- Patch Note 0.1.64 - 19 March 2026
Howdy Collectors!It's been a while since our last patch. This time we wanted to change how the first level presents itself. Focusing on how to let the player know what to do.Minor Bug Fix:Gun unable to reload: If you purchased a gun at the store, it wasn't letting you reload.Health Pack: All instances of the Health Pack were sharing information, making the second one you purchased (and all the ones after) useless. It's been fixed and now they have their own data.Changes:Crouch Input: We changed the default key bind for crouching to "C". "Control" is now unassigned.First level design: The first level of each run (and the only available in the demo) has been modified, we are aiming to achieve better clarity on what to do the first time yo delve into a district.In run store: We discussed how the store was presented in a run, and got to the conclusion that it was not standing out, blending…
- Patch notes 0.1.53 - 28 February 2026
Hello, Scavengers!We’re bringing you a new patch!EnglishChanges and BalanceWater Visuals: Level design updated with new post-processing and increased water height for better visibility.Scrap Distribution: Adjusted scrap spawning; items now appear in specific size variations instead of being completely randomized.Major Bug FixesMorgue Softlock: Fixed an issue where players couldn't "Retrieve Crew," preventing them from being stuck until the end of the round.Sewer Map Boundary: Blocked an exit in the sewers where players could fall through the map into the infinite void.Known issues we are working onPolice Navigation: We are currently tweaking room objects to improve the Police AI pathfinding.Have a good weekend!Best regards, BrokenQuill
- Patch Notes 0.1.47 - 27 February 2026
Hello Collectors!We hope your collecting has been fruitful! :DThis time we bring you a minor patch, fixing sound effects and improving visuals.Minor Bug Fix:Unintentional Sound: The beeping of the lobby PC could be heard some times at the intermission level (Parking with the players red truck). It shouldn't happen any more.Changes:Under Water: We added visual effect for when you are under water. Font: We are reviewing all fonts in the game to make them more cohesive between themselves. We've changed some of them, still working on the rest. That's all for now. We hope you enjoy diving into The Institution while we work on bringing more stuff!Best regards,BrokenQuill Studios :)
- Patch notes 0.1.42 - 27 February 2026
Hello, Scavengers!We’re bringing you a new patch focused on improving dungeon exploration and fixing some critical interaction bugs:Changes and BalanceDungeon Expansion: We’ve increased the number of rooms to make exploration more varied.Blackout Alert: A new on-screen message has been added for when the power goes out in the dungeon. Don't let the darkness catch you off guard!Spectator System: We have refactored the system used by dead players to spectate the living to make it more stable and fluid.Major Bug FixesUpgrade Items: We’ve fixed the bug where picking up an upgrade item wouldn't apply the effect and would cause the player to lose input control. You can now power up without fear!Known issues we are working onDash Loop: We are aware that players occasionally get stuck in the dash animation indefinitely.Proximity Voice Volume: The proximity voice volume setting does not apply co…
- Patch notes 0.1.37 - 26 February 2026
Hello Collectors! We bring you yet another patch, this time with improvements for the Police enemy and some quality of life additions: Changes & Balance Key inputs customisation: Now you can customize the controls in the settings menu. We added the option to change the mode crouch, sprint and aim behaves, with a toggle or holding the key.Morgue: Breaking the wall at the back to the morgue now requires 1 hit.Police: We made him a bit smarter. If a player attacks him from inside a hiding place, he will strike that position. If you are being chased by it and hide before he loses sight of you he will attempt to strike the position where you entered the hiding spot.New Scrap item: If you defeat the Police robot, you'll be able to scavenge its head to earn some itties! (scrap currency).AI Collisions: We've modified some navigation collisions so enemy movement feels better and they don't get s…
- We've reached the 600WL! - 26 February 2026
Attention, scavengers!We’ve reached 600 wishlists! Your support during the Next Fest has been incredible.There’s still plenty of work ahead, but we’re more motivated than ever to keep pushing forward.Thanks for being part of this journey!Cheers, BrokenQuill
- Speak with the developer: We play NeuroCorp - 25 February 2026
Hey! We're showcasing a NeuroCorp VOD! We'll be in the chat answering questions and hanging out with the community. Come say hi!Bye bye!BrokenQuill
- New Languages! - 25 February 2026
