SPSTEAMPULSELIVE ANALYTICS
Chronoclysm

Chronoclysm Steam metadata

Zed-ex | Nov 12, 2015 | game

Released

0players observed · 22 September 2026 - 17:10:01 UTC

ActionIndie4 Player LocalLocal Co-OpPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)790
  • Revenue (VGI)$4,886
  • Review score43% positive

Chronoclysm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)790
  • Revenue (VGI)$4,886
  • Review score43% positive
  • Total reviews14
  • Release dateNov 12, 2015
  • DeveloperZed-ex
  • PublisherZed-ex

Genres: Action, Indie

Company pages: Developer: Zed-exPublisher: Zed-ex

Top Steam chartsTop 100 gamesGame directorySteam Store page

Chronoclysm Steam metadata

Chronoclysm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/368690/metadata
Steam Storehttps://store.steampowered.com/app/368690/
Steam Communityhttps://steamcommunity.com/app/368690
PCGamingWiki search
IGDB searchSearch IGDB for Chronoclysm

Reviews, pricing, and metadata

Review summary

Mixed

43% positive, 6 positive, 8 negative

Price and discount

$4.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Co-op

Achievements

Not available

Platform releases
  • Steam 13 November 2015

Latest Steam announcements

  • The Big Online Update - 3 May 2017

    The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes Added mixed local/online multiplayer Added new class: The Ninja! Rewrote time paradox engine code New controller/input code More level skins Added level editor and remade level code Integrated level editor with Steam Workshop Added in logical integration to editor for custom map rules Removed Challenge and Survival Modes (Replaced by custom maps) Made maps shareable in game New and improved team skins Removed several arena hazards and added others Changed equipment to focus on arena gameplay rather than survival Removed half baked sta…

  • The Big Online Update - 3 May 2017

    The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes Added mixed local/online multiplayer Added new class: The Ninja! Rewrote time paradox engine code New controller/input code More level skins Added level editor and remade level code Integrated level editor with Steam Workshop Added in logical integration to editor for custom map rules Removed Challenge and Survival Modes (Replaced by custom maps) Made maps shareable in game New and improved team skins Removed several arena hazards and added others Changed equipment to focus on arena gameplay rather than survival Removed half baked sta…

  • 3.0 Beta Patch Notes - 6 April 2017

    Things seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: Quick play sends the server and the client the same map now Fixed strange GUI issues with 3 non local players Turrets no longer rotate lazily Name entry defaults to steamID on first start entry Fixed error in text key not matching up and making some symbols not the right ones Added cursor to chat window for clarity Launching now seats non sitting players. Extra emphasis added to timer during final 5 seconds Losing potential points now has a visual indication Sudden death now eliminates all non qualifying players Fixed a few odd cases where the lobby would not properly assign team colors Another group test at 7pm EDT (11pm UTC) and a final one on the 9th at 2pm. Thanks guys!

  • 3.0 Beta Patch Notes - 6 April 2017

    Things seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: Quick play sends the server and the client the same map now Fixed strange GUI issues with 3 non local players Turrets no longer rotate lazily Name entry defaults to steamID on first start entry Fixed error in text key not matching up and making some symbols not the right ones Added cursor to chat window for clarity Launching now seats non sitting players. Extra emphasis added to timer during final 5 seconds Losing potential points now has a visual indication Sudden death now eliminates all non qualifying players Fixed a few odd cases where the lobby would not properly assign team colors Another group test at 7pm EDT (11pm UTC) and a final one on the 9th at 2pm. Thanks guys!

