SPSTEAMPULSELIVE ANALYTICS
Mannequin Syndrome

Mannequin Syndrome Steam metadata

Wolf Realm Studios | May 5, 2026 | game

Released

0players observed · 22 September 2026 - 09:57:52 UTC

ActionAdventureIndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)2,261
  • Revenue (VGI)No data available
  • Review score43% positive

Mannequin Syndrome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)2,261
  • Revenue (VGI)No data available
  • Review score43% positive
  • Total reviews40
  • Release dateMay 5, 2026
  • DeveloperWolf Realm Studios
  • PublisherLak1z

Genres: Action, Adventure, Indie, Free To Play, Early Access

Company pages: Developer: Wolf Realm StudiosPublisher: Lak1z

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mannequin Syndrome Steam metadata

Mannequin Syndrome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3722510/metadata
Steam Storehttps://store.steampowered.com/app/3722510/
Steam Communityhttps://steamcommunity.com/app/3722510
PCGamingWiki search
IGDB searchSearch IGDB for Mannequin Syndrome

Reviews, pricing, and metadata

Review summary

Mixed

43% positive, 17 positive, 23 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Family Sharing

Achievements

2

Platform releases
  • Steam 5 May 2026

Latest Steam announcements

  • Public Beta Patch Notes - 31 July 2026

    Dropping some patch fixes and new stuff.New stuff:Wave Mode- Replaced the old low-poly arena with the Sector-04 level.- Wave order is now random.- Rush waves attack from one direction.- Onslaught waves attack from multiple directions.- Added wave number, wave type, remaining enemies and reinforcement timer to the HUD.- Enemies now have a short electrical spawn effect before they can attack.Tutorial- Mannequins can now remain inactive until a player enters their area.General- Added a drinking sound for the Sanity Drink.- Improved foot placement on slopes, stairs and uneven surfaces.- Added a safety system that returns players to spawn if they fall outside the level.- Added placeholder footstep sounds for mannequins. Fixes doneControls- Duplicate keybindings are no longer allowed.Wave Mode- Fixed EMP pulses passing through walls.- Fixed the EMP firing after switching quickslots.- Fixed th…

  • Beta Hotfix — Launch Crash Fixed - 17 July 2026

    A fatal error causing on game start fixed.

  • Mannequin Syndrome Overhaul – Public Beta Now Live - 17 July 2026

    The previous version of Mannequin Syndrome has now been replaced by the new overhauled build.This release marks the beginning of the Public Beta and introduces the new direction of the game, with redesigned visuals, gameplay systems, menus, mechanics, and multiplayer content.Currently available:• Fully playable Tutorial level• King of the Hill multiplayer mode• Containment cooperative wave mode• Solo play and 1–4 player online multiplayer• Redesigned UI, gameplay systems, and overall presentationThe main story campaign and many additional features are still in active development.As this is an early Public Beta, players may encounter bugs, unfinished mechanics, balancing issues, placeholder content, and features that may change in future updates.Bug reports, feedback, and suggestions are greatly appreciated and will help improve the game.Thank you for supporting Mannequin Syndrome!

  • What if I will give you Public Beta release? - 17 July 2026

    Hello everyone! I'm still in progress with overhaul, but I'm starting to think to replace the old bad game version with new... But it would be as Beta version basically, since the game is still free to play there is nothing to lose right? But you would get access for new version and all its new content. Currently the version does not have any of the main story part (no levels) as its still in development and modeling. Currently the game has 2 pvp modes where you can play with friends and have fun: - King Of The Hill - fight for the crown and have fun with friends by pushing around! - Waves mode (Containment) - stay alive with the friends as long as you can! The game is still in progress and might have bugs which is fully normal for the current state, the game will be receiving updates and changes with improvements, the only thing which would be really nice to get feedback on what improv…

  • Development Insights - Dev Log - 27 June 2026

    Hello everyone! Its always nice to keep you updated on the progress, at least you know what to expect and if the game development progress is ongoing. So far I'm focusing on Tutorial part, which will help you understand the game and how it works, how systems works, what to expect from game and rest. During the development of each system, I didn't wanted to recreate from what was done in Unity and give a fully new approach, different design, which changed game totally. As you may read previous Dev log about tutorial level, so you are already know what is waiting. Additionally I do some internal tests with multiplayer, as its kinda critical for me that everything would be replicated properly, but as usual, doing many things alone is hard. But so far replication is working and I haven't faced any issues atm (but the game still needs to be went and found all possible bugs that I could fix t…

