- v0.18.14 Patchnotes - Hotfix Level Limit - 7 August 2026
I forgot to increase the level cap after adding new tech nodes to the tree! The new (soft) level cap is 76. Sorry Commanders! RefinedBear Full ChangelistBugsFixed (increased) level cap to 76 to make sure all Tech nodes are obtainable
- v0.18.13 Patchnotes - Mixed Bag of Changes! - 6 August 2026
Hello Commanders!This update is a mixed bag of different things. There isn't one singular big thing to talk about but hopefully is a fun update nonetheless.Skins for Towers There is a new customization menu accessible from the main menu that allows you to change skins for several towers (with more to come in the next update). Skins are unlocked by completing achievements and can be claimed in the achievements menu.Records Menu, Last Run History and All time RecordsSpeaking of achievements, the Codex, Achievements and a new Logs menus are now moved under the Records menu (accessible from the main menu).And about run history, I honestly should have added this into the game a bit earlier, but that is the life of working as a solo developer and not having enough time. But its finally here, a way to view all time records and to see a summary of the last run you've been on!New Events I added…
- v0.17.9 Patchnotes - Laboratory, Mortar, Custom Mode and More - 10 June 2026
Hello Commanders!In this new update, I've added two new towers, another game mode (Custom mode) and some other changes. I hope you enjoy the new changes!Laboratory and Mortar TowersThe first tower is the Laboratory tower. It is a tower that doesn't attack but instead buffs towers around itself. It takes some time to ramp up, but can really boost the power of your towers!The next tower is the Mortar tower. It is a powerful long ranged tower that also has AOE splash. One downside to its power however, is its tight targeting zones and the fact that it can't target demons close to itself.I hope you have fun experimenting with these towers and please leave me feedback about things you don't like.Custom ModeThis mode allows you to customize a run to your liking. You can choose your commander, starting tower, difficulty and any or all the modifiers available in Daily Challenge mode. For the fu…
- v0.16.9 Patchnotes - Factory Tower and Daily Challenge Mode - 23 April 2026
Hello Commanders!In this new update, I've added a new tower, a new game mode and some other miscellaneous fixes and changes. The promised endless changes in the last patch notes are still coming, I just need a bit more time to think about them. Factory TowerAs teased in the last patch, the new tower is the Factory Tower. Instead of attacking directly, it instead constructs Drones that travel down a path to attack demons in their way. Hopefully this is a fun tower for you all to try out! It isn't associated to any Commander as a starting tower, and can be unlocked in the game during tower unlocks. Here are it's stats:Daily Challenge ModeThis mode offers a new way to play. It is locked to Admiral difficulty, and each day features a different combination of Commander, starting towers, and modifiers. I've had a lot of fun testing these daily challenges. Please let me know what you think! I…
- 0.15.4 Patchnotes - Beam Tower and Sneak Peak of what's next! - 9 March 2026
Hello Commanders!New Tower!In this update, I've included the Beam Tower, a new tower that is designed to take down slow, tanky enemies. It isn't associate to any Commander as a starting tower, and can be unlocked in the game during tower unlocks. Here are it's stats:What's Next?The next thing I'm working on is a bigger update, that will contain, another new tower (Factory), improvements to endless mode and of course more bugfixes and feedback changes.Here is a sneak peak of the Factory tower in action!Thanks for all the support, please let me know if you encounter any issues or problems and I'll do my best to get them resolved quickly!RefinedBearFull ChangelistAdditionsNew tower added into the game (Beam Tower). It is a single target tower that ramps up it's damage over time when hitting the same target.BugsFixed the bug when an event that ends in X days ends on the same day as a tower…
- v0.14.9 Patchnotes - Events System and More - 10 February 2026
Hello Commanders!In this latest update, I've added v1 of the Events system into the game. Optional events will occur on days 8, 14 and 20 and provide some rewards for small challenges. For now I have created 36 event varieties and plan to add more in future updates. Ultimately it doesn't change the game, but I'm hoping it adds another layer that helps add to the replayability of runs. Please let me know what you think!Along the lines of improving replayability, I've done some more work to improve variety in the waves. For nights 5 - 24, each night will now have 3 options. I've also added in two new Demon mechanics, "Bomber" and "Reflexive Armor". Demons with bomber will explode (and die) when they attack dealing a large amount of damage. Demons with reflexive armor will retaliate when hit, causing a mini stun to the tower that attacks it. To go alongside these changes, there are 5 new s…
- Upcoming Update - Events and More! - 1 January 2026
