- Update #15: Abnormal eventr · Version 0.1.2.0 - 12 September 2026
🆕 New Features• Added 4 sublevels: Level 37.1, Level 37.2, Level 0.2, and Level 0.8. They are unlocked after defeating specific entity bosses. Each sublevel contains unique anomaly events, so explore with caution.• Level 37.1: All equipment in this level alternates between a “Heart” and that piece of equipment. Picking up a Heart increases your heart containers but deals damage.• Level 37.2: All grenades, hearts, and keys that fall into water in this level turn into coins, which are wrapped in a cloud and try to evade you.• Level 0.2: When a major explosion occurs in this level, the ceiling collapses, but some treasures hidden inside it also fall.• Level 0.8: Upon entering this level, you become infected by fungi. Each time you pass through an uncleared room, you lose a small amount of red hearts. After leaving the level, you instead become symbiotic with the fungi and gain soul hearts…
- Update #14 · Version 0.1.1.0 - 25 July 2026
🆕 New Features• Multiplayer: Added teammate revival. When a teammate becomes a ghost, other wanderers can hold E nearby to consume 1 heart and revive them, restoring 0.5 hearts.• Multiplayer: Wanderers now turn into a ghost upon death. Ghosts can move freely and help teammates by deflecting or blocking bullets.• Multiplayer: Added teammate transparency setting. By default, teammates appear semi-transparent to help distinguish yourself from others and reduce visual clutter from teammate effects. Transparency can be adjusted or set to full display in System Settings.• Added show/hide room code feature.• Added copy room code feature.• System Settings: Added perspective setting to manually fine-tune the game's top-down viewing angle.• Added destructible wall mechanic: Previously unreachable rewards stuck inside walls (content previously in development) can now be collected by using grenade…
- Update #13: The Missing Wanderer · Version 0.1.0.0 - 10 July 2026
🆕 New Features• Added a Wanderer unlock system: discover Wanderer clues and fulfill their requirements to unlock new Wanderers and have them join your team.• Added an exclusive equipment system: each Wanderer has unique exclusive equipment that can be found while exploring the Backrooms. Once equipped, they can be upgraded via clue requirements, and the upgraded effects are permanently enhanced.• Added a Legacy Equipment system: after each expedition, 3 random pieces of equipment from that run are retained; you can choose one as your starting equipment for the next expedition.• Added an Expedition Summary screen where you can review complete expedition data, including weapons, equipment, statistics, upgrades/unlocks, and the next expedition’s starting equipment.• Added a death animation upon expedition failure, greatly enhancing immersion.• Added an Ending system (initial version): whe…
- Update #12 · Version 0.0.3.0 - 20 June 2026
🆕 New Features• Added an equipment linkage display system: guiding lines and tooltips are now shown for equipment, ammo, and weapons in the Weapon Factory, allowing clearer view of their effect relationships.• Added a new Elemental Reaction system. Some equipment, weapons, bullets, and items may trigger special effects under specific conditions (see in-game tips for details).• New equipment: Lightning in a Bottle, Tesla Coil, Lightning Rod, Baseball Bat, Fan, Golden Magazine, Spider Mask, The Third Eye, Spider Tail, Wheelchair.• Added 4 new devices in the Weapon Factory: Copy, Delete, Absorb, and Stack.⚡ Improvements• Reworked the equipment "The Third Hand".• Ammo is now automatically fully loaded upon entering the Weapon Factory, making it easier to inspect ammo associations.• Ammo effects in the Weapon Factory now display stack counts.• Projectiles from multiple pieces of equipment c…
- Update #11 · Version 0.0.2.9 (June 17, 2026 · From Playtest) - 19 June 2026
🆕 New Features• Added height indicator: When jumping or airborne, a green circle and a green line appear at the character's feet to accurately gauge height above the ground, preventing misjudgment caused by the current camera angle.• When the character is above a cliff, the foot indicator circle and line turn red, indicating a danger zone.🐛 Bug Fixes• Fixed bugs where equipping "Spider Legs" or "Snake Tail" prevented the character from moving synchronously with platforms, made it difficult to push mechanisms, and made it hard to step on pressure plates.• Fixed a bug where the Barrett rifle could sometimes fail to hit targets when firing from significantly different elevations.• Fixed a bug where players could occasionally get stuck on the loading screen after joining a room in multiplayer.• Fixed a bug where the hit effect displayed incorrectly when bullets hit the Shepherd Snake's bo…
- Update #10 · Version 0.0.2.8 (June 14, 2026 · From Playtest) - 19 June 2026
🐛 Bug Fixes• Fixed a bug where the Gatling gun would become unable to fire or reload if shooting the Wooden Fish immediately after switching levels or loading a save.• Fixed a bug where level names were not translated when selecting a level.⚡ Improvements• Adjusted some room layouts.• Significantly reduce the tracking speed of the tentacles in the third phase of the boss entity "Party Master" in "Level-Fun".
