- Putit Update 9/3 - 3 September 2026
・Added support for local play with 3 or 4 players. ・Revised the key configuration to allow settings to be changed for Player 3 and Player 4.
- New Areas ? - 30 August 2026
Hello, this is Toorun12, the developer of 東方凸凹遊戯. We're back with another update, featuring several changes and improvements based on your feedback! Ruins ・The Ruins can now be accessed from Online Mode! In the Ruins, you can play and solve single-player puzzles, similar to Missions. ・You can now submit Sekiban Puzzles to the Ruins. To submit a puzzle, first create one using Create Puzzle in Missions. After saving it, select Load to play your saved puzzle and complete the clear check. Once the puzzle has been successfully cleared, you'll be able to submit it to the Ruins. Key Settings ・Fixed an issue where the setting that swaps the Rotation and Counter Rotation keys was not applied in certain screens, including scenario skipping and the screen used to save created puzzles to your save data. Puzzle Creation ・The Save/Load screen in the Puzzle Editor can now be controlled with the keyboa…
- Summer festival? (New Graphics) - 14 August 2026
Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. -------------------------------- Graphics ・To celebrate the announcement of Touhou Koumakyou: New Classic, the character portraits for Remilia Scarlet, Flandre Scarlet, and Sakuya Izayoi have been updated. ・Some background illustrations have also been updated. Event ・A new Natsumatsuri event story has been added. Special character artwork exclusive to this event has also been added. -------------------------------- That’s all for this update. If you have any feedback, please let us know. We are also accepting suggestions for improvements on the official Discord for "東方凸凹遊戯", so feel free to join if you’re interested! That’s it for now — we’ll keep working hard towards the next update!
- Update (7/18) - 18 July 2026
Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. -------------------------------- Story ・Since the game now has nearly twice as many playable characters as it did at launch, Chapters 5 and 6 have been added to several characters' stories, giving characters added in later updates a chance to appear in Story Mode as well. Eventually, we plan to expand every character's story to six chapters. ・For characters whose stories now have a Chapter 5 or 6, the requirements for reaching Chapter 4 have been made easier. Mission Creation Mode ・You can now create and play your own missions by customizing the available minos, mission objectives, and other settings. To get started, tap the "Making Quiz" button in the top-right corner of the "Solo -> Minigame -> Targets". ・In future updates, we plan to add features for sharing mission codes, as well as up…
- 1st Anniversary! - 1 June 2026
Hello, this is Toorun12, the developer. Today marks the 1st Anniversary of 東方凸凹遊戯! We're truly grateful that so many people have played and enjoyed the game over the past year. To celebrate the anniversary, we've made a number of balance adjustments. Balance Adjustments Buffs Kirisame Marisa – Laser spawn positions are no longer completely random. They are now biased toward favorable locations with a 2/3 probability. Daiyousei – Skill charge rate increased by +5. Tatara Kogasa – Skill charge rate increased by +10. Patchouli Knowledge – Spin attack power increased by +10. Remilia Scarlet – Base attack power increased by +10. Her skill adds one additional Z piece (per handicap candies) to the opponent's Next queue. Komeiji Koishi – Base attack power increased by +10. Komeiji Satori – Hold pieces are now also affected by the piece-stretching effect. Cirno – The reduction to skill duration…
- New Characters! - 20 May 2026
Hi! I'm Toorun12. GW(=Japanese Holidays) has come and gone, and we held playable demo events for 東方凸凹遊戯 at Tokyo Game Dungeon 12 (5/3) and Hakurei Shrine Reitaisai (5/4). Thank you very much to everyone who stopped by and played the game! Unfortunately, there was a major issue during Reitaisai, and it took some time to restore 東方凸凹遊戯. We sincerely apologize for the trouble. As planned, we have now released the new character update! New Characters Four new characters are now available! 【Komano Aun】Unlocked by performing 10 Spins 【Kaku Seiga】Unlocked by playing 5 matches with Stage Gimmicks enabled 【Hinanawi Tenshi】Unlocked after 10 defeat 【Watari Nina】Unlocked by performing 10 Special-mino Spins Guide The guide system will now display the post-rotation placement position when a rotation is required after the piece touches the ground. Music Added 1 new music track. -----------------------…
- Update (after Nagoya meetups) - 20 April 2026
