- Idle Awakening: Mages Path v0.5.5a - 30 July 2026
A small update, mostly focused on fixing critical layout issues: Fixed detail panels opening over page content without a way to close them on narrower screens. Fixed the Statistics → Multipliers search options covering the first result and remaining open after search focus was lost. Course General Stats now include all active course modifiers and highlight affected courses on hover.
- Idle Awakening v0.5.5 Update: QoL & Fixes Update - 28 July 2026
QoL improvementsAdded resource pinning and unpinning directly from Statistics → Resources.Spell, crafting, and alchemy rows show raw bonuses with details on hover tooltip.Added clear descriptions for many effects and multipliers.Effect descriptions now appear across General Stats, Cumulative Effects, and Statistics -> Multipliers page.Statistics now shows effect descriptions instead of technical IDs.Multiplier search now supports Name and Description filters.General Stats now include all relevant active effects on property tab.Hovering a stat highlights affected Property items or Zoo animals.Reworked some tags for machinery and structuresFixesFixed action rank progress advancing one level early.Fixed "Save Draft" button on skill treeFixed active rituals not restoring after reloading the game.Fixed incorrect “All available tiers unlocked” messages after changing religions.Fixed tooltips…
- Idle Awakening v0.5.4f: hofix patch - 23 July 2026
Idle Awakening v0.5.4f: - Added dedicated section for legacy game save recovery
- Idle Awakening v0.5.4e: Hotfix patch - 22 July 2026
Hotfix issue where some progress might be loss due to older Cloudsave file
- Idle Awakening v0.5.2-d - 22 July 2026
After four months of active work on this update, followed by two months of open beta testing together with our Discord community, I’m happy to announce that Idle Awakening v0.5.2-d has officially been released!New ContentThe update introduces new progression mechanics, including Religion, Crystals, and more. It also adds new resources and crafting recipes. Altogether, v0.5.2-d brings more than two weeks of new gameplay content.More Control, Less BusyworkPersonal Goals let you choose what you want to work toward.Expanded automation adds new conditions, expedition rules, and better bulk controls.More offline time increases the maximum stored duration from 24 to 72 hours.Faster and More ReliableThe update includes major performance and stability improvements across Action Lists, Workshop automation, Property, Spells, and other frequently updated systems.Thank you to everyone who helped tes…
- Idle Awakening: Mages Path - v0.3.1 small update - 23 March 2026
Regular patch including minor QoL and bugfixes: Added possibility to search in property tab by cost Added rank progress bar indicator to action card Added quantization algorithm for crafting and alchemy efforts for better precision Fixed a bug where active ritual data could remain after reset Fixed multiple action rank multiplier mismatches (Learn Botany, Archeology Intuition Training, Linguistic Drills, Enhance Mind) Rebalanced Public Engagement to be a consistent mental action (tags, category, and discount) Thanks for playing and sharing your feedback!
- Idle Awakening: Mages Path - v0.3.0c tiny update - 5 January 2026
A tiny quality-of-life update with a couple of fixes:Added a new resource filter mode to the mapFixed an issue where the social events icon didn’t display correctlyFixed an issue with large numbers not displaying properlyMinor text and description fixesThere are more fixes and improvements still awaiting, so see you soon with next update!
- Idle Awakening: Mages Path v0.3.0b - Small Bugfix Patch - 22 December 2025
Another small patch, including some important bug fixes:Fixed a bug where missing mana didn't cause active spell efficiency to drop in some casesFixed a bug where toggling "Show breakdowns always expanded" didn't apply correctlyFixed a bug where highlighting of positive/negative and capped resources didn't work properlyFixed some typos and descriptionsThanks for letting me know about bugs and issues!
- Idle Awakening v0.3.0a: Tiny Update - 21 December 2025
Small update with minor hotfixes: Fixed bug where manual labor efficiency was applied to "Clay Mining" action inconsistently Fixed bug where hover over learning multiplier didn't highlight actions it affects Added hints section to the right sidebar of the rituals page As always, thank you for playing the game! I’m looking forward to hearing your feedback.
- Idle Awakening: Mage’s Path — v0.3.0 Update - 20 December 2025
I am excited to inform you that v0.3.0 update is live!This update continues the vertical expansion of the game and adds a new layer of depth to progression, along with multiple quality-of-life improvements.Whats new in v0.3.0:New mechanics, including the Zoo, Press, and othersNew resources, alchemy, and crafting optionsNew structuresAn x8 offline time speed-up modeA large set of new story eventsNumerous bug fixes and stability improvementsAs always, I’ll be closely watching feedback and making adjustments where needed.Thank you for playing and for helping shape the future of Idle Awakening.
- Road to v0.3 - 25 November 2025
Hello everyone!Work on version 0.3 is well underway, and I’d like to share a closer look at what’s coming in the next major update. Over the past weeks I’ve been expanding systems, adding new mechanics, and improving performance to prepare the game for the next stage of its progression.Time Acceleration x8Let’s start with something many players have been asking for.Recent optimizations have unlocked a new x8 time acceleration mode, which makes long-running actions and late-game progression feel much smoother. It’s a small feature on paper, but one that noticeably changes the flow of the game.A New Mechanic: The ZooVersion 0.3 introduces the Zoo — a new system where you can raise and expand populations of magical creatures. Each species provides a unique permanent bonus, and each requires its own resource to grow.This mechanic is designed to create interesting long-term decisions: Do you…
- Idle Awakening: Mages Path v0.2.2a - 9 October 2025
Bug fixes Fixed a bug where in some cases living space might not display in costs Fixed some effects descriptions Fixed a bug where auto-effort didn't handled properly case when action with auto-effort is not required at all Fixed a bug where story popup might prevent people from being able to finish the tour Improved auto-effort behavior in case when list can't be balanced to avoid deficits QoL QoL: Resources and multipliers under statistics now can be shown/hidden, and are updated every second Thanks again for helping me track down bugs and improve the game!
