SPSTEAMPULSELIVE ANALYTICS
Off the Text

Off the Text Steam metadata

betaDrive Modes | 2026 | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID3683780
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperbetaDrive Modes

Off the Text metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3683780
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperbetaDrive Modes
  • PublisherbetaDrive Modes
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: betaDrive ModesPublisher: betaDrive Modes

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Off the Text Steam metadata

Off the Text metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3683780/metadata
Steam Communityhttps://steamcommunity.com/app/3683780
PCGamingWiki search
IGDB searchSearch IGDB for Off the Text

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option, Save Anytime, Stereo Sound

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Pendulum Meadows Gazette - 25 July 2026

    Welcome back to the Pendulum Meadows Gazette. This week the whole platform is riding the rails — Steam Train Fest is on, July 20 through the 27th, and the discounts run deep. Now, I know not everyone here is a train person. Neither am I, not really. But that's exactly why I want to point you toward it. Every so often a festival like this drags a genre into the light and you find something that has nothing to do with timetables and everything to do with feeling. Case in point: RUNNING TRAIN | 走ル列車!. I clicked on it half out of curiosity, and it genuinely caught me off guard. The graphics are good, sure. But that wasn't the part that got me. It's how real it feels. Not "realistic looking" — real. Sitting there, hands on the controls, I wasn't watching a train. I was driving one. That gap between looking at a thing and being inside it is a hard one to close, and this one closes it. Go see…

  • Pendulum Meadows Gazette - 11 July 2026

    Welcome back to the Pendulum Meadows Gazette. The Steam Summer Sale has been in full swing, and I hope you managed to snag something you'd been circling for a while — you know the feeling, the one you keep hovering over but never quite commit to. I did my own damage this week, no regrets. But sales come and go. What stays is the work, and this week the work went well. So settle in — I've got good news to share, same as always. #1 Level Polishing — Tier 3 Lineup : I polished four more levels this week, all from the Tier 3 lineup. This tier is where the difficulty starts to climb — syncopation, split-letter generation, the kind of rhythm that trips you up if you're not paying attention. My job here was a balancing act: let that challenge come through honestly, but never let it spike into something unfair. I got granular with it this time. One example — the moments where you have to press…

  • Pendulum Meadows Gazette - 4 July 2026

    Welcome back. This week ran long — I started social media. Development pushed harder than usual. Curation kept going. A lot moving at once, but I wanted to share where each piece landed. #1 Level Polishing — Type Spawn Zones : I worked on four levels this week, all focused on the spawn area of letters. None of these are the hardest levels in the game, but they're not throwaways either. I wanted them to feel readable — not chaotic, not flat. So I gave each one a quiet rule of its own. A rhythm to the spawn pattern you can sense before you can explain. Hope it lands for you. #2 Social Media Content — First Videos Coming : My first videos drop soon. Nothing grand. I studied a bit about how short-form actually travels, then made something. The plan is to test formats, watch what players respond to, and keep adjusting. Honestly, it's been more fun than I expected. #3 Curation — Still Going :…

  • Pendulum Meadows Gazette - 26 June 2026

    Welcome back. I'll be honest with you — most of this week didn't go into my own game. It went into Steam Next Fest. Over 4,200 games this round, and I spent days digging through them, looking for the ones that stay with you. Did you find yours? The one you didn't even know you were waiting for? I hope you did. There's a particular joy in that kind of search — and it's the same joy I try to fold back into everything I make and share here. Anyway. Let me tell you what did get done. #1 Arcade Mode Polish & Font Clarity : I polished all four levels of Arcade Mode — the lower-difficulty ones. Coming back to them after a while was more fun than I expected. The font legibility had always nagged at me, so I gave it a proper pass this update. The difference is bigger than I'd hoped, and I'm genuinely happy with it. #2 Social Media Asset Overhaul & Curation : I rebuilt every social media asset fr…

  • Pendulum Meadows Gazette - 20 June 2026

    Last week, the second demo went live. After rounds and rounds of feedback, it's genuinely energizing to see how far the game has come. Every bit of that progress traces back to you. None of it would've happened alone, and I mean that. Thank you. I'll keep folding your feedback in, chasing a better experience with every update. Three things left on the road ahead: polish the game until it's launch-ready, get serious about marketing, and start building toward the long-term vision of this one-person studio. Here's where things stand on each. #1 : Arcade Level Polish — Two Levels Done : Both early-game arcade levels got a visibility pass this week — readability is noticeably better now. The second one was an extra treat to work on; it's one of the very first sketch levels I built for this game. #2 : Social Media, Waking Back Up : Reactivating channels that had gone quiet. New social assets…

