- v1.0.11 - 31 August 2026
• Fixed controller rebinding leaving a stale/duplicate binding when switching between a button and a stick/trigger for the same action.
- v1.0.10 - 25 August 2026
• Added an attempt tracker to the pause menu showing elapsed time, stealth statistics, current star status, and collected secrets. • Added a scoring guide to the end-of-level screen explaining stealth, time, and collectible bonuses. • Fixed the Continue button losing its centre alignment when the score reveal animation was skipped.
- v1.0.9 - 22 August 2026
• Donut boxes now disappear after 20 seconds if they fail to attract an enemy and can be thrown farther. • Fixed unique collectible sounds not playing correctly on the end-of-level screen. • Added a broken lava lamp icon to the end-of-level results. • Optional objectives now hide after the main objective has been completed. • Adjusted Frame Skip to make completing it without cutting the power more achievable. • Renamed the nomination form item to Votes.
- v1.0.8 - 21 August 2026
• Added resolution options for windowed mode. • Windowed mode resizes and centres the game automatically when changing resolution. • Resolution settings are saved between sessions. • Restored the correct input prompt icons for Mouse 4 and Mouse 5.
- v1.0.7 - 21 August 2026
• Improved the in-game input prompt icons for Mouse 4 and Mouse 5.
- v1.0.6 - 21 August 2026
• Added support for rebinding controls to Mouse 4 and Mouse 5. • Fixed old bindings being retained when switching an action between keyboard and mouse inputs. • Fixed input prompt icons appearing mirrored on some traversal objects.
- False Alarm IS OUT! - 20 August 2026
False Alarm is out now!After a long time in development, I’m excited to finally say that False Alarm is now available on Steam.The full game features levels filled with stealth, distractions, improvised knockouts, and plenty of things to steal.Thank you to everyone who has played the demo, shared feedback, wishlisted the game, or followed its development. Your support has made a huge difference, and I hope you enjoy the full game.You can play False Alarm now on Steam!Play False Alarm on Steam
- False Alarm releases on 20 August! - 2 August 2026
False Alarm releases on 20 August!I’m excited to announce that False Alarm will be released on Steam on 20 August 2026.The full game will feature levels filled with stealth, distractions, improvised knockouts, and plenty of things to steal.Thank you to everyone who has played the demo, shared feedback, wishlisted the game, or followed its development. Your support has made a huge difference, and I’m looking forward to finally releasing the full game.If you haven’t already, wishlist False Alarm on Steam to be notified when it launches on 20 August!Wishlist False Alarm on Steam
- False Alarm will be in Steam Next Fest next week! - 10 June 2026
False Alarm will be taking part in Steam Next Fest next week.Steam Next Fest is a huge event full of upcoming games and playable demos, and it’s a great chance to try False Alarm if you haven’t played it yet.During Next Fest, you’ll be able to play the demo, wishlist the game, and follow development here on Steam.Thanks again to everyone who has tried the demo, shared feedback, or followed the project so far. I’m looking forward to having more players discover False Alarm during Steam Next Fest!Wishlist False Alarm on Steam
- Tiny Teams Festival 2026 - 5 June 2026
False Alarm is part of Tiny Teams 2026!I'm thrilled to announce that False Alarm has been selected to participate in Tiny Teams 2026!Tiny Teams is a Steam festival celebrating games made by solo developers and micro-studios, and we’re incredibly proud to be included alongside so many creative, ambitious, and unusual indie projects.The event runs from 6–13 August 2026, and during the festival you’ll be able to check out False Alarm on Steam as part of the Tiny Teams lineup.For me, this is a really exciting milestone. Being recognised by an event dedicated to small teams making big games means a lot.Thank you to everyone who has supported the project so far. Wishlists, follows, feedback, and word of mouth make a huge difference for small indie games.If you haven’t already, please consider wishlisting False Alarm and following the game here on Steam. I can’t wait to show you more during Ti…
- Demo launch! - 28 April 2026
The demo for False Alarm is now live!The demo contains the first 8 levels of False Alarm. Make your way through offices, hotels, labs and museums. Avoid the guards or knock them out, just make sure you don't get spotted! If you want to keep following development, wishlist the game:Wishlist False Alarm on Steam
- The Playtest Has Ended! Thank you for participating! - 20 April 2026
The False Alarm playtest has now ended. Thank you to everyone who signed up, played the game, reported bugs, and shared feedback. Getting the game in front of players at this stage has been incredibly valuable, and your responses have helped me spot issues, learn what is working, and see what needs more attention. False Alarm is a 2D pixel art stealth game focused on readable systems, indoor infiltration, and levels built like stealth puzzleboxes. This playtest was an important step in improving the game, and I really appreciate everyone who took the time to be part of it. I will now be using what I learned from the playtest to keep refining the game and improving the experience. If you want to keep following development, please wishlist False Alarm on Steam: Wishlist False Alarm on Steam
- False Alarm Playtest Signups Are Now Open! - 12 March 2026
Signups for the False Alarm public playtest are now open on Steam. You cannot play the build just yet, but you can request access now so you are ready when the playtest begins. This playtest will be an important step in development. It will help me test the game with a wider group of players, find issues, and gather feedback on everything from stealth mechanics to level flow and overall clarity. If you want to try False Alarm early and help shape the game, now is the time to sign up. Request access on the Steam store page
- Enemy types in False Alarm - 22 February 2026
Hi everyone,Today I’m breaking down the other half of stealth: the enemies themselves. The goal is for each enemy type to be readable at a glance and to force different decisions, without turning encounters into trial-and-error. The Core IdeaEach enemy answers two questions:How do they detect you?What do they do once they do?Most enemies follow the same baseline rules, then each variant adds one clear constraint that changes how you approach them. The Four Enemy Types (so far) 1) Standard GuardsThese are the baseline patrol enemies.They patrol routes or hold positions.They carry flashlights, so light and shadow matter.They react to distractions and investigate points of interest.If they spot you with line of sight, they will chase you.They’re designed to be consistent and learnable. If you understand how to manipulate a standard guard, you understand the foundation of the game. 2) Helme…
- Distractions in False Alarm - 27 December 2025
Hi everyone,Today I’m breaking down one of the core stealth tools in the game: distracting enemies. The goal is to give you consistent, readable ways to manipulate patrols without the AI feeling random.The Core IdeaDistractions create a point of interest that can:pull an enemy off a patrol route,split a pair of guards,open a timing window to cross a hallway,or lure someone into a safer spot for you.A distraction is designed to be predictable. You should be able to plan around it.What Counts as a Distraction?There are a few types of distraction sources:One-off noise that an enemy will investigate e.g. throwing a coin / knocking on a doorInteractable devices that stay on until someone turns them off e.g. a water cooler spilling water on the floorEnvironmental actions that redirect enemy behaviour e.g. brewing delicious coffee might make an enemy stay in a different roomHow Enemies ReactWh…