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Illusive Domain

Illusive Domain Steam news

kemomimic | 2026 | game

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Action

  • Steam app typegame
  • Steam App ID3692670
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developerkemomimic

Illusive Domain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3692670
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developerkemomimic
  • Publisherkemomimic
  • Parent gameNot available

Genres: Action

Company pages: Developer: kemomimicPublisher: kemomimic

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Illusive Domain Steam news

Illusive Domain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo Update 2026/9/15: New Boss and Fixes - 14 September 2026

    Major ChangesNew boss - Chiwa has been added. She’s still missing story implementation, which will be the focus of the next update.Vermillion Vixen Nia has been removed from the demo. (Change of plans, so she won’t be in the demo scope. Wait till the full release to see her again!)Louise has been remodelled and has received a full rework of her moveset (because her animations got broken). Some effects and balance changes are still incomplete, but I’m rushing this update out because it’s long overdue.A new tutorial is in the works. For now, it just goes over the absolute basics and doesn’t include skill tutorials yet.The gauntlet mode demo hub has been merged with the demo mode boss select mode. However, there are no NPCs in this place as of yet.Kiriko has been remodelled, but this has broken all of the costumes, so they’ve all been disabled in the demo. I’ll probably be reimplementing t…

  • Demo Update 2026/6/26: Boss Gauntlet Mode - 26 June 2026

    A boss rush gauntlet mode has been added. It’s a new mini-hub area that’ll let you tackle 5 bosses in a row, automatically skipping all story bits apart from the intro cutscenes (if any).If you die during the gauntlet, you will be sent back to this hub area.This may replace the current demo hub in future.Some text has been reworked.The tutorial text for “Block 5 attacks” has been updated to “Deflect 5 attacks.”Louise’s outfit now also has a reduced exposure version for the Streamer Mode setting.

  • Demo Update 2026/6/15: Fixes, redesigns, and some new features - 15 June 2026

    This update was supposed to come out at the start of the month, but one thing lead to another, and well…Redesigned most of the in-game HUD.Redesigned Jin and Kouta. Most of the elements are largely the same, but it’s just modelled better.Jin now has his own boss fight. (Although it more or less reuses the same arena as Kana, but there’s a simple story reason for this, whenever I finally finish the story section. )The first fight after the tutorial has been reworked. You do not need to win in this to proceed, but the cutscene that plays will be different depending on whether you win or lose.Fixed a bug with chip damage not being reflected properly.Reworked a lot of backend logic on how phases work. It should be more stable, but more testing is needed. Fixed a bug where dying immediately after pressing Return To Hub would cause a softlock.Redesigned some UI menus.Rewrote a majority of the…

  • Demo Update 2026/05/11: Animation Overhaul, Taunts, Maid Outfit - 11 May 2026

    Reworked all hit animations.Rewrote the bulk of the main animation-related code. As a side effect, some animation locks related to getting hit have been changed. In general, it lasts a tiny bit longer now, due to it being tied to animation speed (affected by hitstop) vs unscaled game time. The overall duration has been adjusted to be similar to previous values.Lots of changes and tweaks under the hood, the base movement should feel a lot smoother now.Dialogue system has been reworked (for like, the 4th time?). I’m still in the middle of writing the story script alongside the new systems, so full story mode will have to wait. Added some idle animations/taunts. You can trigger these by pressing the T key on the keyboard, or SELECT on Controller. Reworked the old maid outfit. There's a special taunt you can do by holding back and pressing T. TauntsIn general, taunts will do the following:I…

  • Demo Update 2026/04/18: Kana Overhaul - 18 April 2026

    Complete overhaul of Kana's attacks and arena. She's now intended to be the first boss of the game instead of Louise. Disabled story mode. This will be the focus for the next update. Louise's defeat scene now has a new cutscene. Other bug fixes. Unfortunately, IRL work has been extraordinarily busy lately with overtime just about every day, so development has slowed down significantly.

  • Demo Update 2026/03/30: Louise Overhaul - 30 March 2026

    Complete overhaul of Louise’s attacks and mechanics. (Lance moveset is still missing some stuff, but the important bits are there!)In general, her animations should be easier to read... I hope... For now, she no longer has attacks to transition between weapons, and each weapon is unlocked as you progress through her fight rather than all of them being available right from the start.Fixed a bug where VFX would sometimes be set to an incorrect configuration.Restricted story mode. (You can still access it if you have an existing save, but there’s ongoing story and system work there to iron out.)Removed ??? boss from the demo. She will return in the far future... when you are ready. Reworked some cameras for grabs. Some angles have changed as a result of the new workflow, but at least now what I see in Blender is what I get in engine…Increased the recovery period for jump → hold attack.Upco…