  • Pendulum Meadows Gazette - 10 June 2026

    Welcome back to the Pendulum Meadows Gazette! I have some news worth stepping away from whatever you're doing for — Demo 2 is officially out. If the first demo left any impression on you at all, this one is a different animal. More songs, a new mode, and a noticeably different atmosphere. I'll get into the details below, but let's just say: if you haven't tried it yet, now would be a good time. #1 Story Mode — Now Playable : Demo 2 introduces Story Mode for the first time. Unlike Arcade Mode, it's designed with a more accessible difficulty curve, making it a gentler entry point into the world of Pendulum Meadows. Whether you're new to the game or just curious about the narrative side of things, this is your chance to experience it before the full release. I wouldn't sleep on it. #2 Four Tracks, Three New Stages : The first demo shipped with three tracks. Demo 2 brings four — and three o…

  • Pendulum Meadows Gazette - 1 April 2026

    Welcome back to the Pendulum Meadows Gazette. April's here, and so is another week of quiet, steady work behind the scenes. No grand announcements this week — just the kind of progress that doesn't always make noise but keeps things moving forward. Build testing continues, a few rough edges are being smoothed out, and something I think you'll enjoy is getting closer. Let's get into it. #1 Ongoing Build Testing & Bug Fixes : I'm still deep in build testing this week. Nothing dramatic — just the kind of persistent, unglamorous work that holds everything together. Small issues keep surfacing, and I keep knocking them down. The second demo track is getting closer. I won't put a hard date on it, but it won't be long now. #2 Reworking the Game Packaging Visuals : I've been revisiting the game's packaging imagery. The previous version felt a little too static for a rhythm game, so I'm editing…

  • Pendulum Meadows Gazette - 25 March 2026

    Welcome back to the Pendulum Meadows Gazette. This week's news is a little different — there's no new feature to unpack, no experiment to walk you through. Instead, I'm here to tell you that something bigger is quietly taking shape in the press room. For the past several weeks, I've been putting out update after update — six of them, back to back. Each one was a small piece of a larger puzzle. Now, I'm in the middle of pulling all of those pieces together into a single build. A proper one. The second demo build. It's not quite ready to ship yet — but it's close. And I wanted you to know. #1 The Second Demo Build Is in Final Testing : Everything from the past six consecutive updates has been packed into this build — every fix, every improvement, every small detail I kept refining along the way. It's the most complete version of this game I've ever put together. #2 Four Levels, Now Open t…

  • Pendulum Meadows Gazette - 20 March 2026

    Options menus don't often get their own issue. But this one earned it. The original options layout was built around a concept — an LP vinyl record, fitting for a game where music is everything. You'd spin through the options by rotating the record. It made sense in theory. In practice, it was unfamiliar enough to confuse people. So it's been rebuilt. The new layout takes its design from something on the back of that same record: the tracklist. Categorical, scannable, and immediately understood. The concept lives on — just presented differently. #1 Options Layout Redesigned : The vinyl-rotation interface has been replaced with a tracklist-style layout — two categories on the left, Display and Audio, with their respective options listed on the right. Selectable, navigable, and straightforward. The atmosphere remains. The confusion doesn't. #2 New Options Added : Several new adjustments ar…

  • Pendulum Meadows Gazette - 18 March 2026

    Steam Next Fest brought a lot of eyes to Pendulum Meadows — and with those eyes came feedback. Honest feedback. The kind that points at the small friction points and says: this could be clearer. This issue is the response to that. Not a dramatic overhaul, but a careful, deliberate pass through the parts of the experience that needed a little more attention. #1 Lobby UI Adjusted for Clarity : This game runs on a single-button, single-interaction system — no mouse, no menus, no selection cursors. Navigation is handled entirely through keystrokes, with text indicating what each input does. The problem was that plain text alone wasn't always clear enough at a glance. Now, key interactions — such as entering Story Mode or Arcade Mode — are placed on red-backed rectangles, making the most important actions immediately visible without needing to read through everything first. #2 Lobby Practice…

  • Pendulum Meadows Gazette - 13 March 2026

    Every town has its shadows — the small things lurking in the corners that most people walk past without noticing. This issue is about those things. None of them were loud. Some were subtle enough to miss entirely. But they were there, and they've been dealt with. This one's a quiet issue. But quiet doesn't mean small. #1 Vinyl Selection Transparency Glitch Resolved : When triggering the Shift key function during vinyl selection, certain elements were displaying incorrect transparency levels. It's been corrected. #2 High Score Scene Performance Issue Resolved : The High Score scene was slowing down under certain conditions, creating an unintended drag in the experience. Tracked down and fixed. #3 High Score Scene Font Legibility Issue Resolved : Some text in the High Score scene wasn't rendering with sufficient clarity. The font visibility has been improved so the numbers you've earned a…

