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FleetCOMM

FleetCOMM Steam news

Rogue Star, Boreal Sun, Spider, Deadman | May 23, 2016 | game

Released

0players observed · 23 September 2026 - 11:32:52 UTC

ActionIndieStrategySpaceShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score23% positive

FleetCOMM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score23% positive
  • Total reviews31
  • Release dateMay 23, 2016
  • DeveloperRogue Star, Boreal Sun, Spider, Deadman
  • PublisherFleetCOMM Technologies LLC, Rogue Star Games

Genres: Action, Indie, Strategy

Company pages: Developer: Rogue Star, Boreal Sun, Spider, DeadmanPublisher: FleetCOMM Technologies LLC, Rogue Star Games

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FleetCOMM Steam news

FleetCOMM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix : Battle HUD now displays correct keys for booster activation. - 29 May 2016

    Build ID : 1153310 Hotfix : Battle HUD now displays correct keys for booster activation.

  • Hotfix : Battle HUD now displays correct keys for booster activation. - 29 May 2016

    Build ID : 1153310 Hotfix : Battle HUD now displays correct keys for booster activation.

  • FleetCOMM version 1.0 - 24 May 2016

    Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the proposed chapter extensions, and we can now support this chapter-by-chapter extension on a weekly basis. 2.) Unfortunately there's no way to revert to an "early access" product, while we clean up and polish the rest of FleetCOMMs chapters. There is an option to still sell the game at a discount, and plan to honor that discount until all FleetCOMMs chapters are released. We will try to renew this discounted price every week. 3.) We have a total of 9 chapters, from Zero through Eight. Originally, we were only considering 3 chapters + boss fights, with 65% of the game containing primarily boss fights. I've decided to balance that out a bit. If you all have questions, you can send them to support@…

  • FleetCOMM version 1.0 - 24 May 2016

    Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the proposed chapter extensions, and we can now support this chapter-by-chapter extension on a weekly basis. 2.) Unfortunately there's no way to revert to an "early access" product, while we clean up and polish the rest of FleetCOMMs chapters. There is an option to still sell the game at a discount, and plan to honor that discount until all FleetCOMMs chapters are released. We will try to renew this discounted price every week. 3.) We have a total of 9 chapters, from Zero through Eight. Originally, we were only considering 3 chapters + boss fights, with 65% of the game containing primarily boss fights. I've decided to balance that out a bit. If you all have questions, you can send them to support@…

  • Further delays, "what's left to do?" and work schedules - 19 May 2016

    We'd like to apologize for the continued delay on this game. This announcement outlines our reasons and the schedule involved with the remaining tasks for the project. Programming & Engineering 1.) Our project only has 1 programmer (me) and I split my time with a full time dayjob (military research) and FleetCOMM. At the moment, there are still bugs popping up at the last minute, as well as the last load of tasks directly associated with this Steam release. 2.) I've been averaging between 16-18 hour work days including my dayjob which also happens to be game engine work, and I have been on this kind of schedule since the start of March 2016. I dedicate my weekends to programming FleetCOMM as well. I've been trying to knock down this schedule and get on with shipping this game, but work from both ends (at NASA Ames and here at FleetCOMM) have been increasing my work load drastically the…

  • Further delays, "what's left to do?" and work schedules - 19 May 2016

    We'd like to apologize for the continued delay on this game. This announcement outlines our reasons and the schedule involved with the remaining tasks for the project. Programming & Engineering 1.) Our project only has 1 programmer (me) and I split my time with a full time dayjob (military research) and FleetCOMM. At the moment, there are still bugs popping up at the last minute, as well as the last load of tasks directly associated with this Steam release. 2.) I've been averaging between 16-18 hour work days including my dayjob which also happens to be game engine work, and I have been on this kind of schedule since the start of March 2016. I dedicate my weekends to programming FleetCOMM as well. I've been trying to knock down this schedule and get on with shipping this game, but work from both ends (at NASA Ames and here at FleetCOMM) have been increasing my work load drastically the…

  • About Launch Postponement MAY 13 - 16 May 2016

    Last Friday I decided to postpone the launch of this game due to a personal emergency, as well as for security reasons regarding malicious activity surrounding some of our online accounts tied with FleetCOMM Technologies LLC. FleetCOMM is still scheduled for launch, we can only apologize for any inconvenience this may have caused, and also for your continued patience. --Slade Villena, Programmer.

  • About Launch Postponement MAY 13 - 16 May 2016

    Last Friday I decided to postpone the launch of this game due to a personal emergency, as well as for security reasons regarding malicious activity surrounding some of our online accounts tied with FleetCOMM Technologies LLC. FleetCOMM is still scheduled for launch, we can only apologize for any inconvenience this may have caused, and also for your continued patience. --Slade Villena, Programmer.

  • The Rules of FleetCOMM Forums. - 7 May 2016

    http://i.imgur.com/Uu5eFme.jpg 1st Rule, all bans are permanent.2nd Rule, ALL BANS are permanent.3rd Rule, No Drama. It will be policed and deleted, period.4th Rule, all discussion threads violating this policy will be quarantined immediately. credits to @woofycakes for the image above. twitter tumblr patreon

Patch notes and updates

S.noRelease datePatch nameGID number
129 May 2016Hotfix : Battle HUD now displays correct keys for booster activation.4249665521682891533
229 May 2016Hotfix : Battle HUD now displays correct keys for booster activation.255956312810340286

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