  • Chronoclysm Online Beta Signup and Changelog - 26 March 2017

    After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version New controller code, sign in process and team colors New map engine meaning workshop backed content Online play means new lobby based map creation Gameflow has changed to accomodate online play Equipment changed to focus on the battle arena gameplay with improved UX Gameplay remains the same chaotic fun it has always been. Now including a new class: The Ninja. An included level editor is workshop capable and includes an inbuilt logic editor to really open up the rules of Chronoclysm. Gameplay has been segmented into battle and custom arenas. Full Album of Changes Additionally I'll be reworking some aspects of the meta for the…

  • Chronoclysm Online Beta Signup and Changelog - 26 March 2017

    After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version New controller code, sign in process and team colors New map engine meaning workshop backed content Online play means new lobby based map creation Gameflow has changed to accomodate online play Equipment changed to focus on the battle arena gameplay with improved UX Gameplay remains the same chaotic fun it has always been. Now including a new class: The Ninja. An included level editor is workshop capable and includes an inbuilt logic editor to really open up the rules of Chronoclysm. Gameplay has been segmented into battle and custom arenas. Full Album of Changes Additionally I'll be reworking some aspects of the meta for the…

  • The Impending Next Iteration of Chronoclysm - 22 June 2016

    Since a week into development when I first tested the prototype I've known that Chronoclysm was something special. I've put a lot of work into it since then but that raw chaotic paradox fun at the core of the gameplay is stronger than ever. The rest of the game has all been put in to try and get the core experience to be more accessible to people. I initially very much wanted to enforce a local experience. Part of the design was to give the experience of playing the SNES on a couch on a Saturday morning. Time changes though and PC gaming has changed the way we can approach multiplayer and I've had a change of heart on the online based on your guys feedback. It's limiting the experience not having it. Deciding to switch to online play means the game has to change in a lot of ways. Couch multiplayer isn't going anywhere though, no worries. It will be expanded though so that 1-3 people can…

  • The Impending Next Iteration of Chronoclysm - 22 June 2016

    Since a week into development when I first tested the prototype I've known that Chronoclysm was something special. I've put a lot of work into it since then but that raw chaotic paradox fun at the core of the gameplay is stronger than ever. The rest of the game has all been put in to try and get the core experience to be more accessible to people. I initially very much wanted to enforce a local experience. Part of the design was to give the experience of playing the SNES on a couch on a Saturday morning. Time changes though and PC gaming has changed the way we can approach multiplayer and I've had a change of heart on the online based on your guys feedback. It's limiting the experience not having it. Deciding to switch to online play means the game has to change in a lot of ways. Couch multiplayer isn't going anywhere though, no worries. It will be expanded though so that 1-3 people can…

  • Post Anime North Patch - 1 June 2016

    Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes: Can now change directions while charging shot Charging longer than 0.43 seconds will increase damage by 1 Slightly reduced size of magical missiles hit radius from 0.035 to 0.033 Reduced freeze time after Mages teleport by 0.166 seconds Added extra detection to stop the mages shot from missing collisions at top speed Beam collisions now actually cause damage in the arena Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through. Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately.…

  • Post Anime North Patch - 1 June 2016

    Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes: Can now change directions while charging shot Charging longer than 0.43 seconds will increase damage by 1 Slightly reduced size of magical missiles hit radius from 0.035 to 0.033 Reduced freeze time after Mages teleport by 0.166 seconds Added extra detection to stop the mages shot from missing collisions at top speed Beam collisions now actually cause damage in the arena Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through. Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately.…

  • Latest Patch Notes - 27 May 2016

    Alright these have been awhile coming. Was gonna roll them out with some bigger updates but those are taking longer than I wanted and this adds some stability. Character selection lost on challenge complete. Not Anymore! Text Changes Health displays on knight challenge 2 now No longer able to bind duplicate keys Reworked Bramble Traps attack. Now does a bind instead of a repeating attack Reduced mages teleport cooldown from 1.66 to 1.16 Bomb sound no longer ignores volume preferences. Fixed an issue with the tutorial causing team selection weirdness Reworked homing missile to be a guided missile instead. While charging you can direct the direction of the shot. Will work a lot better with the time mechanic Added names to survival trophies Removed key prompt from beginning. Issue resolved where pressing unbinded keys would prompt for key binding input at team select. Once again clicking a…