  • Pendulum Meadows Gazette - 11 March 2026

    Every town needs its entry points — the places where newcomers find their footing before venturing deeper. For a while, this game had one way in: straight to the deep end. That changes with this issue. Two modes have been reshaped, one has been expanded, and a new door has been built from the ground up. Let's walk through them. #1 Story Mode : A new mode built for those just arriving. Story Mode is designed as a longer, more gradual introduction to the game — a full journey from first steps to finding your rhythm. Think of it as the leveling grounds before the endgame. But it's not just a tutorial. As the music unfolds, the story is told through typography — visuals that move with the beat, bringing the narrative to life on screen. It's the same world. A gentler way in. #2 Arcade Mode Expanded : the mode you know — now comes with more to work with. Players can now choose their Vinyl Ste…

  • Pendulum Meadows Gazette - 6 March 2026

    Last issue, we widened the front door. This one's about what's waiting inside. Typing — the act at the heart of everything — has been rebuilt from the ground up in several key ways. A lot of the friction players have felt around timing and judgment? That's exactly what this issue addresses. Let's get into it. #1 Metronome Resynchronized to Four Full Beats : The beat indicator used to move across four steps — but those steps included the subdivisions between the main beats. In practice, that meant less time to see each cue, and a narrower window to prepare. Now, the indicator moves across four full downbeats. Each beat stays visible longer, arrives earlier, and gives you more room to breathe before the moment to play. It's a quieter change than it sounds — but once you feel it, you'll notice the difference. #2 Typing Judgment Window Adjusted : The window for registering a valid input has…

  • Pendulum Meadows Gazette - 4 March 2026

    It's been a while, Pendulum Meadows. About three months, to be exact. I won't dwell on it too long — what I will say is that the time was spent well. Very well, actually. Starting today, I'll be rolling out six issues over the coming weeks, each covering a different corner of what's been built. And there's quite a bit to cover. Let's kick things off with the foundation: the system. #1 Lowered the Evaluation Threshold : The barrier to progress has been adjusted across the board. Scoring per keystroke, stage evaluation criteria, and the conditions for unlocking subsequent stages have all been tuned down. The harder edges of the game remain untouched — but the front door is now a little wider open. More players deserve a chance to step inside. #2 Free-Order Typing : This one changes how the game feels at its core. Previously, letters had to be typed strictly in sequence — no exceptions. Th…

  • Pendulum Meadows Gazette - 12 November 2025

    Welcome back to the Pendulum Meadows Gazette! As winter settles in, I want to talk about something I've been wrestling with for weeks: the beat indicator. It's proven to be quite the challenge. My goals are clear: make the beat visually intuitive and deliver satisfying feedback after each keystroke. The current version needs work on both fronts, so I've been experimenting with several approaches. Let me walk you through what I've tried. #1 Enhanced Beat Indicator Sizing : I increased the size of the square in the four-square beat progression indicator—the one you're supposed to type on. The goal was to make it more visible at a glance. While it's not a dramatic improvement, it's a decent interim solution that helps. I'll keep trying different variations to find what works best. #2 Clearer Judgment Feedback System : I've overhauled how typing judgments are displayed. Previously, everythi…

  • Pendulum Meadows Gazette - 29 October 2025

    Steam Next Fest - October 2025 has wrapped up with great success. I had the chance to play many incredible demos, from Cairn - who knew climbing could be this engaging in a game - to Skater Story with its captivating presentation, and Final Sentence where the tension kept me on edge but landing first place felt absolutely incredible. Each game offered something unique, and honestly, exploring this diverse lineup was just as exciting as showcasing my own game during the festival. It was a week that reminded me why I fell in love with games in the first place. > Cairn - The Game Bakers > Skate Story - by Sam Eng / Devolver Digital > Final Sentence - Button Mash / Polden Publishing #1 Quick Patch Friday (QPF) Launch : If you caught the mid-week update during Next Fest, you already know about this. I've introduced Quick Patch Friday - a rapid response system for critical fixes and improveme…