  • Dev Log - Tutorial Level - 24 June 2026

    This time I want to share some insights from the overhaul, but covering the Tutorial level. And yes I know in previous version I haven't added tutorial (which obviously would be better, but it is as it is now...) Tutorial will cover all game mechanics and systems (Walking, Running, Jumping, interacting and more), that everyone could understand how the game works and what to expect. So covering a bit with Tutorial... Where to start... You will get board with information shortly explaining the game mechanics. No longer additional UI for Objectives/Chat/Map and etc (like there will be no phone this time). You will get your current objective top right on your screen and 3 slots to put items in pockets. Additionally all items (pickupable, carryables (yes there will be item carrying too this time)) will be properly outlined(highlighted) so you will not miss it for sure. Additionally you will…

  • Dev Log - Overhaul of the game is in Progress - 16 June 2026

    Hello everyone! I hope everyone read the last news in here, so you already know that the game is being reworked from scratch in Unreal Engine. I wanted to give some insights of work in progress, what is happening behind the scenes... Since many are lost in the game and tries to find out what to do, how everything works and etc. So this time you will be able to play through Tutorial level, which will help you to understand the game. The game development progress is moving, this time we want to cover as much as possible with custom models in game, that shows the whole game style. UI was stylized in a different view than it was on Unity. No longer phone for map, chat, objectives. Instead you will have on primary screen for everything. Inventory is no longer set to keep 9 items, its reduced to max 3. Objectives also will be shown in same UI. No more NVG system, switched to Flashlight, but n…

  • From Experiment to Rebuild - 25 May 2026

    Hello everyone! Its been a bit silent from me, but I was silently checking and watching what is on-going. I do really appreciate for negative feedback's and positive feedback's, as they give me more insights of what people wants to see more and expect. First of all, I want to say thank you for all the feedback — both positive and negative. Every review, comment, and reaction gave me a better understanding of what players expected from the game, what worked, and what clearly needed to be improved. As a solo developer, one of my goals with the early access was to release the game earlier like a demo, without any marketing and see how players will react to it. I wanted to understand what people would enjoy, what things could confuse them and what type of horror experience people would expect from the game. Originally the game was designed around exploration, observation and trying to figur…

  • Mannequin Syndrome is Now Available in Early Access — Free To Play! - 5 May 2026

    # Mannequin Syndrome is Now Available in Early Access — Free To Play! Hey everyone, After thinking about it for a long time, I finally made the decision to release **Mannequin Syndrome** as a **Free To Play** game. This was not an easy choice, but I wanted to make something that people can try, enjoy, and play together with friends without worrying about buying into it first. Mannequin Syndrome is a co-op horror game built around tension, objectives, teamwork, and of course... mannequins that should probably stay where they are. The game is now releasing in **Early Access** with the first finished Facility level. This level includes a full objective flow from start to extraction. Use the in-game phone to check your objectives, work together, survive the facility, execute the final task, and extract before things get worse. ## What is included right now? - First full Facility level - Com…

  • They’re Learning. Early Access Approaches. - 20 February 2026

    Hello everyone!First of all — thank you to everyone who joined the playtest and shared feedback on Discord. Your messages, ideas, and reports genuinely push this project forward.Now… what’s happening behind the scenes?Mannequin Syndrome is getting closer to Early Access. The plan is to launch with one full, polished level, and continue expanding with new areas, mechanics, and content after release.So what’s coming? Character Selection – You won’t be alone… and you won’t be the same every time. Interactive Hacking Terminal Puzzles – Progress requires thinking, not just running. Live CCTV System – Watch them… before they watch you. Adaptive Mannequin AI – What if they start learning your patterns? Quality of Life improvements across the board Play solo… or bring friends into the chaosThe real question is:Will you be able to execute the shutdown process… before they adapt?

  • Happy Christmas Eve and Merry Christmas! - 24 December 2025

    Its been a journey for me during the development... I've faced many things during the game development and even remembering from where it all began... But the more it goes the better it becomes... Slowly.. But I'm starting to approach my vision for the game :) I want to wish everyone a wonderful time to spent with your family and beloved ones! Have a warm and cozy Christmas Eve and wish everyone a Merry Christmas! Thank you everyone who joined the community, tested the game, gave feedback. Without you it would be way harder to move on! Discord: https://discord.gg/TkajhAtwhT Tiktok: https://www.tiktok.com/@wolf_realm_studios Once again! Thank you everyone and Merry Christmas! See you soon with more news and updates!

