PlinkIdle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3684530
- PriceNo longer available on Steam Store
- Release dateNov 2, 2026
- DeveloperBlack Heart Games LLC
- PublisherGamersky Games, brokenworm
- Parent gameNot available
Genres: Casual, Indie, Strategy
Company pages: Developer: Black Heart Games LLCPublisher: Gamersky Games, brokenworm
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
PlinkIdle Steam news
PlinkIdle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Major Demo Update: Animated UI, Offline Earnings, Prestige & More - 18 September 2026
What’s New in This BuildGameplayOffline Earnings – Progress while the game is closedDrop Button Combos – Chain drops for bigger rewardsBucket Eruption – A new way to cash in and clear the boardInterstage Ball Spending – Use balls between stages for strategic boostsNew Moss Stage – A fresh environment with its own feel and flowTutorials & OnboardingReworked tutorials to get you into the rhythm fasterClearer hints and tooltips so new players aren’t left guessingPrestige SystemFull Prestige implementationNew Prestige perks to change up long-term strategiesNew Prestige visuals & FX – more impact when you reset and climb againMusic Switcher perk (available upon full release) – customize your soundtrack as part of your runControls & AccessibilityIncreased gamepad support – better detection and mappingD-pad shortcuts – navigate menus and actions more comfortably without leaving the controllerT…
- New PlinkIdle Demo will be in Steam Next Fest! - 14 June 2026
Hey all! We are more than excited to be in Steam Next Fest and to gear towards full release later this year! Check out what will be in version 0.7: Drop zones - Autoballs start off by dropping from the middle on the screen, but over time can be upgraded to drop 3 balls at once from left, right, and center.New UI - new features, new colors, new buttons, new layouts.Prestige system - unlock a perk ladder and prestige up to 4 times to claim milestone rewards and spend points on the first perk setSkills - Cooldown-based skills to trigger the fun stuff, like a multiball and the GoldCoin.Full controller supportRandomized themes - Discover new worlds as you progress beyond winter, with new music, sounds, art, pegs, and balls.This is the biggest update we've done and we're really proud of it.Download the new demo during Next Fest, plink around, and let us know what you think! Wishlist to follow…
- Upgrade Overhaul - 12 May 2026
Hi all! PlinkIdle is back with some major updates and changes.We have a new designer on the team! Dan's amazing, and he's already brought a wonderful fresh perspective to PlinkIdle. We've been collaborating closely on some exciting changes, and every day it feels like the game is growing into something even more special.Upgrades have gotten the biggest pass for this update.Cooldown SkillsAnything with a cooldown is now a Skill, and Skills are free instead of having a flat cost. They no longer sit in the upgrade list; their buttons are super simple and pinned above the drop button so you won’t miss them when they become available.Pegs!Pegs are now pinned to their own widget and spread out very differently. Instead of a random peg upgrading at any point, pegs unlock new colors (tiers) as you progress through the game. They will also cost different currencies as the game progresses.Drop Zo…
- PlinkIdle Demo Update - 30 March 2026
We finally got that ball rarity reset bug fixed. You can now safely change stages without losing your ball rarity investment!The UI will no longer break (app version, not web version) when the window is resized, or when playing on a large monitor.Pegs no longer give infinite coins if you trap balls. Just a few boops and they stop giving coins to a ball that is trapped.There should no longer be any issue hitting the Drop Button. Some people were having trouble clicking it.
- PlinkIdle Demo update - 26 March 2026
Some changes to let you know about in 0.5.04:- Added Brazilian Portuguese as a language
- 🎯 PlinkIdle Demo Now Live! - 19 March 2026
This is our first public demo, so your feedback will be super important for shaping the future of PlinkIdle. Please let us know what you like, what feels off, and what you’d love to see more of.Wishlist PlinkIdle now so you don’t miss the demo going live, and feel free to share it with your friends and community.Thanks so much for your support! Can't wait for your feedback on launch day – see you there! ⚡
- PlinkIdle Playtest v0.4.14 Now Live - 12 February 2026
Hey everyone! A new playtest build has been updated if anyone wants to check out some of the bugfixes. The one we're really trying to test is the Ball Rarity upgrade disappearing. We fixed: Ball Rarity disappearing (WE HOPE. This is hard for us to reproduce for some reason.)Tilt buttons being backwards in Seacoin/ball icon sometimes overlapping textui shifts too slow to updategoldcoin shouldn't spawn on the sidebar anymorere-enabled the cheats button in the settings menuUI tweaksincreased scroll sensitivitysome pegs are brighter now for more contrastV 0.4.14 is live and can be checked out on our Steam page, here: Definitely let us know if you see any glaring issues. Thanks so much for playing and thank you in advance for your feedback.
