Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3719990 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Budget Company |
| Publisher | Budget Company |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A roguelike tower-climbing fast-paced platformer combat game where you fight enemy slimes with an arsenal of weapons. Shake your bag of weapons, draw a new weapon, fight with it until it breaks, repeat.
About this game
Slimeicide – Game Description Playable Character: Play as a nimble slime with agile, responsive movement designed for platforming and fast-paced combat. Weapons: Many distinct weapon types that impact how a player fights off enemies. Each has unique stats and mechanics. Combat Mechanics: Includes a critical hit system that varies by weapon, rewarding skilled use of each weapon's potential. Enemies: A full roster of weapon-themed enemies. Each enemy is designed as a mirror of the player's skill set with the weapon. Level Content: A procedurally generated tower with multiple floors. Each floor contains different enemy configurations and environmental hazards. Boss Encounters: Boss encounters every few floors that wield unique weapons and create challenging patterns for the player to skillfully weave. Weapon Draw System: A random draw mechanic for weapons that adds replayability and challenge. Shop System: A working in-game shop to purchase weapons for future runs using in-game currency.
Supported languages
English * * languages with full audio support
