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Idle Cultivation

Idle Cultivation Steam news

Linmios | May 17, 2025 | game

Released

67players observed · 25 September 2026 - 08:21:58 UTC

CasualIndieRPGIdlerColorfulSteam Store

  • Latest observed players67 · 25 September 2026 - 08:21:58 UTC
  • SteamPulse tracked peak232
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Idle Cultivation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players67 · 25 September 2026 - 08:21:58 UTC
  • SteamPulse tracked peak232
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews124
  • Release dateMay 17, 2025
  • DeveloperLinmios
  • PublisherLinmios

Genres: Casual, Indie, RPG

Company pages: Developer: LinmiosPublisher: Linmios

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Idle Cultivation Steam news

Idle Cultivation news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Idle Cultivation 2 News - 27 July 2026

    Greetings fellow Cultivators. I’m here with some news regarding IC2. Lately i have been posting some teasers and info in the discord. Another thing i brought up is that i have commissioned art. One problem is that my budget is very small, so the amount of art i can commission is quite limited. Thus if you want to give support for IC2 art, i made a Patreon If you can support i would really appreciate it. There are some rewards for those that choose to support. If you want a teaser for IC2's new combat and what it allows for. My goal is that there will be something similar to an early access at the end of the year.

  • Fixes - 23 July 2026

    Greetings fellow Cultivators. Here is another batch of fixes and changes. The next few days i will spend some effort in finishing the Chinese translation. Progress on Idle Cultivation 2 is going smoothly. I have commissioned some proper art. If you want more details or ask questions about IC2, ask me in the Discord! New Changes Array and Dao Experience Companion task should calculate properly now Breakthrough pill bonus now should reset upon reincarnating Possible fix to negative item from double crafting Fix to adventure UI so it doesn’t move around Fixed Combat attack bar jumping around from Sword Soul Artifact Assemble disciples should no longer remove elders from their roles Ship Core should now properly limit facility upgrades Fixed Battle Manual tier filtering problem Fixed incorrect disciple achievement trigger

  • More Fixes - 4 June 2026

    Greetings Fellow cultivators! Here is another patch of minor fixes Note! There seems to be a bug where the Dao Companion asks for an item, but the displayed item is wrong, restarting fixes this. I’m still trying to figure out how this bug occurs, so if you encounter it, let me know in detail how you got it in the Discord. Today’s Changes Added toggle to Auto Finish Dao Companion Tasks, now if you have met the goal of the task, it will automatically finish the task. This can be toggled in sect settings but is on by default Hide breakthrough popup, and hide lootbox poup have the wrong hover info Fixed so Hide Breakthrough and lootbox popup now have correct tooltip Fixed so hiding lootbox popup now applies to opening lootboxes normally and not just all at once Adjusted Ship Upgrade cost, now upgrading from tier 3 -> tier 4 costs earthly (Tier 4) materials Fixed incorrect name on Immortal E…

  • Fixes - 26 May 2026

    Greetings fellow cultivators! I have been making small patches every day. I decided to only post it in the discord. So this will be a list of fixes today and a summary of fixes since last Steam post. Today's Fixes Fixed a problem with the Minimum Age for auto recruit had wrong minimum lowest value. Fixed bug where in the elder effects panel, Training and Mission power took value from the Palace Elders power. Previous Fixes Dao Companion Breakthrough buff should now properly be included in the total % Devouring for Body xp should now properly count for Dao Companion Task Moved Sect Armory settings to show under the item list Dao Companion should no longer ask you to craft Yin and Yang Equipment that cant be crafted. Skip cost now is capped to your Cultivation, but still based on your Companions Cultivation Task Goal should now longer randomize constantly Additionally, Idle Cultivation 2…

  • Dao Companion Fixes - 20 May 2026

    Greetings fellow cultivators! Here is some more fixes to Dao Companion. Changes Fixed problem with items sometimes not counting Fixed UI in Mission Panel so rewards are not stacked instead of displaying each roll separately Fixed problem where sometimes too high item amounts would be requested Dao Companion buff should now properly go to 24 hours

  • Dao Companion Fixes - 16 May 2026

    Greetings fellow cultivators! Here is some fixes to Dao Companion. Changes Dao companion task can no longer generate garden xp task, due to Gardening being unreliable XP gain. Fixed Companion stored Qi bar not being accurate with displayed values. Added companion buff to Combat Stats and cultivation breakthrough. You can now claim a buff instead of Qi from your Dao Companion, the buff gives scaling Attack, Accuracy, Defense and Health multiplier and Breakthrough bonus. Added ability to pay your Dao companion to finish the task, however it will be expensive and they will be disappointed in you.