- PlinkIdle Playtest v0.4.6 Now Live - 16 December 2025
We cranked out a number of bugfixes and polish items in this update! Thank you so much for your feedback that helps alert us any problems with the game.
- PlinkIdle Steam Playtest starts now! - 12 December 2025
We hit a big milestone today! After a huge update (global upgrades, more languages, buff cards, two currencies and so on) and our first closed beta we launch the open Steam Playtest now! Official PlinkIdle Steam Playtest Trailer: Head over and enter PlinkIdle Playtest today!Is that it, though?We sure hope not. The biggest next feedback we'd like to address is the same-ness of the stages. We have ideas, but the stuff above was more urgent. We're hoping that we can soon add mechanics like:Special temporary stages (like the treasure ship in mario 3).Stage mechanics in several or all stages, like...things are slower and frozen in winter, and you can use heat to thaw it. Gravity is weird in space, so you can invest in gravity to fix it. Things like that.More exciting ball and peg variety.Collectibles.Let us know if there are any specific things you'd love to see in the game.How can we Suppor…
- PlinkIdle Design Updates in the Works - 29 November 2025
Currency ChangesThere are now two forms of currency, instead of just one. Formerly (and in the current itch build), you can only spend coins on upgrades. With our next update, you can also spend balls. Some upgrades are stage based and cost balls, and other upgrades are global and cost coins.Some examples:Costs Balls, resets each stageCosts Coins, and investments are permanentAuto Drops and their cooldowns Peg upgrades Multiball TriggerManual Drop Cooldown Ball Rarity GoldCoin boosts Ball/Coin multipliers Disco Ball chance Cards Instead of Wheel The wheel will still be there to add a random chance element as an extra reward for achievements and prestige. But progressing through stages will now offer a "choose your reward" moment where you pick from up to 3 buffs. The buffs now have a varied wide variety of rarity (common-to-legendary) as well -- so if you're lucky, you'll get a legendar…
- PlinkIdle Playtest coming soon! - 18 November 2025
Hi everyone! We are deep in the intense process of preparing the new PlinkIdle Demo that will launch on Steam in Q1’26 and your feedback would mean the world to us. So we will start playtesting veeery soon! 👉 See link at the end to join the playtest team! Some infos about the game: PlinkIdle is an incremental/idle game inspired by Plinko, Tetris, and Cookie Clicker.Plinko - The peg board and buckets. Our twist: Pegs, balls, buckets, and more can be upgraded.Tetris - Advance through pretty stages. I remember playing Tetris and getting that dopamine hit of being in a new stage. I wanted that.Cookie Clicker - I love CC and have been doing a run for half a year. I still drop what I'm doing to click Golden Cookies. We have Golden Cookie-like buffs.🪩 Check out the trailer here: Join PlinkIdle Playtest TeamWe need honest feedback from real people wo resonate with incremental games so we will…
- New PlinkIdle Design to Address Balance Issues - 24 October 2025
General UpdatePlinkIdle’s development is rolling along!We’ve been putting together a new build for web, which will likely serve as the teaser/demo version for Steam later on. This one is shorter and meant to showcase the game’s vibe, rather than provide the full hours-long experience.Our current “big build” (the one with many hours of gameplay) has been super useful for testing, but as folks on itch pointed out, it’s also very imbalanced. Coins flood in, the balance falls apart, and progression collapses after just a couple of hours. Painful to see, but also incredibly helpful, because it clarifies what needs to change. My current priority is to address that.What We're DesigningThe core idea that we're exploring now is splitting apart Stage-based upgrades and Global Upgrades. This will ensure that players have to earn some ball currency before they can really invest, rather than carryin…
- PlinkIdle Demo in the Works - 12 June 2025
Hi, Steam! We’ve been working hard on a PlinkIdle demo. It's tightened up from the original game we launched on web, prettier, and way more playable with a new core loop.We’re aiming to release it during a focused event instead of throwing it into the Next Fest firehose. Thanks so much for wishlisting and following!We're really looking forward to engaging with the community here.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 March 2026 | PlinkIdle Demo Update | 1828441623109673 |
| 2 | 26 March 2026 | PlinkIdle Demo update | 1827626365771369 |
| 3 | 12 February 2026 | PlinkIdle Playtest v0.4.14 Now Live | 1824459501606432 |
| 4 | 16 December 2025 | PlinkIdle Playtest v0.4.6 Now Live | 1818752592137102 |
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