- Wyrmsun DLCs will Become Free! - 13 July 2025
As of tomorrow, the 14th of July, Wyrmsun's DLCs will become 100% free! In keeping with the main game being free, it was decided to now make the DLCs fully free of charge as well, especially since they were originally published quite some time ago.Big thanks to everyone who bought them until now, your support for Wyrmsun is deeply appreciated!
- Patch 5.3.6 - 8 August 2022
----------------------------------------------------------------------- - 5.3.6 Changelog ----------------------------------------------------------------------- * Buildings - Added Stone Deposit and Stone Quarry (graphics by Jinn). These function similarly to metal deposits and mines, but provide stone instead. - Neutral faction buildings (like Mercenary Camps) are now only accessible for the owner of the settlement they are located in. - Neutral faction buildings can now spawn neutral hostile units if the building is located in a non-owned settlement. - Mercenary Camps are now indestructible. - Added Tribal Camp building, which is used for the new Minor Tribe faction type. Tribal Camps function in a similar way to Mercenary Camps. - Fixed issue which caused human players to be able to build structures on resource deposits and building sites on others' territories. - Farms and Watch To…
- Patch 5.3.5 - 13 March 2022
Note: This new patch makes it so farms and towers are now only buildable on top of minor building sites. However, for those who prefer playing without building sites, a mod has been added to the Steam Workshop which removes the building site requirements and makes them not appear on maps - the No Building Sites mod. Additionally, many of the classic skirmish maps now have map-specific settings which likewise disable building sites. ----------------------------------------------------------------------- - 5.3.5 Changelog ----------------------------------------------------------------------- * Buildings - Farms and towers can now only be built on top of "Minor Building Site" locations. - Added Troll Farm building. If it is owned by the neutral player, it will spawn Troll Warriors. - Elven Farms will now spawn Elven Swordsmen if they are owned by the neutral player. - Fixed the Goblin Mas…
- Minor Building Sites - 12 February 2022
The plan for the next patch is to make farms and towers require a Minor Building Site to be constructed upon: The reasoning for this move is threefold. First, it makes effective territorial control more strategically important. Second, it makes farms and food supply more valuable. And finally, it introduces the necessity to make a strategic choice between increasing food supply to recruit more units and building towers to defend your lands. The existing maps will be adjusted to contain a good number of minor building sites. Since this change will result in a substantial change to gameplay, the current version of the game will keep being accessible as its own "branch" on Steam even after the next patch is released.
- Patch 5.3.4 - 2 February 2022
----------------------------------------------------------------------- - 5.3.4 Changelog ----------------------------------------------------------------------- * AI - Minor improvement to the performance of AI force management. * Encyclopedia - Added Dynasties encyclopedia category. Dynasty encyclopedia entries have a button for displaying the dynastic character tree for it. * Factions - Renamed the Thielung Tribe to Gautalanda, and made it a polity. * Map Editor - Fixed crash when hovering over a unit with the mouse in the map editor. * Pathfinding - Improved A* node insertion performance. * Preferences - Fixed potential freeze issue which could occur if the game were started without a preferences file having been loaded (in such a case e.g. clicking on the "Custom Game" button would freeze the game). * Scenarios - Reworked the Thunraz's Servant scenario. It is now called "The Gutasa…
- Patch 5.3.3 - 14 January 2022
----------------------------------------------------------------------- - 5.3.3 Changelog ----------------------------------------------------------------------- * Achievements - The Paragon, Legend and Demigod achievements can now be acquired by leveling up any character, not just custom heroes. - The achievement and achievement unlocked dialogs now have a semi-transparent background beneath their text. - Achievements are now displayed in a tree in the achievements menu. - Added support for achievements to grant bonus abilities to characters. - The "The Mightiest Made" achievement now grants one free level of the Toughness ability to Modsognir. * Dynasties - Factions can now have dynasty upgrades. Only one dynasty upgrade may be active at a time, and which dynasties are available depends on the faction. Only tribes and monarchies may have a dynasty. - Added the Yngling dynasty for the…
- Patch 5.3.2 - 8 January 2022