  • Demo Update 2026/03/14: Parry reworks - 14 March 2026

    Added slow time effect upon parrying, stance break, and death.Fixed bugs relating to on-parry effects occurring more times than intended.Some visual tweaks.Parrying now makes enemies “forget” some of your moves. (This does not apply to parry response actions.) Additionally, stance break completely wipes their learning rate.Restructured how parry interactions work:There are 5 categories: Always Lose

  • Demo Update 2026/03/03: Stance Balancing and Screen Shake - 3 March 2026

    Added a screen shake intensity setting. This defaults to 1x, and ranges from 0-10x, so please feel free to give yourself as much juice as you feel is necessary (this will probably be changed back to 0-1x with a default 0.5x in future xd)Increased screen shake intensity in general.Added an additional hitbox that is only active while blocking. (Note that grabs that go through blocks can also interact with this hitbox.)Reworked how stance regen works. Previously, there would be a delay before having the full regeneration rate. With the rework, regeneration now follows a curve over some duration before returning to the maximum regen rate. This results in an overall lower regeneration rate, but this works in the player's favour since you can recover most of your stance through parrying. Because this uses curves, each boss regenerates a little differently. CharacterBase Stance RegenStance Reg…

  • Demo Update 2026/03/01: Balance Changes & Removal of Story Mode - 1 March 2026

    Tweaked movement code and configuration. The transition between directions should feel smoother now.Remade all running animations. (Walking animations and weapon-specific variants will have to wait for now. )Changed Mist Form — Leaves behind a clone that deflects attacks temporarily. If this substitute is attacked, restores some MP to you.Reduced Mist Form’s movement distance.Fixed a bug where Mist Form would not clear stance break or knockdown.Fixed a bug where Mist Form could be cancelled almost immediately by blocking.Rebalanced MP — Deflecting attacks now also restores some MP.Adrenaline (Parry Bonus Effect) — Duration has been reduced, but now grants stance damage reduction and restores more MP.Fixed a misconfiguration where Louise would spam her Excalibur attack.Added a short cooldown to Nia’s parry. (Don’t worry, I’ll make sure every boss after her parries everything even harder.…

  • Demo Update 2026/02/19: Balance Changes - 18 February 2026

    Balance Changes:Reduced the stance regen delay across all bosses.Reduced stance regen across all characters in varying amounts.Greatly reduced player passive stance regen.Increased player stance regen from parrying.Parry damage has been slightly increased.The parry damage multiplier for winning/drawing/losing in parry strength has been adjusted. Previously, this was 0.5/1/1.5x of a set parry damage depending on whether the user won/drew/lost in parry strength against the other attack. This has been changed to 0.8/1/1.2x to avoid having some parry situations feel ineffective.Stance damage return from player attacks has been increased. This is the stance damage that is returned upon being deflected.Increased player stance break duration from 1.5 → 2.Increased player maximum knockdown duration. (However, you can always dodge/jump out of knockdowns at any time. )Reduced knockdown/break reco…

  • Demo Update 2026/2/17 - 17 February 2026

    Tutorial has been reworked, and a new tutorial character has been added to help you train.Normal attack combo has been reanimated. The frame timings are mostly the same as before.Flow Reversal (Charged) now fires a projectile.4th hit (Charged) of the attack combo now fires a projectile.Dialogue system has been reworked. Existing content should stay the same, but there have been minor improvements to many parts of the system that will allow for more flexibility in future dialogue events.Some models have been adjusted.Kiriko’s sword now has a new appearance. (The old sword was made back in 2024 when I just started learning how to 3D model, so there’s a lot from that era that I want to update in the near future)General animation updates and reworks. Fixed a bug with time scaling in some gameplay logic. (However, under normal circumstances, this has no known effect on regular gameplay as ti…

  • Demo Update 2026/01/23: Tweaks - 23 January 2026

    Tweaks to Player Moveset:Rimefang now has a jump follow-up. This acts similarly to a regular jump, so you can chain it into any other aerial actions.Rimefang’s 2nd stage (uncharged) windup has been reduced.Rimefang’s 2nd stage minimum charge time has been reduced. You can still charge it for the same duration as before, but the 2nd stage attack can be used much sooner now. Chasing Slice can now be followed up with a slide kick. (E.g. Throw → Attack → Kick)

  • Demo Update 2026/01/18: Camera overhaul, bug fixes, new attack animations - 18 January 2026

    Reworked how the camera works when locked on:The camera now allows for targets to stand to the left or right of the screen, where previously it would always frame the target to the right of the screen. Rotation speed is now controlled by a bunch of parameters, but what this means is that it'll rotate very slowly when it's close to an ideal framing, and it'll flip around to track enemies even if they get behind you. Before, it would continue to move at a similar rate regardless of framing, so it would be too responsive to small changes and not responsive enough for large changes. This should be a lot better for preventing motion sickness, but please tell me if there's any other issues you have with the new system. Bug Fixes:Fixed the bug where returning to the hub area mid-grab would lock up your controls. Adjusted the tracking and hitboxes of some player moves.Hit VFX now spawns properl…

  • Demo Update 2026/01/10: Bug fixes - 10 January 2026

    Added a new attack for Lynette. Improved some VFX.Changed collisions in Lynette's arena.

