- Patch Notes: Localization Issues - 22 July 2025
I just noticed that French was never actually deployed with the game! - Sorry about that. In addition to fixing that, I have also added the ability to change language to the in-game settings. This work has also uncovered several other issues with localization. A few missing translations, as well as font and font size issues. I apologize for the messy text that you may have in your chosen language. I will see what I can do to address these issues! Localization Issues Discussion
- Patch Notes - 19 July 2025
Normal mode: * When respawning - you will now have 70% (Peckish) hunger. This allows you to immediately eat after a death to improve your stats What's Next: * Experimenting with alternative control options to improve accessibility. This new control scheme could allow playing with only the left stick, or at least much less right stick. * Continue making adjustments/improvements based on player feedback
- Bug Fixes - 28 June 2025
* Fixed an issue with the procedurally generated levels that caused parts of the map to not be visible * Fixed an issue with enemy spawns not re spawning enemies after the initial spawn and increased the max number of spawns allowed * Fixed an issue that would cause Gravel's death animation to not play
- Content Patch: Localization part 1 (ptbr) - 22 June 2025
Thanks to some great work by jhndboy, we have localization support for Brazilian Portuguese nearly complete! This patch introduces the first batch of localization. Not everything has a translation for PTBR yet but will very soon! Localization for French is also planned.
- Patch Notes - 21 June 2025
User Interface Improvements: show numerical value of health in health bar show icon of ingredients rather than the names make descriptions of food unlocks/effects clearer and more concise Also removed a bunch of unused files
- Content Update: Spawn Zone Conversion Progress - 19 June 2025
Finished updating all areas (except swamp) to use the new spawn zone. This will likely change the feel and difficulty of the game and what enemies are where. Several follow-up updates will likely be made to tweak the new spawns Swamp areas are likely to get updated to the new spawn zones - though they may not need it. We'll see
- Hot Fix: Crash during level change transition - 17 June 2025
Fixed an issue that could cause the game to crash when trying to move to the next level. Rough day! Not a record I was going for, but we got the hot fix hat trick ;P
- Hot Fix: Spawn Zone update restored - 17 June 2025
Re-enabled spawn zone update Improved spawns on canyon oneFixed an issue that could cause issues with controller input (want to know a secret? - the bug was my physical controller was broken haha)
- Hot Fix: Spawn zone rolled back - 17 June 2025
The spawn zone update has temporarily been rolled back to investigate an issue causing the player to be unable to move. Sorry about this, an actual fix will be deployed shortly.
- New Enemy Spawn System - 17 June 2025
Before, Enemies were already there as soon as the level started. This caused a couple issues:one - sometimes enemies are nowhere to be seen only to all be found clumped up together in a corner somewhere.two - you kill the enemies and then you get lost, and the map feels empty. This update introduces a new enemy spawn system. Enemies will no longer be placed in the level from the very beginning. Instead, there are now zones throughout the level that will trigger enemy spawns when entered. These zones can also be triggered more than once. This helps tackle both issues. Enemies will have less time to wonder from their intended location. Enemies will also have multiple opportunities to spawn into the level helping it feel less empty after you have run through portions of the level.This new spawn system has only been added to the canyon levels and two of the cave levels. More tuning of this…
- Content Update: Sound Effects Part 2 - 14 June 2025
New Death Sounds: * troll * necromancer * dragon New Attack Sounds: * troll * necromancer * fire trap * dragon Other New Sounds: * lava in dungeon * chests opened (actually added in last update) Other Changes and fixes: * minor enemy tweaks * dragon attack can now hit other enemies * dragon will play a sound just before attacking * reset game moved to new grave stone in lobby * new settings for ambience sounds * all sounds now respect settings * fixed missing rewards on dungeon level one Whats Next: * potentially a few more sounds * cleanup of unused files * enemy improvements * ui improvements and localization * investigate possible performance improvements * final release!
