-6 player gameplay videos in YouTube, Steam or similar platform. If you have an active YouTube channel with local multiplayer videos (ones with few subscribers are okay too!) or similar account, send us an email to apply! The contact mail for this is [email protected]! ːidentitycrisisː
- A few free keys still available for 4-6-player gameplay video makers! (Happy Hour) - 1 September 2015
We still have a few keys reserved for the players making 4-6 player gameplay videos in YouTube, Steam or similar platform. If you have an active YouTube channel with local multiplayer videos (ones with few subscribers are okay too!) or similar account, send us an email to apply! The contact mail for this is [email protected]! :identitycrisis:
- 1.0.1.3 - Weapon picking while attacking bug fix, new achievements - 1 September 2015
A rare, but fairly critical bug was discovered that allowed players to pick up weapons while attacking and continue the attack of the last held weapon with the newly picked one. This affected the weapons picked on top of the unarmed attack, as in that case weapons were automatically equipped instead. This is now fixed, and weapons can no longer be picked up while an attack is in progress. Four new achievements were added too. Three of those are basic match-finishing achievements by player count, but the last one requires a dead dwarf scoring a kill after dying. Full changelog: Fixed a bug that allowed picking up weapons while attacking and made possible to perform unarmed attack with the picked weapon Added four new achievements: Two bros, Four Bros, Six Bros, and Dead dorf scoring Dorf Punch's special attack's time between swings increased from 0.25 to 0.35 seconds Fire Flask's special…
- 1.0.1.3 - Weapon picking while attacking bug fix, new achievements - 1 September 2015
A rare, but fairly critical bug was discovered that allowed players to pick up weapons while attacking and continue the attack of the last held weapon with the newly picked one. This affected the weapons picked on top of the unarmed attack, as in that case weapons were automatically equipped instead. This is now fixed, and weapons can no longer be picked up while an attack is in progress. Four new achievements were added too. Three of those are basic match-finishing achievements by player count, but the last one requires a dead dwarf scoring a kill after dying. Full changelog: Fixed a bug that allowed picking up weapons while attacking and made possible to perform unarmed attack with the picked weapon Added four new achievements: Two bros, Four Bros, Six Bros, and Dead dorf scoring Dorf Punch's special attack's time between swings increased from 0.25 to 0.35 seconds Fire Flask's special…
- Steam Trading Cards & emoticons added! - 31 August 2015
Surprise! Steam Trading cards and emoticons are now available for the players of DBB! Currently, there are ten cards you can acquire by playing DBB, and six dwarven emoticons to unlock with badges! Happy collecting, cheers! ːdorfːːidentitycrisisː
- Steam Trading Cards & emoticons added! - 31 August 2015
Surprise! Steam Trading cards and emoticons are now available for the players of DBB! Currently, there are ten cards you can acquire by playing DBB, and six dwarven emoticons to unlock with badges! Happy collecting, cheers! :dorf::identitycrisis:
- 1.0.1.2 - Hit blood effect tweak and other minor changes - 31 August 2015
This minor update changes the hit blood effect slightly to make it look less like a random red blob when players get hit. The dying blood effect remains untouched. For those longing for more gore and have a hefty CPU, set the meat count in the options to the newest top value of 16 or 18. Full changelog: Hit (non-death) blood particle effect now looks less like a random blob Bow's special attack's hand placement fixed (now matches the other attacks) Added values 16 and 18 for pieces of meat option, and a performance warning Blood effect is now shown on top of Braziers, Torches, and Vases Antialiasing 4x is now the default Minor game mode reordering, Overthrow duplicate removed in the game mode selection screen
- 1.0.1.2 - Hit blood effect tweak and other minor changes - 31 August 2015
This minor update changes the hit blood effect slightly to make it look less like a random red blob when players get hit. The dying blood effect remains untouched. For those longing for more gore and have a hefty CPU, set the meat count in the options to the newest top value of 16 or 18. Full changelog: Hit (non-death) blood particle effect now looks less like a random blob Bow's special attack's hand placement fixed (now matches the other attacks) Added values 16 and 18 for pieces of meat option, and a performance warning Blood effect is now shown on top of Braziers, Torches, and Vases Antialiasing 4x is now the default Minor game mode reordering, Overthrow duplicate removed in the game mode selection screen
- 1.0.1.1 - Camera tweaks, slow-on-hit to affect attack cooldowns, tile durability options (new 90% default) - 27 August 2015
Slow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the durability multiplier of tiles/stage objects, and the default was set to 90%, meaning tiles bit less durable. * Post-update: After uploading this build, I added a few camera tweaks and an option for changing Dorf Ball score to win, the version number is still the same * Full changelog: On-hit slow effects now slow down the weapon cooldown speed as well in addition to the movement speed Damageable objects (tiles) by default now have 10% less hit points Added an option for controlling the tile hit point multiplier (from 50% to 200%), doesn't affect overtime-dealt tile damage Mallet's upper attack's upper knockback i…
- 1.0.1.1 - Camera tweaks, slow-on-hit to affect attack cooldowns, tile durability options (new 90% default) - 27 August 2015
Slow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the durability multiplier of tiles/stage objects, and the default was set to 90%, meaning tiles bit less durable. * Post-update: After uploading this build, I added a few camera tweaks and an option for changing Dorf Ball score to win, the version number is still the same * Full changelog: On-hit slow effects now slow down the weapon cooldown speed as well in addition to the movement speed Damageable objects (tiles) by default now have 10% less hit points Added an option for controlling the tile hit point multiplier (from 50% to 200%), doesn't affect overtime-dealt tile damage Mallet's upper attack's upper knockback i…
- 1.0.1.0 - Content update: 3 new weapons, stages, and game modes - 21 August 2015
New content has been added into DBB, including three new weapons, stages and game modes. Weapons (the best stuff) Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives Pitchfork Extremely long reaching melee weapon with moderate damage and speed Autostabber Extremely fast close-range melee weapon with low single damage but high damage-per-second Game modes Random weapons, respawn All-vs-all respawn mode with random spawn-rolled weapons (like My Trusty Weapon + respawn, but doesn't roll unique weapons) Brewer vs Bureau, random weapons, respawn Team-vs-team respawn mode with random spawn-rolled weapons All-vs-all, low gravity 25% gravity all-vs-all match (all the physics affected, experimental) Three new stages Scaffolds, Wavy, and Buried Other tweaks and fixes also applied, check the changelog! Full changelog: New weapon: Grenade La…
- 1.0.1.0 - Content update: 3 new weapons, stages, and game modes - 21 August 2015
New content has been added into DBB, including three new weapons, stages and game modes. Weapons (the best stuff) Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives Pitchfork Extremely long reaching melee weapon with moderate damage and speed Autostabber Extremely fast close-range melee weapon with low single damage but high damage-per-second Game modes Random weapons, respawn All-vs-all respawn mode with random spawn-rolled weapons (like My Trusty Weapon + respawn, but doesn't roll unique weapons) Brewer vs Bureau, random weapons, respawn Team-vs-team respawn mode with random spawn-rolled weapons All-vs-all, low gravity 25% gravity all-vs-all match (all the physics affected, experimental) Three new stages Scaffolds, Wavy, and Buried Other tweaks and fixes also applied, check the changelog! Full changelog: New weapon: Grenade La…