SPSTEAMPULSELIVE ANALYTICS
Wrack: Reclamation

Wrack: Reclamation Steam metadata

Final Boss Entertainment | Nov 22, 2025 | game

Released

0players observed · 22 September 2026 - 19:33:20 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)819
  • Revenue (VGI)$9,822
  • Review score87% positive

Wrack: Reclamation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)819
  • Revenue (VGI)$9,822
  • Review score87% positive
  • Total reviews31
  • Release dateNov 22, 2025
  • DeveloperFinal Boss Entertainment
  • PublisherFinal Boss Entertainment

Genres: Action

Company pages: Developer: Final Boss EntertainmentPublisher: Final Boss Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wrack: Reclamation Steam metadata

Wrack: Reclamation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3709080/metadata
Steam Storehttps://store.steampowered.com/app/3709080/
Steam Communityhttps://steamcommunity.com/app/3709080
PCGamingWiki search
IGDB searchSearch IGDB for Wrack: Reclamation

Reviews, pricing, and metadata

Review summary

Positive

87% positive, 27 positive, 4 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases
  • Steam 22 November 2025

Latest Steam announcements

  • Hotfix Version 1.2.2 Released - 17 February 2026

    Hey there!Just wanted to quickly let you all know what v1.2.2 has been released. Here's what's new:Fixed an ultra widescreen issue regarding weapon rendering.Fixed character references being broken is all maps - mostly resulting in the tutorial map being unplayable.Thanks everyone!

  • Version 1.2.1 Released - 14 February 2026

    Hey there!Just wanted to let you all know that version 1.2.1 is here - hooray! Here's what's new:Fixed menu titles sometimes appearing slightly wrong.Fixed left thumb clipping in Bazooka fidget.Fixed Bazooka Alt. Fire skipping/bugging out after aiming for a while.Fixed Railgun scope sometimes losing its magnification.Improved posing of ground contact in Railgun death animation.Fixed outlines when looking at the sky.Thanks everyone!

  • Quick Play Update - Version 1.2 - 29 December 2025

    Merrily, we roll along (oh wait, Christmas is over) with another big, juicy, post-release update! What's in it, you ask?! Let's get right to it!QUICK PLAYThe main new feature of this update? Quick Play! You can now replay any map you've already beaten from the main menu. Plus, you can view your highest score, fastest time, best medal, and whether or not you've gotten the tyderium coins on that particular map - all using the tab key! Now you can go after those missing compendium entries with extreme precision.PLAY MUSICSpeaking of the compendium, it's also gotten a big update - the ability to play music! If you've found yourself enjoying the game's music, and wish you could give it a listen without fighting for your life... first of all, you're not alone! Second of all, you can now do so within the compendium. You can even toggle the music intensity, to listen to parts that only play whe…

  • Hotfix Version 1.1.1 Released - 4 December 2025

    Hey there!There's a very small update to fix a couple of the issues in yesterday's update. Here's what's new:Fixed blurriness on models when viewing the compendium.Fixed the bazooka alt. fire preventing weapon switching or reloading (making you stuck if you ran out of ammo with it).Thanks everyone!

  • Compendium Update - Version 1.1 - 3 December 2025

    Version 1.1 of Wrack: Reclamation is here! This nice, juicy update adds the Compendium - a way to see the game's artwork, in-game models, as well as the credits. All you've got to do is beat levels to unlock these items. The higher medal you earn, the more you unlock! (NOTE: The internal system that was saving your highest earned medal wasn't working properly, so unfortunately, you'll be starting over in this regard.)But that's not all! Here's what's new in v1.1:New/ChangedAdded the compendium! You can now view artwork, in-game models, and the credits from the new "Compendium" menu. Items are unlocked by earning medals on the various levels.New animated, texture-less halftones for intermission.New map-specific intro lines for E1SECRET.Increased gloogun grenade velocity by 25%. (Slight boost to the alt. fire grenades as well.)Hyperblast rockets now have more thrust. This allows you to gr…

  • Post-Launch Roadmap! - 28 November 2025

    First off, thank you to everyone who's checked the game out so far! The response has been wonderful, and it looks like everyone is having a great time so far. (If you haven't yet, the launch discount is only in effect for less than 24 hours!)But, just because it's released and we've hit version 1.0 doesn't mean we're done with it - not by a long shot! With a full second episode in development (more on this... not soon), we want to make sure you have plenty to tide you over. Therefore, we've got some fun extras coming to the game - from simple extras to major content that we're still figuring out. Let's dive into the post-launch content, shall we?THE COMPENDIUMMuch like in the original game, we're going to allow you to view artwork seen in the game, as well as other fun bits of art (like concept sketches). It'd also be fun to see something of a bestiary/codex, where you can see more info…

