- The Big Online Update - 3 May 2017
The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes Added mixed local/online multiplayer Added new class: The Ninja! Rewrote time paradox engine code New controller/input code More level skins Added level editor and remade level code Integrated level editor with Steam Workshop Added in logical integration to editor for custom map rules Removed Challenge and Survival Modes (Replaced by custom maps) Made maps shareable in game New and improved team skins Removed several arena hazards and added others Changed equipment to focus on arena gameplay rather than survival Removed half baked sta…
- The Big Online Update - 3 May 2017
The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes Added mixed local/online multiplayer Added new class: The Ninja! Rewrote time paradox engine code New controller/input code More level skins Added level editor and remade level code Integrated level editor with Steam Workshop Added in logical integration to editor for custom map rules Removed Challenge and Survival Modes (Replaced by custom maps) Made maps shareable in game New and improved team skins Removed several arena hazards and added others Changed equipment to focus on arena gameplay rather than survival Removed half baked sta…
- 3.0 Beta Patch Notes - 6 April 2017
Things seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: Quick play sends the server and the client the same map now Fixed strange GUI issues with 3 non local players Turrets no longer rotate lazily Name entry defaults to steamID on first start entry Fixed error in text key not matching up and making some symbols not the right ones Added cursor to chat window for clarity Launching now seats non sitting players. Extra emphasis added to timer during final 5 seconds Losing potential points now has a visual indication Sudden death now eliminates all non qualifying players Fixed a few odd cases where the lobby would not properly assign team colors Another group test at 7pm EDT (11pm UTC) and a final one on the 9th at 2pm. Thanks guys!
- 3.0 Beta Patch Notes - 6 April 2017
Things seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: Quick play sends the server and the client the same map now Fixed strange GUI issues with 3 non local players Turrets no longer rotate lazily Name entry defaults to steamID on first start entry Fixed error in text key not matching up and making some symbols not the right ones Added cursor to chat window for clarity Launching now seats non sitting players. Extra emphasis added to timer during final 5 seconds Losing potential points now has a visual indication Sudden death now eliminates all non qualifying players Fixed a few odd cases where the lobby would not properly assign team colors Another group test at 7pm EDT (11pm UTC) and a final one on the 9th at 2pm. Thanks guys!
- Chronoclysm Online Beta Signup and Changelog - 26 March 2017
After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version New controller code, sign in process and team colors New map engine meaning workshop backed content Online play means new lobby based map creation Gameflow has changed to accomodate online play Equipment changed to focus on the battle arena gameplay with improved UX Gameplay remains the same chaotic fun it has always been. Now including a new class: The Ninja. An included level editor is workshop capable and includes an inbuilt logic editor to really open up the rules of Chronoclysm. Gameplay has been segmented into battle and custom arenas. Full Album of Changes Additionally I'll be reworking some aspects of the meta for the…
- Chronoclysm Online Beta Signup and Changelog - 26 March 2017
After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version New controller code, sign in process and team colors New map engine meaning workshop backed content Online play means new lobby based map creation Gameflow has changed to accomodate online play Equipment changed to focus on the battle arena gameplay with improved UX Gameplay remains the same chaotic fun it has always been. Now including a new class: The Ninja. An included level editor is workshop capable and includes an inbuilt logic editor to really open up the rules of Chronoclysm. Gameplay has been segmented into battle and custom arenas. Full Album of Changes Additionally I'll be reworking some aspects of the meta for the…
- The Impending Next Iteration of Chronoclysm - 22 June 2016
Since a week into development when I first tested the prototype I've known that Chronoclysm was something special. I've put a lot of work into it since then but that raw chaotic paradox fun at the core of the gameplay is stronger than ever. The rest of the game has all been put in to try and get the core experience to be more accessible to people. I initially very much wanted to enforce a local experience. Part of the design was to give the experience of playing the SNES on a couch on a Saturday morning. Time changes though and PC gaming has changed the way we can approach multiplayer and I've had a change of heart on the online based on your guys feedback. It's limiting the experience not having it. Deciding to switch to online play means the game has to change in a lot of ways. Couch multiplayer isn't going anywhere though, no worries. It will be expanded though so that 1-3 people can…
