SPSTEAMPULSELIVE ANALYTICS
Frost Protocol

Frost Protocol Steam metadata

Stonewake Studios | 2027 | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID3706210
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperStonewake Studios

Frost Protocol metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3706210
  • PriceNo longer available on Steam Store
  • Release date2027
  • DeveloperStonewake Studios
  • PublisherStonewake Studios
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: Stonewake StudiosPublisher: Stonewake Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Frost Protocol Steam metadata

Frost Protocol metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3706210/metadata
Steam Communityhttps://steamcommunity.com/app/3706210
PCGamingWiki search
IGDB searchSearch IGDB for Frost Protocol

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Subtitle Options, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Over 3000 wishlists! First Steam Playtest ending tomorrow. - 18 September 2026

    It's been incredible! One article on turnbasedlovers.com changed the whole trajectory of Frost Protocol.Much more important, the Steam Playtest gave me a lot of very valuable feedback, especially from the testers that joined my Discord:Feel free to have a look and say hi: https://discord.gg/c9K8E24pRSince then, I have been working on an update. Working on the game and social media and doing Discord and everything else as a solo dev is really time-consuming -> sorry for the irregular dev updates here.Besides a few bugs, missing QoL, and unpolished systems, my biggest takeaway was that the expeditions need much more work. This is the main point of the game and its design felt shallow and somewhat unclear: You go out to gather resources and then scan some Veyrite and then just mine and do some stuff...For over 1 year, it was clear to me that Frost Protocol should have a mission design, whi…

  • Playtest signup closed! Thanks to everyone! - 25 August 2026

    I am absolutely overwhelmed by how many people want to playtest Frost Protocol, mainly due to an article on turnbasedlovers.com. Thank you so much!https://turnbasedlovers.com/overview/an-xcom-like-strategy-rpg-with-base-management-and-robots-frost-protocol-overview/I didn't expect this many testers and for now, I think there are enough so I closed the signup. I already received valuable feedback and wait for more to create a much better version for the next wave of playtesters!The playtest stays open to everyone with access.To give feedback:Join my Discord: https://discord.gg/Sg4jWwe6n orfill out the form: https://forms.gle/cs9urS21aBJSo5XN7Thanks!

  • Frost Protocol Playtest Sign-Ups Are Open - 24 August 2026

    The Frost Protocol Playtest is now open!This is the first round of playtesting and an early development build focused on the core gameplay loop. There is a tutorial and 2 expedition maps.If you play, I would really appreciate your feedback:→ PLAYTEST FEEDBACK SURVEY: https://docs.google.com/forms/d/e/1FAIpQLSdtCOrkETh-dHpGrIG9B7h7S1p5uIcL3ojPTx4arwx0M8CRaA/viewform?usp=headerYou can also join my Discord and give feedback there as well. https://discord.gg/tfXcRRYK5The survey only takes a few minutes and helps me identify what works, what doesn't, and what needs more work.Thanks for playing!

  • Final answer: Turnbased strategy game! - 2 July 2026

    It's been a back and forth with realtime and turnbased concepts. Turnbased strategy games are by far my favorite and I tested this for Frost Protocol in early stages and it simply didn't work well. Why? Because it was a different game several months ago. I implemented so many concepts and mechanics since then that the game became much closer to the vision in my head. But in the end, it always felt... weird... The first change was to switch the homebase from realtime to turnbased. It make everything clearer, every decision more readable and more impactful. It made the code easier and it just felt right.The next logical step was to (at least try to) change the expeditions. They were in realtime and I thought this was necessary since monsters that attack you in realtime increase the pressure very naturally. But I always wanted a second layer: not just pressure but "making tough decisions u…

  • It's combat time! Combat mechanics / Explosives / Ragdolls - 20 May 2026

    Combat time!I just released Version 0.3.1 which now is open for my current playtesters. Looking for more, so drop a comment if you are interested.Major changes:Combat, enemy spawn (Waves and ambient streams)BOOM! Explosives!RagdollsTrailer (already working on a new one, though...)Ragdolls / Explosives: ExpeditionsI focused solely on the expeditions in the last weeks since they became the most important part of the game. Combat was a bit stiff:Perform tasks with robots until an enemy wave appearsPositions yourself - auto-fire - kill everythingReturn to tasksetc...Sounds boring? Yes, it kinda was... Here are my ways to counter that.RagdollOne thing I always wanted to add, was a ragdoll system to the enemies. I thought it was a lot of work but it actually took less than an hour... No more boring death animations! Still not polished but works well for an early version. It doesn't change com…