  • Tomorrow... WRACK! IS! BACK! - 21 November 2025

    The big day is nearly here! Wrack: Reclamation has been completed, and will be available tomorrow at about 2PM CST.We're thrilled with how everything has turned out. We've finished everything we set out to do, and it's by far the best Wrack ever - and that's largely thanks to your help. Your feedback on the demo has been incredibly helpful. So, thank you to everyone who left feedback in the forums, Discord, the feedback form, and so on - this game is so much better because of you!If you haven't yet, make sure to wishlist it! Doing so will really help with some last minute visibility.Quick pricing note: If you own the original Wrack, you can get Wrack: Reclamation for an extra 25% off! Just make sure to select the "Original Owners" bundle on the store page once it's available.We look forward to seeing what you think. WRACK! IS! BACK!

  • Final Demo Update - v1.0 - 4 November 2025

    Hey there!Just wanted to document the last (planned) demo update for Wrack: Reclamation. Unless something major comes up, we'll be entirely focusing on the full release from this point on.Here's what's changed:New/ImprovedWrack Remake is now Wrack: Reclamation!New VFX for headshots (flesh/metal versions).Switching weapons now instantly draws the next weapon. (Your current weapon no longer needs to be holstered.)The name of the weapon you're switching to is now shown during the dry fire sequence.Switches now fade out when pressed (rather than snapping to their new lighting amount).Camera animation now defaults to 0.5 (was 1.0).Punchier E1L1 checkpoint cutscene.Moved a couple of crawlers on E1L1 so they don't sneak up on you while pressing a switch.Music (temporary?) for the E1L2 storyboard.Added missing fire speed VFX (the pink glow) for the gloogun.FixesFixed (hopefully) newly added set…

  • So, About Those Other Episodes... - 4 November 2025

    We're officially coming down the home stretch! With... checks title screen 18 days left until launch, bugs are all getting fixed, the last bits of content are being developed, and the last of the polish is being applied. Things are shaping up great, and we're all very proud!With everything wrapping up, it's naturally got us looking towards the future. What are we going to do next? More importantly, what do you want us to do next? It's something we pay a lot of attention to - after all, ultimately you all are the ones who are in charge.The Old PlanFirst, allow me to be honest for a moment. When we first announced that two Wrack projects were in development (the Wrack remake, as well as Wrack: Reclamation), I honestly thought everyone would be way more excited for Reclamation. To my surprise, this was not the case at all: the overwhelming amount of interest has been in the Wrack remake -…

  • When Can We Finally Say "Wrack Is Back"?! - 22 October 2025

    When can we finally declare that Wrack is back?! We finally have an answer for you: in one month!That's right! Wrack Remake will release on Saturday, November 22nd, 2025!Why a Saturday, though? That's kind of weird, isn't it? The reason is because we were lucky enough to make it into the Winter OTK Games Expo - which was no easy feat. We're very fortunate! It's going to be a fun time, where we'll get showcased alongside many other fantastic indie games. So, be sure to check it out one month from today!See you then!Demo UpdateOf course, that's not all we have to share! To properly begin the countdown, we've updated the demo which now includes the countdown to the true release date. Of course, that's not all, so here's what it includes:New/ChangedThe Bravestar now has a functioning hyperblast! It deals damaged based on how much energy it has, and then consumes all of it at the end of the…

  • Let's Go Streaking! - 15 October 2025

    Maybe you played the original Wrack. Maybe you noticed it had some sort of streak/combo/chain/whatever system - it's all pretty interchangeable (but maybe don't call it a "whatever system"). Chances are, you were able to ignore it for the most part, because well... it wasn't well-integrated into the game. It didn't matter.Considering that was supposed to be one of the main selling points of the game... that wasn't good! A lot of the fun of Wrack is supposed to be about fast-paced combat, with a touch of strategy when it comes to how to take down the next thing before time runs out. In Wrack, kills are oxygen.So, ever since the original, we've been enhancing the kill streak system to make it as good as it possibly could be. We started this process off in Wrack: Exoverse (that's right, I'm mentioning it), and have continued into Wrack Remake. Here are a few highlights from what we did in…

  • Demo Update - Beat 'em up Games Party Edition! - 8 October 2025

    Hey there!Tomorrow, we'll be entering our third games festival - the Beat 'em up Games Party! With lots of new people checking out the game, it's a great time for a major update, which is exactly what we've done.Here's what's new:StoryboardsAdded a new storyboard scene before E1L2 - complete with new artwork!Major adjustments to the storyboards display for better spacing, and more readability.Adjust the E1L2 intro cutscene to reflect what occurred in the preceding storyboard.Minor rewrites to the prologue to make it a little more concise.HUDMajor HUD rework! Many elements no longer intrude on the center of the screen, and moved some elements around to make room.Added an objective display to the "earn a streak" section of the tutorial.The input options bar (ex. Q: Hyperblast) is now larger during gameplay.New/ChangedYou can now jump while sliding. Doing so interrupts your slide; however,…