  • Latest Patch Notes - 27 May 2016

    Alright these have been awhile coming. Was gonna roll them out with some bigger updates but those are taking longer than I wanted and this adds some stability. Character selection lost on challenge complete. Not Anymore! Text Changes Health displays on knight challenge 2 now No longer able to bind duplicate keys Reworked Bramble Traps attack. Now does a bind instead of a repeating attack Reduced mages teleport cooldown from 1.66 to 1.16 Bomb sound no longer ignores volume preferences. Fixed an issue with the tutorial causing team selection weirdness Reworked homing missile to be a guided missile instead. While charging you can direct the direction of the shot. Will work a lot better with the time mechanic Added names to survival trophies Removed key prompt from beginning. Issue resolved where pressing unbinded keys would prompt for key binding input at team select. Once again clicking a…

  • Linux Beta Available - Like Really - 3 March 2016

    Thanks a lot to you guys helping me get the linux build moving. Great source of information thank you. The linux beta is available. You should be able to access it under the betas for the game. To access them: Right click Chronoclysm Click Properties Click On Betas Tab Select "linux" from drop down The launcher is ugly. I'm going to need to investigate how to make it function better. Apologies for that. Lets all petition Unity to make less ugly launchers for the good of every gamer. Also if you know anyone who would like to help with the linux beta and doesn't currently have the game have them e-mail [email protected]

  • Linux Beta Available - Like Really - 3 March 2016

    Thanks a lot to you guys helping me get the linux build moving. Great source of information thank you. The linux beta is available. You should be able to access it under the betas for the game. To access them: Right click Chronoclysm Click Properties Click On Betas Tab Select "linux" from drop down The launcher is ugly. I'm going to need to investigate how to make it function better. Apologies for that. Lets all petition Unity to make less ugly launchers for the good of every gamer. Also if you know anyone who would like to help with the linux beta and doesn't currently have the game have them e-mail [email protected]

  • Chronoclysm State-O-Fairs - 23 February 2016

    Hey Everyone! It's Chronoclysm all day everyday over here for me. The first few months since launch have been somewhat slow outwardly but things are progressing for the game. I'm pleased but hungry haha. My plans as for now with the game is continued content/improvements that is free, not DLC/expansion based. All new content will be covered by the original purchase. Little Level Editor Dev Log Taking what is currently there and allowing expansion on the concept is a first step. I'm working on a level editor that when complete will allow for better level design not just for myself but for anyone. Allowing for anyone to make levels like in the game but improved with top notch tools. Moving it onto more platforms is still moving forward, but never as quickly as I hope. Though we should see it on a console and linux in the coming months. I may be getting some help with that finally. And tra…

  • Chronoclysm State-O-Fairs - 23 February 2016

    Hey Everyone! It's Chronoclysm all day everyday over here for me. The first few months since launch have been somewhat slow outwardly but things are progressing for the game. I'm pleased but hungry haha. My plans as for now with the game is continued content/improvements that is free, not DLC/expansion based. All new content will be covered by the original purchase. Little Level Editor Dev Log Taking what is currently there and allowing expansion on the concept is a first step. I'm working on a level editor that when complete will allow for better level design not just for myself but for anyone. Allowing for anyone to make levels like in the game but improved with top notch tools. Moving it onto more platforms is still moving forward, but never as quickly as I hope. Though we should see it on a console and linux in the coming months. I may be getting some help with that finally. And tra…

  • Linux Beta Available - 27 January 2016

    Made the linux build available for beta testing. ugh lies, more issues... this technical stuff is where a one man team is suboptimal. I'll get a VM with linux up here and then report back The previous versions have worked on linux so this is more of a steam linux test. To get the build Right click chronoclysm in steam Click properties Click beta tab Select Linux from the drop down. I'm not able to do the testing directly so please let me know how it goes and I can get it going for general linux distro. If you need a key to test let me know and I can get you one. Thanks so much guys! -Shane

