- Update 0.43 – Starting Area & NPC Improvements - 4 April 2026
Hello everyone, New Features Added 2 treasure chests in the starting area. Added ambient dialogue around NPCs to make them feel more alive. Changes The starting cave has been significantly reworked. Improved treasure chest animations. Reworked NPC dialogues to make them more fluid. Updated NPC animations to make them feel more alive. The starting cave portal is now traversable again. Ground visuals have been improved with added branches, rocks, and reworked grass. Bug Fixes Fixed a bug related to clans. Fixed a bug where the first respawn point was not correctly applied. Fixed a clan interface bug. Fixed a bug where the stats tutorial message would not disappear. Fixed a collision bug preventing access to the old castle treasure chest. Fixed a bug where some map icons would not always display.
- Update 0.42 – Teleporters & Automatic Language Selection - 27 March 2026
Hello everyone, New Features Added teleporters. Activated teleporters can be used directly from the world map. Changes On first launch, the game automatically selects the language based on the Steam UI language. Bug Fixes Fixed a key binding issue between AZERTY and QWERTY keyboards. Fixed a bug that could respawn the player at the wrong crystal.
- Update 0.41 – Steam Login & Day/Night Cycle - 22 March 2026
Hello everyone, New Features Added the ability to log in directly with Steam. Added clans. Added a day/night cycle. Added a graphical setting to adjust the quality of the day/night cycle. Added a message when leaving PvP zones. Added tutorial texts encouraging players to open their inventory and equip a weapon at the start. Changes The sky has been significantly reworked. Simplified PK calculation. The starting cave and the following area have been reworked. AI behavior has been reworked for better optimization. AI now resume their routines more easily after being interrupted by a player.
- Major Update 0.4 – Commander Olrik - 7 March 2026
Hello everyone,New FeaturesAdded a new Boss: Commander Olrik.Special abilities have been added to the bosses.Introduction of a Reforge system for weapons and armor.Weapons and armor can now be obtained directly as loot from enemies or through missions.Added a visual and audio indicator when stamina is insufficient for an action.Added a visual and audio warning when the health bar drops below 20%.ChangesQuality settings are now set to Medium by default.Structures have been reworked to better match the player's scale.Implementation of a new backend, improving performance and stability.Loot probabilities have been adjusted.Crafting of weapons and armor has been removed and replaced by the Reforge system.Weapon statistics have been reworked to make bonuses and penalties clearer.Armor statistics have been reworked to improve clarity of bonuses and penalties.Resource acquisition has been adju…
- 0.358 - Bug Fixes - 10 January 2026
Hello everyone Bug fixes The collision bug with the starting portal has been fixed. The sword's first ability has been rebalanced. Fixed the Temerity passive.
- Update 0.354 – Map & World Improvements - 2 January 2026
Hello everyone, New Features A map has been added, allowing players to better orient themselves and understand the environment. Changes Partial remodelling of the map. Reduced cost for resetting player statistics. Future Updates Backend work is currently underway on features required to support clans and related systems. Happy New Year! 🎉
- Update 0.353 - bug fix - 17 December 2025
Bug Fix Fixed a bug that caused server-side crashes when collecting loot from a loot crate.
- Update 0.352 - Bug fixes - 14 December 2025
Changes The blacksmith quest has been simplified Bug fixes Empty slots in loot boxes have been removed Fixed crash when destroying loot boxes
- Update 0.351 - Bug fix - 13 December 2025
Bug fix Assigning an item via a loot box could prevent its detection and use in crafting.
- Update 0.35 – New Boss and Mission Overhaul - 10 December 2025
Hello everyone, New Content Added a new Boss. Added a new NPC linked to the main quest. Mission Overhaul Repair Crystal missions have been moved to a dedicated mission board. Complete mission simplification: missions now rely on general objectives (enemy elimination, gathering, extraction, crafting). Improvements Respawn crystals now use the last activated crystal. The chat window is now automatically selected when opened. World adjustments and modifications. Reduced crafting cost for “Etherion.” Fixed music cut between the launch menu and in-game arrival. Dodges now take priority and interrupt other animations. Reduced end-lag on attack animations. Lowered the chances of wolves knocking the player down. Fixes Various minor fixes and stability improvements.
- Update 0.34 – New Houses & Improvements - 30 November 2025
Hello everyone, New Features Several new houses have been added around the forge. Some are used for potion-making or house the auction house. Improvements The personal chest has been redesigned to be more visible and easier to spot. The forge quest has been expanded with new stages for smoother and clearer progression. The flower collision zone has been enlarged, making them easier to collect while exploring.
- Update 0.33 – Player Improvements - 28 November 2025
Hello everyone, New Features & Changes Player Animations Reworked All player animations have been reworked to improve dynamism and enhance the feel of combat. Mission System Updated Missions have been redesigned. Rewards are now clearly displayed, and mission requirements have been rebalanced for smoother progression. NPC Collision Fix It is no longer possible to walk on top of NPCs. Starting Cave Rework The starting cave has been improved to allow easier movement and clearer navigation. Starting Level Adjustment The starting player level is now set to 1.
- Update 0.32 – Larvae Caves - 17 November 2025
New Features Visual Changes to the Larvae Caves The entire Larvae Caves environment has received visual improvements to enhance atmosphere and overall cohesion. Bug Fixes Inventory Corruption Fix A bug related to inventory saving, which could sometimes corrupt player data, has been fixed. In Progress / Coming Soon Enemy Camps Work is currently underway on adding enemy camps across the world, introducing new points of interest and encounters. Main Quest Progress Development of the next part of the main quest is ongoing and will be included in a future update.
- Update 0.31 – The Blacksmith - 14 November 2025
Hello everyone, New Features Addition of a Blacksmith NPC A blacksmith has been added to introduce players to the crafting system. Quest Interface The quest interface is now in place. It allows players to easily view active quests as well as completed ones. Improvements Zone Rework Several zones have been revised to improve overall coherence, movement flow, and atmosphere. In Progress / Coming Soon Ongoing Work on the Larvae Zone Development of this area continues and will receive new elements in a future update.
- Major Update 0.3 – A New World Awaits - 12 November 2025
Hello everyone,Based on your feedback, we’ve decided to revise the map and replace procedural generation with a more linear open world. We’ve also added a short introduction to better immerse players. The game’s balance has been adjusted for a more consistent and enjoyable experience. To ensure everyone can experience this new introduction, player progress has been reset.
- Balance Update - 8 November 2025
Following feedback, we've rebalanced the difficulty at the start of the game. And we've removed the experience loss for falling into the void for rank 1 players.
- Sectoris Sky Game Release - 8 November 2025
Hello, We are pleased to announce the release of Sectoris Sky. You can now play, explore the floating islands, create your adventure. Join the game today!