SPSTEAMPULSELIVE ANALYTICS
Visibility

Visibility Steam metadata

Zeritum | May 25, 2015 | game

Released

1players observed · 22 September 2026 - 15:58:45 UTC

Free To PlayIndieFree to PlayPlatformerSteam Store

  • Latest observed players1 · 22 September 2026 - 15:58:45 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)7,469
  • Revenue (VGI)$5,292
  • Review score60% positive

Visibility metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 15:58:45 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)7,469
  • Revenue (VGI)$5,292
  • Review score60% positive
  • Total reviews93
  • Release dateMay 25, 2015
  • DeveloperZeritum
  • PublisherZeritum

Genres: Free To Play, Indie

Company pages: Developer: ZeritumPublisher: Zeritum

Top Steam chartsTop 100 gamesGame directorySteam Store page

Visibility Steam metadata

Visibility metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/368290/metadata
Steam Storehttps://store.steampowered.com/app/368290/
Steam Communityhttps://steamcommunity.com/app/368290
PCGamingWiki search
IGDB searchSearch IGDB for Visibility

Reviews, pricing, and metadata

Review summary

Mixed

60% positive, 56 positive, 37 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

17

Platform releases
  • Steam 25 May 2015

Latest Steam announcements

  • New game from the creator of Visibility -- Hexvade! - 3 October 2017

    Hello! So it's been a while (over a year, in fact) since Visbility became free to play and I promised everybody that paid money for the game a discount on the next game I create. Do not fear, I've not forgotten! There is a totally free to play demo of the new game - Hexvade - along with a trailer at http://www.hexvade.com - feel free to go and check it out! The demo version is limited local multiplayer only and has limited characters, but rest assured the full version will have singleplayer and online multiplayer modes, this demo is just a taster! Hexvade is far more stable, bug-free and polished than Visibility is (not that that was hard, I look back on this game and cringe a little :p) The full game is planned for release sometime in early 2018, but that's subject to change as things in life come and go giving me either more or less time to work on Hexvade. I won't be posting many mor…

  • New game from the creator of Visibility -- Hexvade! - 3 October 2017

    Hello! So it's been a while (over a year, in fact) since Visbility became free to play and I promised everybody that paid money for the game a discount on the next game I create. Do not fear, I've not forgotten! There is a totally free to play demo of the new game - Hexvade - along with a trailer at http://www.hexvade.com - feel free to go and check it out! The demo version is limited local multiplayer only and has limited characters, but rest assured the full version will have singleplayer and online multiplayer modes, this demo is just a taster! Hexvade is far more stable, bug-free and polished than Visibility is (not that that was hard, I look back on this game and cringe a little :p) The full game is planned for release sometime in early 2018, but that's subject to change as things in life come and go giving me either more or less time to work on Hexvade. I won't be posting many mor…

  • Visibility is now free to play! - 15 September 2016

    It's been a year and a half since release but seeming as I haven't had the time to do many bug fixes or events, I feel it's only fair I make the game free for anyone else that wants to have a go. Please note that the game is unchanged by this - no features have been added or taken away, and you do not need to update your game. Those who have purchased the game, either through Steam or through a bundle, will be getting a free coupon towards my next game, which is currently in the works (and I can guarantee it'll be more feature-filled and less buggy than Visibility was) :) Thanks to those that played the game and left reviews, both the positive and negative reviews have helped me become a better dev and hopefully that'll show when I finish up my next game. Cheers, Zeritum

  • Visibility is now free to play! - 15 September 2016

    It's been a year and a half since release but seeming as I haven't had the time to do many bug fixes or events, I feel it's only fair I make the game free for anyone else that wants to have a go. Please note that the game is unchanged by this - no features have been added or taken away, and you do not need to update your game. Those who have purchased the game, either through Steam or through a bundle, will be getting a free coupon towards my next game, which is currently in the works (and I can guarantee it'll be more feature-filled and less buggy than Visibility was) :) Thanks to those that played the game and left reviews, both the positive and negative reviews have helped me become a better dev and hopefully that'll show when I finish up my next game. Cheers, Zeritum