  • Demo Hotfix - Version 0.9.2 - 1 October 2025

    Hey there!Another hotfix as we continue to smooth out any issues you all are having with the demo. There were still a couple of major issues, so we wanted to get this out there ASAP; and, while we're at it, give some major quality of life improvements, too!Here's what's new:New/ChangedMouse smoothing is now disabled by default.Changed the mouse sensitivity step amount from to 0.1 (was 0.25), and the minimum value to 0.1 (was 0.25).Raised headshot damage to an even 2x multiplier.The melee action can now be buffered.Crusher counterattacks can no longer be re-triggered.The tutorial now uses more forgiving difficulty settings - regardless of what difficulty level you've picked.Opening the exit doors on E1L2 now brings your streak to an end as well.FixesFixed boss Geizer attacking multiple times. AGAIN. Does it actually work this time?! Your guess is as good as mine.Fixed picking up a second…

  • Demo Hotfix - Version 0.9.1 - 27 September 2025

    Hey there!Just a quick update to fix some of the remaining bugs in the Boomstock 2025 version of the demo, as well as introduce some quality of life changes when it comes to weapon pickups. The whole weapon pickup system got a major rewrite, so it should be working smoothly and intuitively under all weapon pickup settings.Weapon Pickup HandlingWeapon switching can now only happen if you don't have the weapon selected.Fixes to bugs with being unable to shoot, HUD ammo count after a pickup.Other FixesFixed boss Geizer sometimes doing two attacks at once if the intro isn't skipped. Again.Miniboss Geizer now attacks a little less frequently.Fixed some trigger boxes mistakenly firing after reloading a checkpoint.Fixed mistaken emissive values for pressed/unpressed versions (the pressed button was glowing more than the unpressed button).Fixed buffered reloads not working properly when drawing…

  • Demo Update - Boomstock 2025 Edition! - 23 September 2025

    Hey there!Just in time for Boomstock 2025, we have a brand new demo update for you! With most of the bug fixes taking place in hotfixes, we've been able to focus on some new features, as well as some quality of life adjustments. New/ChangedAdded a new boss warning display to the HUD when approaching a boss. Seems like a good time to checkpoint!Reload "coyote time" now applies to hyperblasts. (You can almost, but not quite finish a reload, unleash a hyperblast, and your weapon will be reloaded.)Reloads are now buffered after simply pressing the reload key while firing. It no longer needs to be held.Your weapon(s) now smoothly lags behind when moving (it's no longer velocity-based).New option to disable weapon lagging.Added controller vibration for being damaged, dying, landing, landing hard, and rocket/grenade/barrel explosions.Completing the finale area of E1L2 now unlocks the door you…

  • Demo Hotfix #2 - 14 September 2025

    Hey there!Another quick hotfix to address some of the issues that have been reported - and a big thank you to those who have done so! One in particular was pretty serious, so we're doing another quick hotfix. Here's what's changed:Fixed being unable to pick up the soul projector and proceed on E1L1 when playing on Cakewalk.Fixed being able to make checkpoints in the air, or while crouched. (Both can lead to respawning in buggy situations.)Fixed being able to open a "Level Statistics" (tab key) and "Pause Menu" (escape key) screen at the same time, and only being able to close one of them.Thank you, and hope you enjoy!

  • Demo Hotfix #1 - 13 September 2025

    Hey there!We've released a quick hotfix to address some of the bugs found in the initial demo version. Here's what's changed:Fixed being unable to open the doors to proceed after creating a checkpoint.Fixed miniboss Geizer sometimes not attacking at all.Fixed boss Geizer sometimes attacking while in the middle of another attack.Thank you, and hope you enjoy!

