The Drawstring Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews6
- Release dateJul 1, 2025
- DeveloperSleeper Build Studio
- PublisherSleeper Build Studio
Genres: Strategy
Company pages: Developer: Sleeper Build StudioPublisher: Sleeper Build Studio
The Drawstring Dungeon Steam news
The Drawstring Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small balance changes! - 22 October 2025
We just wanted to update our Unity version for the project, but we decided to include a few balance changes! Buffed organize (set mana cost and stamina generation to 0) Buffed copy and paste, it now also draws specific card colors Buffed better luck next time's damage output
- Shiny Charms! - 1 October 2025
In this update, we added shiny charms! Shiny charms have a chance of appearing whenever you get a charm and are alt art version of the normal charm + some cool particle effects. Not only do these shiny charms change their appearance, but they also add or change how the charm works! For example, the bloo charm previously just let the card combo with blue, but the shiny variant also draws you a card on top of that when playing it! Or some charms like Multi that had a negative aspect to it where it made the card cost 1 more, the shiny variant removes that negative aspect. On top of this, we also added a new achievement you can get by getting a shiny charm, happy hunting!Summary:Shiny charms! Variants of previous charms that are stronger and cooler looking, almost doubling our total charm count1 new achievement associated with the shiny charmsLight balancing
- Some new charms and a new relic! - 12 September 2025
This update adds a few new charms and 1 new relic to the game, but what makes these special is that we had a player help us design these! If you want to help design a charm, relic or card into the game, feel free to reach out to us on Discord and we'd be happy to add it in! New CHARM: Pillow kitty, only trigger after turn 2, gain 2 block and repeat based on combo level New CHARM: Big kitty, only trigger after turn 4, deal 1 damage and repeat based on combo level New CHARM: romance book, only trigger after turn 7, heal 1 and repeat based on combo level New RELIC: Family plan, whenever you play a card with 3 charms on it, gain 1 mana and then pay 2 gold if possible Hopefully these new charms and relic allow for some cool new builds, we really wanted to push the idea of combining all of them to get some really strong outcomes (like what happens when a family works together)! You can check…
- Some new relics and balance changes! - 3 September 2025
Change, made Manual only reduce hero power costs by -1 instead of -2 and whenever you end your turn with zero stamina, deal 5 damage to a random enemy. New relic, Manual vol 2: reduce hero power cost by -1 and whenever you end your turn with zero stamina, gain 5 block. New relic, Medkit: whenever you take damage, gain 1 stamina Buff, Made flung cost 1 instead of 2 mana, reduce it’s stamina generation to 0, but made it so you also draw a card after flinging Nerf, made punishing debt increase cost by 1 instead of 2 Rework, Cursed Cadence first tier is the same, changed second tier to give block on top of first tier and changed third tier to give block and bat stacks on top of first tier Fixed poisoned fangs emptying goblet Fixed altar not showing up as a persistent status effect (just a visual issue) Fixed some more wording on cards to make them easier to understand
- Massive Update! New Character and Over 100+ New Cards! - 1 September 2025
New things:A NEW CHARACTER, the Vampire! 100+ new cards and 4 new status types!Entirely new mechanics:Goblet: fill the goblet with combo breaks, some cards can use the goblet to do crazy thingsFling cards: Increase cards mana costs for a benefit, then fling them at enemies to deal damage relative to their mana cost or rarityCombo break: finally a class that can utilize the combo break relics fully! Cards now purposefully break combo to get benefits and can use the combo in other cool waysStatuses:Darkness: build darkness up on enemies to stun themIndulgence stacks: you deal and take +2 damage per stackBat stacks: build stacks up on yourself to turn into a bat giving you more defensive optionsBat form: You take and deal half damage until the start of your next turnNew Vampire character specific hero powers:Pitcher: Fill the gobletCrash out: Deal 2 X combo level as damage then break combo…
- Small balancing and fixes - 6 July 2025
Here are a few more small balance changes and a few fixes Fixes Fixed boss passive triggering each time it was hit under 100 health Fixed inner demon triggering on 2 strength instead of 3 Fixed freak weak art Fixed incorrect damage calc with weak on enemies Fixed rip so it doesn't create copies when you play it Fixed Curse collector saying exhaust instead of pocket Added some clarification to the black market event Balance changes Changed cursed mask it's playable Changed protein from so it gives 3 strength instead of 2 Nerfed the Gnaw & Order card so it costs 1 mana and it's max combo effect deals 3 damage repeated instead of 10 (We just forgot to change this back during testing) We've also been doing challenge runs in our Discord if you ever want to join in the fun or suggest things to add to the game!
- Yet another quick fix - 3 July 2025
Fixed a crash that could happen with the rival and a specific intention Fixed a few enemies not shuffling curses
- Quick fix - 3 July 2025
Set initial decks to be correct again Fixed wording on conjure charm
- More quick fixes - 3 July 2025
Here is a list of a few more quick fixes we made since yesterday! Fixed the under 5 achievement Fixed the bet hero power still generating stamina Slightly reworked rogue's relic to be what we initially intended Fixed card stamina gen visuals Replaced a filler art on the mind goblins status As always, we love feedback! Whether that be changes, or new card, relic, or charm ideas!
- Rework to curses - 2 July 2025
Here's another small but mighty balance update! This time we received some feedback that some of the curses felt a bit too strong, so turn them down we: made all the curses playable to exhaust them made almost all the curses get shuffled into the discard instead of deck which should give you a little more time before getting affected by them We also fixed a small bug where if you quit from the game over screen, it would still say continue game in the main menu We love feedback though, so if you come up with anything else, just let us know in our Discord!
- Quick bug fixes and small balance changes - 2 July 2025
Hey guys! We just wanted to push a couple quick things on release day for things we noticed: Bugs we added a fallback where on the super rare chance there's an issue with enemy generation, it will generate from a safe list Changes Added a sfx that happens if you try to draw on a full hand reduced giAnts health by 5 to make it a little smoother transition Temporarily removed the elite passive that makes cards cost 1 more. We will come up with something better for this one Also wanted to remind you that we are super open to adding ideas you have to the game! just let us know in our discord
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 October 2025 | Small balance changes! | 1814309641401268 |
| 2 | 12 September 2025 | Some new charms and a new relic! | 1810503566459582 |
| 3 | 3 September 2025 | Some new relics and balance changes! | 1809869180011487 |
| 4 | 6 July 2025 | Small balancing and fixes | 1803527891841580 |
| 5 | 3 July 2025 | Yet another quick fix | 1803527891746937 |
| 6 | 3 July 2025 | Quick fix | 1803527891744267 |
| 7 | 3 July 2025 | More quick fixes | 1803527891744256 |
| 8 | 2 July 2025 | Rework to curses | 1803527891711523 |
| 9 | 2 July 2025 | Quick bug fixes and small balance changes | 1803527891692076 |
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