- Update #9 · Version 0.0.2.7 (June 13, 2026 · From Playtest) - 18 June 2026
🆕 New Features• Added a beginner story level.• Added background music for the "Hotel" level.🐛 Bug Fixes• Fixed a bug where some equipment caused screen tearing when switching rooms.• Fixed a bug where some tables and chairs could not be pushed.• Fixed a bug where bullets would sometimes pass through some objects.• Fixed a bug where the interaction button would sometimes disappear.• Fixed a bug where the grenade explosion effects were not visible on the client side in multiplayer mode.• Fixed a bug where the Gatling gun could sometimes fail to fire.⚡ Improvements• Optimized and adjusted some rooms.• Significantly reduced the rotation speed of the Nightmare Spider's laser and the movement and turning speed of the Nightmare Serpent for the boss entity "King" on the "Animation" level.• Weapon pickup adjustment: Automatically reloads once after picking up a weapon.
- Update #7 · Version 0.0.2.6 (June 10, 2026 · From Playtest) - 18 June 2026
🆕 New Features• Multiplayer module reworked: now uses the Steam native lobby system, and each room’s ping is displayed in the room list.• Added numerous sound effects: entity sounds for Human-headed Dog, Laughing Specter, Faceless Man, etc.; action sounds for the Wanderer such as lifting chests and drinking water; chest opening sounds, and more.• Added an outline highlight effect to all reward items, preventing them from being hidden behind high walls.🐛 Bug Fixes• Fixed an issue where some hidden doors were not properly hidden.⚡ Improvements• Reduced the combat difficulty of the "Nightmare Spider" form of the entity "King" on Level 94.• Improved hidden room visuals: added grass stepping effects and optimized visual effects for some mechanisms.• Removed the initial loading screen, allowing players to start the game immediately upon launch.
- Update #6 · Version 0.0.2.5 (June 7, 2026 · From Playtest) - 17 June 2026
🐛 Bug Fixes• Fixed an issue where bullets with wall penetration would get stuck inside walls, continuously playing impact effects and causing severe frame rate drops.• Fixed a bug where Limb Cluster might not move.• Fixed an issue where Herding Snake could become idle after hitting a wall during its black phase.• Fixed a bug where being grabbed by the Blunt One could cause the player to get stuck inside walls.• Fixed some incorrect behaviors for the super entity "Jingguan Bodhisattva".• Fixed a bug where certain equipment effects would not work during the "Magnifying Glass" attack.• Fixed an issue where holding fire with the Octopus Razor caused Machine Heart Xīngāng to only trigger a single shot.• Fixed a bug where Jingguan Bodhisattva’s lotus laser could still deal damage after disappearing.⚡ Improvements• Optimized weapon behavior near walls so bullets no longer instantly disappear.…
- Update #5 · Version 0.0.2.4 (June 5, 2026 · From Playtest) - 16 June 2026
🆕 New Features• Added item protection: when an item falls off the edge of a room, it is teleported back to the nearest point in the air above to prevent reward loss.• Added guardrails at room entrances next to cliffs to prevent accidentally falling immediately after entering a new room while holding a movement key.🐛 Bug Fixes• Fixed a bug where the Shotgun would not auto-reload on the client side in multiplayer.• Fixed a bug where bullets with a ricochet effect could occasionally pass through walls.• Fixed a bug where the Human-head Dog's AI could occasionally fail. Normally, it should become frightened and stop moving when the player faces it.• Fixed a bug where after certain actions, weapons would be unable to fire unless you manually reload by pressing R.⚡ Improvements• Reduced fall and trap damage in Chapters 1 and 2 on Normal difficulty from 0.5 hearts to 0.25 hearts.• Epic treas…
- Update #4 · Version 0.0.2.3 (June 3, 2026 · From Playtest) - 16 June 2026
🆕 New Features• Added a mysterious force in the Backrooms that returns any collectible items that fall off a cliff back to the current room, preventing the frustration of losing rewards earned through puzzles or combat.🐛 Bug Fixes• Fixed a bug where the invisible wall at the bottom of the screen would block bullets and grenades, causing shots or throws made while hugging the bottom edge to misfire.• Fixed a bug where Robot Xin Gang's synchronized shooting would fail after Gatling gun bullets passed through the Wooden Fish.⚡ Improvements• Increased the M4's base projectile speed to make it easier to hit fast-moving entities during early gameplay.• Slightly reduced the health of the Limb Cluster.• Added teeth animation and damage sound feedback for the Wanderer when passing through the toothed door, reflecting the 0.5 red heart cost.• Optimized network configuration for multiplayer mode…
- Update #3 · Version 0.0.2.2 (June 1, 2026 · From Playtest) - 15 June 2026
🆕 New Features• Added a new weapon: Magnifying Glass.• Added localization support for all languages. (If you find any translation errors, please report them via the in-game test feedback page.)🐛 Bug Fixes• Fixed a bug where the RPG rocket's guidance unit could get stuck when switching rooms.• Fixed a bug where some items in certain rooms would twitch.• Fixed a bug where treasure chests and coins would occasionally hover in mid-air.• Fixed a bug where the Razor weapon, when equipped with TNT in the Weapon Factory, would trigger infinite explosions upon hitting a monster.• Fixed a bug where a blocked door could prevent entry into a room, causing the game to stall or result in instant death.• Fixed a bug where lights would sometimes display incorrectly.⚡ Improvements• Adjusted multiplayer matchmaking: once the game has started (when any player enters Level 0), public matchmaking is disab…
- Update #2 · Version 0.0.2.1 (May 30, 2026 · From Playtest) - 15 June 2026
🆕 New Features• Added a resolution scaling option in System Settings. If you experience significant frame rate drops during gameplay, adjusting this value can greatly improve performance.• Added a preliminary English translation (please note there may be issues – feel free to report them via test feedback).🐛 Bug Fixes• Fixed a bug where entities would sometimes not move in certain rooms.• Fixed a bug where the boss "King" could fail to enter combat.• Fixed a bug where boulders thrown by the boss "Memory Worm" could deal no damage.⚡ Improvements• Adjusted the default graphics settings: the game now launches at the highest quality, fixing the issue where the image appeared blurry on 2K or 4K monitors and improving clarity across all resolutions.• Optimized some room layouts.