  • Demo Update 2026/01/09: Bug fixes - 9 January 2026

    Fixed a bug where characters would be placed incorrectly after returning from Lynette's boss fight.Fixed a bug where interactions would be unavailable upon sitting. (You will now also be able to re-trigger dialogue without having to get up again. )

  • Demo Update 2026/01/08: Settings Updates & Improvements - 7 January 2026

    Fixed dialogue controller focus.Added controller stick dead zone settings.Cursor now hides in menus again. The threshold for mouse movement to re-activate the cursor has been increased.Tweaked a few hitboxes and attacks.Tweaked VFX for double jumps.Added some more sounds to the UI.Added a Reset to Defaults button to settings.Adjusted some models.Projectile parrying for charged throw is now fixed. You can now use projectiles to cause bounces.

  • Demo Update 2026/01/07: Changes to Nia's Grab - 6 January 2026

    Reworked how Nia's grab works.Previously: Heals 3 bigger chunks of HP during the grab.New: Heals 3 tiny chunks of HP during the grab, and adds a new status effect to herself that will heal her for the old amount over about 10s. This effect can be cancelled by hitting her.

  • Demo Update 2026/01/07: bug fixes... - 6 January 2026

    Fixed an error with the dialogue camera when returning to title and loading back in-game.Fixed an error with dialogue spawning not assigning characters correctly.Slight tweaks to dialogue. In Boss Select mode, you can now ask for tips on how to fight each boss. You can verify the game files through Steam to force an update check.

  • Demo Update 2026/01/05: Even more bug fixes! - 5 January 2026

    Changed some more logic for NPC spawning. Hoping this fixes things.Slight tweak on Nia's level area. The actual fighting area is unaffected. Fixed main menu BGM not being removed when returning to title. You can verify the game files through Steam to force an update check.

  • Demo Update 2026/01/04: More bug fixes! - 4 January 2026

    Changed some logic for NPC spawning and dialogue to prevent black-screening. Fixed an issue where the black loading screen fade-in would not be removed on retry. I was able to reproduce these bugs occasionally on my Steam Deck, so it seems that my main development PC was just too strong to have these errors ːsteamfacepalmː. It should be a lot more stable now, but please report any other bugs you encounter. Known issues to be investigated and fixed in upcoming updates:Opening/Closing menus during conversationsTitle screen BGM not being removed.Camera stuck issues during fight ending sequences (This is likely fixed by the above changes?)Controller UI focus.

Patch notes and updates

S.noRelease datePatch nameGID number
111 May 2026Demo Update 2026/05/11: Animation Overhaul, Taunts, Maid Outfit1832065502820181
218 April 2026Demo Update 2026/04/18: Kana Overhaul1830163047262464
330 March 2026Demo Update 2026/03/30: Louise Overhaul1828441623109875
414 March 2026Demo Update 2026/03/14: Parry reworks1826992588597173
53 March 2026Demo Update 2026/03/03: Stance Balancing and Screen Shake1825727806720267
61 March 2026Demo Update 2026/03/01: Balance Changes & Removal of Story Mode1825727806715594
718 February 2026Demo Update 2026/02/19: Balance Changes1825093633183745
823 January 2026Demo Update 2026/01/23: Tweaks1822556746160483
918 January 2026Demo Update 2026/01/18: Camera overhaul, bug fixes, new attack animations1821922921818948
1010 January 2026Demo Update 2026/01/10: Bug fixes1821288646582294
119 January 2026Demo Update 2026/01/09: Bug fixes1821288646579889
127 January 2026Demo Update 2026/01/08: Settings Updates & Improvements1821288646577671
136 January 2026Demo Update 2026/01/07: Changes to Nia's Grab1821288646575642
146 January 2026Demo Update 2026/01/07: bug fixes...1819386365126572
155 January 2026Demo Update 2026/01/05: Even more bug fixes!1819386365122562
164 January 2026Demo Update 2026/01/04: More bug fixes!1819386365121909
174 January 2026Demo Update 2026/01/04: Bug fixes1819386365121350
183 January 2026Demo Update 2026/01/03: Bug fixes and Japanese UI translation1819386365120125

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