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Stack Attack

Stack Attack Steam news

Sleepy Fox Games | Jun 26, 2025 | game

Released

0players observed · 24 September 2026 - 14:26:30 UTC

CasualIndieSimulationSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Stack Attack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJun 26, 2025
  • DeveloperSleepy Fox Games
  • PublisherSleepy Fox Games

Genres: Casual, Indie, Simulation, Sports

Company pages: Developer: Sleepy Fox GamesPublisher: Sleepy Fox Games

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Stack Attack Steam news

Stack Attack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Twitch Heartbeat and Cap Rarity - 24 July 2025

    Hello world, I finally figured out why Stack Attack would occasionally become complacent to our chat commands. Turns out, if Twitch hears no communication for 10 or more minutes, it just assumes the app is devoid of existence and kills the connection. So I've added a heartbeat ping to keep it alive (Once per minute) Also, I've added a way to define rarity for caps. The naming system is getting a smidge convoluted, sorry, but basically, If you want to set rarity, on your _Albedo.png, INSTEAD, make it _#.#_Rarity Where #.# is a 0-1 value. You can absolutely get funky with negative numbers and numbers larger than 1 I'm not gonna stop you. It just might break things So, if you DON'T care for rarity, it will assume a value of 1 _Albedo.png (or .jpg if you're a savage) _Normal.png _Metallic.png If you DO want rarity for a certain cap _0.5_Rarity.png (Or any number 0-1) _Normal.png _Metallic.p…

  • Hotfix 1.0.0.0.0.1.0.1.2.7.x - 28 June 2025

    They don't limit the version number so I'm just gonna be unhinged about it until it matters. Speaking of not limiting things, the game was hitting INSANE framerates and taking up to 70% of GPU power Yea, that was a dumb oversight on my part, my apologies. I've hard limited it to 60fps and vsync off. Might make that a setting but, honestly, I don't think this game needs to be that granular. Anyways, fix'd. Also, if you're seeing multiples of the planets, vanilla, and Sleep Fox collections, I'm sorry to put this on you but, it's a Steam Cloud issue from the previous version saving custom caps (So you can use different computers but have your custom caps across them all) And, when I cleaned up the StreamingAssets folder, Steam Cloud still has the old caps and reloads them. So, go to the local files for the game, then into the StackAttack_Data folder, then into StreamingAssets (This is wher…

  • One Day Patch - 27 June 2025

    It's not day one, and it's not a crazy event So it's the One Day Patch, instead. Long story short, I just completely forgot to implement the Picasso achievement (For adding your own, custom caps/smashers to the game) I've also cleaned up the StreamingAssets folder (Where you setup your custom caps) and included an example template. The folder structure must stay the same. The caps/smashers must have the same endings as the example (_albedo, _normal, _metallic). They don't have to have a normal nor metallic. Those two are optional. The albedo image is the actual color that is shown. So it's required. Even if blank. Otherwise, The name in preceding _albedo (and the others must match) is what's used to name the cap in game. The parent folder name is what's used to name the collection. I tried to make it as simple as possible. Once in game, it will automatically add a config file. For now,…

  • Gearing Up For Release! - 23 May 2025

    Henlo frens. First off, thanks for existing. Thanks if you're seeing this. Thanks even if you're not, just... slightly less thanks than if you are seeing this. As the release date gets closer, I'm really monitoring bugs and gameplay to be sure it operates smoothly and presents enjoyable moments. I still need to finish the long list of default caps/smashers that are planned. Otherwise, it's ready for release >:D So, I've just pushed a new build that has some minor but important fixes The launch button should now reliably be "on" as long as chat is connected. (It was very hit or miss) Stats are now working. Steam's system is wonderful but a bit more rudimentary than I initially thought. Also, some minor back end crashes that were hard to notice. Basically, sometimes the game would stop responding to chat commands. That's now fixed. Please let me know if you find any other bugs. In all of…

Patch notes and updates

S.noRelease datePatch nameGID number
124 July 2025Twitch Heartbeat and Cap Rarity1806064758620933
228 June 2025Hotfix 1.0.0.0.0.1.0.1.2.7.x1803527891562480
327 June 2025One Day Patch1803527891558108
423 May 2025Gearing Up For Release!1800357164424667

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