- Update #1 · Version 0.0.2.0 (May 30, 2026 · From Playtest) - 14 June 2026
🆕 New Features• Added a game setting: Disable Gore. By default, creature blood will appear as ink-black.• Added a simple hint on the floor selection screen for players who are unsure how to proceed to the next level (temporary solution).• Added some in-game content descriptions.🐛 Bug Fixes• Fixed an issue where empty rooms could appear on floors with multiple shops.• Fixed a bug where Jingguan Bodhisattva and Party Master were not dealing damage.• Fixed a crash that occurred when entering the game immediately after launch.⚡ Improvements• Optimized various UI elements.• Optimized the layout of multiple boss rooms.
- **First 4-Player Co-op Gameplay Reveal! Daily Playtest Sign-ups Start Now!** - 30 May 2026
Hey everyone, I’m ZhangLiang002. This is an indie game I’m making together with LinQiang003. We just ran our very first 4-player co-op test! It’s still super rough and full of bugs, but honestly, just being able to play a game I made with my buddies is pure joy — I couldn’t help but post this video!Starting today, we’ll be picking a small batch of players every single day to test the game. If you’re down to play early, just apply for the playtest, and we’ll randomly select people each day to jump in!And there’s no NDA — if you get a spot, feel free to make videos or stream it. Just make sure to put “playtest” in the title, because we’re still a long, long way from the final version. This is only the beginning!
- Infinite Loop:Backrooms Playtest Applications Now Open! - 28 April 2026
Infinite Loop:Backrooms has been in development for a year and a half, and we will soon open the first free public test! Everyone can now click the button shown in the image below on Steam to request access.Because this is the first public test, once the game is running stably for testing, we will select a small number of players to experience it. Players who successfully get test access can each invite up to 3 friends to join the test (as the game currently supports a maximum of 4-player co-op; more players will be supported later as Level development is completed). As updates and optimizations roll out, we will gradually open the test to more players!Test Notes:All game content is not final, and all settings may be subject to change.The test version and the full version have separate save data; no progress from the test version will carry over to the full version.During the playtest,…
- Development Log Wanderer:Nurse Preview - 8 April 2026
Hello everyone, it's been a while since we last shared an update on the game development progress because there's just so much to work on. Today I recorded a silent video to give you a quick look at a wanderer currently in development: the Nurse!
- Party Hosts – Gameplay Combat & Branch Ending | Entity 167 - 2 February 2026
It’s already 2026! Infinite Loop: Backrooms has been in development for over a year. Today, let’s sneak a peek at the entity: Party Hosts! We’ve recorded a full real-time combat walkthrough. After the battle, a bad ending will be triggered: transformation into a Partygoer. If you reach this ending, it means you didn’t successfully escape the Backrooms—instead, you’ll become a Partygoer, trapped there forever...
- Infinite Loop:Backrooms Massive Update! - 21 December 2025
Half a year ago today, our indie game "Infinite Loop: Backrooms" released its first teaser video. After six months, the two-person studio of Zhang Liang 002 and Lin Qiang 003 is finally back with an update! "Infinite Loop: Backrooms" is a top-down Roguelike action-shooter game focusing on exploration, puzzle-solving, and mild horror, developed entirely in Chinese using Unreal Engine 5 Blueprints! Interested? Welcome to add it to your wishlist~
- Long Shotgun vs Facelings [Infinite Loop:Backrooms] - 25 July 2025
Now is the time for our pursuit of the entities! Grab those mutated weapons and gear—eliminate them! *95% ACCURATE to the ACTUAL GAME!*