  • WIN - Game(s) of your choice! - 4 July 2015

    (Reposting this because I don't think it announced it properly the first time) So it's been a while since the game has released and I wanted to have a thank-you for all of those who have played (and hopefully enjoyed) Visbility. THEREFORE - COMPETITION! :D Screenshot yourself on the game-complete screen (You just have to re-complete Level 20 if you have already finished the game previously) and post it below as a comment and you could be in with a chance to win a game of your choice, or many smaller games, up to a cost of £24.99 (which is $37.99 for the guys across the pond) There will also be a runner-up prize for the person with the fastest completion time. The contest will run until 11:59pm BST on the 11th of July. Any entries after this point will not be counted. Please keep your profiles set to public so I can send you a message if you are the winner. Thanks, and good luck to you a…

  • WIN - Game(s) of your choice! - 4 July 2015

    So it's been a while since the game has released and I wanted to have a thank-you for all of those who have played (and hopefully enjoyed) Visbility. THEREFORE - COMPETITION! :D Screenshot yourself on the game-complete screen (You just have to re-complete Level 20 if you have already finished the game previously) and post it below as a comment and you could be in with a chance to win a game of your choice, or many smaller games, up to a cost of £24.99 (which is $37.99 for the guys across the pond) There will also be a runner-up prize for the person with the fastest completion time. The contest will run until 11:59pm BST on the 11th of July. Any entries after this point will not be counted. Please keep your profiles set to public so I can send you a message if you are the winner. Thanks, and good luck to you all! -Z (Please note that if there are not more than five entries, there will be…

  • Behind the Scenes - 21 June 2015

    Hey all! Just thought I'd give you a sneak peek into the updates which will be coming your way at some point in the future for the 1.1 update! Don't expect anything too soon but be assured that I am indeed working on it. Please note that all of these features are still only ideas and it is not 100% certain that they'll make it into the final release. First up, the smaller features that don't really need much explanation: - More levels with more mechanics - Level Select screen - Controller support - More achievements Now onto a couple of the big things I have planned. EASY MODE: Some people have complained about the difficulty of the game. Whilst the game was intended to be a challenging game, I understand this may not be in everyone's best interests. I am planning an easy mode which means that your lights will illuminate a little bit more than they do currently. In addition, you also ge…

  • Behind the Scenes - 21 June 2015

    Hey all! Just thought I'd give you a sneak peek into the updates which will be coming your way at some point in the future for the 1.1 update! Don't expect anything too soon but be assured that I am indeed working on it. Please note that all of these features are still only ideas and it is not 100% certain that they'll make it into the final release. First up, the smaller features that don't really need much explanation: - More levels with more mechanics - Level Select screen - Controller support - More achievements Now onto a couple of the big things I have planned. EASY MODE: Some people have complained about the difficulty of the game. Whilst the game was intended to be a challenging game, I understand this may not be in everyone's best interests. I am planning an easy mode which means that your lights will illuminate a little bit more than they do currently. In addition, you also ge…

  • An important update regarding saves - 27 May 2015

    Visibility has been updated, which is good! Also, bad. This update has unfortunately broken your current save games! :( I am very sorry for the inconvenience caused but there was simply no way around it. The reason for this is that I have changed the structure of the saves to future proof them, as currently they would break if the game ever got the point where it had over 100 levels. Better to do it now rather than later! But good news, too! This game adds a fullscreen mode, as requested by a few of you. This should fully function for all 16:9 resolutions, but it is untested on 4:3 so please be aware that it may look incredibly weird on these monitors. That is all, and once again I am sorry for the save corruptions! -Z

  • An important update regarding saves - 27 May 2015

    Visibility has been updated, which is good! Also, bad. This update has unfortunately broken your current save games! :( I am very sorry for the inconvenience caused but there was simply no way around it. The reason for this is that I have changed the structure of the saves to future proof them, as currently they would break if the game ever got the point where it had over 100 levels. Better to do it now rather than later! But good news, too! This game adds a fullscreen mode, as requested by a few of you. This should fully function for all 16:9 resolutions, but it is untested on 4:3 so please be aware that it may look incredibly weird on these monitors. That is all, and once again I am sorry for the save corruptions! -Z

  • Quick question (Please read) - 27 May 2015

    Hello, hope you're all enjoying the game so far :) I was curious to know your opinions on this: Would you prefer me to do lots and lots of tiny updates to the game, or save up a lot of changes and then release them in one big update? I would like to know this as I don't want to spam you with updates if that will be annoying but I also don't want you to have to wait ages for features. I'm torn! All opinions welcome Thank you for your time, -Z