  • Linux Beta Available - 27 January 2016

    Made the linux build available for beta testing. ugh lies, more issues... this technical stuff is where a one man team is suboptimal. I'll get a VM with linux up here and then report back The previous versions have worked on linux so this is more of a steam linux test. To get the build Right click chronoclysm in steam Click properties Click beta tab Select Linux from the drop down. I'm not able to do the testing directly so please let me know how it goes and I can get it going for general linux distro. If you need a key to test let me know and I can get you one. Thanks so much guys! -Shane

  • The Tutorial Is In! - 10 December 2015

    The first time you play the game next you will be put in the tutorial. No worries, you will get the option to skip if you want. Added a tutorial Reworked mode screen slightly Added button prompts for clarity Corrected weird timing issue on pause screen Sorry it took so long. Been up and down with mental health nonsense. If you guys are enjoying it I'd love some feedback. I know it's easier to leave reviews when you aren't enjoying it. But I don't know you like it unless I hear from you. Welcome to the new bundle players coming along as well! I was trying to get this tutorial done for the start... oops. Here it is now! Thanks a bunch for playing guys!

  • The Tutorial Is In! - 10 December 2015

    The first time you play the game next you will be put in the tutorial. No worries, you will get the option to skip if you want. Added a tutorial Reworked mode screen slightly Added button prompts for clarity Corrected weird timing issue on pause screen Sorry it took so long. Been up and down with mental health nonsense. If you guys are enjoying it I'd love some feedback. I know it's easier to leave reviews when you aren't enjoying it. But I don't know you like it unless I hear from you. Welcome to the new bundle players coming along as well! I was trying to get this tutorial done for the start... oops. Here it is now! Thanks a bunch for playing guys!

Patch notes and updates

S.noRelease datePatch nameGID number
13 May 2017The Big Online Update4249665521682901477
26 April 20173.0 Beta Patch Notes75840229402665937
36 April 20173.0 Beta Patch Notes4249665521682901606
426 March 2017Chronoclysm Online Beta Signup and Changelog75839596818615133
526 March 2017Chronoclysm Online Beta Signup and Changelog4249665521682901723
61 June 2016Post Anime North Patch4249665521682901959
727 May 2016Latest Patch Notes4249665521682902052
827 May 2016Latest Patch Notes255956312802644372
910 December 2015The Tutorial Is In!4249665521682902513
1020 November 2015Input and Clarity Update4249665521682902752
1116 November 2015Why do we even have achievements?!4249665521682902868
1214 November 2015First Minor Patch is Live4249665521682902983

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID368690
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateNov 12, 2015
DeveloperZed-ex
PublisherZed-ex
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent43%
Positive reviews6
Negative reviews8
Total reviews14
Steam recommendationsNot available
AchievementsNot available
Average playtime forever103 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/368690/

Short description

A time paradox battle arena. Up to four mixed local / online players compete for victory while round after round their time compresses. Chaos and hilarity abound as rounds pile up, weaving time and players together.

About this game

Time is repeatedly compressed in this chaotic battle arena. Players compete by building an army of time warriors round after round. Each of the four classes have unique abilities that are capable of weaving an intricate tapestry of time paradoxes. Last rounds missed missiles become this rounds victory parcels with a swing of a sword, former victors brought down to nothing by knowing where they would be. The unique time mechanic can be explored even further with a level editor that is steam workshop integrated. Allowing for mind bending solo paradox puzzles, co-op craziness, team battles and much much more. Four player mixed local/online battle arena Four classes with interweaving abilities Customization options for majorly tweaking gameplay 30+ pieces of equipment to flavor classes abilities Steam Workshop integrated level editor Robust editor allows time compression mechanic to be fully explored by everyone Multiple class and teams skins, all micro transaction free The overlapping paradox action is sure have players howling with laughter as the insanity repeatedly unfolds around them.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
27Cross-Platform Multiplayer
30Steam Workshop
18Partial Controller Support
17Includes level editor
44Remote Play Together
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Chronoclysm's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Chronoclysm's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Chronoclysm at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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