SHADE WALKERS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateJune 2026
- DeveloperCross Novaris Studio
- PublisherCross Novaris Studio
Genres: Action, Early Access
Company pages: Developer: Cross Novaris StudioPublisher: Cross Novaris Studio
SHADE WALKERS Steam news
SHADE WALKERS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Practice Map and Gameplay Improvements - 22 September 2026
Practice Map and Gameplay ImprovementsPressing Play now takes you straight to the practice map. While waiting for six players, everyone can play independently, encounter bots and creatures, and escape through the gate. Once six players have joined, the practice sessions end and everyone moves to the main match map to start a fresh match together.This update also improves items, interactions, and how the game looks and feels when playing with others.Practice Map and CreaturesAbyss Legis now pursues and attacks bots, including downing them. We also fixed an issue that could leave it stuck after an attack.Multiple small creatures can now appear. Their spider webs can be destroyed by repeatedly pressing the interaction button.Improved the visual effects of the plush toy curse and the way carried items drop when it knocks a player unconscious.ItemsAdjusted bear trap placement. Once a trap ha…
- New Mode in Development — Play from Solo! - 27 August 2026
We are currently developing a new mode for SHADE WALKERS that can be played starting with just one player.In this mode, you will be able to start a match even when playing alone, with bots filling the remaining slots.The core SHADE WALKERS experience will remain intact: explore the school, search for items and dolls, offer them at the altar, survive the anomalies, and escape.The goal is to keep the existing gameplay while making it much easier to jump into a match with fewer players.We are also creating a new, more compact map specifically designed for this mode.Development is currently focused on the new map layout and adjustments for bot gameplay.We want you to be able to enter the world of SHADE WALKERS whenever you feel like playing — even if you're on your own.We'll share more updates as development continues.
- Weekend Playtest Announcement - 19 June 2026
Weekend Playtest AnnouncementWe will be holding a weekend playtest for SHADE WALKERS.The playtest is scheduled for the following times:Saturday, June 20 — around 7:00 PM to 11:00 PM JSTSunday, June 21 — around 7:00 PM to 11:00 PM JSTUTC: around 10:00 AM to 2:00 PMDuring these hours, the developer will be checking the game in real time, including matchmaking, game balance, bugs, item behavior, and the behavior of the anomalies.Please note that frequent updates may be released during the playtest as adjustments and bug fixes are made.Because of this, you may need to update the game during the test period, matchmaking may temporarily become unstable, or some features may not behave as expected.We apologize for any inconvenience this may cause, but this playtest is an important step toward making SHADE WALKERS more enjoyable, more stable, and more strategic.Even a short play session would b…
- 【Playtest Access Registration Now Open】 - 29 April 2026
Registration for SHADE WALKERS playtest access is now open!We will make another announcement once we are ready to begin granting access. Please make sure to register in advance.SHADE WALKERS is a 2v2v2 horror escape game set in a school.Three teams must survive through cooperation, betrayal, and psychological mind games, with only one team able to escape.We look forward to letting you experience the fear of the anomalies — and the suspicion that grows between players — as soon as possible.
- Dev Update: Tutorial Nearly Complete + Dynamic Classroom Layouts - 13 January 2026
Hello everyone, and Happy New Year.I’ve posted a new progress video on YouTube: Below is a clear, condensed summary of what’s new.Lobby Updates: Level / Characters / RulebookPlayer Level (UI WIP) Player-specific level saving is implemented. The UI display still needs work, but the system itself is functioning. This level is mainly an indicator of how much you’ve played.6 Base Characters (no duplicates) There are 6 base characters, and duplicates are not allowed in a match — it’s first come, first served.Skins Skins can be swapped freely.Rulebook Added A Rulebook has been placed so players can review the rules in more detail by category. The layout/positioning will still be refined, but the foundation is in place.Tutorial (Nearly Complete)Dedicated tutorial stage (with BGM)Controls appear in the top-left and fade after a short timeProgression is guided with dialogue + popups, and the cam…
- Shadewalkers – Full Match Loop Is Now Playable - 6 January 2026
Shadewalkers – Full Match Loop Is Now Playable (Development Update)Hello everyone,Shadewalkers now supports a complete, playable match from start to finish.This is a major milestone: the core experience — tactical pressure, information warfare, and high-stakes decision-making in a horror setting — is now fully testable.This post is a baseline snapshot of where we are today and what we’re building next.What Shadewalkers IsShadewalkers is a tactical multiplayer horror where information is power and every decision has consequences.Up to 6 players — 3 teams of 2 (2v2v2)Third-person perspectiveHigh difficulty and constant pressureJapanese & English subtitles (subtitles only)Your team must read the situation, outthink rival teams, and act under fear and uncertainty — because in Shadewalkers, hesitation costs lives.Playable Now (End-to-End)The core Shadewalkers experience is complete and funct…
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