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middenmoon

middenmoon Steam news

Dorfl | Jan 30, 2026 | game

Released

0players observed · 24 September 2026 - 22:58:17 UTC

IndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

middenmoon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews11
  • Release dateJan 30, 2026
  • DeveloperDorfl
  • PublisherDorfl

Genres: Indie, Simulation, Early Access

Company pages: Developer: DorflPublisher: Dorfl

Top Steam chartsTop 100 gamesGame directorySteam Store page

middenmoon Steam news

middenmoon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A260717 - 17 July 2026

    Bugfix: crash when pasting entity config to a Belt Merger Bugfix: blank icons showing in the UI due to misnaming returning an empty texture Added crafting animations: Sorting Visualisation, Climate Spiral, Crystal Formation Added recipe animation override; set AI training to Matrix Rain, AGI to Maze Solver, ASI to Crystal Formation

  • A260523 - 23 May 2026

    * Bugfix: Crafting machines I/O stalling when loading items (save/reload bug) * Bugfix: Belts backing up and blocking splitters / stalling machine I/O (stall+deadlock detection and recovery) * Bugfix: Compression reinflation causing truncation and failure when loading **good** save files * Bugfix: ECS not clearing component pools allowed old state to affect new entities of the same class * Bugfix: ECS simulation iteration order could become non-deterministic across save/reload * Bugfix: Machines failing to detect input/output belts reliably when pasted from blueprints * Performance: Replaced fixed-point rendering math with floating-point (faster, no need for FPM outside simulation layer) * Added Classifier crafting animation

Patch notes and updates

S.noRelease datePatch nameGID number
117 July 2026A2607171838407329258718
223 May 2026A2605231833334318573420

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