Internal Incident news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews5
- Release dateMay 25, 2026
- DeveloperDeadly Donut
- PublisherDeadly Donut
Genres: Action, Indie, Early Access
Company pages: Developer: Deadly DonutPublisher: Deadly Donut
Internal Incident Steam news
Internal Incident news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.3.0 - 13 July 2026
NEW CONTENT Added two new extraction points. Added a new large-caliber revolver. Added a new elite enemy called the Bomber, which appears on Hazard difficulty and above. Added a new enemy that patrols the corridors. GAMEPLAY Ventilation passages now have numbers, making it easier to navigate between them. Pressing Escape now closes the inventory. Improved random events, making them much easier to locate. Adjusted monster balance. Added several minor gameplay improvements. ACCESSIBILITY Added a new Accessibility category to the Gameplay settings. Added an option to disable camera shake caused by gunfire. Added an option to disable muzzle flashes. ANIMATIONS Updated the weapon inspection animation. Updated the weapon reload animation. Updated the grenade throw animation. USER INTERFACE Reworked the character stats interface. FIXES Fixed an issue where ventilation passages did not always c…
- Patch 1.2.2 - 17 June 2026
Gameplay Added vents to corridors, allowing players to move around the location more quickly. Rebalanced rewards for some quests. Combat Fixed an issue where the weapon muzzle could clip through monsters at close range, causing bullets to spawn behind them and deal no damage. Fixed an issue where stunning a monster during its attack could cause it to stop attacking completely. Items & Vendors Added more starting items to vendors. Slightly adjusted the balance of headlamps. They are now a bit brighter. Multiplayer Fixed an issue where the laser sight did not work correctly for clients. Quests Fixed a crash related to the quest that requires finding notes. Settings & Controls Fixed an issue where the flashlight key binding could reset after restarting the game.
- Patch 1.2.1 - 13 June 2026
Fixes Fixed the replication of usable items. Dynamic corpses are now displayed correctly on both the server and clients. Clients can now purchase items from vendors correctly. Fixed an issue that occurred when purchasing more items than could fit into a single stack. Previously, the full price was charged, while the remaining items were not added to the inventory. Monster stuns now work correctly. Fixed item usage for clients. Fixed the notification displayed after using keys. Fixed an issue where the character could continue firing after opening the inventory. Clients can now open and read notes correctly. Fixed an issue where the reload animation could play while the weapon was not equipped. Weapons with integrated magazines now spawn with ammunition correctly. Inventory weight is now displayed correctly when the player spawns. Gameplay Changes Updated the models and animations of all…
- Patch 1.2.0 - 5 June 2026
Gameplay Fixed an issue where monster attacks could incorrectly interrupt weapon reloads. Added a blood screen effect when the player takes damage. Fixed an issue where monsters could fail to attack when the player was standing too close to them. Doors now open more smoothly and should no longer block the player as often. Multiplayer Fixed flashlight replication, so flashlights now display correctly for clients. Fixed the flashlight indicator for clients. Fixed an issue where camera shake from one player’s shot could affect all players in the session. Fixed incorrect behavior of the death menu for clients. Fixed the Spectate button. Fixed extract widget replication. UI The maximum magazine ammo count is now displayed. Loot & Inventory Fixed an issue where Unit corpses were not highlighted like other loot containers. Fixed an issue where items could be dragged into sealed loot boxes. Fix…
- Patсh 1.1.0 - 31 May 2026
Update Notes – May 30, 2026 Gameplay Weapon now rotates toward the aim reticle Added new laser sight option with customization settings in Gameplay Options menu Added a red exclamation mark above the vendor when a quest is ready to be completed Minor adjustments to loot drop distribution Added a sound effect when selling an item Magazines with higher ammo capacity are now prioritized for auto-selection Multiplayer Fixes Fixed progress bar replication in multiplayer Fixed grenade throwing on the client side in multiplayer Fixed ammo widget replication (alt slot) in multiplayer Fixed animation replication in multiplayer Fixed sell sound not playing for the client in multiplayer Fixed quest reward icon above the Quartermaster not appearing for the client in multiplayer Added client disconnect function in multiplayer Level Design Dungeon danger zone exit is now highlighted in green Temporar…