- The Impending Next Iteration of Chronoclysm - 22 June 2016
Since a week into development when I first tested the prototype I've known that Chronoclysm was something special. I've put a lot of work into it since then but that raw chaotic paradox fun at the core of the gameplay is stronger than ever. The rest of the game has all been put in to try and get the core experience to be more accessible to people. I initially very much wanted to enforce a local experience. Part of the design was to give the experience of playing the SNES on a couch on a Saturday morning. Time changes though and PC gaming has changed the way we can approach multiplayer and I've had a change of heart on the online based on your guys feedback. It's limiting the experience not having it. Deciding to switch to online play means the game has to change in a lot of ways. Couch multiplayer isn't going anywhere though, no worries. It will be expanded though so that 1-3 people can…
- Post Anime North Patch - 1 June 2016
Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes: Can now change directions while charging shot Charging longer than 0.43 seconds will increase damage by 1 Slightly reduced size of magical missiles hit radius from 0.035 to 0.033 Reduced freeze time after Mages teleport by 0.166 seconds Added extra detection to stop the mages shot from missing collisions at top speed Beam collisions now actually cause damage in the arena Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through. Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately.…
- Post Anime North Patch - 1 June 2016
Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes: Can now change directions while charging shot Charging longer than 0.43 seconds will increase damage by 1 Slightly reduced size of magical missiles hit radius from 0.035 to 0.033 Reduced freeze time after Mages teleport by 0.166 seconds Added extra detection to stop the mages shot from missing collisions at top speed Beam collisions now actually cause damage in the arena Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through. Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately.…
- Latest Patch Notes - 27 May 2016
Alright these have been awhile coming. Was gonna roll them out with some bigger updates but those are taking longer than I wanted and this adds some stability. Character selection lost on challenge complete. Not Anymore! Text Changes Health displays on knight challenge 2 now No longer able to bind duplicate keys Reworked Bramble Traps attack. Now does a bind instead of a repeating attack Reduced mages teleport cooldown from 1.66 to 1.16 Bomb sound no longer ignores volume preferences. Fixed an issue with the tutorial causing team selection weirdness Reworked homing missile to be a guided missile instead. While charging you can direct the direction of the shot. Will work a lot better with the time mechanic Added names to survival trophies Removed key prompt from beginning. Issue resolved where pressing unbinded keys would prompt for key binding input at team select. Once again clicking a…
- Latest Patch Notes - 27 May 2016
Alright these have been awhile coming. Was gonna roll them out with some bigger updates but those are taking longer than I wanted and this adds some stability. Character selection lost on challenge complete. Not Anymore! Text Changes Health displays on knight challenge 2 now No longer able to bind duplicate keys Reworked Bramble Traps attack. Now does a bind instead of a repeating attack Reduced mages teleport cooldown from 1.66 to 1.16 Bomb sound no longer ignores volume preferences. Fixed an issue with the tutorial causing team selection weirdness Reworked homing missile to be a guided missile instead. While charging you can direct the direction of the shot. Will work a lot better with the time mechanic Added names to survival trophies Removed key prompt from beginning. Issue resolved where pressing unbinded keys would prompt for key binding input at team select. Once again clicking a…
- Linux Beta Available - Like Really - 3 March 2016
Thanks a lot to you guys helping me get the linux build moving. Great source of information thank you. The linux beta is available. You should be able to access it under the betas for the game. To access them: Right click Chronoclysm Click Properties Click On Betas Tab Select "linux" from drop down The launcher is ugly. I'm going to need to investigate how to make it function better. Apologies for that. Lets all petition Unity to make less ugly launchers for the good of every gamer. Also if you know anyone who would like to help with the linux beta and doesn't currently have the game have them e-mail [email protected]
- Linux Beta Available - Like Really - 3 March 2016