----------------------------------------------------------------------- - 5.3.2 Changelog ----------------------------------------------------------------------- * Encyclopedia - Added entry for the "Luxury Resources" game concept. * Factions - Fixed issue with polity names in custom games if they hadn't acquired a government type upgrade yet (e.g. East Anglia would be called " of East Anglia"). - Merged the Bavarian, Bernice, Burgundian, Cantware, Danish, Dere, Frankish, Frisian, Geat, Gute, Jutish, Lombard, Mierce, Norwegian, Ostrogothic, Saxon, Swedish, Thuringian, Vandal and Visigothic Tribe factions into their polity counterparts (i.e. Bavaria, Denmark, etc.), and made the latter no longer require Writing. - Added the Anglia, Avionia, Bastarnia, Batavia, Herulia, Lugia, Marcomannia, Rugia, Semnonia and Teutonia polity factions, replacing their tribal counterparts. - The Holy Roman…
- Patch v5.3.1 - 23 December 2021
----------------------------------------------------------------------- - 5.3.1 Changelog ----------------------------------------------------------------------- * Buildings - Fixed crash which occurred when placing a building, if the building's center tile were beyond the end of the map. * Encyclopedia - Names of characters, buildings and units can now link to the entry of the respective word. For instance, clicking on the link on Thrahila's name will result in the encyclopedia entry for the corresponding Proto-Germanic word being displayed. Word entries provide information such as the language to which the word pertains, as well as its meaning, and other characteristics. * Items - The tooltip for an item being hovered over on the map will now display whether it is usable or equippable by the selected unit, if there is a single unit selected. * Maps - Added building sites to some of th…
- Patch v5.3.0 - 12 December 2021
Important Note: This patch introduces a substantial change to gameplay, namely that universities and temples now need to be built on top of a Building Site (similar to how it works for town halls and settlement sites). The intent is to gradually make more buildings have similar requirements. ----------------------------------------------------------------------- - 5.3.0 Changelog ----------------------------------------------------------------------- * AI - The AI will now declare war on a player if it has a quest to own a settlement possessed by that player. - The AI will now continuously check if it can build a town hall in the desired settlement if it has a quest to own a given settlement. - The AI will now only build town halls on settlements with territory adjacent to their own. It will still build a town hall on a quest objective settlement, even if it is farther away. - The AI ca…
- Patch 5.2.4 - 17 November 2021
----------------------------------------------------------------------- - 5.2.4 Changelog ----------------------------------------------------------------------- * AI - Improved the performance of AI resource gathering. * Buildings - Markets now display how many seconds it will take until their inventory refreshes in their interface. - Town halls now display how many seconds it will take until their quest/hero pool refreshes in their interface. * Factions - Fixed issue which prevented players from founding a faction of the same type as their current one. * Heroes - Modsognir and Durin can now only be recruited by the Brising Clan. * Items - Removed the "Swift" magic prefix for weapons, as it had the same name as the "Swift" prefix for boots, and the same effect as the "Accurate" prefix for weapons. Persistent items with the affix will now have the "Accurate" prefix instead. - Added "Fre…
- Patch 5.2.3 - 20 October 2021
----------------------------------------------------------------------- - 5.2.3 Changelog ----------------------------------------------------------------------- * AI - Fixed issue which caused the AI to potentially declare war on the owner of a hidden ownership unit (such as the Goblin Thief) when attacking it. * Maps - Added Naples settlement site to the Earth map, along with predefined territory for it. - Added the Aemilian Way and Appian Way route terrain features to the Earth map. - Added the Thames river to the Earth map. - Fixed an issue which caused a freeze when starting a dungeon map. - Improved settlement site placement for the Earth map, to prevent them from being adjacent to tiles that are blocked off (leading e.g. to blocked workers). * Quests - Fixed an issue which caused the minimap to not be updated properly for shared vision (if applicable) at the start of legacy quest…
- Patch 5.2.2 - 11 October 2021
----------------------------------------------------------------------- - 5.2.2 Changelog ----------------------------------------------------------------------- * Miscellaneous - Added support for the 1.5x scale factor. - Changing the scale factor no longer requires restarting the game. - Fixed an issue which could cause saving a game to fail. * Units - Fixed a crash related to a unit possessing ethereal vision due to a bonus, like e.g. the unique ship Skidbladnir does. * User Interface - Fixed a crash which could occur during a game in the mouse handling code.
- Patch 5.2.1 - 6 October 2021
----------------------------------------------------------------------- - 5.2.1 Changelog ----------------------------------------------------------------------- * Miscellaneous - Fixed an issue which caused gathering workers to lose their resource unit assignment when loading a saved game. * Terrain - The grass transition graphics have been updated. - Added new grass decoration tiles.
