- Customization options added - 12 March 2022
Report: 2042/3/11 ”Improvements in manufacture, repair, and biometric tuning of suits has reduced overall turnover and subsection replacement due to wear and resulted in a more permanent assignment of armor and individual hardware. Correspondingly, Corps regulations regarding presentation have been loosened in order to give pilots more opportunity to personalize their armor. Operators are now more able to individualize their armor as persons and units see fit. “ - Overhauled underlying customization system code to improve maintainability and network synchronization reliability - Added Faceplate decal customization - Added MultiRifle model customization - Added Callsign to ExoSuit - your display name is now stenciled on your armor - Improvements to dedicated game server stability - Prepending chat text with (Team) or (All) in team games depending on chat visibility - Fixed issue where ra…
- ExoCorps Tuesday Community Game | 1PM PDT / 4PM EDT - 10 August 2021
It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event Schedule We host weekly play sessions to ensure you get a chance to play with a larger group of players at least once a week. It's also a great way to give the devs feedback directly! ::) Tuesday @ 1pm PDT / 4pm EDT Friday @ 8pm PDT / 11pm EDT We schedule at least 2 hours for the event, but often end up playing longer than that. ::) See you there!
- ExoCorps Friday Community Game | 8PM PDT / 11PM EDT - 6 August 2021
Join us tonight for our regular Friday community game! The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event Schedule We host weekly play sessions to ensure you get a chance to play with a larger group of players at least once a week. It's also a great way to give the devs feedback directly! ::) Tuesday @ 1pm PDT / 4pm EDT Friday @ 8pm PDT / 11pm EDT We schedule at least 2 hours for the event, but often end up playing longer than that. ::) See you there!
- ExoCorps Tuesday Community Game | 1PM PDT / 4PM EDT - 3 August 2021
It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event Schedule We host weekly play sessions to ensure you get a chance to play with a larger group of players at least once a week. It's also a great way to give the devs feedback directly! ::) Tuesday @ 1pm PDT / 4pm EDT Friday @ 8pm PDT / 11pm EDT We schedule at least 2 hours for the event, but often end up playing longer than that. ::) See you there!
- ExoCorps Friday Community Game | 8PM PDT / 11PM EDT - 30 July 2021
Join us tonight for our regular Friday community game! The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event Schedule We host weekly play sessions to ensure you get a chance to play with a larger group of players at least once a week. It's also a great way to give the devs feedback directly! ::) Tuesday @ 1pm PDT / 4pm EDT Friday @ 8pm PDT / 11pm EDT We schedule at least 2 hours for the event, but often end up playing longer than that. ::) See you there!
- ExoCorps Tuesday Community Game | 1PM PDT / 4PM EDT - 27 July 2021
It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event Schedule We host weekly play sessions to ensure you get a chance to play with a larger group of players at least once a week. It's also a great way to give the devs feedback directly! ::) Tuesday @ 1pm PDT / 4pm EDT Friday @ 8pm PDT / 11pm EDT We schedule at least 2 hours for the event, but often end up playing longer than that. ::) See you there!
- Friday Community Play Session - 24 July 2021
It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. We host weekly events to ensure you have an opportunity to play with a larger number of players at least once a week. It's also a great way to give the devs feedback directly! ::) Tuesday @ 1pm PDT / 4pm EDT Friday @ 8pm PDT / 11pm EDT Join our Discord for voice chat and opt-in game notifications: exocorpsgame.com/discord
- Tuesday Community Play Session - 20 July 2021
It's that time again! ::D We host weekly events to ensure you have an opportunity to play with a larger number of players at least once a week. It's also a great way to give the devs feedback directly! ::) Tuesday @ 1pm PDT / 4pm EDT Friday @ 8pm PDT / 11pm EDT The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for opt-in game notifications: exocorpsgame.com/discord
- July Hotfix Patch - 20 July 2021
Changes: Fixed issue where targeting systems would not work on Moon and Orbit maps Fixed issue where targeted notifications would sometimes get stuck on screen Fixed issue where targeting system would flicker between acquiring and searching states. Adjusted conditions under which players receive jammed/target-lost notifications Fixed bots using missile swarms too frequently Potential fixes to replication issues found in most recent testing Potential fixes to projectile audio sometimes not stopping at end of match Various fixes/improvements to tutorial Various netcode optimizations Various HUD bug fixes
- July Update - 17 July 2021