Thanks a lot to you guys helping me get the linux build moving. Great source of information thank you. The linux beta is available. You should be able to access it under the betas for the game. To access them: Right click Chronoclysm Click Properties Click On Betas Tab Select "linux" from drop down The launcher is ugly. I'm going to need to investigate how to make it function better. Apologies for that. Lets all petition Unity to make less ugly launchers for the good of every gamer. Also if you know anyone who would like to help with the linux beta and doesn't currently have the game have them e-mail [email protected]
- Chronoclysm State-O-Fairs - 23 February 2016
Hey Everyone! It's Chronoclysm all day everyday over here for me. The first few months since launch have been somewhat slow outwardly but things are progressing for the game. I'm pleased but hungry haha. My plans as for now with the game is continued content/improvements that is free, not DLC/expansion based. All new content will be covered by the original purchase. Little Level Editor Dev Log Taking what is currently there and allowing expansion on the concept is a first step. I'm working on a level editor that when complete will allow for better level design not just for myself but for anyone. Allowing for anyone to make levels like in the game but improved with top notch tools. Moving it onto more platforms is still moving forward, but never as quickly as I hope. Though we should see it on a console and linux in the coming months. I may be getting some help with that finally. And tra…
- Chronoclysm State-O-Fairs - 23 February 2016
Hey Everyone! It's Chronoclysm all day everyday over here for me. The first few months since launch have been somewhat slow outwardly but things are progressing for the game. I'm pleased but hungry haha. My plans as for now with the game is continued content/improvements that is free, not DLC/expansion based. All new content will be covered by the original purchase. Little Level Editor Dev Log Taking what is currently there and allowing expansion on the concept is a first step. I'm working on a level editor that when complete will allow for better level design not just for myself but for anyone. Allowing for anyone to make levels like in the game but improved with top notch tools. Moving it onto more platforms is still moving forward, but never as quickly as I hope. Though we should see it on a console and linux in the coming months. I may be getting some help with that finally. And tra…
- Linux Beta Available - 27 January 2016
Made the linux build available for beta testing. ugh lies, more issues... this technical stuff is where a one man team is suboptimal. I'll get a VM with linux up here and then report back The previous versions have worked on linux so this is more of a steam linux test. To get the build Right click chronoclysm in steam Click properties Click beta tab Select Linux from the drop down. I'm not able to do the testing directly so please let me know how it goes and I can get it going for general linux distro. If you need a key to test let me know and I can get you one. Thanks so much guys! -Shane
- Linux Beta Available - 27 January 2016
Made the linux build available for beta testing. ugh lies, more issues... this technical stuff is where a one man team is suboptimal. I'll get a VM with linux up here and then report back The previous versions have worked on linux so this is more of a steam linux test. To get the build Right click chronoclysm in steam Click properties Click beta tab Select Linux from the drop down. I'm not able to do the testing directly so please let me know how it goes and I can get it going for general linux distro. If you need a key to test let me know and I can get you one. Thanks so much guys! -Shane
- The Tutorial Is In! - 10 December 2015
The first time you play the game next you will be put in the tutorial. No worries, you will get the option to skip if you want. Added a tutorial Reworked mode screen slightly Added button prompts for clarity Corrected weird timing issue on pause screen Sorry it took so long. Been up and down with mental health nonsense. If you guys are enjoying it I'd love some feedback. I know it's easier to leave reviews when you aren't enjoying it. But I don't know you like it unless I hear from you. Welcome to the new bundle players coming along as well! I was trying to get this tutorial done for the start... oops. Here it is now! Thanks a bunch for playing guys!
- The Tutorial Is In! - 10 December 2015
The first time you play the game next you will be put in the tutorial. No worries, you will get the option to skip if you want. Added a tutorial Reworked mode screen slightly Added button prompts for clarity Corrected weird timing issue on pause screen Sorry it took so long. Been up and down with mental health nonsense. If you guys are enjoying it I'd love some feedback. I know it's easier to leave reviews when you aren't enjoying it. But I don't know you like it unless I hear from you. Welcome to the new bundle players coming along as well! I was trying to get this tutorial done for the start... oops. Here it is now! Thanks a bunch for playing guys!