SPSTEAMPULSELIVE ANALYTICS
LIGHTPUNK: Law of Inertia

LIGHTPUNK: Law of Inertia Steam news

Vignette Games | 2026 | game

Coming Soon

GameSteam Store content

AdventureIndie

  • Steam app typegame
  • Steam App ID3692740
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperVignette Games

LIGHTPUNK: Law of Inertia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3692740
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperVignette Games
  • PublisherVignette Games
  • Parent gameNot available

Genres: Adventure, Indie

Company pages: Developer: Vignette GamesPublisher: Vignette Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

LIGHTPUNK: Law of Inertia Steam news

LIGHTPUNK: Law of Inertia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Getting Ready for Early Access & A Quick Demo Update - 20 May 2026

    Hey everyone,It’s been a wild ride lately, and we’re super excited to share that we are getting very close to launching into Early Access!Over the last few months, we’ve poured our hearts into the game. We’ve added brand-new levels, polished the physics, and really brought the story to life. The narrative is now a huge part of the atmospheric experience, and we can't wait for you to uncover it.Because the game has evolved so drastically, we’ve decided to take down our current demo. Honestly, we’ve just outgrown it! It no longer reflects the true quality, gameplay, or storytelling of LIGHTPUNK: Law of Inertia. We want your next step into our world to be the real deal.Thank you to everyone who played that early build and gave us such great feedback. We are channeling all our energy into the early access right now, and we'll have an official release date for you very soon.Catch you in the…

  • Better call "LIGHTPUNK: Law of Inertia"! - 19 March 2026

    Hey everyone, it’s time for a bit of a heart-to-heart. Since the very first day we started building this world, you’ve known us as Project OBSCURE. To be honest, that name always felt like a placeholder, a mysterious little tag we used while we were still figuring out what this game really wanted to be. But as the world grew and the gears started turning, we realized that "Obscure" just didn't cut it anymore. It didn't capture the energy, the light, or the sheer fun of messing with physics. So, we’re officially turning the page and rebranding to LIGHTPUNK: Law of Inertia.Why "Lightpunk"? Well, we’re obsessed with the way light can transform a world full of heavy machinery and steam. We’re carving out our own little niche where your flashlight isn't just a tool to see in the dark, but your primary weapon against the laws of nature. It’s a world where shadows feel heavy and every beam of…

  • A Major Update for Project OBSCURE Demo! - 27 January 2026

    Language Support for 9 Languages in terms of UI, Subtitles and Voiceovers! English, Turkish, German, French, Spanish, Russian, Korean, Japanese, and Simplified Chinese support is added for our game, which is fully implemented including Voiceovers, Subtitles and UI Elements! Reaching broader audiences, and making them to solve our puzzles & secrets was an indispensable desire for us. And we're happy that we accomplished that with the smoothest experience possible. We wish to add more languages in the future, so stay tuned! What matters is quality rather than quantity. The previous demo consisted of more than 10+ puzzles with nearly 2 hours of gameplay. It was too long compared to the other games on this genre, and the levels were not sufficiently polished. There was nothing to be curious about for the full release, consisted so much "tease". We shortened the demo, with much more polished…

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