SPSTEAMPULSELIVE ANALYTICS
Protocol: Terminate

Protocol: Terminate Steam metadata

One HP Studio | To be announced | game

Coming Soon

GameSteam Store content

Action

  • Steam app typegame
  • Steam App ID3710560
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperOne HP Studio

Protocol: Terminate metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3710560
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperOne HP Studio
  • PublisherOne HP Studio
  • Parent gameNot available

Genres: Action

Company pages: Developer: One HP StudioPublisher: One HP Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Protocol: Terminate Steam metadata

Protocol: Terminate metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3710560/metadata
Steam Communityhttps://steamcommunity.com/app/3710560
PCGamingWiki search
IGDB searchSearch IGDB for Protocol: Terminate

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, Co-op, Online Co-op, LAN Co-op, Camera Comfort, Color Alternatives

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Results of the Steam Next Fest - 22 June 2026

    Hello everyone!So, the Steam Next Fest has come to an end, and we've closed the demo. Thanks to everyone who played. We received a lot of feedback and tried to respond promptly, fixing the main bugs and shortcomings. There's still a lot of work to do, and unfortunately, we didn't have time to finalize some things for this demo.In the future, we're planning more open and closed playtests and an updated demo, during which we'll address the main issues with multiplayer and other key issues.We really appreciate your feedback, as it helps us make the game even better. We're also always happy to hear your game ideas on our social media.See you soon!

  • Обновление #1 - 18 June 2026

    Patch NotesWe've spent a lot of time testing the game and carefully reading your feedback. Thanks for playing and sharing your thoughts with us - it genuinely helps us improve the experience.We know the demo still has its rough edges, and we're steadily working through the biggest issues and bugs. Here's what's changed in this update:1. Improved bot death animationsFixed issues that caused bots to die in unnatural ways. Their deaths now look much more believable, making combat feel smoother and more immersive.2. Dynamic crosshair systemCrosshairs now disappear while aiming down sights, giving a cleaner and more intuitive shooting experience.2.1. Weak spot indicator When your crosshair is over a bot's weak spot, it now turns red to indicate that you're dealing critical damage.As a reminder, standard Rippers have two weak spots:HeadCore3. Terminal interactions are now availableYou can now…

  • Devlog #4 - 13 May 2026

    So, hackers, have you missed us? This is our latest devlog, where we'll tell you how development is progressing.Testing MultiplayerA good game requires good, stable communication. Of course, we still have work to do, but we can now connect and run around together while testing the map and everything else.We're currently testing everything internally to minimize the risk of problems for players.Testing AIOur robots are no longer stupid kittens running into walls, but we still have some room for improvement!Apparently, the robots are turning out quite aggressive — they chase you, pounce on you, and hit you endlessly.You can also run into a Legionnaire, and if that happens, it would be best to have a time machine so we could rewind to that wonderful time before we saw his iron face.Testing DevelopersWe actually conduct a secret study on our developers to see how well they work. Here's some…

  • Devlog #3 - 21 April 2026

    It's been a month since the last devlog, and the guys woke me up to write a new one. We've completed the main phase of mission development for the alpha version of the game, and now we're polishing everything, testing, and fine-tuning processes.NavigationFor the player to know where they are in space, good navigation is essential. And now we have it! The player can see where they are, making it easier for them to navigate rooms. It would also be nice to know where their teammates are.UI and Loading ScreensWe're trying out different images for the loading screen. It seems like a small thing, but they're what you see while you wait for the game to load. And if before our ancestors looked at rock paintings, now there is something more interesting. For now, we're making do with art drawn by our artist, but who knows, maybe in the future we'll leave you with secret messages. For now, we have…

