Mark of Cain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews16
- Release dateMar 3, 2026
- DeveloperMangas Mango Studios
- PublisherMangas Mango Studios
Company pages: Developer: Mangas Mango StudiosPublisher: Mangas Mango Studios
Mark of Cain Steam news
Mark of Cain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bound to Rot Alpha Celebration - 23 August 2026
Mark of Cain is on sale at a deep discount for a limited time!If you already own the game, tell your friends to grab it now while the price is dropped. If you have been waiting to get into the action, now is the best time to pick it up. Why the Sale?Our next game, Bound to Rot, just reached Alpha.We are celebrating this huge milestone by giving back to everyone who supported Mark of Cain.Support Our Next Game:Wishlist Bound to Rot on Steam.Follow the Store Page for alpha news and playtests.👉 Wishlist Bound to Rot on Steam HereThank you for playing Mark of Cain. Grab your discounted copy today and wishlist our next project!Mangas Mango Studios
- Summer Giga Patch - 27 June 2026
STABILITY & PERFORMANCE-----------------------Save corruption protection, Saves now use atomic write (temp file + rename). No more lost settings from crashes mid-save.Steam offline mode, Game no longer crashes when launched without Steam. Falls back gracefully.JSON map validation, Broken map files now show a clear error instead of loading silently into a corrupted level.Sprite mesh caching, Weapon and enemy sprites load faster with cached mesh generation.GAMEPLAY FIXES--------------Crouch hitbox fixed, Crouching now actually shrinks your collision box, letting you squeeze through tight spaces.Ranged enemies now push you, Getting hit by ranged attacks applies proper knockback direction instead of flat damage with no push.Damage numbers fixed, Numbers no longer stay on screen for 9+ seconds. They now fade out after 1.5s with a scale punch animation.Hit damage calculation fixed, hit() no l…
- Easter Update - 14 April 2026
- 38% discount!! - Audio Sliders - Level 7 now i hope gets you to level 8
- Update Notes 13/3/26 - 13 March 2026
- Enemies no longer stay alive after they die - Bullet trace - You can now parry middle fingers with kick or fists - New song - Hitmark sfx
- Post launch fixes - 11 March 2026
- Skinny enemy no longer clips to you - Some weapon sprite touchups
- Ready to ship! - 1 March 2026
Game is getting out of beta testing and is ready to ship some things that happened:Maps are ordered correctlyLevel 10 Final BossLocalizationAchievementsLevel 11
- Patch 1.0.0 - 26 February 2026
Fixed Level 7 portal.Made Level 5 bigger.Added Level 8.Introduced Tiny Flea boss.Map editor no longer locks “Endless One” on first use.Workshop maps now load even if you haven’t created a map.
- DEMO 2.6 - 8 January 2026
Splitscreen
- DEMO 2.5 - 8 January 2026
New blood particlesLava and Volcanos skyboxJump boost item tweaked
- DEMO 2.4 - 4 January 2026
Boss bug fixKick has now more knockbackAmmo, blood and items no longer stay when changin mapsEnemy animation stuck after death fix Disconect while on score screen bug fix
- DEMO 2.3 - 2 January 2026
Enemy life adjusted per typeEnemies now get knockedbackEnemy blood splatter adjustedItem stats adjusted Bhop speed adjusted
- DEMO 2.2 - 2 January 2026
Help menu for the map editorAnisotropic filtering on/off settingShader on/off settingBlood splatter and impact reworked
- DEMO 2.1 - 30 December 2025
Melee hitbox fixVsync menu option
- DEMO 1.4 - 23 December 2025
New MapAdded props kindaSmol Fixes
- DEMO 1.3 - 15 December 2025
Uzi new animationsEnemies smoother attack animations
- DEMO 1.2 - 14 December 2025
Improved map selection UINew animation for shotgun Map editor minor fixes
- DEMO 1.1 Patch Notes - 12 December 2025
• Fixed enemy clipping issue Enemies were able to get too close and become unhittable. They now remain properly stationary during attacks, preventing overlap and ensuring their hitboxes are reachable.• Improved ground movement Movement while ground felt too snappy. This has been smoothed out for better control and responsiveness.• Camera behavior fixed Resolved an issue where the camera could rotate 360° in z axis and invert controls unintentionally.• Adjusted weapon damage Weapon damage values have been rebalanced to improve overall combat feel and consistency.Thanks for all the feedback !
- DEMO 1.0 - 10 December 2025
Demo out!
- Alpha 3.0 - 8 December 2025
The demo patch
- Alpha 2.0 - 30 November 2025
Alpha 2.0
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 April 2026 | Easter Update | 1829528821318163 |
| 2 | 13 March 2026 | Update Notes 13/3/26 | 1826992588596728 |
| 3 | 11 March 2026 | Post launch fixes | 1826992588590895 |
| 4 | 1 March 2026 | Ready to ship! | 1825727806714903 |
| 5 | 26 February 2026 | Patch 1.0.0 | 1825727806708856 |
| 6 | 8 January 2026 | DEMO 2.6 | 1821288646579424 |
| 7 | 8 January 2026 | DEMO 2.5 | 1821288646578330 |
| 8 | 4 January 2026 | DEMO 2.4 | 1819386365122436 |
| 9 | 2 January 2026 | DEMO 2.3 | 1819386365118843 |
| 10 | 2 January 2026 | DEMO 2.2 | 1819386365118541 |
| 11 | 30 December 2025 | DEMO 2.1 | 1819386365114022 |
| 12 | 23 December 2025 | DEMO 1.4 | 1819386365105104 |
| 13 | 15 December 2025 | DEMO 1.3 | 1818752592134020 |
| 14 | 14 December 2025 | DEMO 1.2 | 1818752592131420 |
| 15 | 12 December 2025 | DEMO 1.1 Patch Notes | 1818752592128763 |
| 16 | 10 December 2025 | DEMO 1.0 | 1818752592122177 |
| 17 | 8 December 2025 | Alpha 3.0 | 1818118366183423 |
| 18 | 30 November 2025 | Alpha 2.0 | 1817483467042728 |
| 19 | 3 November 2025 | Alpha 1.1 | 1815034433010338 |
| 20 | 31 October 2025 | Alpha 1.0 | 1815034432917175 |
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