  • Quick question (Please read) - 27 May 2015

    Hello, hope you're all enjoying the game so far :) I was curious to know your opinions on this: Would you prefer me to do lots and lots of tiny updates to the game, or save up a lot of changes and then release them in one big update? I would like to know this as I don't want to spam you with updates if that will be annoying but I also don't want you to have to wait ages for features. I'm torn! All opinions welcome Thank you for your time, -Z

  • 24 Hours done! Have updates! - 26 May 2015

    Well, with the first 24 hours all done and dusted with, I would just like to say thank you to all of you! I have received numerous ideas for improvements I can make to the game and I assure you, I will make these improvements and release an update (which will include some new levels) over the next month or so. Cheers to those that have made videos of this game, and I encourage others to do so. I really love seeing you struggle! :p Please keep on playing and sharing with your fellow gamers. Enjoy! -Z

  • 24 Hours done! Have updates! - 26 May 2015

    Well, with the first 24 hours all done and dusted with, I would just like to say thank you to all of you! I have received numerous ideas for improvements I can make to the game and I assure you, I will make these improvements and release an update (which will include some new levels) over the next month or so. Cheers to those that have made videos of this game, and I encourage others to do so. I really love seeing you struggle! :p Please keep on playing and sharing with your fellow gamers. Enjoy! -Z

  • IT'S OUT *fanfare* - 25 May 2015

    Visibility is now available on the Steam store! Go forth, my pretties, enjoy the game! :D -Zeritum

  • IT'S OUT *fanfare* - 25 May 2015

    Visibility is now available on the Steam store! Go forth, my pretties, enjoy the game! :D -Zeritum

  • IT'S OUT *fanfare* - 25 May 2015

    Visibility is now available on the Steam store! Go forth, my pretties, enjoy the game! :D -Zeritum

  • 21 hours remaining! - 24 May 2015

    There's just 21 hours until the game releases! I am very excited for this and I do hope that when you play this game it does not let you down! Here is a list of the release times in the different time zones: (23/5) 10AM, PDT 1PM, EDT 6PM, BST 7PM, CEST (24/5) 4AM, AWST 6AM, AEST A few people have mentioned that this game should be up for sale for more than it is. You are generous people! I set the price at £2 ($3) because I wanted to make it as accessible as possible. If you do believe that this game is worth more, I thank you for generosity and you may donate to my PayPal here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD4KUAKSXT9NS Here's to a good launch! -Zeritum

  • 21 hours remaining! - 24 May 2015

    There's just 21 hours until the game releases! I am very excited for this and I do hope that when you play this game it does not let you down! Here is a list of the release times in the different time zones: (23/5) 10AM, PDT 1PM, EDT 6PM, BST 7PM, CEST (24/5) 4AM, AWST 6AM, AEST A few people have mentioned that this game should be up for sale for more than it is. You are generous people! I set the price at £2 ($3) because I wanted to make it as accessible as possible. If you do believe that this game is worth more, I thank you for generosity and you may donate to my PayPal here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD4KUAKSXT9NS Here's to a good launch! -Zeritum

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID368290
Live current players1
SteamPulse tracked peak2
Live count (today's peak floor)1
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 25, 2015
DeveloperZeritum
PublisherZeritum
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent60%
Positive reviews56
Negative reviews37
Total reviews93
Steam recommendationsNot available
Achievements17
Average playtime forever926 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/368290/

Short description

Visibility is a platformer that is completely dark until you place your lights. Each level has a limited set of lights which you must strategically place around the level in order to illuminate your path to the exit.

About this game

Visibility is a platformer with a unique twist. It is completely dark. That is until you place your lights, of course. Each level has a limited set of lights which you must strategically place around the level in order to illuminate your path to the exit. The challenge isn't over once you've got your lights in the right place, however. The platforming itself is a different challenge of its own, offering awkward jumps and varying traps that you will not be able to navigate safely if you have not lit up the level correctly. As there are no specific light locations, each one of the 20 levels have their own unique solution that you will create as you play. If you're not particularly efficient with your lighting then you may be forced to run through a section of a level completely unaided with only hope (or your memory) to save you.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Visibility's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Visibility's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Visibility at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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