  • Dao Companion, Idle Cultivation 2 - 15 May 2026

    Greetings fellow Cultivators! Dao Companion Dao Companion system is now available. It can be found in the Palace panel. However there might be some smaller problems or balancing issues. I will listen to feedback and apply some finetuning as needed. I had a hard time deciding exactly what i wanted it to be, so if there is any suggestions on how to expand it, not massive additions, i will listen and consider it. Other Fixes Fixed achievement for recruiting specific origins should now trigger from auto recruit. (And retroactively) Fixed so sects no longer want to sell or buy needles or fists Information on Idle Cultivation 2 As previously mentioned this was the last bigger update for Idle Cultivation. I will continue to fix bugs and some balancing issues. But now i will focus on other projects. Recently i have had a stream of interesting ideas for Idle Cultivation 2. If you want to give su…

  • Fixes and expanded Chinese Localization - 12 May 2026

    Greetings fellow cultivators! Here is another batch of fixes. The Dao Companion system is mostly working, it just needs some polishing before it is done. Im also working on expanding the chinese localization. Todays Changes Income differences can now be seen in Palace Resource overview panel Disciples should now properly need required Gardening level to work at higher grade fields Fixed Collection Log Info Panel showing incorrect information Building Upgrade cost above level 39 should now have correct costs Quick equip should now properly check for equip requirements

  • New Achievements and Future Plan - 9 May 2026

    Greetings Fellow Cultivators! Here is another small patch of new achievements while im working on Dao Companion update. I want to address my plan for the future of Idle Cultivation Below. New Achievements Defeat Eternal Empress on Brutal Hardcore Reach 1200 total level Unlock 100 items in collection log Unlock 500 items in collection log Unlock all items in collection log Possess all standard Artifacts at the same time Possess all soul artifacts at the same time Possess all artifacts at the same time Future Plan I have decided that Dao Companion will be the last big update for Idle Cultivation. I will still continue to support it with smaller updates, QoL and fixes. The reason for this is because i actually started the foundation for Idle Cultivation while still learning Godot and Programming. This lead to the foundation being incredibly unstable and difficult to work with. Currently i…

  • New Divination Perk - 6 May 2026

    Greeting fellow cultivators. Here is another small patch. Changes There is now a new repeatable Divination perk in the Divination tree, after the last perk. Each completion gives a stacking 1% faster building speed You can now sort by skill in the main disciple View Fixed a bug where sometimes sects could be created without meeting requirements Im currently working on the Dao companion update and will dedicate more time to finish it earlier. I also have some suggested achievements i will add soon.

  • Fixes and QoL - 1 May 2026

    Greetings fellow cultivators. Here is some fixes and requested QoL Let me know if anything is broken! Fixed the counter for player manuals in the Sect Training Panel Added toggle to confirm cancelling missions Added toggle to confirm Expel Sect Member Fixed crafting tower typo Added more information to Tier 12 divination perk Fixed boat upgrade cost reduction to also apply on checking upgrade possibility Adjusted some logic in Auto recruit Removed elemental material cost from Qi pills, increased other costs instead Doubled base droprate for Sect manuals Added a fix for rare occurence of disciples managing to work two jobs, this is forbidden techniques that is punishable with heavenly tribulations.

  • Some QoL - 24 April 2026

    Greetings fellow cultivators! Here is a smaller QoL update. Physique and Manual Filters now save over sessions There is now a new tab for elder structure that shows the current effect from elders You can now select multiple disciples at a time for trading ship crews

  • Fixes and Changes - 21 April 2026

    Greetings fellow cultivators. Here is another patch of fixes. Let me know if there is any other problems. Changes Divination disciples should now get potential at a proper rate Adjusted boat Cargo - immortal stages now go 150k - 300k- 500k, from 100k - 200k - 500k Fixed logic error for disciples in training, they should now pop pills like no tomorrow Fixed sect armory sell mode counting scroll wheel as selling Should no longer be able to plany with 0 seeds Devouring items should now properly clear on reincarnation Training Disciples should now properly get potential from Array

  • QoL, Fixes, and Easter egg Hunt - 14 April 2026

    Greetings fellow cultivators! Here is another patch of fixes and some QoL. Easter Egg Additionality, the bounty for finding the catstorm is still unclaimed. The clues are : Do not invoke the name of the cat, for it is an evil name... Right after building, you can spell it. Right after spelling, Catastrophe follows. Right is only needed for CAT First person to let me know how to summon the catstorm will receive one Support pack code Today's Changes Sect Armory One click sell toggle (found in new More tab in sect armory) Auto Equip for sect disciples (found in new More tab in sect armory) Ship cargo size calculation fix Added Quick Inventory Setting - allows using right click to equip and open lootboxes Disciples Picker popup (For elder roles) now saves settings on session Fixed check condition for juniors showing as unemployed in jobless list (without proper perk only) Add trading elder…

  • Quality of Life - Easter Egg Hunt - 6 April 2026

    Greetings fellow Cultivators! Here is another batch of fixes and Quality of Life changes I added two easter eggs. The first person who finds the catstorm and tells me how to do it in the discord will receive a Support pack Code. Do not invoke the name of the cat, for it is an evil name, nor anger the flying cats for it will be catastrophic. Changes Cargespace is now for gaining and removing - if this change is hated, i can change it. Now more detailed filter for Manuals and Physiques, can sort by, element, tier, and stars Can now name your boats.