  • A Tale of Two (Wrack) Cities - 10 September 2025

    So why exactly are we remaking Wrack? I mean... the game was fine, right? Sure, it might not have been the best-selling, most popular game of all time, but it had some good things going for it. Would you be here reading this if it was all bad?Well...While it wasn't all bad, the bottom line is this: Wrack didn't live up to its potential. It was plagued with all sorts of issues, from a lousy checkpoint system, to a shoehorned in combo system, and everything in between. Just about everything needed to be re-imagined and rebuilt from the ground up. It needed a reclamation project; and so, we began working on... a game we're not going to talk about right now.But, while working on that game, we were approached by our current publisher (Red Deer Games) about doing a console port of the original Wrack. Because the original game was made using a custom-made engine (for reasons unknown), a simple…

  • Playtest Wraps Up TOMORROW! - 22 August 2025

    First, a huge thank you to everyone who's participated in the playtest! Your feedback has helped shape the Wrack Remake into a much better game! Throughout the playtest, we've implemented a number of your suggestions, fixed plenty of bugs, and still have some changes on deck that we'll be implementing in the coming days. So, again, thank you!This playtest wasn't meant to last forever, however. (Also, bad job by me not mentioning that initially - oops!) So, we'll wrap up this beta sometime tomorrow (Friday August 22nd), and will get to work on the rest of the changes from your feedback.What's Next?So what's next - and more importantly, when can you play again? When we release the demo! This will happen within the next month, and will largely resemble the playtest - only with more completeness and polish. So keep your eyes peeled, and you'll see it soon!Until then, make sure to keep in to…

  • This Sword Works HOW?! Plus... - 13 August 2025

    We could have had Kain's sword, the Bravestar, just be a normal sword - you swing it, and things die. Ho hum, nothing special.In fact, it started off that way! Early on in Wrack Remake, you'd just swing it, and it'd pretty much gib everything - so much to the point where it was overpowered... and started to be boring. Yikes!I was ready to simply reduce the damage on it and call it a day. But, thankfully our audio guy Michael Markie stepped in and pointed out how satisfying the sword is to use, and how making it not blow up everything in sight would be a mistake. So, together we found a solution - energy!The sword would remain OP, but only for a short time. With each attack, it'd consume some energy, and eventually become depleted - unable to do the full amount of damage. While it does slowly recharge on its own, waiting around is boring, and we want the game to be beatable using just th…

Patch notes and updates

S.noRelease datePatch nameGID number
117 February 2026Hotfix Version 1.2.2 Released1824644522848820
24 December 2025Hotfix Version 1.1.1 Released1818118366173606
34 November 2025Final Demo Update - v1.01815580768209868
41 October 2025Demo Hotfix - Version 0.9.21811772772446298
527 September 2025Demo Hotfix - Version 0.9.11811772772323535
614 September 2025Demo Hotfix #21810503566526535
713 September 2025Demo Hotfix #11810503566489585

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3709080
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateNov 22, 2025
DeveloperFinal Boss Entertainment
PublisherFinal Boss Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent87%
Positive reviews27
Negative reviews4
Total reviews31
Steam recommendationsNot available
AchievementsNot available
Average playtime forever631 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3709080/

Short description

Inspired by classics like DOOM and Quake, Wrack is an arcade-style FPS. Mow down enemies one after another, and become more powerful the more you kill. Amass a deadly arsenal, discover secret powers... and save your world!

About this game

You are the only one stopping an alien invasion... and loving every second of it! In this remake of 2014's Wrack , play as Kain as you shoot, slash, and hyperblast your way through a horde of invading aliens and robots to keep your planet safe. Kill Streaks : Rack up kill after kill to earn a kill streak ! The more damage you pump into an enemy, the more extreme its death, and the more time you have to keep your streak going. Resets : Kill enemies a second time by exploding their corpse into giblets to reset your timer! Use your current weapon(s), or your melee attack to slice a corpse to bits. Fast Movement : Use your fast movement speed and abilities, like a super jump , to evade enemy attacks, and find secrets and treasure ! Bosses : When you're done racking up a huge kill streak, duke it out with minibosses and bosses ... and put your skills to the test! New Weapons : Expand your arsenal with the addition of the gloogun , SMG , and railgun ! (The Pulsar will return...) In addition, all weapons now have an alternate fire giving you a richer, more in-depth experience. Hyperblasts : Build them up by dealing damage, and then unleash your powerful hyperblasts to take down tough enemies, or wipe out groups of weak ones! Unreal Engine : Wrack has been remade in Unreal Engine 4 , to give you the most optimized, high-fidelity experience possible.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Schimpfwörte
igrs18Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Wrack: Reclamation's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Wrack: Reclamation's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wrack: Reclamation at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Apex Legends™114,19923 September 2026 - 08:59:38 UTC624,4731,047,228Respawn
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Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force59,06723 September 2026 - 08:59:39 UTC246,418192,933Team Jade
Rust52,57223 September 2026 - 08:59:39 UTC259,6461,359,516Facepunch Studios
Team Fortress 250,37923 September 2026 - 08:59:40 UTC253,2251,230,475Valve
Palworld43,66323 September 2026 - 08:59:40 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth40,70523 September 2026 - 08:59:40 UTC156,156391,633Nicalis, Inc., Edmund McMillen

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