  • Playtest is opening! - 20 December 2025

    Hey everyone! After the last devlogs and some progress on the gameplay and core systems, I would like to take the next step and open a Playtest for the game... My main goal of this playtest is a feedback and bug reports. You may note that the game is not polished fully yet and its not a finished demo (pretty much close to demo maybe) At the playtest gameplay and its current stage, I'm very interested in things like: - How the starting core idea of the game feels for you - How the map environment, atmosphere feels in the game - Does the objective part is clear and you pretty much understand what to do - How the current mannequin behavior comes across in gameplay - How multiplayer works outside of local side or small amount of people testing - How the game performance is There are even more things that I would like to cover, but I will leave this all to you. Also you should note that some…

  • DevLog #2 - What is happening behind the scenes - 13 December 2025

    Hey hey everyone! Some more behind the scenes work-in-progress that is happening ːsteamhappyː The game is also being additionally tested on Steam Deck and I can verify its working! There is no default layout set, but there is already one created by me that will be official layout for the game. Of course gameplay content is being in works, but maybe its me, that I want to make it better before proceeding with the next part of gameplay content, I'm giving basically everyone a possibility to play this game in the current state, since it has already a full playable level with the first full objective flow what to do and escape. If you want to be a part of playtesting, feel free to reach me out in discord!Next thing.. I've been thinking on how to make visual part when player is caught so one of my approaches is separated scene for that moment You are the judges for that if you like it or not…

  • DevLog #1 - 7 December 2025

    Hello everyone! It’s been a while since the last update, but the game has been progressing quietly behind the scenes. A lot has changed, a lot has improved, and now I’m finally considering opening the first public playtests so you can try the current state of the game yourselves.My plan is to finish making the entire first level fully playable from start to finish, and once it's ready, I’ll let you jump in and test it while I continue working on the next levels. I’ve spent a lot of time thinking about level flow, how players progress, how the puzzles should feel, and how to keep the whole experience replayable—not too easy, not too hardcore… well, maybe just a tiny bit hardcore. 😄---Multiplayer StatusMultiplayer already works! There are still bugs, of course, but nothing game-breaking. Most of them only affect the client side and are mostly visual. Gameplay itself is pretty much stable…

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 2026Public Beta Patch Notes1839676055887657
217 July 2026Beta Hotfix — Launch Crash Fixed1838407329260657

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3722510
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMay 5, 2026
DeveloperWolf Realm Studios
PublisherLak1z
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent43%
Positive reviews17
Negative reviews23
Total reviews40
Steam recommendationsNot available
Achievements2
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3722510/

Short description

Mannequin Syndrome is a first-person survival horror game for solo play or 1–4 player online co-op. Enter the Syntrax Facility, complete objectives, restore critical systems, execute the shutdown, and escape as the mannequin threat becomes increasingly dangerous.

About this game

MANNEQUIN SYNDROME IS BEING REWORKED Mannequin Syndrome is currently undergoing a major redevelopment. The game is being rebuilt with a new visual direction, redesigned gameplay systems, improved mechanics, new environments, and a completely reworked overall experience. The overall direction of the game is also evolving. Mannequin Syndrome is shifting from a primarily horror-focused experience toward a more action-oriented game while still retaining its unsettling atmosphere, tension, mystery, and horror elements. A large amount of development work is still ahead. The current version represents an early stage of this new direction, and many features, mechanics, animations, sounds, environments, and story elements are still being created or improved. More details will be shared as development continues. EARLY PUBLIC BETA An early Public Beta version of the new Mannequin Syndrome is now available. This release allows players to experience and test the current foundation of the redesigned game while development continues. CURRENTLY AVAILABLE The Public Beta currently includes: Two playable multiplayer modes King of the Hill Containment — a cooperative wave-based mode A playable tutorial level Redesigned menus and user interface Early versions of the new gameplay mechanics Multiplayer support for playing with friends A first look at the game's new action-focused direction Invite your friends, try the available modes, and help test the current version of the game. Bug reports, feedback, balancing suggestions, and ideas are highly appreciated and will help improve future updates. CURRENTLY IN DEVELOPMENT The main story campaign is still in active development. The story mode is being designed as an action-horror experience, combining combat, exploration, environmental tension, mystery, and horror elements. A large amount of work is currently focused on: Story and mission design Level design and environment creation New 3D models and game assets Improved animations Combat and gameplay mechanics Player interactions Enemy behaviour Sound design Additional multiplayer maps Improvements to existing game modes Visual, performance, and usabilit…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Medo
steam germany16Horror
igrs18Interaksi Daring Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Mannequin Syndrome's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mannequin Syndrome's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mannequin Syndrome at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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