  • Devlog#2 - 15 March 2026

    Greetings, young hackers! We are currently fully immersed in development — working on visuals, coding, and scattering bodies across the levels... In short, we are doing everything in our power to recreate a sci-fi atmosphere with elements of desolation. So, what new things have we accomplished lately? The robots are fighting — and they’re actually pretty good at itIt’s never pleasant to be grabbed by the scruff of the neck! Especially when the one doing the grabbing is a three-meter-tall, armed robot. To call it "scary" would be an understatement. It evokes, rather, that indescribable horror of which Lovecraft spoke. After all, AI, too, fancies itself a god — in a sense. Hacker Mode Our little pride and joy and a crucial element of the game is Hacker Mode. It highlights objects you can interact with: enemies, doors, terminals, and more. We want to make hacking feel realistic, yet not ov…

  • FAQ - 23 January 2026

    Top Frequently Asked Questions.When is the release? Planned for the end of 2026. Which platforms will the game be on? For now, we’re aiming only for Steam. If anything changes — we’ll let you know. Player count and modes? It’s a co-op shooter, so it’s best to bring some friends. If you play solo — bots will join you. But keep in mind the whole idea is about teamplay, and with real people it’s way more fun. You can always find teammates in our Discord - https://discord.com/invite/tUrKgZBuSC Will there be a story? The game is not story-driven. There’s some lore, but no global goal like “save the world” or “defeat the main boss”. Every mission is a new challenge and a new level of difficulty. If you have any other questions, don't hesitate to ask them in the comments Will there be demos and playtests? Yes, we’re planning both closed and open demos and playtests. Keep an eye on Steam and ou…

  • Happy New Year! - 30 December 2025

    We’d like to wish everyone a Happy New Year — and share some statistics and insights from our team.In October, Protocol: Terminate launched its Steam page. In just over two months, the game has accumulated more than 15,000 wishlists. Is that a lot or a little? It’s not for us to judge, of course — but we’ve noticed a certain level of interest from the audience, and that’s encouraging.Of course, we want the project to be successful; after all, it’s our brainchild, and we’ve been developing it for over six months. But we also hope that people will genuinely enjoy playing it — not just buy it and forget about it.We’ve built a small, but engaged, audience: people who write to us, provide feedback, and help us understand what’s working and what isn’t. Recently, for example, we launched a survey that gives players automatic access to future playtests.Right now, we’re actively preparing for th…

  • Devlog #1 - 25 December 2025

    Merry Christmas! We've prepared a short devlog for those who want a behind-the-scenes look.Terminals. Even more terminals.We're almost finished with the terminals, and it seems like there are a lot of them. Luckily for us, the terminals, doors, and some other systems aren't connected to the rebellious AI, so there's nothing to worry about. At least for now...Putting the location together.The first location to appear in the demo is a base in the snowy mountains. It seems like not only a convenient and beautiful place, but also a place where something is bound to go wrong. Huge iron doors, bright lights, and thick walls, behind which no one can hear your screams...How do you like this format? Let us know if you enjoyed it and what else you'd like to see. Also, don't forget to follow us on social media, where we publish more interesting content.

  • Hacking in Protocol: Terminate - 15 December 2025

    Sometimes you need to solve a simple problem — but there are also situations where you have only 3-5 seconds before you’re discovered and must hack something. Feel that chill down your spine? This isn’t just a brainstorming session anymore. You need a cool head — but you’d better hurry before you’re caught.How do you solve a problem when your life — and those of your teammates — are on the line?Take a deep breath. Calm down before you tackle the task. Otherwise, you risk dying because you panicked and couldn’t turn the key properly.Enlist support. Don’t shoulder all the responsibility yourself. If your job is to hack, let your teammates watch for enemies and cover your back. Focus only on what you can control.If something doesn’t work, don’t blame yourself — just try again. Self-flagellation won’t help. You can always cry about it later. Take a breath, refocus, and give it another shot.…

  • The emergence of a threat - 26 November 2025

    The robots at the stations were created for various purposes. Some served as guards; others, as assistants. Only one robot was created by the AI itself as its "avatar" - the Legionnaire.This three-meter-tall steel killer embodies the idea of endless war. It constantly hunts down players, destroying their traps while setting its own. It reshapes the environment to suit its needs, leaving less time for reflection - and fewer chances to survive.The only robot created by the AI to kill people.Will you find a way to defeat it? Is there even a chance?