  • Still alive! Big changes! - 24 April 2026

    Back again!I took a break from all updates regarding the game and focused on the game itself.A publisher reviewed Frost Protocol (and decided not to go further with it), which actually gave me a big boost in reworking the game. I took a step back and looked at the game to find current flaws instead of adding new mechanics, resources or something else.One single question helped me realize how to think about any and all mechanics and systems of the game:What is the one word that best describes what the player has to do in the game?I had the answer immediately: PLANNINGThis game is not about luck, agility or perfect micromanagement. I want you to come up with a plan based on the information you gathered and then execute it. Still, there will be random events or unforeseen problems but your plan should always accommodate them.Based on PLANNING, I went through the game, changed or removed sy…

  • First playtests done. Updates and further playtests! - 20 November 2025

    The first 2 detailed alpha tests are finished and I implemented a few new systems and changes as a consequence.The biggest issue by far was not to know what to do so the biggest change is a tutorial and a mission system. The goal was to reduce the mental stack and introduce new systems one by one instead of starting with every option available. This meant that I had to rework most systems of the game...Changes:TutorialThe player doesn't start with 2 characters but with only 1.The base is dark and the first task is to start the generator. It ties in with the story of the game and some parts are described by shorts texts of narration. Step by step, more systems become available and the complexity rises.Furthermore, this meant to saveguard the player from doing "wrong" things so I implemented dozens of checks that force the player to follow certain tasks of the tutorial. For example:Select…

  • Final answer: Turnbased strategy game! - 21 October 2025

    It's been a back and forth with realtime and turnbased concepts. Turnbased strategy games are by far my favorite and I tested this for Frost Protocol in early stages and it simply didn't work well. Why? Because it was a different game several months ago. I implemented so many concepts and mechanics since then that the game became much closer to the vision in my head. But in the end, it always felt... weird... The first change was to switch the homebase from realtime to turnbased. It make everything clearer, every decision more readable and more impactful. It made the code easier and it just felt right.The next logical step was to (at least try to) change the expeditions. They were in realtime and I thought this was necessary since monsters that attack you in realtime increase the pressure very naturally. But I always wanted a second layer: not just pressure but "making tough decisions u…

  • DevLog #10 - 300 wishlists! - 15 September 2025

    300 wishlists!After 5.5 months of development, I gained 300 wishlists. Thanks to all wishlisters! A rather large portion of that came during the last 5 days when I released a new trailer, so check that out!There's also a new updated gameplay video:Sadly, I also got a cold and couldn't work for a few days so there aren't as many updates as I'd like there to be...Changes:RobotsI refined the health system. Previously, there were 4 different components, each with their own health, which was too UI-heavy and complex. Wasn't happy at all so I went back to a simple 1-Health-bar system. The subsystems still exist and can be damaged. But instead of a separate health bar they are now simply damaged or not.Job queue now allows to delete and reorder existing jobs.Energy Refill can be individually set for each robot. Changes of these settings create a job, that needs to be performed by a crew member…

  • DevLog #9 - So many changes and updates! - 29 August 2025

    Way too long for a DevLog...Finally getting closer to a real alpha build that includes all mechanics and systems on an at least basic level! There are so many new things that from now on I will have bi-monthly devlogs again.I tuned down social media activity and focused more on the game. New Features - Overview:Home base refined: I removed a room I had no real use for (machine room) and rather refined the other ones.Added functionality to the control room: Analysis of weather, monster nests, and alien ore before going to the outpost.Added Mining! Get your mining drone ready and mine this mysterious alien oreAdded monster nests and aggression system (orange bar on the left)Ranged monster. High attack damage but low HP.Robot Bay implemented. Manage your robots, assign abilities, repair, etc.2 robot archetypes: Striker (fast & low HP) and Defender (slow & high HP). Repairs and ability chan…

  • 4 months of development! - 4 August 2025

    4 months of development!I took a few days off to have a creative pause so there are not as many new things to see this time...Also, I had a few early alpha playtests and the feedback is worth gold! So rather than implenting new systems, I even removed some and refined the core gameplay.During the last weeks and months, I implemented many many many systems and mechanics that were floating around in my head. The plan was to test lots of things and see what works well and what doesn't so for now everything is going as planned.What did I remove and why?CraftingI had implemented a basic crafting system to create items, such as explosives. This meant, I had to have crafting materials (many different ones, otherwise it's pretty senseless) and crafting recipes. This meant a lot of work and a lot of balancing later on. At the same time (and much more important), I implemented base building for t…

  • Devlog #7 - Core loop finished - 6 July 2025

    Week #13 of development. Amazingly, I did not switch back to turn-based gameplay! It stays real-time. For good.This also meant I could dive deeper into actual game mechanics this time and focus on the overall core gameplay loop. A big change (conceptionally) is that there won't be multiple missions / expeditions anymore. Instead, you have to manage an outpost and expand it. This includes more base building elements and more world exploration, which makes it much more interesting I believe.I just created a new video on YouTube showing some uncut gameplay if you are interested.New Features / Changes:Improved task system at the outpost→ Tasks can have requirements: Items (which you have to find or craft), other tasks (that need be finished beforehand), energy, etc...Resources, Inventory System, and Crafting→ Introduced crafting materials that can be found on the outpost map (by finishing t…