- Hotfix 1.0.3.1 - 27 May 2026
Several UI changes for a better user experience Fixed loot boxes being empty after loading from a level Minor changes and improvements
- Hotfix 1.0.3 - 27 May 2026
Fixed one of the causes of critical crashes in the hub Improved key rebinding functionality Minor changes and improvements to stability and performance
- Fixes 1.0.2 - 26 May 2026
Fixed multiplayer quest issues, they should now work more reliably Fixed an animation that was likely causing freezes Fixed one of the causes of random crashes in the hub Minor changes and improvements to stability and performance
- Hotfix 1.0.1.1 - 26 May 2026
Minor changes and improvements to stability and performance
- Hotfix 1.0.1 - 26 May 2026
Removed multiple spots where players could get stuck in the hub and tutorial level Added key rebinding support for movement controls Fixed a critical multiplayer crash related to shooting Added a notification when the flashlight has no battery Several small improvements and fixes
- Hotfixes 1.0.0 - 25 May 2026
Several minor fixes and improvements Fixed UI visibility issues
- DECEMBER 2025: DEVELOPMENT UPDATE - 17 December 2025
Devlog UpdateHello everyone! This is a devlog from the Facility.It’s been a while since our last development update, but that doesn’t mean we’ve been idle. We’ll release a separate video once we have more to show.Tutorial RedesignBased on feedback from the demo, we completely redesigned the tutorial. Our goal was to make the first impression comfortable, clear, and immersive, easing players into the game and its atmosphere.Lore, World, and QuestsWe are currently working on the lore, the world’s backstory, and quest mechanics. We have big plans for the narrative and aim to make it gripping and engaging, filled with mysteries and horrors hidden within the abandoned underground complex.New Content and ExpansionAlong the way, we’re adding more content: more monsters, more puzzles, and more locations to explore. The world is being expanded with new mechanics and systems.Don’t forget that you…
- Development Update – August 2025 - 21 August 2025
Hello everyone!We’d like to share some of the recent progress we’ve made on Internal Incident.The biggest milestone is a working multiplayer system. We started implementing it fairly late in development, but after several weeks of work we managed to integrate it with our core gameplay.We also rebuilt the monster spawning system. Instead of fixed spawners, creatures now appear dynamically in dark areas. Darkness itself is dangerous — monsters can emerge anywhere without light, and the system reacts to room lighting, the player’s presence, and flashlights. This creates a more natural and tense exploration experience.Finally, we’ve updated the player hub. With more experience (and better assets) since the first version, we improved it to deliver a stronger atmosphere and smoother player experience.And one more thing — we’re actively working on a publicly available playable demo, so stay tu…
- Gameplay Early Demo - 25 July 2025
We’re excited to share a first look at the gameplay of our game. You can now watch the demo video on YouTube (and follow us there for future updates). This is an early version, but it already reflects the core direction we're aiming for. More features and improvements are on the way – and we’d love to hear your feedback.The current version includes core systems such as shooting mechanics, AI-driven enemies, an inventory system, procedural level generation, dynamic objectives, and basic traders.We’re currently working on implementing multiplayer support.Looking ahead, we plan to add a quest system and narrative elements, as well as significantly improve the user interface.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 July 2026 | Patch 1.3.0 | 1837955055362610 |
| 2 | 17 June 2026 | Patch 1.2.2 | 1835871199299456 |
| 3 | 13 June 2026 | Patch 1.2.1 | 1835236783566390 |
| 4 | 5 June 2026 | Patch 1.2.0 | 1834602721190772 |
| 5 | 31 May 2026 | Patсh 1.1.0 | 1833968530895703 |
| 6 | 27 May 2026 | Hotfix 1.0.3.1 | 1833968530886110 |
| 7 | 27 May 2026 | Hotfix 1.0.3 | 1833968530885827 |
| 8 | 26 May 2026 | Fixes 1.0.2 | 1833334318580176 |
| 9 | 26 May 2026 | Hotfix 1.0.1.1 | 1833334318579808 |
| 10 | 26 May 2026 | Hotfix 1.0.1 | 1833334318579625 |
| 11 | 25 May 2026 | Hotfixes 1.0.0 | 1833334318577763 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
