Masters of Anghoul news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3693370
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperBiotale Interactive
- PublisherBiotale Interactive
- Parent gameNot available
Genres: Action, Adventure, RPG
Company pages: Developer: Biotale InteractivePublisher: Biotale Interactive
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Masters of Anghoul Steam news
Masters of Anghoul news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog 16 - Masters, Crafting, and More - 10 December 2025
We've finally updated the mob death animations. For quite some time mobs just disappeared without any fanfare, so as we continue to polish our systems and designs we spent some time to make our first version of mod deaths.-------------------------------------------------------------------------We have now fully implemented the masters for the Wizard and Swordsman classes. You can find them in their designated buildings in Anghoul to learn new spells and skills.-------------------------------------------------------------------------A new crafting station has been added to the game. It can be found in the blacksmith building, and is used to craft items you've discovered that the blacksmith won't produce. Nearly every item in the game can be crafted, however you need to have acquired the item first. This will allow players to try and max out their equipment through crafting if they want,…
- Devlog 15 - The UI and Combat Support Update - 18 October 2025
How's it going guys! We have our server systems back up and running for the time being, so we've been cranking out some work. We're still in the miscellaneous phase, so some of these systems have nothing to do with each other. With that said, here's some of the big news for you this time around.-------------------------------------------------------------------------The first thing we did during this last cycle was complete the quest system. Now you're able to gain story driven quests, along with smaller quests from various NPCs. You can look at the quests in the tab menu, allowing you to see the quests you have taken and how close you are to completion.-------------------------------------------------------------------------We have finally overhauled the UI. For the entire project, we have been shining examples of "developer art" where there's zero design behind anything we do. As we s…
- Devlog 14 - Map Rework, Battle Towers, Race Models, New Studio, And More - 18 August 2025
Welcome back to another devlog! Today is a major day, as the first level has been complete!A quick update on the development process for those who want one. We have recently moved! For many years we have been working remotely across the United States, which always causes issues and delays in production. Just recently we have moved and now we're working together locally, which is increasing our stability on our servers, the productivity of asset and program creations, and creativity flow. The last few months have been us trying to pack and move our lives to a new location, which meant we had to shut down our computers, including the server, until we finish with the move. We are just about set up again, so development can resume like normal once everything is back up and running.-----------------------------------------------------------------The first level has been completed! We're stil…
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