  • Devlog #6 - Major Update - 12 June 2025

    3 weeks since my last update. Time flies when you work all the time... For those interested in seeing updates more often, check my other social media stuff. So now, it's 10 weeks into development. The biggest change is that I switched to real-time from turn-based. I had to rework all concepts to fit this new system so there's not that much in regard to new mechanics or visuals. Most of the work is under the hood.Why did I do this? Turn-based felt boring. If you look at the gameplay video, your main goal will be to defend your crew / certain positions. In turn-based, this meant: Shoot / Use abilities -> next turn -> enemies move closer -> RepeatAlso, it made the game too tactical and strategic, whereas the atmosphere I want to create should be more dangerous and direct. There still will be a lot of strategic components to combat but they are implemented differently. Missions can / must b…

  • Devlog #5 - First closed alpha playtest ready soon! - 23 May 2025

    Hi guys! Just a quick update. It takes so much time posting daily on Bluesky, Twitter, YouTube and Tiktok (and learning how to make the content better) that I didn't bother with a new devlog but this here is not for community building but rather to structure my thoughts, ideas, and give you more insights into that. So here we go! 7 weeks into development. New Features / Changes: - New title: Frost Protocol - Cinematic Trailer - Tutorial mission - Base layout - Job system in base - Task UI - New combat abilities + UI updates Details: - Frost Protocol: There is a TV show and a novel titled "Station 11" so I decided to change the name of my game → Steam art rework. What do you think? - Cinematic Trailer → Check it out! It's on the steam page and should give you a feeling for the atmosphere I'm going for in this game. - Tutorial mission → The first mission should immediately show you what t…

  • Devlog #4: Combat system updates - 9 May 2025

    DevLog #4 – Combat system updates Hi guys! Why am I starting with Devlog #4? Older devlogs are on itch.io (https://atlas-corp.itch.io/station-11) But from now on, I'll post each devlog here as well. This week, i solely worked on the combat system or rather everything related to the expeditions (and I actually stayed with turn-based instead of realtime!) The combat actually seems fun now, even though replayed it dozens and dozens of times... New Features: Combat Abilities Better pathfinding / Simulataneous movement of enemies Task system updates Details: 2D grid system for pathfinding → Changed to A* for better performance Turn manager → All enemies first decide on their path and then start to move -> no waiting for dozens of enemies to move one after another! (This took MOST of the time...) Combat abilites: including UI, animation, sound → Reload: Uses 1 magazine to reload ammo → Line A…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3706210
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2027
DeveloperStonewake Studios
PublisherStonewake Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Deploy robots with customizable loadouts and upgrades on real-time tactical expeditions, manage your base and crew, and decide how much risk to take for the resources you need to survive.

About this game

Explore Terminus and send a squad of robots into outposts consumed by THE NADIR, recover what you need, and search beneath the surface for valuable Veyrite. Restore outposts and mining infrastructure, scan for rich deposits, and retreat before THE NADIR overwhelm your squad. Return another day with better preparation, a different squad, or a different plan. ASSEMBLE Recover chassis, specialization modules, abilities, chips, and other resources during expeditions. Use what you find to customize Strikers and Vanguards, then assemble a versatile squad capable of handling a wide range of expeditions. Every robot brings different combat tools, task capabilities, carrying capacity, energy cost, and signature. Each expedition may require a different squad of robots. Expand your robot roster by finding new robots on expeditions and repair damaged units between expeditions. DEPLOY Explore a Nadir-infested world to restore lost outposts, salvage resources, analyze biological growth, and rescue survivors. Fight the Nadir in turn-based combat. Use positioning, robot abilities, explosives, and activate defensive systems to control the battlefield. The longer you stay, the more aggressive THE NADIR become. Complete critical Tasks, prepare for incoming attacks, extract before your squad is overrun, and return another day. Or don’t. You decide. MINE Scan underground to detect Veyrite deposits and fulfill your quota. Stay longer to scan for better deposits while defending against THE NADIR. Reactivate the mining systems and permanently secure an outpost to produce Veyrite. ENDURE Assign survivors to generate power, repair robots, research technologies, build station upgrades, produce repair kits, grow food, or recover from exhaustion. Manage hunger, fatigue, and injuries of your survivors and crew pressure. Find new survivors with traits that affect the base and your expeditions. Sometimes saving one person means leaving another behind. Meet Veyrite quota deadlines set by Helvern. UNCOVER Follow Ada Dupont’s journal to discover what happened on Terminus. Research the Nadir, restore abandoned infrastructure, establish safe zones, and uncover Helvern's secrets. Re…

Supported languages

English * , German * languages with full audio support

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
65Subtitle Options
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Frost Protocol's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Frost Protocol's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Frost Protocol at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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