Hello again, Scavengers! This time we’re not bringing you a patch (for now); instead, we have even better news: We are currently working on translating NeuroCorp into the following languages: SpanishPortugueseItalianWe are also looking forward to translate to more languages like: German, French, Russian and Greek. As soon as we are sure we can achieve their localisation we'll share the news with you!!Are we missing any? Let us know, and we’ll look into the possibility of including it for the Early Access version! Best regards, BrokenQuill
- Patch notes 0.1.30 - 24 February 2026
Hello Collectors!We’re excited to bring you a new update for the NeuroCorp demo (v.0.1.30), featuring several improvements and fixes:Bug FixesCrouching: We’ve overhauled the system to make it more responsive. Your character will no longer stand up automatically after leaving a hiding spot.Player Shoving: Reduced the impulse strength when pushing teammates.Changes & BalanceDungeon Size: We’ve reduced the dungeon size to create a more intense and engaging experience. Additionally, due to the power blackouts, you will no longer be able to revive fallen teammates.AI Adjustments: Tweaked the Police AI behavior—they’re no longer infallible! You now have a fair fighting chance to outsmart them. :)Tutorial: Added new objectives to make the initial instructions even easier to follow.We truly appreciate all the feedback we’ve received so far. We’ll keep improving the demo to ensure you have the b…
- New and improved! Patch v0.1.23 - 23 February 2026
Hello Collectors!Looking ahead to NextFest, we've added a tutorial to the starting computer to make it easier to follow in-game instructions. We hope you like it!Additionally, we've added new content and fixed a series of bugs that were hindering gameplay:Bug FixesLobby boxes stopped receiving input once dropped.The crouch mechanic caused the character to immediately stand up after leaving a hiding spot, even if you wanted to remain crouched.The fluid capsule could be placed in S.I.L.L.Y.AdditionsTutorial.Subtitles and dialogues for C.A.R.L.A.New crouching system (still in testing).New way to track the remaining residue.New sounds implemented with better audio timing.Known IssuesWhen placing scrap rapidly in S.I.L.L.Y., itties are not properly calculated.Dashing doesn't consume stamina.Police's detection system doesn't work properly with elevated surfaces.Enemies don't react to being at…
- Neurocorp demo v0.1.9 - 22 February 2026
Patch NotesHello Collectors! We've been working on fixing some known issues. We also got to know some more bugs we are fighting to swat!!Fixes:Dead Player Camera: shouldn't get stuck wen the spectated player diesVoice chat: Dead players can talk to each others and living ones can't hear themVoice chat: Now it works at the morgueInput Loss: When revived, now you can use weapons and items as intendedChanges:Gameplay Settings Typo: Aim SensitivityNew Know Issues: MajorVoIP settings: Push to talk mic setting doesn't save and defaults to OS with each loading screen and some players get the "Activated" option reset.Police AI: We are working on improving its behaviorBye!BrokenQuillStudios
- Neurocorp: Demo Out Now! - 22 February 2026
Welcome to Neurocorp!Hello everyone! We are Broken Quill, a young studio born recently with a clear goal: to create intense experiences. Today, we are thrilled to introduce our first major project: Neurocorp.Neurocorp is a cooperative loot extraction and horror game set in a cyberpunk world. It’s not just about surviving and meeting your extraction quota; we also wanted to give you a space of your own by allowing you to customize your lobby, making every session with friends feel unique.What you are about to play is just a sneak peek of what we have in store. Our plan is to implement much more complex and polished mechanics following our Early Access launch.Known Issues & Bug ReportWe are eager to hear your thoughts. We want Neurocorp to grow alongside its community, so any feedback is gold to us.We know that, being a demo of an early version, there might be some bumps in the road. We a…
- Neurocorp: Demo Out Now! - 21 February 2026
Welcome to Neurocorp!Hello everyone! We are Broken Quill, a young studio born recently with a clear goal: to create intense experiences. Today, we are thrilled to introduce our first major project: Neurocorp.Neurocorp is a cooperative loot extraction and horror game set in a cyberpunk world. It’s not just about surviving and meeting your extraction quota; we also wanted to give you a space of your own by allowing you to customize your lobby, making every session with friends feel unique.What you are about to play is just a sneak peek of what we have in store. Our plan is to implement much more complex and polished mechanics following our Early Access launch.Known Issues & Bug ReportWe are eager to hear your thoughts. We want Neurocorp to grow alongside its community, so any feedback is gold to us.We know that, being a demo of an early version, there might be some bumps in the road. We a…