Report: 2041/7/16 ”Upgrades to exosuit tracking management systems are being rolled out to units across the Corps. Guidance systems have improved target retention and ECM detection has been implemented across all potential jamming spectrums used by the Corps or outside entities. Further refinement has produced a more effective yield from the AC munitions. Improvements to coil materials has also brought about an increase in Plasma throw frequency.“ Updates: Brand New Targeting/Jamming System! Lock-on now has progress that gradually increases while aiming at an enemy and gradually decreases when you stop aiming at them, lose sight, or are too far away. You are notified when enemies are locking onto you. Enabling your jammer resets enemy lock-on progress and makes it harder to acquire a lock. Using your jammer also hides your targeting system from enemies, preventing them from being notifi…
- Patch Notes - 22 June 2021
Report: 2041/6/22 ”Search protocols on swarm munitions have been improved, resulting in more aggressive target tracking. HUD systems have been modified to allow user preset customizations to provide better useability for our operators with color-blindness.“ - Our first round of Steam Achievements - Experimental color swaps of HUD to address various forms of color blindness (cycle using F5/F6 keys) - Character model updates - Increased homing aggression on the Missile Swarm - Team nomenclature switched to Diamonds/Clubs - HUD warning when ping is extremely high - Player-hosted servers no longer kick their host when internet connectivity is lost, but will warn them on HUD - Lock-on/Tracking visual tweaks - Menu tweaks - Decreased “Flag-reset” times to better handle edge cases when it gets stuck. - Fixed GAT spindown SFX on vacuum maps - Fixed issue where match clock disappears after playi…
- Patch Notes! - 28 May 2021
Report: 2041/5/26 ”Confident that the recent production-level Multirifle logistics chain is meeting specifications, drone weapons protocols have undergone adjustment under the direction of the Triumvirate to favor non-solid firing modes in order to conserve munition stores. In order to improve HUD clarity during field exercises, HUD coloration has been altered to represent “hostile” vs. “friendly” over the former minimal team color paradigm. Manufacturing defects of the recently implemented, contractor-supplied RDF (Remote Detonation Flare) launch casings are being addressed by Tri-Com representatives, and improvements are expected.“ - Fixed Flares doing too much damage to their owners - Reduced Flare Damage - Increased Flare Blast Radius - Fixes to Flare Replication - Fixed issue where Flares would mistakenly detonate on neutralized missiles - Fixed Flares firing when players really me…
- April Hotfix/Tuning Patch - 10 April 2021
Report: 2041/4/10 ”Efficiencies brought to both the power-coupling system and the transmission network for the Multirifle have resulted in decreased power draw on the exosuit power supplies during engagement. Swarm munitions are being upgraded for increased velocity as contractor manufacturing facilities are meeting the new specifications brought on by co-Triumvirate R&D developments. Acquisition and tracking software has also been updated, partially in response to recent feedback resulting from our Saturnian void-ops exercise range.“ - Team iconography now displays on gun screen - Reduced power costs for all weapon modes by varying amounts - Increased Missile Swarm speed - Lock-on area and tolerance increased - Experimental lock-on prediction to compensate for problems in high-ping situations - Fixed movement prediction problems with recoil velocity - Fixed physics problems with landin…
- Happy April First! - 1 April 2021
Report:2041/03/27 - Happy April 1st! . . . - Updated 3rd person Multirifle to match first person multirifle - More movement tuning - Minor particle system optimizations - The Strafe Left + Strafe Right combo is now treated as Walking when you're on the ground, just as it's treated as Stabilizing when you're in the air. - Increased range of sound for GAT21 on vacuum maps - Increased blast radius of Darts - Added icon for Flare kills - Fixed Stabilize not fully zeroing out velocity on dedicated servers when using the alternative shortcuts (i.e. A+D and Space+Ctrl). - Fixed bug where the wrong material was being applied as camo in certain cases - Fixed a problem with the skybox on Moon maps. - Fixed a rare crash that occurred when joining servers - Various other fixes
- Our Biggest Patch Ever! - 27 March 2021
Report:2041/03/27 ”Inertia management subsystems are being tuned for the exosuit in light of data taken from void-ops trials. Operators can now auto-zero out their velocity in relation to the combat environment. The initial prototype Multirifle is being phased out for the Mk.1 production model replacements. This rollout has disrupted the exosuit micro-compensations learned through the initial phases of equipment pairing, prompting new instabilities caused by the weight of the new unit. However, exosuits are also now capable of “bracing”, increasing the accuracy when the suit is not actively powering itself at high acceleration rates. In other news, Flare subsystems are being replaced with a user-aimable munition that can provide defensive capabilities at a greater distance. Further updates to the Multirifle software are still pending.” HIGHLIGHTS - New Multirifle design built with an ey…