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Voidcutter Fuzor

Voidcutter Fuzor Steam news

Howling Cat Games LLC | Coming soon | game

Released

0players observed · 24 September 2026 - 13:39:46 UTC

ActionIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Voidcutter Fuzor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateComing soon
  • DeveloperHowling Cat Games LLC
  • PublisherHowling Cat Games LLC

Genres: Action, Indie, RPG

Company pages: Developer: Howling Cat Games LLCPublisher: Howling Cat Games LLC

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Voidcutter Fuzor Steam news

Voidcutter Fuzor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1 Released - v0.6.0 - 1 July 2026

    With the end of June comes our first major update!The main change is the addition of a new difficulty, Easy Mode. This new mode is a bit shorter and easier, and also has its own color palette.We decided to prioritize user feedback on the power-up system and other improvements, so we’ve moved the tutorial implementation to a later update.We are going to try to push out another small polish-and-balance update soon. After that, we’ll have Update 2, which is planned to include achievements, hard mode, expert mode, and more!NewEasy Mode.Resume game details view.New color set for Easy mode.New sprites for the different shard types to better differentiate them.Added new background planet types.Added new music.ChangesAdjusted the color palette of Normal mode.Increased bullet speed by 20%.The ship engine trail is reduced when the thruster is not available.Reduced the speed of the background elem…

  • Update 0.5.1 - 3 June 2026

    Hi everyone! First of many updates. This is primarily focused on bug fixing and balancing along with adding some clarity to the shop screen. - Improved Shop Screen to be more easily understandable.- Enemies move into view more quickly after spawning.- Increased cost of burst and split shot from 5 to 6 shards.- Trio Shooter enemy should no longer drift off screen.- Minor adjustments to enemy spawns on normal difficulty.- Balanced Burst and Split Shot upgrades to further reduce fire rate. - Movement no longer interrupts dashing.- Background planets are now more blended with the background to reduce confusion.- Improved flare spawn rate by 50%. Thanks so much for the feedback we've gotten so far! We still have a long list of changes and improvements to make so stay tuned.

  • The Road to v1.0! - 1 June 2026

    Hey everyone! We wanted to discuss our plans for Early Access and how we plan to update the game over the next few months: We're aiming to have Update 1 done by the end of June! While this is the plan right now, we're absolutely going to be listening to feedback so make sure to leave any suggestions in the comments or send us an e-mail at:[email protected] For further Voidcutter news you can wishlist the game or follow our news feed. You're also welcome to join us on our discord where you can get update news, give feedback and discuss the game with other players! https://discord.gg/GSpCk2Adxf I hope we can meet everyone's expectations!

  • From Demo to Early Access! - 27 May 2026

    Hey everyone, John here! Let's talk about how we got from our demo last year to the current early access build. To begin here's the trailer for our demo to get an idea of our starting point last year: While we had some positive feedback my general impression of the first demo was that it was pretty generic. People liked the base mechanics but didn't engage with the upgrades very much. When we looked at the design again there were 3 things that stood out in particular: 1. The upgrades were uninteresting. 2. Using the charged shots didn't really mesh with any of the upgrades other than its own. 3. It was difficult to keep track of shield health. For the first and second issue we went back to the drawing board on what we wanted for upgrades: Bullet 'damage', which was more akin to bullet penetration since everything has 1 health, got the axe since it just wasn't very interesting and wasn't…

  • Demo Released! Plans for the Full Release. - 10 June 2025

    Thanks so much to everyone that's shown interest in our game! Let's start by announcing that we plan to release the game in approximately the next 6 months, around the end of this year, or the beginning of next year. I'll also mention that while we haven't settled on a price yet we're planning to keep it under $5.EnemiesRight now the demo only has 4 enemies and 1 boss. The final game with have at least 1 or 2 upgrades or variations of each of those enemy types as well as more variety in their behavior. For the boss we'd like to have something a little more unique, we'll likely end up with 1 sub-boss and 1 final boss.DifficultyThe demo only has one difficulty level but we plan to have a variety of difficulty levels in the final game as well as a scoring system. We've gotten requests for an endless mode as well so we're currently looking into that as an option.AbilitiesRoughly only half o…

Patch notes and updates

S.noRelease datePatch nameGID number
13 June 2026Update 0.5.11834602721183611

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