Hello, this is Toorun12, the developer. On April 19th, we held a playable demo of 東方凸凹遊戯 at the Nagoya Touhou Meetup. Thank you very much to everyone who came! The version shown at the event is even newer than the current public build. We plan to add these updates to the main release once testing is complete, so please stay tuned. This update also includes several changes based on feedback from the event. Key Configuration ・Added dedicated key bindings for menu navigation (up/down/left/right). Previously, assigning Hard Drop to a key other than ↑ could make menu navigation confusing. This has now been fixed. ・If Hard Drop is assigned to a key other than ↑, pushing the analog stick upward will no longer trigger it. (This behavior is specific to the upward direction only; left/right/down are unaffected.) Guides A new guide feature has been added. If you hesitate for a few seconds without…
- Updates (4/8) - 7 April 2026
Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. -------------------------------- Training Undos - Adjusted the Undo (Ctrl+Z) feature so that upcoming pieces (Next queue) remain consistent for about the next 10 minos after undoing. - Fixed an issue where using Undo (Ctrl+Z) with buffered inputs could cause minos to disappear, duplicate, or behave incorrectly in terms of rotation rules. - Fixed an issue where performing a rotation input at the same time as undoing from a soft drop state would cause the mino’s spawn position to shift to the soft drop position. Rotation System + buffered rotation - Fixed an issue where performing an additional rotation after a buffered rotation input would ignore the intended rotation system. - This previously allowed minos to move into positions impossible under SRS/GRS or perform unintended 180° rotations…
- Updates(Training) - 8 March 2026
Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. Training You can now reload the previous map with Ctrl+Z. Onlines New rule "All Clear" is added. In this rule: (1) All clear is a Lethal strike, and no other attack yields damage. (2) You can reload the previous map with pushing Skill Buttons. (map cache will be reset when you got an All clear) -------------------------------- That’s all for this update. If you have any feedback, please let us know. We are also accepting suggestions for improvements on the official Discord for "東方凸凹遊戯," so feel free to join if you’re interested! That’s it for now — we’ll keep working hard towards the next update!
- Update (CPUs) - 22 February 2026
Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. CPU controlling Until now, the CPU did not intentionally build terrain setups for SPINs. This was because the game features a wide variety of minos, allows spins for all minos (not just T), and includes conditions where holding or rotation may be restricted in gamematch. Designing a speed-based CPU capable of controlling five characters simultaneously while properly handling all these variables proved extremely difficult. With this update, the CPU will now intentionally construct spin-specific cavity setups using standard ITLJSZO minos. As a result, CPUs on Hard+ difficulty have been significantly strengthened. UI Fixed an issue where "LEN" "SPIN" text appeared in unnatural positions during matches with three or more players. Fixed inconsistent graphic sizing for "Unknown" minos that appea…
- Christmas - 24 December 2025
Hello, this is Toorun12, the developer of "東方凸凹遊戯". Today, I’ve made several updates, and we have a little gift for you. If you find it in our game, please give it a try! ...and, our game is also participating in the ongoing Steam Winter Sale! We hope you'll take this opportunity to tell your friends about it. Christmas We've added a little Gensokyo Christmas story to "Solo" mode. Available only during December. Story You can now resume each character's story from the last completed chapter. Character Select Fixed an issue where random selection behavior was unnatural. Control Fixed an issue where a holding piece in advance did not consume the hold, which allows you to hold piece again. -------------------------------- That’s all for this update. If you have any feedback, please let us know. We are also accepting suggestions for improvements on theofficial Discord for "東方凸凹遊戯," so feel…
- Update 12/1 - 1 December 2025
Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. -------------------------------- Versus Mode - You can now select advantages / disadvantages during versus matches. A higher number of flame icons means a disadvantage, while more candy icons means an advantage. The handicap affects not only attack power but also skill activation time and other factors. - Team selection is now available in versus matches (for 3 or more players only). You can choose from 4 team colors—or opt out of teams altogether. UI - The character select screen UI has been significantly updated to support the new Team and Handicap options. - Some additional elements in the UI now support English localization. - Fixed an issue where the black borders in Online Menu around the Status and Ranking buttons were misaligned. Controls - There was a bug reports where inputs on t…
- Half anniversary ! - 1 December 2025
This is Toorun12, the developer of 東方凸凹遊戯(Touhou Dekoboko Yugi). Since its release on June 1st, 東方凸凹遊戯(Touhou Dekoboko Yugi) has reached its half-year anniversary. Thanks to all of you who have played our games ! we'll try our best to make this game better. Thank you !