- Idle Awakening: Mages Path v0.2.2 - 7 October 2025
Bug fixes Fixed auto-effort behavior in lists Fixed game crashes when removing automation rules and switching between lists Fixed game crases in shop screen on smaller window Re-balance Magic that consumes mana over time no longer require additional mana to cast QoL Added separate multipliers and resources tabs in statistics As always, thank you so much for your feedback and support — every report and suggestion helps improve the game!
- Idle Awakening: Mages Path v0.2.1g - EA and Demo update - 2 October 2025
Bugfixes Fixed a bug where courses were not displayed properly in the quick access panel Fixed a bug where the cursor automatically jumped to the end of value input in automation rules Fixed a bug where coal discount wasn’t applied correctly to some machinery Fixed a bug where in some cases the action list sidebar might not update properly Fixed a bug where max XP might not update properly when changing spell level input Rebalance Replaced the broken Blacksmith’s Amplifier with Soil Amplifier Reduced the positive effect of Diplomat’s Elixir And for those trying out the Demo — it’s been updated with all these fixes as well!
- Idle Awakening v0.2.1f – Hotfix & QoL Update - 1 October 2025
This update is a direct continuation of yesterday’s patch, focusing on community feedback and fixing issues reported here on Steam and on Discord. Bugfixes Fixed a bug where alchemy auto-rebalance inconsistently worked with lists Fixed some issues with search and automation inputs Fixed a bug where Self-Organization displayed wrong number of potential benefit in left sidebar Fixed a bug where spell XP gain sometimes didn't update when a different spell level was selected QoL Now you can hover potential loot to see some more useful information Added new automation rules for running course Hovering over resource in left sidebar will show both gross and net income Hovering over alchemy recipe icon or name now show tooltip There still are some known bugs related to crafting & alchemy auto-balance. Will address in next updates during this and upcoming week. Thanks to everyone who took the ti…
- Idle Awakening v0.2.1e – Hotfix & QoL Update - 30 September 2025
Bug Fixes Fixed a bug where crafting efforts didn’t restore correctly when auto-rebalance was enabled. Fixed a bug where the automation rule for running alchemy didn’t work. Fixed an issue where “time to empty” was not displayed when hovering over a resource in the left sidebar. Fixed alchemy/crafting list effects not updating with default effort when adding new items. Fixed a bug where crafting efforts could exceed 100% total effort under certain circumstances. Fixed a bug where the cursor jumped to the end of the input while editing list names. Fixed a bug where hotkeys unintentionally triggered during text input editing. Fixed inconsistent updates of spell details. Fixed an issue where some important herbs might not appear on the map. Quality of Life Crafting detail effects now show numbers, taking into account bonuses and multipliers. Added an option under interface settings to adju…
- Idle Awakening v0.2.1d – Hotfix & QoL Update - 27 September 2025
Bug Fixes Fixed a critical issue where the shop popup could not be closed under certain resolutions. Fixed a bug where action XP/s was incorrectly double-counting effort factor in the details view. Fixed empty tooltips appearing for resources that had no breakdown data. Balance Insight Potion has been re-balanced and is now stronger. Quality of Life You can now consume items pinned to the left sidebar with a right-click. Added a visual indication for actions that cannot be auto-rebalanced in lists. Mana is now highlighted in yellow when you don’t have enough to trigger a spell. Thanks again for playing and supporting Idle Awakening! Please keep sharing your feedback — every report helps me polish the game further
- Idle Awakening: Mages Path is now available in Early Access - 25 September 2025
I’m incredibly excited to announce that Idle Awakening: Mages Path has officially launched into Early Access!First of all, huge thanks to everyone who played the demo and shared valuable feedback. Your input helped shape the game, and I truly hope you’ll enjoy what’s here today.The game currently offers several weeks of gameplay content, but it’s still far from finished—that’s why we’re starting this journey in Early Access. The main goal is to involve you, the players, in shaping the future of Idle Awakening. If you discover bugs, run into issues, or simply have ideas for improvements, please don’t hesitate to share your thoughts. I’ll be around and actively listening.This is a huge milestone for me as a solo developer, and it wouldn’t have been possible without your support. Thank you again, and welcome to the path of awakening!If you enjoy the game, leaving a review would mean the wo…
- Idle Awakening Demo: Tiny Update v0.1.4j - 29 May 2025
QoL Improvements: - Added autopurchase for resources in shop. - Added possibility to view maxed out actions. Bug Fixes - Fixed a bug where "ON/OFF" flag under automations was displayed incorrectly.
- Idle Awakening Demo: Tiny Update v0.1.4i - 27 May 2025
The aim of this small update is to address some bugs reported by players recently. v0.1.4i Patch Notes Bug Fixes - The window state is now saved properly — the game no longer always opens in fullscreen. - Fixed a bug where "Perform Basic Tricks" was incorrectly affected by the physical actions discount. - Fixed a display issue where the potential resource balance shown in the left sidebar could be incorrect. Balance Changes - Increased basic values of crafting and alchemy effort