  • Quick Patch Friday - Steam Next Fest - 18 October 2025

    Extra! Extra! I'm incredibly grateful to see so many of you enjoying Pendulum Meadows during Steam Next Fest. The support and feedback you've sent my way has been overwhelming in the best possible sense. Among the feedback, several of you mentioned wanting clearer guidance for controls and navigation. I completely understand—clear instructions make all the difference in creating a smooth play experience. Since this was something I could address quickly, I've just rolled out a small update to add visual guides throughout the game. I hope these improvements help make your time in Pendulum Meadows even more enjoyable. Thank you again for playing, and for helping make this game better. > Control guidance on level selection screen > Control guidance on pre-level start screen > Control guidance in menu screen

  • Pendulum Meadows Gazette - 15 October 2025

    Welcome back to the Pendulum Meadows Gazette! As many of you know, the hunt for hidden gems began two days ago - Steam Next Fest October 2025 is officially here. I'm pleased to share that Off the Text - Demo track is now part of the festival lineup. It's genuinely exciting to showcase our dark rhythm experience alongside so many talented indie creators during this celebration of independent gaming. #1 Hidden Code System Overhaul: I've streamlined the hidden code unlock system based on player feedback. Previously, you had to unlock each code individually by achieving rank A or higher on specific tracks. Now, once you clear "Destined for Love" with rank A or above, all hidden codes unlock across every level. After selecting your track (on the big vinyl screen), input the code to activate special modes: Brutal Mode (randomized patterns) and Pure Brutal Mode (real-time randomization). For t…

  • Pendulum Meadows Gazette - 23 September 2025

    Today marks a milestone I've been working toward for months. The Off the Text demo is now live on Steam. If you're reading this, chances are you can already download and experience what I've been building. This feels surreal—seeing months of late nights and creative decisions finally in players' hands. Thank you to everyone who made this moment possible. Demo is officially launched and available for download. The real work begins now: listening to your experiences and feedback. This isn't just about finding bugs or technical issues—I want to understand how the game feels, where it connects with players, and where it might fall short. Every piece of feedback becomes part of shaping the full release. Viral Marketing Campaign Launch : I've been creating and uploading gameplay videos to showcase what Off the Text offers. These videos demonstrate the game's dark atmosphere and rhythmic gamep…

  • Pendulum Meadows Gazette - 13 September 2025

    Autumn is creeping in—at least for those of us in the north. Down south, spring's probably stirring instead. Either way, I've got news that matters regardless of your season. Steam review passed without any issues, and our demo launches September 23rd at 3:00 PM PDT. After all these months, I'm grateful to everyone who helped make this demo possible. Demo approved and ready to go. September 23rd is locked in, and the three demo levels are polished for launch. What I'm looking forward to most is finally getting real player feedback—your experiences will directly shape where this game goes next. This week I'm talking pricing structure instead of game mechanics. Originally planned a three-tier system to provide content that fits different price points, but I realized that the barriers and confusion this would create for players outweigh the benefits. I want to focus on delivering one compl…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3683780
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperbetaDrive Modes
PublisherbetaDrive Modes
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Full-Keyboard Rhythm Game where you perform music across your entire keyboard. Inspired by 1970s-80s cinema, visuals are crafted with VHS aesthetics and montage techniques. Feel the satisfying clack of every keystroke and experience the VHS graphic art that responds to your performance. Try Demo!

About this game

What if the music was always waiting for you to play it? Off the Text pulls you into a cinematic soundscape straight out of the 1980s — where the music breathes, the beat hits like a film score, and every note feels like it was written for this exact moment. But this world has a story waiting to be told. Pulled into a 1980s time loop he never asked for. A woman he was destined to meet. A man hunting them both. And an umbrella that conjures alphabet. And the only way this story gets told is to play — every key, every letter, yours to perform. Every keystroke drives the story forward. You're not watching — you're playing. Feel the music. Type the story. Some games are worth every second. This is one of them. 85 levels, 42 tracks, and a difficulty that starts easy enough for anyone — but grows into a challenge worth chasing. Every try is worth every second of it. — 42+ Tracks That Move You — 85+ Levels Worth Chasing — 8,494+ Unique Sound Notes (every key press triggers a distinct musical tone) — 4+ Difficulty Modes per Level I'm a solo developer — and a gamer, just like you. I've always loved indie games that drop you into a world you can actually feel. So I started building indie games. And curating the ones worth experiencing. (Click my developer name to explore what I've curated.) And Off the Text is what that love built from a simple belief — that games should be worlds you can almost touch. This is my journey. And I'd love for you to be part of that — through every game I build, and every one I find. The world is ready. Are you? > Play the demo now — then wishlist the full game.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
79Save Anytime
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Nudez
steam germany12Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Off the Text's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Off the Text's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Off the Text at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.