- Patch 5.2.0 - 4 October 2021
Patch 5.2.0 is now available, featuring a reworked launcher, along with many fixes and improvements! ----------------------------------------------------------------------- - 5.2.0 Changelog ----------------------------------------------------------------------- * Map Editor - Setting a tile's terrain in the editor will now remove any units on it which are incompatible with the new terrain. Previously, they would be bumped to the nearest valid tile. - Fixed issue which caused hue-rotated terrain to not show up with the correct color in the map editor's tile selection menu. * Maps - Fixed issue which could cause a settlement with no minimap color to be picked for settlement site generation in random maps. - Removed the obsolete Gardariki, Italy, Southern Baltic and Tanais custom maps. * Miscellaneous - Fixed issue which could cause player data to not be cleared properly after a game. - F…
- Patch 5.1.1 - 17 September 2021
----------------------------------------------------------------------- - 5.1.1 Changelog ----------------------------------------------------------------------- * Maps - Fixed a crash when loading the map infos, when starting the Custom Game menu. - Fixed issue when saving a game for a map which had multiple map layers, resulting in a crash when that game was loaded. * Miscellaneous - Fixed issue with getting a player's type (e.g. person, computer) through Lua, which caused problems with triggers. * Terrain - The snow transition graphics have been updated. - Added new snow decoration tiles.
- Patch 5.1.0 - 15 September 2021
Patch 5.1.0 has arrived! ----------------------------------------------------------------------- - 5.1.0 Changelog ----------------------------------------------------------------------- * Maps - Removed the obsolete Svarinshaug custom map. - Fixed issue which caused maps in the user map folder to not appear the Custom Game menu. - Removed the Aquitania custom map. * Miscellaneous - Saved games are now stored in /Wyrmsun/save, instead of in the game's directory. * Scenarios - Fixed issue which caused some of the Western Migration triggers to not work properly. * Terrain - The dirt, dry mud, ice and mud transition graphics have been updated. - Added new dirt and ice decoration tiles. * Units - Added Brown Bear, Black Bear and Polar Bear unit types. Brown bears are now generated in the Earth/Europe scenario map. * User Interface - Fixed issue which caused dropdowns to gain keyboard focus…
- Patch 5.0.1 - 23 August 2021
----------------------------------------------------------------------- - 5.0.1 Changelog ----------------------------------------------------------------------- * Maps - Updated the territory setup for the Tyrol area for the Earth map (scenario mode). * Miscellaneous - Updated the SDL library to SDL2, version 2.0.16. - Updated the SDL_mixer library to SDL2_mixer, version 2.0.4. - Fixed issue with the save game functionality. - Fixed issue with loading a saved game from within a game.
- Patch 5.0.0 - 18 August 2021
Patch 5.0.0 is finally here! This new major version of the game thoroughly reworks the game's menus, input system and rendering to make use of the Qt Framework, allowing for a technical modernization of many aspects. This move also made it possible for the game to now run under borderless fullscreen. A few new upgrades have also been added, namely Oil Lamp (+ sight for buildings), Furor Teutonicus (+ damage for infantry, specific to the Teutonic civilization) and House-Burning (+ damage vs. buildings for infantry), specific to the Norse civilization). Since this new update contains major changes, with many menus having been reworked, the previous version (4.1.4) remains available as a branch, in case anyone wishes to roll back. Enjoy! ----------------------------------------------------------------------- - 5.0.0 Changelog ----------------------------------------------------------------…
- Patch 4.1.4 - 24 February 2021
----------------------------------------------------------------------- - 4.1.4 Changelog ----------------------------------------------------------------------- * AI - Fixed issue which resulted in AI players being able to hire units from any civilization from mercenary camps (no matter the civilization of the mercenary faction itself). * Maps - Fixed freeze/crash when starting the Southern Baltic map. - Fixed issue which caused settlement territories to not be generated on certain custom maps. * Miscellaneous - Fixed a potential crash cause when processing triggers. - Fixed issue which caused certain site positions (e.g. that where the Hlesey revealer should be created for the Thunraz's Servant scenario) to not be saved in a save game. - Fixed issue which could mistakenly cause under certain circumstances a removed settlement site to be saved (when saving a game) as the settlement hea…
- Patch 4.1.3 - 26 January 2021
----------------------------------------------------------------------- - 4.1.3 Changelog ----------------------------------------------------------------------- * AI - Fixed issue which made the AI be able to take quests even if it didn't have a town hall. * Items - Fixed issue which allowed magic prefixes to be generated as suffixes and vice-versa. * Interface - Renamed the "Quests" screen to "Legacy Quests", to better reflect that these are missions in an old format, and which are supposed to be eventually updated to the Scenario mode. - Fixed interface issues (e.g. incorrect button placement) which occurred after enabling the 2x scaled mode without restarting. - Added terrain-only minimap mode. - Added settlement territories (including non-land) minimap mode. * Map Editor - Fixed crash which could occur when clicking on the "OK" button in the player properties dialog. - Fixed the po…