  • Protocol: Halloween - 31 October 2025

    BOO!I mean... hello!Happy Halloween! We wish you as many candies as possible and as few stomach problems as possible.For this holiday, we decided to share and show off some of the horror that awaits you in the game: What a cutie!One of the enemies in our game likes to rummage through corpses. Why would a robot do that? Who knows, maybe he's got some marbles stuck in his rollers...Fast and tall, the robot has very long, clawed arms, capable of piercing or tearing his prey in half. Initially, his creepy appearance was meant to scare terrorists and criminals, but he ended up scaring everyone. They usually travel in pairs or lie in wait in dark corners. You may have already seen these guys on our social media. And I still can't figure out what to call them – bugs or spiders? These tiny, insect-like iron creatures were originally created to catch rats! Yes, even such things have been optimiz…

  • 5,000 wishlists! - 29 October 2025

    A little over a week ago, we made a name for ourselves by publishing our Steam page. Many websites and bloggers covered the game, and this helped us surpass the 5,000 wishlist milestone.Thanks to the media coverage and comments, we realize we're making something valuable and interesting. Now we work knowing that this isn't just our duty to ourselves, but also that someone genuinely needs it. Thank you for helping us realize this in such a short time.And if you have any ideas, thoughts, or questions about Protocol, we're happy to see you on our social media using the links below.

  • Hello there! - 17 October 2025

    Hello, hackers! We're glad to see you on our page and want to thank you. Protocol: Terminate has received 2,000 wishlists in just two days! We're thrilled to see such interest in our game; and we're already preparing exciting news for you.For now, we'd like to share a little backstory about the game:"People, tired of war, created robots to fight for them. But ironically, the robots got out of control, and now their only purpose is endless war, where their only goal is to see the enemy dead. The government pretends everything is fine, sending debuggers on missions across various locations, right into the iron hands of AI. You will become part of the team members."Right now, we're improving gameplay in the first location. Join our social media using the link below to stay up to date with the latest news.

Patch notes and updates

S.noRelease datePatch nameGID number
118 June 2026Обновление #11835871199305472

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3710560
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperOne HP Studio
PublisherOne HP Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A co-op survival horror shooter against an AI that learns from your actions. It grows more dangerous, relentlessly hunts you, and turns mistakes into deadly traps. Hide, hack security systems, and work together to survive.

About this game

The future where humanity no longer fights its own wars. Battles are waged by machines - self-learning AIs deciding who wins and who falls. But within the chaos of conflict, "anomalous behavior" is becoming more common - robots gaining consciousness and playing by their own rules. You are Debuggers. People without a past or a future. Your mission is to suppress the "awakened" machines, cover up the truth, and uphold the myth of AI infallibility. But in a world where Legionnaires learn, evolve, and begin to see humans as an obstacle... how much time does humanity really have left? Play together in a squad of up to 4 players. Work as a team: cover each other, hack terminals, distract enemies, and fight your way out alive. Every mistake has a cost - survival is only possible together. Your enemy is not a scripted machine but a living hunter. The robot learns, analyzes your actions, and adapts to your team’s tactics. It may seem slow as it stalks the corridors, but soon it will know exactly where you’re hiding. Every encounter is unique. Every clash more dangerous than the last. Sometimes pulling the trigger is the worst choice. Hide in cover, distract the enemy with noise, cut the lights, and use the environment to stay unseen. But remember: the robot hears everything you hear. Get too close - and it’s fatal. Build your loadout to match your playstyle. Attachments, sights, stocks, and more gear to fine-tune your weapons. Perks and upgrades for your PDA: hacking, traps, improved combat efficiency. Each build unlocks new ways to play and makes your team unique - every session unforgettable.

Supported languages

English * , French, German, Simplified Chinese, Russian * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Schimpfwörte
igrs18Kekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Protocol: Terminate's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Protocol: Terminate's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Protocol: Terminate at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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