- Update 11/23 - 23 November 2025
Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. Targets - Mouse click selection is now supported. - New missions have been added, especially for characters who were previously playable but had no targets in minigame. - Missions can now be sorted by criteria other than difficulty. Training In Training Mode, skills that were previously meaningless in solo play now generally reflect back onto yourself, which allows you to practice how to cope with it. Skills - In the last update, Kene’s skill behavior was adjusted but her description text was not adjusted, so This has now been corrected. Online - When creating a room, a description of the rules is now shown only when the cursor is on the "Rule Select" option. Tutorial - Key bindings can now be changed during the tutorial. - The tutorial can now be skipped more quickly. Spinrelay - The targ…
- Update: New Characters #3 - 14 November 2025
Hello, this is Toorun12, the developer of 東方凸凹遊戯. Today’s update includes several changes, including adjustments based on your feedback. new playable characters Two new characters, Nazrin and Totetsu Yuma, who were previously playable only at the Autumn Reitaisai event, are now officially available! - Nazrin can be unlocked by reaching Lv 10 or higher in the mini-game "Quiz". - Totetsu Yuma is unlocked by clearing "Flandre Scarlet" s story. Skills - Keine : Her skill has been reworked! While her skill is active, the skill button now lets you discard a mino, and the hold button remains usable during the effect. - Meiling : In Her skill, she previously couldn’t punch to "cliffed" maps something like Mokou summons, but now she can do it now! - Yukari : Large-S piece genereted by Her skill, spawned from a bit lower position than Large-Z. This asymmetrical problem has been fixed. Training -…
- Thank you for visiting 秋例大祭(Autumn Touhou Festivals) ! - 6 November 2025
Hello everyone, this is Toorun12, the developer of 東方凸凹遊戯. First of all, thank you to everyone who stopped by our booth (電話帳の右端。) during Autumn-Touhou Festivals called 秋例大祭. As a limited demo, we had shown two new playable characters in the festival. They`ll join the game in the next update, so please looking forward to it a bit longer! In this update, we've made several changes based on player feedback and reported issues. Skill On previous version, Chimata (千亦)`s skill could cause the currently controlled mino or its ghost to become embedded in the terrain when the board fills up. after this update, this will never happened. For Multi-players match When playing with 3 or more players, the radar chart and skill description for your currently selected character will now be shown properly. Stage Select Fixed a bug where, after clicking the gear icon with the mouse and then using the keyb…
- Update: New Characters #2 - 24 September 2025
Hello, this is Toorun12, the developer. Today, I’ve made several updates, and new characters available ! New Characters Hong Meiling has joined the game! You can wake her up after clearing Sakuya Izayoi’s story. Daiyousei has joined the game! Progress through several story chapters and she’ll appear. New Music Track A new track titled **“Backdoor Disco”** has been added. CPU Behavior Improvements On Lunatic difficulty and above, CPU players will now waste less time when deciding whether to perform a spin move. -------------------------------- That’s all for this update. If you have any feedback, please let us know. We are also accepting suggestions for improvements on theofficial Discord for "東方凸凹遊戯," so feel free to join if you’re interested! That’s it for now — we’ll keep working hard towards the next update!
- Update & New Playable Characters - 26 August 2025
Hello, this is Toorun12, the developer. Today, I’ve made several updates, and shown new playable characters. New Character A new character has been confirmed to join 東方凸凹遊戯. I’ve attached an image showing her appearanc... wait, it seems she’s still asleep for now… Please stay tuned for more updates! ...By the way, did you know? Including this time, She has only overslept twice: this event, and the day of the date with Sakuya !! Input Buffering Input buffering has been added. You can toggle it ON/OFF in the “Other” section of the options. Now We moved the menu, and now you can set how many frames do you need for Input buffering in "UI battle" section of the options. When input buffering is ON, you can pre-input actions such as Hold, Rotate, or Drop up to 6 frames before the mino appears. -------------------------------- That’s all for this update. If you have any feedback, please let us…
- Updates (Training mode) - 9 August 2025
Hello, this is Toorun12, the developer. Today’s update includes several changes based on feedback. Achievements Since it became possible to generate Metal Minos in Training Mode, the achievements of Metal Minos is now too easy to unlock. So, these achievements can no longer be unlocked in Training Mode. Training (1) You can now add Minos to Hold. (2) You can now place (not only Garbage Blocks but also) any colored Minos on the map. Please click the piece of the color you need before you draw with it. (3) You can now take Minos from the Next queue. Controls In “Other Settings,” we have added a special option to swap the assignment so that the rotate / counter-rotate keys correspond to “Back / Confirm” in menus instead of “Confirm / Back.” That’s all for this update. If you have any feedback, please let us know. We are also accepting suggestions for improvements on the official Discord fo…
- 2 New characters ! - 19 July 2025
Hello, this is Tooru Akagi. With strong suggestions from annoying Gensokyo authorities, two new characters have joined 東方凸凹遊戯 in the latest update! After launching the game, you can hear a special announcement about them on the main page. Each of these new characters also comes with their story content. This is our very first time adding new playable characters, so if you encounter any bugs, please feel free to leave a comment or reach out to us! (but please complain to Chimata or Okina, the annoying Gensokyo authorities!) We're also accepting feedback and suggestions over on the official 東方凸凹遊戯 Discord. Feel free to join and share your thoughts! That’s all for now — we’ll continue working hard on the next update!