  • New Achievements and fixes - 5 April 2026

    Greetings fellow Cultivators! Here is a batch of new Achievements as suggested by AlfredHitchcock in the discord. It was a pretty strong positive opinion on new achievements so i decided to add them before the poll ends. Other Fixes Sect artifact now affects passive qi Sect Gardens now require gardening level properly again for disciples to be able to work at them Fixed updating problem with available disciples in Mission Building Mortal sects now have less elemental resources to sell, while heavenly and immortal have more More Various Fixes

  • Glory Calculation Hotfix - 3 April 2026

    Greetings fellow Cultivators! Previously i lowered the required amount for the last Glory achievement because i noticed players seemed to struggle to reach the amounts. Today i checked and there was a calculation error in Glory gained from disciples, by a factor of more than 10. Todays patch will fix this issue. I reverted the change to the achievement, so it should require 30k Glory again. I also adjusted some values in the glory calculation. It should still be somewhat difficult to reach 30k, but not impossible. If you had a jump in glory it is due to this. Also, there is currently a new poll in the discord, regarding adding more achievements. Dont miss it! Thank you

  • UI Fixes! - 31 March 2026

    Greetings fellow cultivators! Here is a bunch of fixes to UI and QoL. New New Jobless list when assigning to different activities, allows sorting and filtering. Now there is a gain from the last 12 seconds shown in the top UI bar when hovering on materials, seeing if you are gaining or losing overall. Might need some fixes if i missed some income or output of materials. There is now a 'Suggested Disciples' when sending missions, it will pick disciples and try to hit atleast 90% success. Let me know if it needs more tweaking. Nerfed Achievement for 30k Glory, it is now 20k Glory. I believe i calculated it but it looks a bit high Additionally, regarding the poll for next bigger update in the Discord. There is still two days left, but currently Dao Companion is in a big lead. So i will prematurely assume it will win. If you got any suggestion or want to let me know what you want it to look…

  • Sect Trading Is now Live! - 26 March 2026

    Greetings fellow cultivators. Sect Trading is now here. It has been on the Beta branch for a few days, and thanks to helpful members of the discord some big bugs have been squashed. Sect Trading You can now build a Trade Port and send ships to different sects to buy and sell resources. Be careful so your ships dont get robbed and you lose the resources though! Remember that you need to research the divination Perk first to be able to unlock the building. I will continue to listen to feedback and balance the prices and various numbers. I will soon start a poll in the Discord regarding next update and potential future updates. So if you want your voice heard, join and let me know. Other notable changes To prevent some problems with saves getting lost, i have changed the auto saving time to 5 minutes. Hopefully this will further decrease lost saves. If you lose your save, contact me in the…

  • Fixes and Changes - 18 March 2026

    Greetings fellow Cultivators. Im getting closer and closer with finishing the sect Trading Update. I want to finish it as soon as possible and will put all my effort into it. Generally Trading Update will contain : Managing and Upgrading Spiritual Ships Sending ships on trading missions Assigning crew to ships to increase benefits, safety and speed. Allowing you to buy and sell materials Allowing you to exchange material for lower or higher grade Note that Trading skill is now in the game but it doesnt have a use yet. It should be fine but could be some strange interactions or bugs. Let me know if you find any. Todays Fixes Fixed Issue with autoselling loading improperly Fixed some wording issue with required levels and cultivation for divination perks. Sect Locations should now check if their upgrade requirements are met more often. Previous Fixes since last post Equipping and unequipp…

Patch notes and updates

S.noRelease datePatch nameGID number
123 July 2026Fixes1839041357025929
24 June 2026More Fixes1834602721186747
326 May 2026Fixes1833334318578590
420 May 2026Dao Companion Fixes1833334318565466
516 May 2026Dao Companion Fixes1832700592794129
612 May 2026Fixes and expanded Chinese Localization1832065502823117
76 May 2026New Divination Perk1832065502808686
81 May 2026Fixes and QoL1831432155570537
924 April 2026Some QoL1830797770235188
103 April 2026Glory Calculation Hotfix1828894815559583
1124 February 2026Various Fixes1825093633196752
1212 January 2026Fixes1821288646585582
138 January 2026Small Fixes1821288646578522
1424 December 2025Fixes1819386365106219
1511 December 2025New Eternal Heart1818752592122774
161 December 2025Fixes and Open All1817483467044607
1723 November 2025Changes to origin and New Origins1816849002018043
1816 November 2025Fixes1816307528967953
1911 November 2025Shop and Bounty Soul Perks1815580768420321
206 November 2025Small Update1815580768254402

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