Happy New Year, Commanders!I wanted to provide a quick update and a sneak peek at what’s currently in development.The Events SystemThe next major update focuses on the Events system. Events are optional challenges players can tackle for extra rewards, occurring on Days 8, 14, and 20.The core system is largely complete, and I am now focused on creating unique rewards and expanding the event pool. I’m aiming to launch with 40–50 different events to ensure every run feels distinct.Example EventsWave Variety & New ThreatsTo keep the pre-endless game fresh, I’m increasing wave variety. Currently, there are two variations of waves per night (after Night 5); I am increasing this to three variations. Combined with the new Events, this will hopefully improve the replayability and unpredictability of each run.Of course, more variety requires more threats. I’m introducing new demon types with uniq…
- Update v0.13.29 Patchnotes - 12 December 2025
Hi Commanders! Sorry for the wait, but as promised, this is another patch to help fix the bugs and Quality of Life issues you all have reported. This doesn't encompass everything that has reported, so if you have mentioned an issue and don't see a fix here, its most likely going to be in a future update!Besides bugs and QoL changes, you all have given me feedback related to the balancing and feel of the game. To address that there is an experimental branch that can be accessed on Steam in the Beta Participation section. To read more about this branch and the changes I've made, you can check out this Steam discussion post: https://steamcommunity.com/app/3686580/discussions/0/690868861351893565/In the past week, I've started to work on the Events system. This is a system meant to add a bit of player directed challenge during the main phase of the game, and in endless a way to customize th…
- Update v0.13.28 Patchnote - 28 November 2025
Hello everyone! Here's our second corrective patch, fixing more issues we spotted/you've faced! Once again, and sorry I'll tell that everytime, but thanks a lot for your feedback! This helps us a lot, and warms our hearts that you're willing to help! Quick note : We've added controller support and change default controller settings on Steamdeck. Some of you preferred the old way of playing on Steamdeck so here's how to get back to the old behavior : Steam Button -> Controller Settings -> (A) for Controller settings, Select the layout selection -> Templates -> choose Keyboard (WASD) and Mouse. Thanks again, and please find the full patchnote below : Update v0.13.28 Patchnote Fixed being able to interact with the main menu while in the credits page using a controller. Fixed input scheme automatically being changed to Keyboard and Mouse while using a controller. Fixed controller button ico…
- Update v0.13.27 Patchnote - 26 November 2025
Hello everyone! Once again, thanks a lot for the warm welcome you've given Repel the Rifts. It is always great to see people enjoying the game! We've also seen a lot of feedback, which is the main reason the game is in Early Access ; and we're glad you're willing to help us make Repel the Rifts the best game possible! This first update is mainly focused on bug fixing, as deeper changes would need deeper reflexions too! Once again, thank you all for your feedback! Please find the full patchnote below: Update v0.13.27 Patchnote Fixed the Brass Lamp artifact creating a softlock Fixed a crash related to clicking on an expansion zone Fixed missing DoT icon on Flux Generator upgrade Fixed double artifacts spawning Fixed newsletter button not being accessible via controller Fixed Spellcaster's Ring not actually reducing the cost Fixed Pathfinder passive description cutting off the decimal part…
- Thank you Commanders! - 25 November 2025
Hi Commanders!I wanted to give a big thank you to everyone!Your support and love means so much to me. I've been working on this game as a solo developer for close to 2 years now, and seeing players enjoying the game has been an incredible feeling. I've been reading everyone's posts, feedback responses (from inside the game) and discord messages. I'm working on a quick update to resolve some of the bugs and issues that have been raised and I hope to get an update out later this week or early next week.RefinedBear
- Early Access OUT NOW! - 24 November 2025
Repel the Rifts is OUT NOW in Early Access!With a 25% launch discount. 👀About The GameRepel the Rifts is a roguelite tower defense game set on an alien world. As a Commander of a mining expedition gone awry, you must defend against relentless waves of inter-dimensional creatures emerging from mysterious rifts. Survive the nights, survey further into the unknown and track down the source of these rifts.Survey the unknown to expand the map.Purchase tower upgrades from a market that strengthen your towers and can even grant new effects.Collect powerful artifacts to augment your defense.Choose from different commanders, each with their own three starting towers, abilities and passive.Survive 25 nights and enter Endless mode. Early Access RoadmapWe’ve got quite a lot cooking, and we made a little roadmap for you so you can get a better overview of the plan for the upcoming months. We can’t…
- Early Access Release Date - 12 November 2025
Hi everyone,We're glad to let you know we have a release date for Repel the Rifts: November 24th! 🥳 We’ve decided to launch an Early Access version to push the game even further before the full 1.0 release in Q2 2026. Here’s what’s included compared to the demo:Endless Mode4 CommandersMore artifactsFull access to the mastery treeWe can't wait to show you what we've cooked up throughout Early Access, but in the meantime, we hope you'll enjoy this Early Access version, which comes with a big discount for early adopters. 👀Make sure to wishlist the game to be notified at launch!