- Content Update: Sound Effects Part 1 - 12 June 2025
A bunch of new sound effects have been added to the game, and a couple existing ones have been changed. This is just the beginning, some sounds added may get changed. More sounds are on the way. Not all sounds respect sound settings yet but will soon. New Death Sounds:playerboarfunguyskeletongoblinslimeNew Ambience:canyonscavesswampsmushroom 'break room'New Attack Sounds:goblinOther New Sounds:player dodgemushroom harvestcooking foodChanged Sounds:player slash and stabplayer bowtree fellOther Changes and fixes:bow attacks from player and skeleton now take .55 seconds to charge, up from .33 secondsenemies will no longer continue attacking player on deathWhat's NextMore sound work - adding more sounds, tweaking sounds, adding settingsContinued balancing changesEnemy behavior improvementLighting improvements (probably)Localization
- Drop Table Balancing and Bug fixes - 10 June 2025
Balancing * Increased drop rate of meat from boars * Added food levels 3 and 5 to large chests - level 5 being the rarest * Increased min resources given from large chests * Increase drop rate of buff books form skeletons and goblins to match the drop rate of attack books * Small chests now guarantee a buff book and now have a high chance of dropping an attack book. This used to be the other way around with buffs being even a little more rare * Skeletons and Goblins can now drop basic meals - though very rare * Increased chance of resource drops form Trolls and Necromancers * Added potion drop chance for Troll and Necromancer * Funguy will now always drop at least 1 mushroom * Increased potion drop rate from slimes Fixes: * Fixed a few more missing chests throughout all areas * Fixed an issue where keyboard disclaimer could get stuck
- Dungeon Area Updates, Other Improvements and fixes - 9 June 2025
Dungeon Updates: * Added rugs and crates to make the rooms more interesting * Moved some traps around, added a few, removed a few * Guaranteed to find 1 large or 2 small chests in the final room of each map in the dungeon area Other Improvements: * Mouse aim will now automatically enable when no controller is detected * Mouse aim will now automatically disable when a controller is detected Bug Fixes: * fixed an issue causing some chests not to spawn in the dungeon * fixed an issue causing enemies to spawn to close to the player during the boss fight What's Next: * Missing SFX * UI/UX improvements * Enemy improvements * Continued balancing changes * Localization
- Mouse and Keyboard support! - 8 June 2025
Yeah, that is pretty much it - You can play with mouse and keyboard now. Added glyphs for mouse and keyboard controls to how to. The game plays best with controller, though it's not bad with mouse and keyboard controls :)
- Content Update: More leveling opportunities - 7 June 2025
Attack recipes: Pinning Arrow, Piercing Arrow, and Stab can now level up!After collecting 3 books of the same attack recipe's, they will advance to level 2.These level 2 attacks will be slightly more powerful.Piercing Arrow II will do additional damage on hit and travel through an additional enemy when leveled up.Pinning Arrow II has increased range and will deal additional damageStab II has reduced cooldown and will do additional damageBuff recipes: Speed, Evasion, Armour, can now reach level 5!Levels 1-3 each require 1 bookLevel 4 requires an additional 3 booksLevel 5 requires an additional 4 books (10 books total for level 5)Buffs have been rebalanced with levels 4 and 5 Balance Changes:Dodge speed capped to the Speed III dodge velocity - meaning Speed IV and V only affect base walking speedArmour I now decreases damage by 20% (up from 15%)Armour III now decreased damage by 40% (down…
- More Boss Improvements - 6 June 2025
More improvements to spawn logic for additional enemies. They could spawn very close to the player which made it more difficult than intended. Added some cover to the boss fight. It was very exposed before with nothing to hide behind. It was still possible to win, but frustratingly difficult, and it is still plenty challenging. Bug fixes: * Fixed starting position for player in cave 3
- Boss Improvements - 5 June 2025
* Improved spawn logic of additional enemies * Improved spawn logic of falling blocks during boss fight fixes: * fixed an issue with the fire sprite sometimes being backwards
- Content Update: Boss Change, New Enemy (sort of), and other fixes - 5 June 2025
Boss Update The boss fight is still the same as it was, however, it felt more appropriate to be fighting a Dragon! There will likely be changes to the boss fight in future updates. Achievements related to killing the boss have also been updated to reflect this change. New Enemy (sort of) The original boss (a necromancer) will live on in spirit. A scaled down version of the necromancer has been added to the dungeon levels. - With this a new achievement has been added to slay 50 necromancers. Fixes Swamp 2 had an issue with walls, not allowing arrows to fly over water in some spots.
- New map, and buff improvements - 4 June 2025
Swamp 2 The second, and potentially final swamp map has been added to the game. The second swamp will appear during the cave area. note: as with other updates that have added new maps, it is recommended to 'reset save data'. You should not have to, but may experience a duplicate level and miss out on content if you don't Buff improvements * All level three recipe buffs now last 3 minutes instead of 2 * Speed 1 now lasts 2 minutes instead of 1 * Speed 2 now lasts 2 minutes instead of 1